HeavenStudioPlus/Assets/Scripts/Games/FanClub/FanClub.cs
minenice55 dbdc3d44ae Fan Club: various adjustments
address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00

707 lines
No EOL
29 KiB
C#

using HeavenStudio.Util;
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using UnityEngine.Rendering; //don't ask
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class NtrIdolLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("fanClub", "Fan Club", "FDFD00", false, false, new List<GameAction>()
{
new GameAction("bop", delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e.type); }, 0.5f, true, parameters: new List<Param>()
{
new Param("type", FanClub.IdolBopType.Both, "Bop target", "Who to make bop"),
}),
new GameAction("yeah, yeah, yeah", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e.toggle); }, 8, false, parameters: new List<Param>()
{
new Param("toggle", false, "Disable call", "Disable the idol's call")
},
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e.toggle);}
),
new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle, 0, e.type); }, 6, false, parameters: new List<Param>()
{
new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
new Param("toggle", false, "Disable call", "Disable the idol's call")
},
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);}
),
new GameAction("double clap", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e.toggle); }, 4, false, parameters: new List<Param>()
{
new Param("toggle", false, "Disable call", "Disable the call")
},
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e.toggle); }
),
new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e.type); }, 1, true, parameters: new List<Param>()
{
new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play")
}),
new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List<Param>()
{
new Param("type", FanClub.StageAnimations.Flash, "Animation", "Animation to play")
}),
});
}
}
}
namespace HeavenStudio.Games
{
using Scripts_FanClub;
public class FanClub : Minigame
{
public enum IdolBopType {
Both,
Idol,
Spectators
}
public enum IdolAnimations {
Bop,
PeaceVocal,
Peace,
Clap,
Call,
Response,
Jump,
BigCall,
Squat,
Wink,
Dab
}
public enum KamoneResponseType {
Through,
Jump,
ThroughFast,
JumpFast,
}
public enum StageAnimations {
Reset,
Flash,
//TODO: spotlight
}
// userdata here
[Header("Animators")]
//stage
public Animator StageAnimator;
[Header("Objects")]
public GameObject Arisa;
public GameObject ArisaRootMotion;
public GameObject ArisaShadow;
public GameObject spectator;
public GameObject spectatorAnchor;
// end userdata
//arisa's animation controller
private Animator idolAnimator;
//spectators
private List<GameObject> Spectators;
public NtrIdolFan Player;
//bop-type animations
public GameEvent bop = new GameEvent();
public GameEvent specBop = new GameEvent();
public GameEvent noBop = new GameEvent();
public GameEvent noResponse = new GameEvent();
public GameEvent noSpecBop = new GameEvent();
private bool responseToggle = false;
private static float wantHais = Single.MinValue;
private static float wantKamone = Single.MinValue;
private static int wantKamoneType = (int) KamoneResponseType.Through;
private static float wantBigReady = Single.MinValue;
public float idolJumpStartTime = Single.MinValue;
private bool hasJumped = false;
//game scene
public static FanClub instance;
const int FAN_COUNT = 12;
const float RADIUS = 1.3f;
private void Awake()
{
instance = this;
Spectators = new List<GameObject>();
idolAnimator = Arisa.GetComponent<Animator>();
// procedurally spawning the spectators
// from middle of viewport:
// |========A========|
// f==f==f==0==p==f==f
// f==f==f==0==0==f==f==f
//spawn 12, the 4th is our player (idx 3)
Vector3 origin = spectatorAnchor.transform.localPosition;
int sortOrigin = spectatorAnchor.GetComponent<SortingGroup>().sortingOrder;
Vector3 spawnPos = new Vector3(origin.x, origin.y, origin.z);
spawnPos.x -= RADIUS * 2 * 3;
for (int i = 0; i < FAN_COUNT; i++)
{
GameObject mobj = Instantiate(spectator, spectatorAnchor.transform.parent);
NtrIdolFan fan = mobj.GetComponent<NtrIdolFan>();
mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z);
mobj.GetComponent<SortingGroup>().sortingOrder = i + sortOrigin;
if (i == 3)
{
Player = fan;
Player.player = true;
}
Spectators.Add(mobj);
fan.Init();
//prepare spawn point of next spectator
spawnPos.x += RADIUS * 2;
if (i == 2)
spawnPos.x += RADIUS * 2;
if (i == 8)
spawnPos.x += RADIUS * 4;
if (i == 5)
{
spawnPos = new Vector3(origin.x, origin.y, origin.z);
spawnPos.x -= RADIUS * 2 * 4 - RADIUS;
spawnPos.y -= RADIUS;
// spawnPos.z -= RADIUS/4;
}
}
}
public override void OnGameSwitch(float beat)
{
if (wantHais != Single.MinValue)
{
ContinueHais(wantHais);
wantHais = Single.MinValue;
}
if (wantKamone != Single.MinValue)
{
ContinueKamone(wantKamone, 0, wantKamoneType);
wantKamone = Single.MinValue;
}
if (wantBigReady != Single.MinValue)
{
ContinueBigReady(wantBigReady);
wantBigReady = Single.MinValue;
}
}
private void Update()
{
var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
{
if (!(cond.songPositionInBeats >= noBop.startBeat && cond.songPositionInBeats < noBop.startBeat + noBop.length))
idolAnimator.Play("IdolBeat", 0, 0);
}
}
if (cond.ReportBeat(ref specBop.lastReportedBeat, specBop.startBeat % 1))
{
if (cond.songPositionInBeats >= specBop.startBeat && cond.songPositionInBeats < specBop.startBeat + specBop.length)
{
if (!(cond.songPositionInBeats >= noSpecBop.startBeat && cond.songPositionInBeats < noSpecBop.startBeat + noSpecBop.length))
BopAll();
}
}
//idol jumping physics
float jumpPos = cond.GetPositionFromBeat(idolJumpStartTime, 1f);
float IDOL_SHADOW_SCALE = 1.18f;
if (cond.songPositionInBeats >= idolJumpStartTime && cond.songPositionInBeats < idolJumpStartTime + 1f)
{
hasJumped = true;
float yMul = jumpPos * 2f - 1f;
float yWeight = -(yMul*yMul) + 1f;
//TODO: idol start position
ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight);
ArisaShadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f);
}
else
{
if (hasJumped)
{
//DisableBop(cond.songPositionInBeats, 1.5f);
//TODO: landing anim
}
idolJumpStartTime = Single.MinValue;
//TODO: idol start position
ArisaRootMotion.transform.localPosition = new Vector3(0, 0);
ArisaShadow.transform.localScale = new Vector3(IDOL_SHADOW_SCALE, IDOL_SHADOW_SCALE, 1f);
}
}
public void Bop(float beat, float length, int target = (int) IdolBopType.Both)
{
if (target == (int) IdolBopType.Both || target == (int) IdolBopType.Idol)
{
bop.length = length;
bop.startBeat = beat;
}
if (target == (int) IdolBopType.Both || target == (int) IdolBopType.Spectators)
SpecBop(beat, length);
}
public void SpecBop(float beat, float length)
{
specBop.length = length;
specBop.startBeat = beat;
}
private void DisableBop(float beat, float length)
{
noBop.length = length;
noBop.startBeat = beat;
}
private void DisableResponse(float beat, float length)
{
noResponse.length = length;
noResponse.startBeat = beat;
}
private void DisableSpecBop(float beat, float length)
{
float bt = Conductor.instance.songPositionInBeats;
if (bt >= noSpecBop.startBeat && bt < noSpecBop.startBeat + noSpecBop.length)
{
float thisStToNextSt = beat - noSpecBop.startBeat;
float newLen = thisStToNextSt + length;
if (newLen > noSpecBop.length)
noSpecBop.length = thisStToNextSt + length;
}
else
{
noSpecBop.length = length;
noSpecBop.startBeat = beat;
}
}
public void PlayAnim(float beat, float length, int type)
{
idolJumpStartTime = Single.MinValue;
DisableResponse(beat, length + 0.5f);
DisableBop(beat, length + 0.5f);
switch (type)
{
case (int) IdolAnimations.Bop:
idolAnimator.Play("IdolBeat", -1, 0);
break;
case (int) IdolAnimations.PeaceVocal:
idolAnimator.Play("IdolPeace", -1, 0);
break;
case (int) IdolAnimations.Peace:
idolAnimator.Play("IdolPeaceNoSync", -1, 0);
break;
case (int) IdolAnimations.Clap:
idolAnimator.Play("IdolCrap", -1, 0);
break;
case (int) IdolAnimations.Call:
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
});
break;
case (int) IdolAnimations.Response:
idolAnimator.Play("IdolResponse", -1, 0);
break;
case (int) IdolAnimations.Jump:
DoIdolJump(beat, length);
break;
case (int) IdolAnimations.BigCall:
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall0", -1, 0); }),
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall1", -1, 0); }),
});
break;
case (int) IdolAnimations.Squat:
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0", -1, 0); }),
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1", -1, 0); }),
});
break;
case (int) IdolAnimations.Wink:
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolWink0", -1, 0); }),
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolWink1", -1, 0); }),
});
break;
case (int) IdolAnimations.Dab:
idolAnimator.Play("IdolDab", -1, 0);
Jukebox.PlayOneShotGame("fanClub/arisa_dab");
break;
}
}
public void PlayAnimStage(float beat, int type)
{
switch (type)
{
case (int) StageAnimations.Reset:
StageAnimator.Play("Bg", -1, 0);
break;
case (int) StageAnimations.Flash:
StageAnimator.Play("Bg_Light", -1, 0);
break;
}
}
private void DoIdolJump(float beat, float length = 3f)
{
DisableBop(beat, length);
DisableResponse(beat, length);
idolJumpStartTime = beat;
//play anim
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolJump", -1, 0); }),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolLand", -1, 0); }),
});
}
private void DoIdolClaps()
{
if (!responseToggle)
{
if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
{
idolAnimator.Play("IdolCrap", -1, 0);
}
}
}
private void DoIdolResponse()
{
if (responseToggle)
{
if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
idolAnimator.Play("IdolResponse", -1, 0);
}
}
const float HAIS_LENGTH = 4.5f;
public void CallHai(float beat, bool noSound = false, int type = 0)
{
if (!noSound)
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
});
responseToggle = false;
DisableBop(beat, 8f);
Prepare(beat + 3f);
Prepare(beat + 4f);
Prepare(beat + 5f);
Prepare(beat + 6f);
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
new BeatAction.Action(beat + 2.5f, delegate { DisableSpecBop(beat + 2.5f, 5f);}),
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync"); PlayPrepare(); }),
new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}),
new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f); DoIdolClaps();}),
new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f); DoIdolClaps();}),
new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}),
});
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 4f),
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 5f),
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 6f),
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 7f),
});
}
public static void WarnHai(float beat, bool noSound = false, int type = 0)
{
wantHais = beat;
if (noSound) return;
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
}, forcePlay:true);
}
public void ContinueHais(float beat, int type = 0)
{
CallHai(beat, true, type);
}
const float CALL_LENGTH = 2.5f;
public void CallKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
{
bool doJump = (responseType == (int) KamoneResponseType.Jump || responseType == (int) KamoneResponseType.JumpFast);
BeatAction.Action call0;
BeatAction.Action call1;
DisableResponse(beat, 2f);
if (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast)
{
call0 = new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall0", -1, 0); });
call1 = new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall1", -1, 0); });
if (!noSound)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_ka_fast_jp", beat),
new MultiSound.Sound("fanClub/arisa_mo_fast_jp", beat + 0.25f),
new MultiSound.Sound("fanClub/arisa_ne_fast_jp", beat + 0.5f),
});
}
}
else
{
call0 = new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); });
call1 = new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); });
if (!noSound)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
});
}
}
responseToggle = true;
DisableBop(beat, (doJump) ? 6.25f : 5.25f);
DisableSpecBop(beat + 0.5f, 6f);
Prepare(beat + 1f);
Prepare(beat + 2.5f);
Prepare(beat + 3f, 2);
Prepare(beat + 4f, 1);
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
call0,
call1,
new BeatAction.Action(beat + 1f, delegate { PlayPrepare(); }),
new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); DoIdolResponse(); }),
new BeatAction.Action(beat + 3f, delegate { DoIdolResponse(); }),
new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }),
new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }),
new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);
if (doJump)
{
DoIdolJump(beat + 5f);
}
else
{
DoIdolResponse();
}
}),
});
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/crowd_ka_jp", beat + 2f),
new MultiSound.Sound("fanClub/crowd_mo_jp", beat + 3.5f),
new MultiSound.Sound("fanClub/crowd_ne_jp", beat + 4f),
new MultiSound.Sound("fanClub/crowd_hey_jp", beat + 5f),
});
}
public static void WarnKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
{
wantKamone = beat;
wantKamoneType = responseType;
if (noSound) return;
if (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_ka_fast_jp", beat),
new MultiSound.Sound("fanClub/arisa_mo_fast_jp", beat + 0.25f),
new MultiSound.Sound("fanClub/arisa_ne_fast_jp", beat + 0.5f),
}, forcePlay:true);
}
else
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
}, forcePlay:true);
}
}
public void ContinueKamone(float beat, int type = 0, int responseType = (int) KamoneResponseType.Through)
{
CallKamone(beat, true, type, responseType);
}
const float BIGCALL_LENGTH = 2.75f;
public void CallBigReady(float beat, bool noSound = false)
{
Prepare(beat + 1.5f);
Prepare(beat + 2f);
if (!noSound)
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
DisableSpecBop(beat, 3.75f);
PlayAnimationAll("FanBigReady", onlyOverrideBop: true);
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 1.5f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }),
new BeatAction.Action(beat + 2f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }),
new BeatAction.Action(beat + 2.5f, delegate { PlayOneClap(beat + 2.5f);}),
new BeatAction.Action(beat + 3f, delegate { PlayOneClap(beat + 3f);}),
});
}
public static void WarnBigReady(float beat, bool noSound = false)
{
wantBigReady = beat;
if (noSound) return;
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
}
public void ContinueBigReady(float beat)
{
CallBigReady(beat, true);
}
public void Prepare(float beat, int type = 0)
{
Player.AddHit(beat, type);
}
private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false, bool onlyOverrideBop = false)
{
for (int i = 0; i < Spectators.Count; i++)
{
if (i == 3 && noPlayer)
continue;
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
{
if (onlyOverrideBop)
{
string clipName = Spectators[i].GetComponent<Animator>().GetCurrentAnimatorClipInfo(0)[0].clip.name;
if (clipName == "FanBeat" || clipName == "NoPose")
Spectators[i].GetComponent<Animator>().Play(anim);
}
continue;
}
Spectators[i].GetComponent<Animator>().Play(anim);
}
}
private void BopAll(bool noPlayer = false, bool doForced = false)
{
for (int i = 0; i < Spectators.Count; i++)
{
if (i == 3 && noPlayer)
continue;
string clipName = Spectators[i].GetComponent<Animator>().GetCurrentAnimatorClipInfo(0)[0].clip.name;
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
{
if (clipName == "FanBeat" || clipName == "NoPose")
Spectators[i].GetComponent<NtrIdolFan>().Bop();
continue;
}
Spectators[i].GetComponent<NtrIdolFan>().Bop();
}
}
private void PlayPrepare()
{
for (int i = 0; i < Spectators.Count; i++)
{
if (Spectators[i].GetComponent<NtrIdolFan>().IsJumping())
continue;
Spectators[i].GetComponent<Animator>().Play("FanPrepare");
}
}
private void PlayOneClap(float beat)
{
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
new BeatAction.Action(beat + 0.25f, delegate { PlayAnimationAll("FanFree", true);}),
});
}
private void PlayLongClap(float beat)
{
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true);}),
});
}
private void PlayChargeClap(float beat)
{
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanClapCharge", true, true);}),
});
}
private void StartJump(int idx, float beat)
{
Spectators[idx].GetComponent<NtrIdolFan>().jumpStartTime = beat;
BeatAction.New(Spectators[idx], new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Spectators[idx].GetComponent<Animator>().Play("FanJump", -1, 0);}),
new BeatAction.Action(beat + 1f, delegate { Spectators[idx].GetComponent<Animator>().Play("FanPrepare", -1, 0);}),
});
}
private void PlayJump(float beat)
{
for (int i = 0; i < Spectators.Count; i++)
{
if (i == 3)
continue;
StartJump(i, beat);
}
}
public void AngerOnMiss()
{
for (int i = 0; i <= 5; i++)
{
if (i == 3)
continue;
Spectators[i].GetComponent<NtrIdolFan>().MakeAngry(i > 3);
}
}
}
}