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target: {fileID: 9198427215751316805, guid: cebeb8610d89fb34688750080a285ddb, type: 3} + propertyPath: m_Layer + value: 10 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: cebeb8610d89fb34688750080a285ddb, type: 3} --- !u!4 &7291063904195614871 stripped diff --git a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs index 221dddbf..ba4dacb4 100644 --- a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs +++ b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs @@ -29,6 +29,8 @@ namespace RhythmHeavenMania.Games.RhythmRally // Start is called before the first frame update void Start() { + renderQuadTrans.gameObject.SetActive(true); + var cam = GameCamera.instance.camera; var camHeight = 2f * cam.orthographicSize; var camWidth = camHeight * cam.aspect; diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 97e3188f..688b3fae 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -15,7 +15,7 @@ TagManager: - EventBlocks - EventProperties - RenderTextures - - + - 3DDefault - - -