mirror of
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Seperate build actions (#229)
* Update main.yml * Create macos.yml * Create linux.yml * Rename main.yml to windows.yml * Update README.md
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4 changed files with 112 additions and 6 deletions
54
.github/workflows/linux.yml
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.github/workflows/linux.yml
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name: Build Linux
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on: [push]
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jobs:
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build:
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name: Build for ${{ matrix.targetPlatform }}
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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targetPlatform:
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- StandaloneLinux64
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steps:
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- name: Checkout repository
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uses: actions/checkout@v2
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# with:
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# lfs: true
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# Cache resued Library files to speed up compilation
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- uses: actions/cache@v2
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with:
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path: Library
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key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
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restore-keys: |
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Library-
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# Test (No tests yet, leaving this here for future.)
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# - name: Run tests
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# uses: game-ci/unity-test-runner@v2
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# env:
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# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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# with:
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# githubToken: ${{ secrets.GITHUB_TOKEN }}
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# Build project with Unity
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- name: Build project
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uses: game-ci/unity-builder@v2
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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with:
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unityVersion: auto
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buildName: Heaven Studio
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buildsPath: build
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targetPlatform: ${{ matrix.targetPlatform }}
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# Output
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- uses: actions/upload-artifact@v2
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with:
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name: ${{ matrix.targetPlatform }}-build
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path: ./build/${{ matrix.targetPlatform }}/
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@ -1,4 +1,4 @@
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name: Build my project ✨
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name: Build MacOS
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on: [push]
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fail-fast: false
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matrix:
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targetPlatform:
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- StandaloneWindows64
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- StandaloneLinux64
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- StandaloneOSX
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steps:
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54
.github/workflows/windows.yml
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54
.github/workflows/windows.yml
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name: Build Windows
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on: [push]
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jobs:
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build:
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name: Build for ${{ matrix.targetPlatform }}
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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targetPlatform:
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- StandaloneWindows64
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steps:
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- name: Checkout repository
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uses: actions/checkout@v2
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# with:
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# lfs: true
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# Cache resued Library files to speed up compilation
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- uses: actions/cache@v2
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with:
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path: Library
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key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
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restore-keys: |
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Library-
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# Test (No tests yet, leaving this here for future.)
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# - name: Run tests
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# uses: game-ci/unity-test-runner@v2
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# env:
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# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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# with:
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# githubToken: ${{ secrets.GITHUB_TOKEN }}
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# Build project with Unity
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- name: Build project
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uses: game-ci/unity-builder@v2
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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with:
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unityVersion: auto
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buildName: Heaven Studio
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buildsPath: build
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targetPlatform: ${{ matrix.targetPlatform }}
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# Output
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- uses: actions/upload-artifact@v2
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with:
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name: ${{ matrix.targetPlatform }}-build
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path: ./build/${{ matrix.targetPlatform }}/
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@ -25,9 +25,9 @@
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This project is still in development, so there are currently no release builds yet. GitHub Actions creates experimental builds on each commmit, but minimal support will be provided.
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- [Windows](https://nightly.link/megaminerjenny/HeavenStudio/workflows/main/master/StandaloneWindows64-build.zip)
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- [Linux](https://nightly.link/megaminerjenny/HeavenStudio/workflows/main/master/StandaloneLinux64-build.zip)
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- [MacOS](https://nightly.link/megaminerjenny/HeavenStudio/workflows/main/master/StandaloneOSX-build.zip)
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- [Windows](https://nightly.link/megaminerjenny/HeavenStudio/workflows/windows/master/StandaloneWindows64-build.zip)
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- [Linux](https://nightly.link/megaminerjenny/HeavenStudio/workflows/linux/master/StandaloneLinux64-build.zip)
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- [MacOS](https://nightly.link/megaminerjenny/HeavenStudio/workflows/macos/master/StandaloneOSX-build.zip)
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#### Important Notes:
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- The prebuilt binaries are compressed in tar format, you may need to use 7-Zip or WinRAR on Windows to extract them.
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- On MacOS and Linux builds you may [experience bugs with audio-related tasks](https://github.com/megaminerjenny/HeavenStudio/issues/72), but in most cases Heaven Studio works perfectly.
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