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Persistent Settings (#234)
* modularize tabs-style menus * make remix properties use modular design * add persistent settings
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35 changed files with 15925 additions and 16579 deletions
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8
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8
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4674
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4674
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File diff suppressed because it is too large
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1496
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Normal file
1496
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Normal file
File diff suppressed because it is too large
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4949
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Normal file
4949
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Normal file
File diff suppressed because it is too large
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1584
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Normal file
1584
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Normal file
File diff suppressed because it is too large
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File diff suppressed because it is too large
Load diff
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@ -5,6 +5,8 @@ using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using DG.Tweening;
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using HeavenStudio.Common;
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namespace HeavenStudio
|
||||
{
|
||||
public class GlobalGameManager : MonoBehaviour
|
||||
|
@ -48,11 +50,23 @@ namespace HeavenStudio
|
|||
loadedScene = 0;
|
||||
fadeDuration = 0;
|
||||
|
||||
/*GameObject ui = new GameObject();
|
||||
ui.AddComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("tempBuildUI");
|
||||
ui.GetComponent<SpriteRenderer>().sortingOrder = 1000;
|
||||
ui.layer = 5;
|
||||
ui.name = "tempBuildUI";*/
|
||||
PersistentDataManager.LoadSettings();
|
||||
|
||||
ScreenSizeIndex = PersistentDataManager.gameSettings.resolutionIndex;
|
||||
CustomScreenWidth = PersistentDataManager.gameSettings.resolutionWidth;
|
||||
CustomScreenHeight = PersistentDataManager.gameSettings.resolutionHeight;
|
||||
|
||||
ChangeMasterVolume(PersistentDataManager.gameSettings.masterVolume);
|
||||
if (PersistentDataManager.gameSettings.isFullscreen)
|
||||
{
|
||||
Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow);
|
||||
Screen.fullScreen = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Screen.fullScreen = false;
|
||||
ChangeScreenSize();
|
||||
}
|
||||
}
|
||||
|
||||
public void Awake()
|
||||
|
@ -124,11 +138,13 @@ namespace HeavenStudio
|
|||
// Set the resolution to the display's current resolution
|
||||
Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow);
|
||||
Screen.fullScreen = true;
|
||||
PersistentDataManager.gameSettings.isFullscreen = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Screen.SetResolution(1280, 720, FullScreenMode.Windowed);
|
||||
Screen.fullScreen = false;
|
||||
PersistentDataManager.gameSettings.isFullscreen = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -138,10 +154,16 @@ namespace HeavenStudio
|
|||
if (ScreenSizeIndex == DEFAULT_SCREEN_SIZES_STRING.Length - 1)
|
||||
{
|
||||
Screen.SetResolution(CustomScreenWidth, CustomScreenHeight, mode);
|
||||
PersistentDataManager.gameSettings.resolutionWidth = CustomScreenWidth;
|
||||
PersistentDataManager.gameSettings.resolutionHeight = CustomScreenHeight;
|
||||
PersistentDataManager.gameSettings.resolutionIndex = DEFAULT_SCREEN_SIZES_STRING.Length - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
Screen.SetResolution(DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width, DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height, mode);
|
||||
PersistentDataManager.gameSettings.resolutionWidth = DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width;
|
||||
PersistentDataManager.gameSettings.resolutionHeight = DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height;
|
||||
PersistentDataManager.gameSettings.resolutionIndex = ScreenSizeIndex;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -149,10 +171,12 @@ namespace HeavenStudio
|
|||
{
|
||||
MasterVolume = value;
|
||||
AudioListener.volume = MasterVolume;
|
||||
PersistentDataManager.gameSettings.masterVolume = MasterVolume;
|
||||
}
|
||||
|
||||
void OnApplicationQuit()
|
||||
{
|
||||
PersistentDataManager.SaveSettings();
|
||||
Debug.Log("Disconnecting JoyShocks...");
|
||||
PlayerInput.DisconnectJoyshocks();
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
public class TabButton : MonoBehaviour
|
||||
{
|
||||
[SerializeField] GameObject Content;
|
||||
public GameObject Content;
|
||||
|
||||
public void OnClick()
|
||||
{
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
@ -10,6 +11,9 @@ namespace HeavenStudio.Editor
|
|||
public class TabsManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] GameObject activeContent;
|
||||
[SerializeField] public Transform contentHolder;
|
||||
[SerializeField] public Transform buttonsHolder;
|
||||
[SerializeField] private GameObject buttonPrefab;
|
||||
|
||||
public void SetActiveContent(GameObject content)
|
||||
{
|
||||
|
@ -38,5 +42,49 @@ namespace HeavenStudio.Editor
|
|||
activeContent.GetComponent<TabsContent>().OnCloseTab();
|
||||
}
|
||||
}
|
||||
|
||||
public List<GameObject> GenerateTabs(TabsEntry[] tabs)
|
||||
{
|
||||
List<GameObject> tabContents = new List<GameObject>();
|
||||
bool madeFirst = false;
|
||||
foreach(var tab in tabs)
|
||||
{
|
||||
var button = Instantiate(buttonPrefab, buttonsHolder);
|
||||
button.GetComponentInChildren<TMP_Text>().text = tab.name;
|
||||
var tabContent = Instantiate(tab.tabPrefab, contentHolder);
|
||||
if(!madeFirst)
|
||||
{
|
||||
madeFirst = true;
|
||||
SetActiveContent(tabContent);
|
||||
}
|
||||
else
|
||||
{
|
||||
tabContent.SetActive(false);
|
||||
}
|
||||
button.GetComponent<TabButton>().Content = tabContent;
|
||||
tabContents.Add(tabContent);
|
||||
}
|
||||
return tabContents;
|
||||
}
|
||||
|
||||
public void CleanTabs()
|
||||
{
|
||||
foreach(Transform child in buttonsHolder)
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
foreach(Transform child in contentHolder)
|
||||
{
|
||||
child.GetComponent<TabsContent>()?.OnCloseTab();
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct TabsEntry
|
||||
{
|
||||
public string name;
|
||||
public GameObject tabPrefab;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -15,6 +15,7 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
if (Editor.MouseInRectTransform(transform.GetChild(i).GetComponent<RectTransform>()))
|
||||
{
|
||||
if (eventParameterManager != null)
|
||||
eventParameterManager.canDisable = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,9 +13,10 @@ using TMPro;
|
|||
using Starpelly;
|
||||
using SFB;
|
||||
|
||||
using HeavenStudio.Editor;
|
||||
using HeavenStudio.Common;
|
||||
using HeavenStudio.Editor.Track;
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.StudioDance;
|
||||
|
||||
using System.IO.Compression;
|
||||
using System.Text;
|
||||
|
@ -42,6 +43,7 @@ namespace HeavenStudio.Editor
|
|||
[SerializeField] private Timeline Timeline;
|
||||
[SerializeField] private TMP_Text GameEventSelectorTitle;
|
||||
[SerializeField] private TMP_Text BuildDateDisplay;
|
||||
[SerializeField] public StudioDanceManager StudioDanceManager;
|
||||
|
||||
[Header("Toolbar")]
|
||||
[SerializeField] private Button NewBTN;
|
||||
|
@ -75,6 +77,7 @@ namespace HeavenStudio.Editor
|
|||
public bool editingInputField = false;
|
||||
public bool inAuthorativeMenu = false;
|
||||
public bool isCursorEnabled = true;
|
||||
public bool isDiscordEnabled = true;
|
||||
|
||||
public bool isShortcutsEnabled { get { return (!inAuthorativeMenu) && (!editingInputField); } }
|
||||
|
||||
|
@ -119,6 +122,8 @@ namespace HeavenStudio.Editor
|
|||
UpdateEditorStatus(true);
|
||||
|
||||
BuildDateDisplay.text = GlobalGameManager.buildTime;
|
||||
isCursorEnabled = PersistentDataManager.gameSettings.editorCursorEnable;
|
||||
isDiscordEnabled = PersistentDataManager.gameSettings.discordRPCEnable;
|
||||
}
|
||||
|
||||
public void AddIcon(Minigames.Minigame minigame)
|
||||
|
@ -521,7 +526,12 @@ namespace HeavenStudio.Editor
|
|||
private void UpdateEditorStatus(bool updateTime)
|
||||
{
|
||||
if (discordDuringTesting || !Application.isEditor)
|
||||
DiscordRPC.DiscordRPC.UpdateActivity("In Editor", $"{remixName}", updateTime);
|
||||
{
|
||||
if (isDiscordEnabled)
|
||||
{ DiscordRPC.DiscordRPC.UpdateActivity("In Editor", $"{remixName}", updateTime);
|
||||
Debug.Log("Discord status updated");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string GetJson()
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
@ -8,6 +9,7 @@ using TMPro;
|
|||
|
||||
using Starpelly;
|
||||
|
||||
using HeavenStudio.Common;
|
||||
using HeavenStudio.Editor.Track;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
|
@ -26,8 +28,17 @@ namespace HeavenStudio.Editor
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
if (File.Exists(Application.persistentDataPath + "/editorTheme.json"))
|
||||
{
|
||||
string json = File.ReadAllText(Application.persistentDataPath + "/editorTheme.json");
|
||||
theme = JsonConvert.DeserializeObject<Theme>(json);
|
||||
}
|
||||
else
|
||||
{
|
||||
PersistentDataManager.SaveTheme(ThemeTXT.text);
|
||||
theme = JsonConvert.DeserializeObject<Theme>(ThemeTXT.text);
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
|
|
@ -16,7 +16,24 @@ namespace HeavenStudio.Editor
|
|||
[Header("Containers")]
|
||||
[SerializeField] ChartInfoProperties[] containers;
|
||||
|
||||
public DynamicBeatmap chart;
|
||||
[Header("Tabs")]
|
||||
[SerializeField] private TabsManager.TabsEntry[] tabs;
|
||||
|
||||
[Header("Property Prefabs")]
|
||||
[SerializeField] public GameObject IntegerP;
|
||||
[SerializeField] public GameObject FloatP;
|
||||
[SerializeField] public GameObject BooleanP;
|
||||
[SerializeField] public GameObject DropdownP;
|
||||
[SerializeField] public GameObject ColorP;
|
||||
[SerializeField] public GameObject StringP;
|
||||
|
||||
[Header("Layout Prefabs")]
|
||||
[SerializeField] public GameObject DividerP;
|
||||
[SerializeField] public GameObject HeaderP;
|
||||
[SerializeField] public GameObject SubHeaderP;
|
||||
|
||||
[NonSerialized] public DynamicBeatmap chart;
|
||||
List<GameObject> tabContents;
|
||||
|
||||
private void Start() { }
|
||||
|
||||
|
@ -24,27 +41,28 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
if (dialog.activeSelf)
|
||||
{
|
||||
tabsManager.CloseContent();
|
||||
Editor.instance.canSelect = true;
|
||||
Editor.instance.inAuthorativeMenu = false;
|
||||
dialog.SetActive(false);
|
||||
|
||||
tabsManager.CleanTabs();
|
||||
tabContents = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
ResetAllDialogs();
|
||||
|
||||
foreach (var container in containers)
|
||||
{
|
||||
container.Init(this);
|
||||
}
|
||||
|
||||
tabsManager.OpenContent();
|
||||
Editor.instance.canSelect = false;
|
||||
Editor.instance.inAuthorativeMenu = true;
|
||||
dialog.SetActive(true);
|
||||
|
||||
chart = GameManager.instance.Beatmap;
|
||||
chart["propertiesmodified"] = true;
|
||||
|
||||
tabContents = tabsManager.GenerateTabs(tabs);
|
||||
foreach (var tab in tabContents)
|
||||
{
|
||||
tab.GetComponent<ChartInfoProperties>().Init(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -26,56 +26,60 @@ namespace HeavenStudio.Editor
|
|||
[Header("Editable Properties")]
|
||||
[SerializeField] RemixPropertiesDialog.PropertyTag[] tags;
|
||||
|
||||
bool initialized = false;
|
||||
|
||||
public void Init(RemixPropertiesDialog diag)
|
||||
{
|
||||
dialog = diag;
|
||||
dialog.SetupDialog(tags, this);
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
public void AddParam(RemixPropertiesDialog diag, string propertyName, object type, string caption, bool isReadOnly = false, string tooltip = "")
|
||||
{
|
||||
GameObject prefab = IntegerP;
|
||||
GameObject prefab = diag.IntegerP;
|
||||
GameObject input;
|
||||
|
||||
var objType = type.GetType();
|
||||
|
||||
if (objType == typeof(EntityTypes.Integer))
|
||||
{
|
||||
prefab = IntegerP;
|
||||
prefab = diag.IntegerP;
|
||||
input = InitPrefab(prefab, tooltip);
|
||||
var property = input.GetComponent<NumberChartPropertyPrefab>();
|
||||
property.SetProperties(diag, propertyName, type, caption);
|
||||
}
|
||||
else if (objType == typeof(EntityTypes.Float))
|
||||
{
|
||||
prefab = FloatP;
|
||||
prefab = diag.FloatP;
|
||||
input = InitPrefab(prefab, tooltip);
|
||||
var property = input.GetComponent<NumberChartPropertyPrefab>();
|
||||
property.SetProperties(diag, propertyName, type, caption);
|
||||
}
|
||||
else if (type is bool)
|
||||
{
|
||||
prefab = BooleanP;
|
||||
prefab = diag.BooleanP;
|
||||
input = InitPrefab(prefab, tooltip);
|
||||
var property = input.GetComponent<BoolChartPropertyPrefab>();
|
||||
property.SetProperties(diag, propertyName, type, caption);
|
||||
}
|
||||
else if (objType.IsEnum)
|
||||
{
|
||||
prefab = DropdownP;
|
||||
prefab = diag.DropdownP;
|
||||
input = InitPrefab(prefab, tooltip);
|
||||
var property = input.GetComponent<EnumChartPropertyPrefab>();
|
||||
property.SetProperties(diag, propertyName, type, caption);
|
||||
}
|
||||
else if (objType == typeof(Color))
|
||||
{
|
||||
prefab = ColorP;
|
||||
prefab = diag.ColorP;
|
||||
input = InitPrefab(prefab, tooltip);
|
||||
var property = input.GetComponent<ColorChartPropertyPrefab>();
|
||||
property.SetProperties(diag, propertyName, type, caption);
|
||||
}
|
||||
else if (objType == typeof(string))
|
||||
{
|
||||
prefab = StringP;
|
||||
prefab = diag.StringP;
|
||||
input = InitPrefab(prefab, tooltip);
|
||||
var property = input.GetComponent<StringChartPropertyPrefab>();
|
||||
property.SetProperties(diag, propertyName, type, caption);
|
||||
|
@ -89,18 +93,18 @@ namespace HeavenStudio.Editor
|
|||
|
||||
public void AddDivider(RemixPropertiesDialog diag)
|
||||
{
|
||||
InitPrefab(DividerP);
|
||||
InitPrefab(diag.DividerP);
|
||||
}
|
||||
|
||||
public void AddHeader(RemixPropertiesDialog diag, string text)
|
||||
{
|
||||
var input = InitPrefab(HeaderP);
|
||||
var input = InitPrefab(diag.HeaderP);
|
||||
input.GetComponent<RemixPropertyPrefab>().InitProperties(diag, "", text);
|
||||
}
|
||||
|
||||
public void AddSubHeader(RemixPropertiesDialog diag, string text)
|
||||
{
|
||||
var input = InitPrefab(SubHeaderP);
|
||||
var input = InitPrefab(diag.SubHeaderP);
|
||||
input.GetComponent<RemixPropertyPrefab>().InitProperties(diag, "", text);
|
||||
}
|
||||
|
||||
|
@ -119,11 +123,16 @@ namespace HeavenStudio.Editor
|
|||
|
||||
public override void OnOpenTab()
|
||||
{
|
||||
if (dialog != null && !initialized)
|
||||
{
|
||||
initialized = true;
|
||||
dialog.SetupDialog(tags, this);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnCloseTab()
|
||||
{
|
||||
initialized = false;
|
||||
foreach (Transform child in propertyHolder.transform) {
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
|
|
|
@ -1,11 +1,18 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
using HeavenStudio.Common;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class SettingsDialog : Dialog
|
||||
{
|
||||
[SerializeField] private TMP_Text BuildDateDisplay;
|
||||
[SerializeField] private TabsManager tabsManager;
|
||||
[SerializeField] private TabsManager.TabsEntry[] tabs;
|
||||
|
||||
private void Start() {}
|
||||
|
||||
public void SwitchSettingsDialog()
|
||||
|
@ -14,12 +21,17 @@ namespace HeavenStudio.Editor
|
|||
Editor.instance.canSelect = true;
|
||||
Editor.instance.inAuthorativeMenu = false;
|
||||
dialog.SetActive(false);
|
||||
|
||||
PersistentDataManager.SaveSettings();
|
||||
tabsManager.CleanTabs();
|
||||
} else {
|
||||
ResetAllDialogs();
|
||||
Editor.instance.canSelect = false;
|
||||
Editor.instance.inAuthorativeMenu = true;
|
||||
dialog.SetActive(true);
|
||||
|
||||
tabsManager.GenerateTabs(tabs);
|
||||
|
||||
BuildDateDisplay.text = GlobalGameManager.buildTime;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,8 +13,9 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
private int SecretCounter = 0;
|
||||
private bool SecretActive = false;
|
||||
[SerializeField] private TextAsset creditsText;
|
||||
[SerializeField] private TMP_Text creditsDisplay;
|
||||
[SerializeField] private GameObject secretObject;
|
||||
[SerializeField] private StudioDanceManager secretContent;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
@ -40,7 +41,7 @@ namespace HeavenStudio.Editor
|
|||
Jukebox.PlayOneShot("applause");
|
||||
Debug.Log("Activating Studio Dance...");
|
||||
|
||||
secretContent.OpenDanceWindow();
|
||||
Editor.instance.StudioDanceManager.OpenDanceWindow();
|
||||
}
|
||||
|
||||
public void MakeSecretInactive()
|
||||
|
@ -48,11 +49,12 @@ namespace HeavenStudio.Editor
|
|||
SecretCounter = 0;
|
||||
secretObject.SetActive(false);
|
||||
SecretActive = false;
|
||||
secretContent.CloseDanceWindow();
|
||||
Editor.instance.StudioDanceManager.CloseDanceWindow();
|
||||
}
|
||||
|
||||
public override void OnOpenTab()
|
||||
{
|
||||
creditsDisplay.text = creditsText.text;
|
||||
}
|
||||
|
||||
public override void OnCloseTab()
|
||||
|
|
|
@ -46,6 +46,9 @@ namespace HeavenStudio.Editor
|
|||
heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
|
||||
});
|
||||
|
||||
widthInputField.text = GlobalGameManager.CustomScreenWidth.ToString();
|
||||
heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
|
||||
|
||||
volSlider.value = GlobalGameManager.MasterVolume;
|
||||
volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
|
||||
}
|
||||
|
|
|
@ -2,21 +2,36 @@ using UnityEngine;
|
|||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
using HeavenStudio.Common;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class EditorSettings : TabsContent
|
||||
{
|
||||
public Toggle cursorCheckbox;
|
||||
public Toggle discordRPCCheckbox;
|
||||
|
||||
private void Start() {
|
||||
cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable;
|
||||
discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable;
|
||||
}
|
||||
|
||||
public void OnCursorCheckboxChanged()
|
||||
{
|
||||
Editor.instance.isCursorEnabled = cursorCheckbox.isOn;
|
||||
PersistentDataManager.gameSettings.editorCursorEnable = cursorCheckbox.isOn;
|
||||
if (!Editor.instance.fullscreen)
|
||||
{
|
||||
GameManager.instance.CursorCam.enabled = Editor.instance.isCursorEnabled;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnRPCCheckboxChanged()
|
||||
{
|
||||
PersistentDataManager.gameSettings.discordRPCEnable = discordRPCCheckbox.isOn;
|
||||
Editor.instance.isDiscordEnabled = discordRPCCheckbox.isOn;
|
||||
}
|
||||
|
||||
public override void OnOpenTab()
|
||||
{
|
||||
}
|
||||
|
|
86
Assets/Scripts/PersistentDataManager.cs
Normal file
86
Assets/Scripts/PersistentDataManager.cs
Normal file
|
@ -0,0 +1,86 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace HeavenStudio.Common
|
||||
{
|
||||
public static class PersistentDataManager
|
||||
{
|
||||
[NonSerialized] public static GameSettings gameSettings;
|
||||
|
||||
public static void CreateDefaultSettings()
|
||||
{
|
||||
gameSettings = new GameSettings();
|
||||
|
||||
gameSettings.isFullscreen = false;
|
||||
|
||||
gameSettings.resolutionIndex = 0;
|
||||
gameSettings.resolutionWidth = GlobalGameManager.DEFAULT_SCREEN_SIZES[gameSettings.resolutionIndex].width;
|
||||
gameSettings.resolutionHeight = GlobalGameManager.DEFAULT_SCREEN_SIZES[gameSettings.resolutionIndex].height;
|
||||
|
||||
gameSettings.masterVolume = 0.8f;
|
||||
|
||||
gameSettings.editorCursorEnable = true;
|
||||
|
||||
// disable if platform is mac
|
||||
if (Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.OSXEditor)
|
||||
gameSettings.discordRPCEnable = false;
|
||||
else
|
||||
gameSettings.discordRPCEnable = true;
|
||||
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
public static void LoadSettings()
|
||||
{
|
||||
if (File.Exists(Application.persistentDataPath + "/settings.json"))
|
||||
{
|
||||
string json = File.ReadAllText(Application.persistentDataPath + "/settings.json");
|
||||
gameSettings = JsonUtility.FromJson<GameSettings>(json);
|
||||
}
|
||||
else
|
||||
{
|
||||
CreateDefaultSettings();
|
||||
}
|
||||
}
|
||||
|
||||
public static void SaveSettings()
|
||||
{
|
||||
string json = JsonUtility.ToJson(gameSettings);
|
||||
// save json to persistentDataPath
|
||||
FileStream file = File.Create(Application.persistentDataPath + "/settings.json");
|
||||
file.Write(System.Text.Encoding.ASCII.GetBytes(json), 0, json.Length);
|
||||
file.Close();
|
||||
}
|
||||
|
||||
public static void SaveTheme(string json)
|
||||
{
|
||||
// save json to persistentDataPath
|
||||
FileStream file = File.Create(Application.persistentDataPath + "/editorTheme.json");
|
||||
file.Write(System.Text.Encoding.ASCII.GetBytes(json), 0, json.Length);
|
||||
file.Close();
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct GameSettings
|
||||
{
|
||||
// Display / Audio Settings
|
||||
public bool isFullscreen;
|
||||
|
||||
public int resolutionIndex;
|
||||
public int resolutionWidth;
|
||||
public int resolutionHeight;
|
||||
|
||||
public float masterVolume;
|
||||
|
||||
// Editor Settings
|
||||
public bool editorCursorEnable;
|
||||
public bool discordRPCEnable;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
11
Assets/Scripts/PersistentDataManager.cs.meta
Normal file
11
Assets/Scripts/PersistentDataManager.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e29b9a69a32fdb44a8f5311a492fe508
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in a new issue