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Rhythm Rally: Better camera/layer configuration
This commit is contained in:
parent
6588de3cb3
commit
bf64e5b0df
3 changed files with 304 additions and 18 deletions
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propertyPath: m_LocalEulerAnglesHint.z
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value: -0.00000021895687
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value: -0.00000021895687
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 5460214095435476365, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
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propertyPath: m_Layer
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value: 10
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objectReference: {fileID: 0}
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- target: {fileID: 5550206296151129101, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
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- target: {fileID: 5550206296151129101, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.x
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value: 1.305027e-14
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value: 1.305027e-14
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@ -1672,6 +1920,18 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.z
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value: -90.000206
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value: -90.000206
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 6252464463137056924, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
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propertyPath: m_Layer
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value: 10
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objectReference: {fileID: 0}
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- target: {fileID: 6276624903420662310, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
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propertyPath: m_Layer
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value: 10
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objectReference: {fileID: 0}
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- target: {fileID: 6550761763272294537, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
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propertyPath: m_Layer
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value: 10
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objectReference: {fileID: 0}
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- target: {fileID: 6995237456201057473, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.x
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value: 19.103691
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value: 19.103691
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@ -1696,6 +1956,26 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.z
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value: 165.48477
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_Layer
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value: 10
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objectReference: {fileID: 0}
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- target: {fileID: 8411331582917987677, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
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propertyPath: m_Layer
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value: 10
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objectReference: {fileID: 0}
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propertyPath: m_Layer
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value: 10
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objectReference: {fileID: 0}
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propertyPath: m_Layer
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value: 10
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objectReference: {fileID: 0}
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- target: {fileID: 8887328453355257546, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
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propertyPath: m_Layer
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value: 10
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objectReference: {fileID: 0}
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- target: {fileID: 9109367605909020171, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
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- target: {fileID: 9109367605909020171, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.x
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value: -0.000000009408307
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value: -0.000000009408307
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@ -1708,6 +1988,10 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0.0000000051318043
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value: 0.0000000051318043
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 9198427215751316805, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
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propertyPath: m_Layer
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value: 10
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
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||||||
--- !u!4 &7291063904195614871 stripped
|
--- !u!4 &7291063904195614871 stripped
|
||||||
|
|
|
@ -29,6 +29,8 @@ namespace RhythmHeavenMania.Games.RhythmRally
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
renderQuadTrans.gameObject.SetActive(true);
|
||||||
|
|
||||||
var cam = GameCamera.instance.camera;
|
var cam = GameCamera.instance.camera;
|
||||||
var camHeight = 2f * cam.orthographicSize;
|
var camHeight = 2f * cam.orthographicSize;
|
||||||
var camWidth = camHeight * cam.aspect;
|
var camWidth = camHeight * cam.aspect;
|
||||||
|
|
|
@ -15,7 +15,7 @@ TagManager:
|
||||||
- EventBlocks
|
- EventBlocks
|
||||||
- EventProperties
|
- EventProperties
|
||||||
- RenderTextures
|
- RenderTextures
|
||||||
-
|
- 3DDefault
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|
Loading…
Reference in a new issue