From bf64e5b0df530469252774d73980f90a4c105976 Mon Sep 17 00:00:00 2001 From: Jenny Crowe Date: Sat, 12 Feb 2022 10:16:50 -0700 Subject: [PATCH] Rhythm Rally: Better camera/layer configuration --- Assets/Resources/Games/rhythmRally.prefab | 318 +++++++++++++++++- .../Scripts/Games/RhythmRally/RhythmRally.cs | 2 + ProjectSettings/TagManager.asset | 2 +- 3 files changed, 304 insertions(+), 18 deletions(-) diff --git a/Assets/Resources/Games/rhythmRally.prefab b/Assets/Resources/Games/rhythmRally.prefab index cfd7fbe5..4d19119e 100644 --- a/Assets/Resources/Games/rhythmRally.prefab +++ b/Assets/Resources/Games/rhythmRally.prefab @@ -9,7 +9,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 4631944531018638297} - m_Layer: 0 + m_Layer: 10 m_Name: Game m_TagString: Untagged m_Icon: {fileID: 0} @@ -24,7 +24,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 469210912253486127} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: -10, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - 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EventBlocks - EventProperties - RenderTextures - - + - 3DDefault - - -