mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Multisound + Combo miss animation
This commit is contained in:
parent
b8f694eedf
commit
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28 changed files with 3624 additions and 197 deletions
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@ -166,8 +166,8 @@ MonoBehaviour:
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editor: 0
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editor: 0
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||||||
|
|
|
@ -12,34 +12,34 @@ namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
public class GameManager : MonoBehaviour
|
public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static GameManager instance;
|
[Header("Lists")]
|
||||||
private EventCaller eventCaller;
|
|
||||||
|
|
||||||
public Beatmap Beatmap = new Beatmap();
|
public Beatmap Beatmap = new Beatmap();
|
||||||
[HideInInspector] public List<Beatmap.Entity> playerEntities = new List<Beatmap.Entity>();
|
[HideInInspector] public List<Beatmap.Entity> playerEntities = new List<Beatmap.Entity>();
|
||||||
|
private List<GameObject> preloadedGames = new List<GameObject>();
|
||||||
|
public List<GameObject> SoundObjects = new List<GameObject>();
|
||||||
|
|
||||||
public int currentEvent, currentPlayerEvent;
|
|
||||||
|
|
||||||
|
[Header("Components")]
|
||||||
public TextAsset txt;
|
public TextAsset txt;
|
||||||
|
|
||||||
public float startOffset;
|
|
||||||
|
|
||||||
public Camera GameCamera, CursorCam;
|
public Camera GameCamera, CursorCam;
|
||||||
public CircleCursor CircleCursor;
|
public CircleCursor CircleCursor;
|
||||||
|
|
||||||
[Header("Games")]
|
|
||||||
Coroutine currentGameSwitchIE;
|
|
||||||
public string currentGame;
|
|
||||||
|
|
||||||
public float startBeat;
|
|
||||||
|
|
||||||
private GameObject currentGameO;
|
|
||||||
|
|
||||||
private List<GameObject> preloadedGames = new List<GameObject>();
|
|
||||||
|
|
||||||
[HideInInspector] public GameObject GamesHolder;
|
[HideInInspector] public GameObject GamesHolder;
|
||||||
|
|
||||||
|
|
||||||
|
[Header("Games")]
|
||||||
|
public string currentGame;
|
||||||
|
Coroutine currentGameSwitchIE;
|
||||||
|
|
||||||
|
|
||||||
|
[Header("Properties")]
|
||||||
|
public int currentEvent, currentPlayerEvent;
|
||||||
|
public float startOffset;
|
||||||
public bool playOnStart;
|
public bool playOnStart;
|
||||||
|
public float startBeat;
|
||||||
|
private GameObject currentGameO;
|
||||||
|
|
||||||
|
public static GameManager instance { get; private set; }
|
||||||
|
private EventCaller eventCaller;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
@ -137,6 +137,8 @@ namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
SetCurrentEventToClosest(beat);
|
SetCurrentEventToClosest(beat);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < SoundObjects.Count; i++) Destroy(SoundObjects[i].gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Pause()
|
public void Pause()
|
||||||
|
|
|
@ -254,7 +254,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!canHit)
|
if (!canHit)
|
||||||
Jukebox.PlayOneShotGame("forkLifter/stabnohit", false);
|
Jukebox.PlayOneShotGame("forkLifter/stabnohit");
|
||||||
|
|
||||||
anim.Play("Player_Stab", 0, 0);
|
anim.Play("Player_Stab", 0, 0);
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,6 +31,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
// rb2d.interpolation = RigidbodyInterpolation2D.Interpolate;
|
// rb2d.interpolation = RigidbodyInterpolation2D.Interpolate;
|
||||||
|
|
||||||
float yRange = 0;
|
float yRange = 0;
|
||||||
|
float xRange = Random.Range(500, 800);
|
||||||
|
|
||||||
switch (index)
|
switch (index)
|
||||||
{
|
{
|
||||||
|
@ -59,10 +60,14 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
yRange = Random.Range(500, 1600);
|
yRange = Random.Range(500, 1600);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (combo) yRange = Random.Range(800, 1600);
|
if (combo)
|
||||||
|
{
|
||||||
|
yRange = Random.Range(800, 1600);
|
||||||
|
xRange = Random.Range(200, 500);
|
||||||
|
}
|
||||||
|
|
||||||
rb2d.AddForce(Vector3.up * yRange);
|
rb2d.AddForce(Vector3.up * yRange);
|
||||||
rb2d.AddForce(Vector3.right * Random.Range(500, 800));
|
rb2d.AddForce(Vector3.right * xRange);
|
||||||
// this.gameObject.AddComponent<Rotate>().rotateSpeed = Random.Range(60, 450);
|
// this.gameObject.AddComponent<Rotate>().rotateSpeed = Random.Range(60, 450);
|
||||||
|
|
||||||
col = this.gameObject.AddComponent<BoxCollider2D>();
|
col = this.gameObject.AddComponent<BoxCollider2D>();
|
||||||
|
|
|
@ -1,54 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.KarateMan
|
|
||||||
{
|
|
||||||
public class ComboSound : MonoBehaviour
|
|
||||||
{
|
|
||||||
public float startBeat;
|
|
||||||
private int index;
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1);
|
|
||||||
|
|
||||||
if (normalizedBeat >= 1 && index < 1)
|
|
||||||
{
|
|
||||||
Jukebox.PlayOneShotGame("karateman/punchy1");
|
|
||||||
index++;
|
|
||||||
}
|
|
||||||
else if (normalizedBeat >= 1.25f && index < 2)
|
|
||||||
{
|
|
||||||
Jukebox.PlayOneShotGame("karateman/punchy2");
|
|
||||||
index++;
|
|
||||||
}
|
|
||||||
else if (normalizedBeat >= 1.5f && index < 3)
|
|
||||||
{
|
|
||||||
Jukebox.PlayOneShotGame("karateman/punchy3");
|
|
||||||
index++;
|
|
||||||
}
|
|
||||||
else if (normalizedBeat >= 1.75f && index < 4)
|
|
||||||
{
|
|
||||||
Jukebox.PlayOneShotGame("karateman/punchy4");
|
|
||||||
index++;
|
|
||||||
}
|
|
||||||
else if (normalizedBeat >= 2f && index < 5)
|
|
||||||
{
|
|
||||||
Jukebox.PlayOneShotGame("karateman/ko");
|
|
||||||
index++;
|
|
||||||
}
|
|
||||||
else if (normalizedBeat >= 2.5f && index < 6)
|
|
||||||
{
|
|
||||||
Jukebox.PlayOneShotGame("karateman/pow");
|
|
||||||
index++;
|
|
||||||
}
|
|
||||||
else if (normalizedBeat >= 3)
|
|
||||||
{
|
|
||||||
Destroy(this.gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -65,6 +65,10 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
comboPotIndex++;
|
comboPotIndex++;
|
||||||
Jukebox.PlayOneShotGame("karateman/comboHit1");
|
Jukebox.PlayOneShotGame("karateman/comboHit1");
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("karateman/swingNoHit");
|
||||||
|
}
|
||||||
comboIndex++;
|
comboIndex++;
|
||||||
anim.Play("PunchLeft", 0, 0);
|
anim.Play("PunchLeft", 0, 0);
|
||||||
}
|
}
|
||||||
|
@ -77,6 +81,10 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
comboPotIndex++;
|
comboPotIndex++;
|
||||||
Jukebox.PlayOneShotGame("karateman/comboHit1");
|
Jukebox.PlayOneShotGame("karateman/comboHit1");
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("karateman/swingNoHit_Alt");
|
||||||
|
}
|
||||||
comboIndex++;
|
comboIndex++;
|
||||||
anim.Play("PunchRight", 0, 0);
|
anim.Play("PunchRight", 0, 0);
|
||||||
}
|
}
|
||||||
|
@ -101,6 +109,10 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
comboPotIndex++;
|
comboPotIndex++;
|
||||||
Jukebox.PlayOneShotGame("karateman/comboHit3");
|
Jukebox.PlayOneShotGame("karateman/comboHit3");
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("karateman/comboMiss");
|
||||||
|
}
|
||||||
comboIndex++;
|
comboIndex++;
|
||||||
anim.Play("ComboKick", 0, 0);
|
anim.Play("ComboKick", 0, 0);
|
||||||
}
|
}
|
||||||
|
@ -128,7 +140,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// fail anim
|
// fail anim
|
||||||
anim.Play("Idle");
|
anim.Play("ComboMiss");
|
||||||
ResetCombo();
|
ResetCombo();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -55,8 +55,15 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
Shoot(beat + 1f, 0, true, "PotCombo5", 4, new Vector2(0.124f, -3.123f));
|
Shoot(beat + 1f, 0, true, "PotCombo5", 4, new Vector2(0.124f, -3.123f));
|
||||||
Shoot(beat + 1.5f, 4, true, "PotCombo6", 5, new Vector2(-1.333f, -2.995f));
|
Shoot(beat + 1.5f, 4, true, "PotCombo6", 5, new Vector2(-1.333f, -2.995f));
|
||||||
|
|
||||||
GameObject cs = new GameObject(); cs.AddComponent<ComboSound>().startBeat = beat;
|
MultiSound.Play(new MultiSound.Sound[]
|
||||||
cs.transform.parent = this.transform.parent;
|
{
|
||||||
|
new MultiSound.Sound("karateman/punchy1", beat + 1f),
|
||||||
|
new MultiSound.Sound("karateman/punchy2", beat + 1.25f),
|
||||||
|
new MultiSound.Sound("karateman/punchy3", beat + 1.5f),
|
||||||
|
new MultiSound.Sound("karateman/punchy4", beat + 1.75f),
|
||||||
|
new MultiSound.Sound("karateman/ko", beat + 2f),
|
||||||
|
new MultiSound.Sound("karateman/pow", beat + 2.5f)
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Shoot(float beat, int type, bool combo = false, string throwAnim = "", int comboIndex = 0, Vector2 endShadowPos = new Vector2())
|
public void Shoot(float beat, int type, bool combo = false, string throwAnim = "", int comboIndex = 0, Vector2 endShadowPos = new Vector2())
|
||||||
|
@ -113,8 +120,13 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
outSnd = "karateman/barrelOutKicks";
|
outSnd = "karateman/barrelOutKicks";
|
||||||
p.hitSnd = "karateman/barrelBreak";
|
p.hitSnd = "karateman/barrelBreak";
|
||||||
|
|
||||||
GameObject pks = new GameObject(); pks.AddComponent<PunchKickSound>().startBeat = beat;
|
MultiSound.Play(new MultiSound.Sound[]
|
||||||
pks.transform.parent = this.transform.parent;
|
{
|
||||||
|
new MultiSound.Sound("karateman/punchKick1", beat + 1f),
|
||||||
|
new MultiSound.Sound("karateman/punchKick2", beat + 1.5f),
|
||||||
|
new MultiSound.Sound("karateman/punchKick3", beat + 1.75f),
|
||||||
|
new MultiSound.Sound("karateman/punchKick4", beat + 2.25f)
|
||||||
|
});
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -170,6 +182,11 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
bopBeat = beat;
|
bopBeat = beat;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Hit3(float beat)
|
||||||
|
{
|
||||||
|
MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("karateman/hit", beat), new MultiSound.Sound("karateman/three", beat + 0.5f) });
|
||||||
|
}
|
||||||
|
|
||||||
public void CreateBomb(Transform parent, Vector2 scale, ref GameObject shadow)
|
public void CreateBomb(Transform parent, Vector2 scale, ref GameObject shadow)
|
||||||
{
|
{
|
||||||
GameObject bomb = Instantiate(Bomb, parent);
|
GameObject bomb = Instantiate(Bomb, parent);
|
||||||
|
|
|
@ -116,6 +116,12 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
lastRot = Holder.transform.GetChild(0).eulerAngles.z;
|
lastRot = Holder.transform.GetChild(0).eulerAngles.z;
|
||||||
|
|
||||||
StateCheck(normalizedBeat);
|
StateCheck(normalizedBeat);
|
||||||
|
|
||||||
|
if (normalizedBeat > 1)
|
||||||
|
{
|
||||||
|
Sprite.GetComponent<SpriteRenderer>().sortingOrder = -20;
|
||||||
|
Shadow.GetComponent<SpriteRenderer>().sortingOrder = -30;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!isHit && !isThrown)
|
if (!isHit && !isThrown)
|
||||||
|
|
|
@ -1,44 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.KarateMan
|
|
||||||
{
|
|
||||||
public class PunchKickSound : MonoBehaviour
|
|
||||||
{
|
|
||||||
public float startBeat;
|
|
||||||
private int index;
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1);
|
|
||||||
|
|
||||||
if (normalizedBeat >= 1 && index < 1)
|
|
||||||
{
|
|
||||||
Jukebox.PlayOneShotGame("karateman/punchKick1");
|
|
||||||
index++;
|
|
||||||
}
|
|
||||||
else if (normalizedBeat >= 1.5f && index < 2)
|
|
||||||
{
|
|
||||||
Jukebox.PlayOneShotGame("karateman/punchKick2");
|
|
||||||
index++;
|
|
||||||
}
|
|
||||||
else if (normalizedBeat >= 1.75f && index < 3)
|
|
||||||
{
|
|
||||||
Jukebox.PlayOneShotGame("karateman/punchKick3");
|
|
||||||
index++;
|
|
||||||
}
|
|
||||||
else if (normalizedBeat >= 2.25f && index < 4)
|
|
||||||
{
|
|
||||||
Jukebox.PlayOneShotGame("karateman/punchKick4");
|
|
||||||
index++;
|
|
||||||
}
|
|
||||||
else if (normalizedBeat >= 3)
|
|
||||||
{
|
|
||||||
Destroy(this.gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 2036349e64d9e874b84fdab3cc5ff619
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -100,7 +100,7 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!canHit)
|
if (!canHit)
|
||||||
Jukebox.PlayOneShotGame("spaceball/swing", false);
|
Jukebox.PlayOneShotGame("spaceball/swing");
|
||||||
|
|
||||||
anim.Play("Swing", 0, 0);
|
anim.Play("Swing", 0, 0);
|
||||||
}
|
}
|
||||||
|
|
|
@ -95,6 +95,7 @@ namespace RhythmHeavenMania
|
||||||
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentBeat); }, 4f, true),
|
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentBeat); }, 4f, true),
|
||||||
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
||||||
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
||||||
|
new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentBeat); }),
|
||||||
})
|
})
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -40,22 +40,28 @@ namespace RhythmHeavenMania.Util
|
||||||
FindJukebox().GetComponent<AudioSource>().volume = volume;
|
FindJukebox().GetComponent<AudioSource>().volume = volume;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void PlayOneShot(string name, bool relyOnBeat = true)
|
public static void PlayOneShot(string name, float beat = -1)
|
||||||
{
|
{
|
||||||
GameObject oneShot = new GameObject("oneShot");
|
GameObject oneShot = new GameObject("oneShot");
|
||||||
AudioSource aus = oneShot.AddComponent<AudioSource>();
|
|
||||||
aus.playOnAwake = false;
|
AudioSource audioSource = oneShot.AddComponent<AudioSource>();
|
||||||
|
audioSource.playOnAwake = false;
|
||||||
|
|
||||||
Sound snd = oneShot.AddComponent<Sound>();
|
Sound snd = oneShot.AddComponent<Sound>();
|
||||||
snd.relyOnBeat = relyOnBeat;
|
|
||||||
AudioClip clip = Resources.Load<AudioClip>($"Sfx/{name}");
|
AudioClip clip = Resources.Load<AudioClip>($"Sfx/{name}");
|
||||||
snd.clip = clip;
|
snd.clip = clip;
|
||||||
|
snd.beat = beat;
|
||||||
// snd.pitch = (clip.length / Conductor.instance.secPerBeat);
|
// snd.pitch = (clip.length / Conductor.instance.secPerBeat);
|
||||||
|
|
||||||
|
GameManager.instance.SoundObjects.Add(oneShot);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void PlayOneShotGame(string name, bool relyOnBeat = true)
|
public static void PlayOneShotGame(string name, float beat = -1)
|
||||||
{
|
{
|
||||||
if (GameManager.instance.currentGame == name.Split('/')[0])
|
if (GameManager.instance.currentGame == name.Split('/')[0])
|
||||||
PlayOneShot($"games/{name}", relyOnBeat);
|
{
|
||||||
|
PlayOneShot($"games/{name}", beat);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
58
Assets/Scripts/Util/MultiSound.cs
Normal file
58
Assets/Scripts/Util/MultiSound.cs
Normal file
|
@ -0,0 +1,58 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Util
|
||||||
|
{
|
||||||
|
public class MultiSound : MonoBehaviour
|
||||||
|
{
|
||||||
|
private float startBeat;
|
||||||
|
private int index;
|
||||||
|
public List<Sound> sounds = new List<Sound>();
|
||||||
|
|
||||||
|
public class Sound
|
||||||
|
{
|
||||||
|
public string name { get; set; }
|
||||||
|
public float beat { get; set; }
|
||||||
|
|
||||||
|
public Sound(string name, float beat)
|
||||||
|
{
|
||||||
|
this.name = name;
|
||||||
|
this.beat = beat;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static void Play(Sound[] snds)
|
||||||
|
{
|
||||||
|
List<Sound> sounds = snds.ToList();
|
||||||
|
GameObject gameObj = new GameObject();
|
||||||
|
MultiSound ms = gameObj.AddComponent<MultiSound>();
|
||||||
|
ms.sounds = sounds;
|
||||||
|
ms.startBeat = sounds[0].beat;
|
||||||
|
gameObj.name = "MultiSound";
|
||||||
|
|
||||||
|
GameManager.instance.SoundObjects.Add(gameObj);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
float songPositionInBeats = Conductor.instance.songPositionInBeats;
|
||||||
|
|
||||||
|
for (int i = 0; i < sounds.Count; i++)
|
||||||
|
{
|
||||||
|
if (songPositionInBeats >= sounds[i].beat && index == i)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame(sounds[i].name);
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (songPositionInBeats >= (sounds[sounds.Count - 1].beat))
|
||||||
|
{
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 59918d58846257448a659991cf2d031b
|
guid: d4b7cd2685734204f971219d97b4f9d3
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
|
@ -15,50 +15,41 @@ namespace RhythmHeavenMania.Util
|
||||||
|
|
||||||
private float startTime;
|
private float startTime;
|
||||||
|
|
||||||
public bool relyOnBeat = true;
|
public float beat;
|
||||||
|
|
||||||
|
bool playInstant = false;
|
||||||
|
int playIndex = 0;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
audioSource = GetComponent<AudioSource>();
|
audioSource = GetComponent<AudioSource>();
|
||||||
audioSource.clip = clip;
|
audioSource.clip = clip;
|
||||||
audioSource.pitch = pitch;
|
audioSource.pitch = pitch;
|
||||||
|
|
||||||
|
if (beat == -1)
|
||||||
|
{
|
||||||
audioSource.PlayScheduled(Time.time);
|
audioSource.PlayScheduled(Time.time);
|
||||||
|
playInstant = true;
|
||||||
|
playIndex++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
playInstant = false;
|
||||||
|
}
|
||||||
|
|
||||||
startTime = Conductor.instance.songPosition;
|
startTime = Conductor.instance.songPosition;
|
||||||
|
|
||||||
if (!relyOnBeat)
|
|
||||||
{
|
|
||||||
StartCoroutine(NotRelyOnBeatSound());
|
StartCoroutine(NotRelyOnBeatSound());
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (relyOnBeat)
|
if (!playInstant)
|
||||||
{
|
{
|
||||||
if (Conductor.instance.isPaused && !Conductor.instance.isPlaying && pauseTimes == 0)
|
if (Conductor.instance.songPositionInBeats > beat && playIndex < 1)
|
||||||
{
|
{
|
||||||
audioSource.Pause();
|
audioSource.PlayScheduled(Time.time);
|
||||||
pauseTimes = 1;
|
playIndex++;
|
||||||
}
|
|
||||||
else if (Conductor.instance.isPlaying && !Conductor.instance.isPaused && pauseTimes == 1)
|
|
||||||
{
|
|
||||||
audioSource.Play();
|
|
||||||
pauseTimes = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
else if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
|
|
||||||
{
|
|
||||||
Destroy(this.gameObject);
|
|
||||||
}
|
|
||||||
if (Conductor.instance.songPosition > startTime + clip.length)
|
|
||||||
{
|
|
||||||
Destroy(this.gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Conductor.instance.songPosition < startTime)
|
|
||||||
{
|
|
||||||
Destroy(this.gameObject);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
File diff suppressed because one or more lines are too long
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Reference in a new issue