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0; fadeDuration = 0; - /*GameObject ui = new GameObject(); - ui.AddComponent().sprite = Resources.Load("tempBuildUI"); - ui.GetComponent().sortingOrder = 1000; - ui.layer = 5; - ui.name = "tempBuildUI";*/ + PersistentDataManager.LoadSettings(); + + ScreenSizeIndex = PersistentDataManager.gameSettings.resolutionIndex; + CustomScreenWidth = PersistentDataManager.gameSettings.resolutionWidth; + CustomScreenHeight = PersistentDataManager.gameSettings.resolutionHeight; + + ChangeMasterVolume(PersistentDataManager.gameSettings.masterVolume); + if (PersistentDataManager.gameSettings.isFullscreen) + { + Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow); + Screen.fullScreen = true; + } + else + { + Screen.fullScreen = false; + ChangeScreenSize(); + } } public void Awake() @@ -124,11 +138,13 @@ namespace HeavenStudio // Set the resolution to the display's current resolution Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow); Screen.fullScreen = true; + PersistentDataManager.gameSettings.isFullscreen = true; } else { Screen.SetResolution(1280, 720, FullScreenMode.Windowed); Screen.fullScreen = false; + PersistentDataManager.gameSettings.isFullscreen = false; } } @@ -138,10 +154,16 @@ namespace HeavenStudio if (ScreenSizeIndex == DEFAULT_SCREEN_SIZES_STRING.Length - 1) { Screen.SetResolution(CustomScreenWidth, CustomScreenHeight, mode); + PersistentDataManager.gameSettings.resolutionWidth = CustomScreenWidth; + PersistentDataManager.gameSettings.resolutionHeight = CustomScreenHeight; + PersistentDataManager.gameSettings.resolutionIndex = DEFAULT_SCREEN_SIZES_STRING.Length - 1; } else { Screen.SetResolution(DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width, DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height, mode); + PersistentDataManager.gameSettings.resolutionWidth = DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width; + PersistentDataManager.gameSettings.resolutionHeight = DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height; + PersistentDataManager.gameSettings.resolutionIndex = ScreenSizeIndex; } } @@ -149,10 +171,12 @@ namespace HeavenStudio { MasterVolume = value; AudioListener.volume = MasterVolume; + PersistentDataManager.gameSettings.masterVolume = MasterVolume; } void OnApplicationQuit() { + PersistentDataManager.SaveSettings(); Debug.Log("Disconnecting JoyShocks..."); PlayerInput.DisconnectJoyshocks(); } diff --git a/Assets/Scripts/LevelEditor/DialogHelpers/TabButton.cs b/Assets/Scripts/LevelEditor/DialogHelpers/TabButton.cs index ab9797aa..8b600eaf 100644 --- a/Assets/Scripts/LevelEditor/DialogHelpers/TabButton.cs +++ b/Assets/Scripts/LevelEditor/DialogHelpers/TabButton.cs @@ -9,7 +9,7 @@ namespace HeavenStudio.Editor { public class TabButton : MonoBehaviour { - [SerializeField] GameObject Content; + public GameObject Content; public void OnClick() { diff --git a/Assets/Scripts/LevelEditor/DialogHelpers/TabsManager.cs b/Assets/Scripts/LevelEditor/DialogHelpers/TabsManager.cs index 8592cba5..ff6ded9f 100644 --- a/Assets/Scripts/LevelEditor/DialogHelpers/TabsManager.cs +++ b/Assets/Scripts/LevelEditor/DialogHelpers/TabsManager.cs @@ -1,3 +1,4 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -10,6 +11,9 @@ namespace HeavenStudio.Editor public class TabsManager : MonoBehaviour { [SerializeField] GameObject activeContent; + [SerializeField] public Transform contentHolder; + [SerializeField] public Transform buttonsHolder; + [SerializeField] private GameObject buttonPrefab; public void SetActiveContent(GameObject content) { @@ -38,5 +42,49 @@ namespace HeavenStudio.Editor activeContent.GetComponent().OnCloseTab(); } } + + public List GenerateTabs(TabsEntry[] tabs) + { + List tabContents = new List(); + bool madeFirst = false; + foreach(var tab in tabs) + { + var button = Instantiate(buttonPrefab, buttonsHolder); + button.GetComponentInChildren().text = tab.name; + var tabContent = Instantiate(tab.tabPrefab, contentHolder); + if(!madeFirst) + { + madeFirst = true; + SetActiveContent(tabContent); + } + else + { + tabContent.SetActive(false); + } + button.GetComponent().Content = tabContent; + tabContents.Add(tabContent); + } + return tabContents; + } + + public void CleanTabs() + { + foreach(Transform child in buttonsHolder) + { + Destroy(child.gameObject); + } + foreach(Transform child in contentHolder) + { + child.GetComponent()?.OnCloseTab(); + Destroy(child.gameObject); + } + } + + [Serializable] + public struct TabsEntry + { + public string name; + public GameObject tabPrefab; + } } } \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/DisableSelectOnHover.cs b/Assets/Scripts/LevelEditor/DisableSelectOnHover.cs index 8139d02c..a72cd403 100644 --- a/Assets/Scripts/LevelEditor/DisableSelectOnHover.cs +++ b/Assets/Scripts/LevelEditor/DisableSelectOnHover.cs @@ -15,7 +15,8 @@ namespace HeavenStudio.Editor { if (Editor.MouseInRectTransform(transform.GetChild(i).GetComponent())) { - eventParameterManager.canDisable = false; + if (eventParameterManager != null) + eventParameterManager.canDisable = false; } } } diff --git a/Assets/Scripts/LevelEditor/Editor.cs b/Assets/Scripts/LevelEditor/Editor.cs index 9f2edc09..56bc6131 100644 --- a/Assets/Scripts/LevelEditor/Editor.cs +++ b/Assets/Scripts/LevelEditor/Editor.cs @@ -13,9 +13,10 @@ using TMPro; using Starpelly; using SFB; -using HeavenStudio.Editor; +using HeavenStudio.Common; using HeavenStudio.Editor.Track; using HeavenStudio.Util; +using HeavenStudio.StudioDance; using System.IO.Compression; using System.Text; @@ -42,6 +43,7 @@ namespace HeavenStudio.Editor [SerializeField] private Timeline Timeline; [SerializeField] private TMP_Text GameEventSelectorTitle; [SerializeField] private TMP_Text BuildDateDisplay; + [SerializeField] public StudioDanceManager StudioDanceManager; [Header("Toolbar")] [SerializeField] private Button NewBTN; @@ -75,6 +77,7 @@ namespace HeavenStudio.Editor public bool editingInputField = false; public bool inAuthorativeMenu = false; public bool isCursorEnabled = true; + public bool isDiscordEnabled = true; public bool isShortcutsEnabled { get { return (!inAuthorativeMenu) && (!editingInputField); } } @@ -119,6 +122,8 @@ namespace HeavenStudio.Editor UpdateEditorStatus(true); BuildDateDisplay.text = GlobalGameManager.buildTime; + isCursorEnabled = PersistentDataManager.gameSettings.editorCursorEnable; + isDiscordEnabled = PersistentDataManager.gameSettings.discordRPCEnable; } public void AddIcon(Minigames.Minigame minigame) @@ -521,7 +526,12 @@ namespace HeavenStudio.Editor private void UpdateEditorStatus(bool updateTime) { if (discordDuringTesting || !Application.isEditor) - DiscordRPC.DiscordRPC.UpdateActivity("In Editor", $"{remixName}", updateTime); + { + if (isDiscordEnabled) + { DiscordRPC.DiscordRPC.UpdateActivity("In Editor", $"{remixName}", updateTime); + Debug.Log("Discord status updated"); + } + } } public string GetJson() diff --git a/Assets/Scripts/LevelEditor/EditorTheme.cs b/Assets/Scripts/LevelEditor/EditorTheme.cs index a28e057f..3053275d 100644 --- a/Assets/Scripts/LevelEditor/EditorTheme.cs +++ b/Assets/Scripts/LevelEditor/EditorTheme.cs @@ -1,5 +1,6 @@ using System.Collections; using System.Collections.Generic; +using System.IO; using UnityEngine; using UnityEngine.UI; @@ -8,6 +9,7 @@ using TMPro; using Starpelly; +using HeavenStudio.Common; using HeavenStudio.Editor.Track; namespace HeavenStudio.Editor @@ -26,7 +28,16 @@ namespace HeavenStudio.Editor private void Awake() { - theme = JsonConvert.DeserializeObject(ThemeTXT.text); + if (File.Exists(Application.persistentDataPath + "/editorTheme.json")) + { + string json = File.ReadAllText(Application.persistentDataPath + "/editorTheme.json"); + theme = JsonConvert.DeserializeObject(json); + } + else + { + PersistentDataManager.SaveTheme(ThemeTXT.text); + theme = JsonConvert.DeserializeObject(ThemeTXT.text); + } } private void Start() diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs index 07c53e7f..5f48ab9c 100644 --- a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs @@ -16,7 +16,24 @@ namespace HeavenStudio.Editor [Header("Containers")] [SerializeField] ChartInfoProperties[] containers; - public DynamicBeatmap chart; + [Header("Tabs")] + [SerializeField] private TabsManager.TabsEntry[] tabs; + + [Header("Property Prefabs")] + [SerializeField] public GameObject IntegerP; + [SerializeField] public GameObject FloatP; + [SerializeField] public GameObject BooleanP; + [SerializeField] public GameObject DropdownP; + [SerializeField] public GameObject ColorP; + [SerializeField] public GameObject StringP; + + [Header("Layout Prefabs")] + [SerializeField] public GameObject DividerP; + [SerializeField] public GameObject HeaderP; + [SerializeField] public GameObject SubHeaderP; + + [NonSerialized] public DynamicBeatmap chart; + List tabContents; private void Start() { } @@ -24,27 +41,28 @@ namespace HeavenStudio.Editor { if (dialog.activeSelf) { - tabsManager.CloseContent(); Editor.instance.canSelect = true; Editor.instance.inAuthorativeMenu = false; dialog.SetActive(false); + + tabsManager.CleanTabs(); + tabContents = null; } else { ResetAllDialogs(); - - foreach (var container in containers) - { - container.Init(this); - } - - tabsManager.OpenContent(); Editor.instance.canSelect = false; Editor.instance.inAuthorativeMenu = true; dialog.SetActive(true); chart = GameManager.instance.Beatmap; chart["propertiesmodified"] = true; + + tabContents = tabsManager.GenerateTabs(tabs); + foreach (var tab in tabContents) + { + tab.GetComponent().Init(this); + } } } diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs/ChartInfoProperties.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs/ChartInfoProperties.cs index 08bdb86c..999befe0 100644 --- a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs/ChartInfoProperties.cs +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs/ChartInfoProperties.cs @@ -26,56 +26,60 @@ namespace HeavenStudio.Editor [Header("Editable Properties")] [SerializeField] RemixPropertiesDialog.PropertyTag[] tags; + bool initialized = false; + public void Init(RemixPropertiesDialog diag) { dialog = diag; + dialog.SetupDialog(tags, this); + initialized = true; } public void AddParam(RemixPropertiesDialog diag, string propertyName, object type, string caption, bool isReadOnly = false, string tooltip = "") { - GameObject prefab = IntegerP; + GameObject prefab = diag.IntegerP; GameObject input; var objType = type.GetType(); if (objType == typeof(EntityTypes.Integer)) { - prefab = IntegerP; + prefab = diag.IntegerP; input = InitPrefab(prefab, tooltip); var property = input.GetComponent(); property.SetProperties(diag, propertyName, type, caption); } else if (objType == typeof(EntityTypes.Float)) { - prefab = FloatP; + prefab = diag.FloatP; input = InitPrefab(prefab, tooltip); var property = input.GetComponent(); property.SetProperties(diag, propertyName, type, caption); } else if (type is bool) { - prefab = BooleanP; + prefab = diag.BooleanP; input = InitPrefab(prefab, tooltip); var property = input.GetComponent(); property.SetProperties(diag, propertyName, type, caption); } else if (objType.IsEnum) { - prefab = DropdownP; + prefab = diag.DropdownP; input = InitPrefab(prefab, tooltip); var property = input.GetComponent(); property.SetProperties(diag, propertyName, type, caption); } else if (objType == typeof(Color)) { - prefab = ColorP; + prefab = diag.ColorP; input = InitPrefab(prefab, tooltip); var property = input.GetComponent(); property.SetProperties(diag, propertyName, type, caption); } else if (objType == typeof(string)) { - prefab = StringP; + prefab = diag.StringP; input = InitPrefab(prefab, tooltip); var property = input.GetComponent(); property.SetProperties(diag, propertyName, type, caption); @@ -89,18 +93,18 @@ namespace HeavenStudio.Editor public void AddDivider(RemixPropertiesDialog diag) { - InitPrefab(DividerP); + InitPrefab(diag.DividerP); } public void AddHeader(RemixPropertiesDialog diag, string text) { - var input = InitPrefab(HeaderP); + var input = InitPrefab(diag.HeaderP); input.GetComponent().InitProperties(diag, "", text); } public void AddSubHeader(RemixPropertiesDialog diag, string text) { - var input = InitPrefab(SubHeaderP); + var input = InitPrefab(diag.SubHeaderP); input.GetComponent().InitProperties(diag, "", text); } @@ -119,11 +123,16 @@ namespace HeavenStudio.Editor public override void OnOpenTab() { - dialog.SetupDialog(tags, this); + if (dialog != null && !initialized) + { + initialized = true; + dialog.SetupDialog(tags, this); + } } public override void OnCloseTab() { + initialized = false; foreach (Transform child in propertyHolder.transform) { Destroy(child.gameObject); } diff --git a/Assets/Scripts/LevelEditor/SettingsDialog/SettingsDialog.cs b/Assets/Scripts/LevelEditor/SettingsDialog/SettingsDialog.cs index c51c111b..f93c3331 100644 --- a/Assets/Scripts/LevelEditor/SettingsDialog/SettingsDialog.cs +++ b/Assets/Scripts/LevelEditor/SettingsDialog/SettingsDialog.cs @@ -1,11 +1,18 @@ +using System; using UnityEngine; +using UnityEngine.UI; using TMPro; +using HeavenStudio.Common; + namespace HeavenStudio.Editor { public class SettingsDialog : Dialog { [SerializeField] private TMP_Text BuildDateDisplay; + [SerializeField] private TabsManager tabsManager; + [SerializeField] private TabsManager.TabsEntry[] tabs; + private void Start() {} public void SwitchSettingsDialog() @@ -14,12 +21,17 @@ namespace HeavenStudio.Editor Editor.instance.canSelect = true; Editor.instance.inAuthorativeMenu = false; dialog.SetActive(false); + + PersistentDataManager.SaveSettings(); + tabsManager.CleanTabs(); } else { ResetAllDialogs(); Editor.instance.canSelect = false; Editor.instance.inAuthorativeMenu = true; dialog.SetActive(true); + tabsManager.GenerateTabs(tabs); + BuildDateDisplay.text = GlobalGameManager.buildTime; } } diff --git a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/CreditsLegalSettings.cs b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/CreditsLegalSettings.cs index 3c34ed4e..e1282e7e 100644 --- a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/CreditsLegalSettings.cs +++ b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/CreditsLegalSettings.cs @@ -13,8 +13,9 @@ namespace HeavenStudio.Editor { private int SecretCounter = 0; private bool SecretActive = false; + [SerializeField] private TextAsset creditsText; + [SerializeField] private TMP_Text creditsDisplay; [SerializeField] private GameObject secretObject; - [SerializeField] private StudioDanceManager secretContent; private void Start() { @@ -40,7 +41,7 @@ namespace HeavenStudio.Editor Jukebox.PlayOneShot("applause"); Debug.Log("Activating Studio Dance..."); - secretContent.OpenDanceWindow(); + Editor.instance.StudioDanceManager.OpenDanceWindow(); } public void MakeSecretInactive() @@ -48,11 +49,12 @@ namespace HeavenStudio.Editor SecretCounter = 0; secretObject.SetActive(false); SecretActive = false; - secretContent.CloseDanceWindow(); + Editor.instance.StudioDanceManager.CloseDanceWindow(); } public override void OnOpenTab() { + creditsDisplay.text = creditsText.text; } public override void OnCloseTab() diff --git a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/DispAudioSettings.cs b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/DispAudioSettings.cs index af5460c6..3527bf43 100644 --- a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/DispAudioSettings.cs +++ b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/DispAudioSettings.cs @@ -46,6 +46,9 @@ namespace HeavenStudio.Editor heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString(); }); + widthInputField.text = GlobalGameManager.CustomScreenWidth.ToString(); + heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString(); + volSlider.value = GlobalGameManager.MasterVolume; volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString(); } diff --git a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/EditorSettings.cs b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/EditorSettings.cs index 26b084e7..6ce93f30 100644 --- a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/EditorSettings.cs +++ b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/EditorSettings.cs @@ -2,21 +2,36 @@ using UnityEngine; using UnityEngine.UI; using TMPro; +using HeavenStudio.Common; + namespace HeavenStudio.Editor { public class EditorSettings : TabsContent { public Toggle cursorCheckbox; + public Toggle discordRPCCheckbox; + + private void Start() { + cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable; + discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable; + } public void OnCursorCheckboxChanged() { Editor.instance.isCursorEnabled = cursorCheckbox.isOn; + PersistentDataManager.gameSettings.editorCursorEnable = cursorCheckbox.isOn; if (!Editor.instance.fullscreen) { GameManager.instance.CursorCam.enabled = Editor.instance.isCursorEnabled; } } + public void OnRPCCheckboxChanged() + { + PersistentDataManager.gameSettings.discordRPCEnable = discordRPCCheckbox.isOn; + Editor.instance.isDiscordEnabled = discordRPCCheckbox.isOn; + } + public override void OnOpenTab() { } diff --git a/Assets/Scripts/PersistentDataManager.cs b/Assets/Scripts/PersistentDataManager.cs new file mode 100644 index 00000000..8f6b21a6 --- /dev/null +++ b/Assets/Scripts/PersistentDataManager.cs @@ -0,0 +1,86 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using UnityEngine; + +using Newtonsoft.Json; + +namespace HeavenStudio.Common +{ + public static class PersistentDataManager + { + [NonSerialized] public static GameSettings gameSettings; + + public static void CreateDefaultSettings() + { + gameSettings = new GameSettings(); + + gameSettings.isFullscreen = false; + + gameSettings.resolutionIndex = 0; + gameSettings.resolutionWidth = GlobalGameManager.DEFAULT_SCREEN_SIZES[gameSettings.resolutionIndex].width; + gameSettings.resolutionHeight = GlobalGameManager.DEFAULT_SCREEN_SIZES[gameSettings.resolutionIndex].height; + + gameSettings.masterVolume = 0.8f; + + gameSettings.editorCursorEnable = true; + + // disable if platform is mac + if (Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.OSXEditor) + gameSettings.discordRPCEnable = false; + else + gameSettings.discordRPCEnable = true; + + SaveSettings(); + } + + public static void LoadSettings() + { + if (File.Exists(Application.persistentDataPath + "/settings.json")) + { + string json = File.ReadAllText(Application.persistentDataPath + "/settings.json"); + gameSettings = JsonUtility.FromJson(json); + } + else + { + CreateDefaultSettings(); + } + } + + public static void SaveSettings() + { + string json = JsonUtility.ToJson(gameSettings); + // save json to persistentDataPath + FileStream file = File.Create(Application.persistentDataPath + "/settings.json"); + file.Write(System.Text.Encoding.ASCII.GetBytes(json), 0, json.Length); + file.Close(); + } + + public static void SaveTheme(string json) + { + // save json to persistentDataPath + FileStream file = File.Create(Application.persistentDataPath + "/editorTheme.json"); + file.Write(System.Text.Encoding.ASCII.GetBytes(json), 0, json.Length); + file.Close(); + } + + [Serializable] + public struct GameSettings + { + // Display / Audio Settings + public bool isFullscreen; + + public int resolutionIndex; + public int resolutionWidth; + public int resolutionHeight; + + public float masterVolume; + + // Editor Settings + public bool editorCursorEnable; + public bool discordRPCEnable; + } + } + +} \ No newline at end of file diff --git a/Assets/Scripts/PersistentDataManager.cs.meta b/Assets/Scripts/PersistentDataManager.cs.meta new file mode 100644 index 00000000..2bcca0ef --- /dev/null +++ b/Assets/Scripts/PersistentDataManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e29b9a69a32fdb44a8f5311a492fe508 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: