mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
Fan Club: various adjustments
address input lockout (still has one minor issue I need to check) make certain forced animations make more sense
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7 changed files with 31 additions and 495 deletions
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filterMode: 1
|
|
||||||
aniso: 1
|
|
||||||
mipBias: 0
|
|
||||||
wrapU: 1
|
|
||||||
wrapV: 1
|
|
||||||
wrapW: 1
|
|
||||||
nPOTScale: 0
|
|
||||||
lightmap: 0
|
|
||||||
compressionQuality: 50
|
|
||||||
spriteMode: 1
|
|
||||||
spriteExtrude: 1
|
|
||||||
spriteMeshType: 1
|
|
||||||
alignment: 0
|
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
|
||||||
spritePixelsToUnits: 100
|
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
|
||||||
alphaUsage: 1
|
|
||||||
alphaIsTransparency: 1
|
|
||||||
spriteTessellationDetail: -1
|
|
||||||
textureType: 8
|
|
||||||
textureShape: 1
|
|
||||||
singleChannelComponent: 0
|
|
||||||
flipbookRows: 1
|
|
||||||
flipbookColumns: 1
|
|
||||||
maxTextureSizeSet: 0
|
|
||||||
compressionQualitySet: 0
|
|
||||||
textureFormatSet: 0
|
|
||||||
ignorePngGamma: 0
|
|
||||||
applyGammaDecoding: 0
|
|
||||||
platformSettings:
|
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: DefaultTexturePlatform
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
spriteSheet:
|
|
||||||
serializedVersion: 2
|
|
||||||
sprites: []
|
|
||||||
outline: []
|
|
||||||
physicsShape: []
|
|
||||||
bones: []
|
|
||||||
spriteID: 5e97eb03825dee720800000000000000
|
|
||||||
internalID: 0
|
|
||||||
vertices: []
|
|
||||||
indices:
|
|
||||||
edges: []
|
|
||||||
weights: []
|
|
||||||
secondaryTextures: []
|
|
||||||
spritePackingTag:
|
|
||||||
pSDRemoveMatte: 0
|
|
||||||
pSDShowRemoveMatteOption: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -47,7 +47,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
|
|
||||||
new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List<Param>()
|
new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
|
new Param("type", FanClub.StageAnimations.Flash, "Animation", "Animation to play")
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -73,7 +73,7 @@ namespace HeavenStudio.Games
|
||||||
Call,
|
Call,
|
||||||
Response,
|
Response,
|
||||||
Jump,
|
Jump,
|
||||||
//TODO: BigCall
|
BigCall,
|
||||||
Squat,
|
Squat,
|
||||||
Wink,
|
Wink,
|
||||||
Dab
|
Dab
|
||||||
|
@ -295,8 +295,8 @@ namespace HeavenStudio.Games
|
||||||
public void PlayAnim(float beat, float length, int type)
|
public void PlayAnim(float beat, float length, int type)
|
||||||
{
|
{
|
||||||
idolJumpStartTime = Single.MinValue;
|
idolJumpStartTime = Single.MinValue;
|
||||||
DisableResponse(beat, length);
|
DisableResponse(beat, length + 0.5f);
|
||||||
DisableBop(beat, length);
|
DisableBop(beat, length + 0.5f);
|
||||||
|
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
|
@ -325,11 +325,18 @@ namespace HeavenStudio.Games
|
||||||
case (int) IdolAnimations.Jump:
|
case (int) IdolAnimations.Jump:
|
||||||
DoIdolJump(beat, length);
|
DoIdolJump(beat, length);
|
||||||
break;
|
break;
|
||||||
|
case (int) IdolAnimations.BigCall:
|
||||||
|
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall0", -1, 0); }),
|
||||||
|
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall1", -1, 0); }),
|
||||||
|
});
|
||||||
|
break;
|
||||||
case (int) IdolAnimations.Squat:
|
case (int) IdolAnimations.Squat:
|
||||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0", -1, 0); }),
|
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0", -1, 0); }),
|
||||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1", -1, 0); }),
|
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1", -1, 0); }),
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
case (int) IdolAnimations.Wink:
|
case (int) IdolAnimations.Wink:
|
||||||
|
@ -403,10 +410,10 @@ namespace HeavenStudio.Games
|
||||||
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
|
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
|
||||||
});
|
});
|
||||||
|
|
||||||
Prepare(beat + 3f);
|
|
||||||
responseToggle = false;
|
responseToggle = false;
|
||||||
DisableBop(beat, 8f);
|
DisableBop(beat, 8f);
|
||||||
|
|
||||||
|
Prepare(beat + 3f);
|
||||||
Prepare(beat + 4f);
|
Prepare(beat + 4f);
|
||||||
Prepare(beat + 5f);
|
Prepare(beat + 5f);
|
||||||
Prepare(beat + 6f);
|
Prepare(beat + 6f);
|
||||||
|
@ -555,12 +562,13 @@ namespace HeavenStudio.Games
|
||||||
const float BIGCALL_LENGTH = 2.75f;
|
const float BIGCALL_LENGTH = 2.75f;
|
||||||
public void CallBigReady(float beat, bool noSound = false)
|
public void CallBigReady(float beat, bool noSound = false)
|
||||||
{
|
{
|
||||||
|
Prepare(beat + 1.5f);
|
||||||
|
Prepare(beat + 2f);
|
||||||
|
|
||||||
if (!noSound)
|
if (!noSound)
|
||||||
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
|
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
|
||||||
|
|
||||||
DisableSpecBop(beat, 3.75f);
|
DisableSpecBop(beat, 3.75f);
|
||||||
Prepare(beat + 1.5f);
|
|
||||||
Prepare(beat + 2f);
|
|
||||||
|
|
||||||
PlayAnimationAll("FanBigReady", onlyOverrideBop: true);
|
PlayAnimationAll("FanBigReady", onlyOverrideBop: true);
|
||||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||||
|
|
|
@ -29,7 +29,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||||
|
|
||||||
float clappingStartTime = 0f;
|
float clappingStartTime = 0f;
|
||||||
|
|
||||||
public Queue<KeyValuePair<float, int>> upcomingHits;
|
public SortedList<float, int> upcomingHits;
|
||||||
public float startBeat;
|
public float startBeat;
|
||||||
public int type;
|
public int type;
|
||||||
public bool doCharge = false;
|
public bool doCharge = false;
|
||||||
|
@ -39,7 +39,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
if (player)
|
if (player)
|
||||||
upcomingHits = new Queue<KeyValuePair<float, int>>(); // beat, type
|
upcomingHits = new SortedList<float, int>(); // beat, type
|
||||||
|
|
||||||
inputHit = true;
|
inputHit = true;
|
||||||
hasHit = true;
|
hasHit = true;
|
||||||
|
@ -53,7 +53,12 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||||
public void AddHit(float beat, int type)
|
public void AddHit(float beat, int type)
|
||||||
{
|
{
|
||||||
inputHit = false;
|
inputHit = false;
|
||||||
upcomingHits.Enqueue(new KeyValuePair<float, int>(beat, type));
|
try
|
||||||
|
{
|
||||||
|
upcomingHits.Add(beat, type);
|
||||||
|
}
|
||||||
|
catch (ArgumentException)
|
||||||
|
{}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Hit(bool _hit, int type = 0, bool fromAutoplay = false)
|
public void Hit(bool _hit, int type = 0, bool fromAutoplay = false)
|
||||||
|
@ -77,15 +82,18 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||||
{
|
{
|
||||||
if (upcomingHits?.Count > 0)
|
if (upcomingHits?.Count > 0)
|
||||||
{
|
{
|
||||||
var next = upcomingHits.Dequeue();
|
var k = upcomingHits.Keys[0];
|
||||||
|
var v = upcomingHits[k];
|
||||||
|
|
||||||
startBeat = next.Key;
|
startBeat = k;
|
||||||
type = next.Value == 2 ? 0 : next.Value;
|
type = v == 2 ? 0 : v;
|
||||||
doCharge = (next.Value == 2);
|
doCharge = (v == 2);
|
||||||
|
|
||||||
// reset our shit to prepare for next hit
|
// reset our shit to prepare for next hit
|
||||||
hasHit = false;
|
hasHit = false;
|
||||||
ResetState();
|
ResetState();
|
||||||
|
|
||||||
|
upcomingHits.Remove(k);
|
||||||
}
|
}
|
||||||
else if (Conductor.instance.GetPositionFromBeat(startBeat, 1) >= Minigame.EndTime())
|
else if (Conductor.instance.GetPositionFromBeat(startBeat, 1) >= Minigame.EndTime())
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue