Fan Club: actual functionality (input still bugged)

This commit is contained in:
minenice55 2022-03-15 18:43:13 -04:00
parent 9c640ea3d2
commit b58030e018
38 changed files with 5383 additions and 58 deletions

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@ -19,6 +19,7 @@ namespace HeavenStudio.Games
public ParticleSystem idolClapEffect;
public GameObject spectator;
public GameObject spectatorAnchor;
public GameObject hitPrefab;
// end userdata
@ -26,7 +27,7 @@ namespace HeavenStudio.Games
private Animator idolAnimator;
//spectators
private List<GameObject> Spectators;
private GameObject Player;
public NtrIdolFan Player;
//bop-type animations
public GameEvent bop = new GameEvent();
@ -42,7 +43,7 @@ namespace HeavenStudio.Games
}
const int FAN_COUNT = 12;
const float RADIUS = 1.25f;
const float RADIUS = 1.3f;
private void Start()
{
Spectators = new List<GameObject>();
@ -66,7 +67,10 @@ namespace HeavenStudio.Games
mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z);
mobj.GetComponent<SortingGroup>().sortingOrder = i + sortOrigin;
if (i == 3)
Player = mobj;
{
Player = mobj.GetComponent<NtrIdolFan>();
Player.player = true;
}
Spectators.Add(mobj);
//prepare spawn point of next spectator
@ -80,7 +84,7 @@ namespace HeavenStudio.Games
spawnPos = new Vector3(origin.x, origin.y, origin.z);
spawnPos.x -= RADIUS * 2 * 4 - RADIUS;
spawnPos.y -= RADIUS;
spawnPos.z -= RADIUS/4;
// spawnPos.z -= RADIUS/4;
}
}
}
@ -90,7 +94,7 @@ namespace HeavenStudio.Games
if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length)
PlayAnimationAll("FanBeat");
BopAll();
if (Conductor.instance.songPositionInBeats >= response.startBeat && Conductor.instance.songPositionInBeats < response.startBeat + response.length)
{
@ -104,7 +108,7 @@ namespace HeavenStudio.Games
else if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
{
idolAnimator.Play("IdolBeat", 0, 0);
PlayAnimationAll("FanBeat");
BopAll();
}
}
}
@ -129,23 +133,44 @@ namespace HeavenStudio.Games
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
});
Prepare(beat + 3f);
Prepare(beat + 4f);
Prepare(beat + 5f);
Prepare(beat + 6f);
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); PlayAnimationAll("FanBeat");}),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); PlayAnimationAll("FanBeat");}),
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); PlayAnimationAll("FanBeat");}),
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync", 0, 0); PlayAnimationAll("FanPrepare");}),
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); BopAll();}),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); BopAll();}),
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); BopAll();}),
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync", 0, 0); PlayAnimationAll("FanPrepare"); }),
new BeatAction.Action(beat + 4f, delegate { PlayAnimationAll("FanClap", true);}),
new BeatAction.Action(beat + 5f, delegate { PlayAnimationAll("FanClap", true);}),
new BeatAction.Action(beat + 6f, delegate { PlayAnimationAll("FanClap", true);}),
new BeatAction.Action(beat + 7f, delegate { PlayAnimationAll("FanClap", true);}),
new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f);}),
new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f);}),
new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f);}),
new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f);}),
});
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 4f),
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 5f),
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 6f),
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 7f),
});
handCrap.length = 4f;
handCrap.startBeat = beat + 4f;
}
public static void WarnHai(float beat, int type = 0)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
}, forcePlay:true);
}
const float CALL_LENGTH = 2f;
public void CallKamone(float beat, int type = 0)
{
@ -178,13 +203,50 @@ namespace HeavenStudio.Games
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", 0, 0); PlayAnimationAll("FanBeat");}),
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", 0, 0); }),
new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanPrepare");}),
new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanPrepare"); Prepare(beat + 1f);}),
new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); Prepare(beat + 2.5f);}),
new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); Prepare(beat + 3f, 2);}),
new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); Prepare(beat + 4f, 1);}),
new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);}),
});
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/crowd_ka_jp", beat + 2f),
new MultiSound.Sound("fanClub/crowd_mo_jp", beat + 3.5f),
new MultiSound.Sound("fanClub/crowd_ne_jp", beat + 4f),
new MultiSound.Sound("fanClub/crowd_hey_jp", beat + 5f),
});
response.length = 4f;
response.startBeat = beat + CALL_LENGTH;
}
public static void WarnKamone(float beat, int type = 0)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f),
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f),
}, forcePlay:true);
}
public void Prepare(float beat, int type = 0)
{
GameObject hit = Instantiate(hitPrefab);
hit.transform.parent = hitPrefab.transform.parent;
hit.SetActive(true);
NtrIdolInput h = hit.GetComponent<NtrIdolInput>();
h.startBeat = beat;
if (type == 2)
{
h.type = 0;
h.doCharge = true;
}
else
h.type = type;
}
private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false)
{
for (int i = 0; i < Spectators.Count; i++)
@ -197,5 +259,76 @@ namespace HeavenStudio.Games
Spectators[i].GetComponent<Animator>().Play(anim, -1, 0);
}
}
private void BopAll(bool noPlayer = false, bool doForced = false)
{
for (int i = 0; i < Spectators.Count; i++)
{
if (i == 3 && noPlayer)
continue;
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
continue;
Spectators[i].GetComponent<NtrIdolFan>().Bop();
}
}
private void PlayOneClap(float beat)
{
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
new BeatAction.Action(beat + 0.25f, delegate { PlayAnimationAll("FanFree", true);}),
});
}
private void PlayLongClap(float beat)
{
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true);}),
});
}
private void PlayChargeClap(float beat)
{
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanClapCharge", true, true);}),
});
}
private void StartJump(int idx, float beat)
{
Spectators[idx].GetComponent<NtrIdolFan>().jumpStartTime = beat;
BeatAction.New(Spectators[idx], new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Spectators[idx].GetComponent<Animator>().Play("FanJump", -1, 0);}),
new BeatAction.Action(beat + 1f, delegate { Spectators[idx].GetComponent<Animator>().Play("FanPrepare", -1, 0);}),
});
}
private void PlayJump(float beat)
{
for (int i = 0; i < Spectators.Count; i++)
{
if (i == 3)
continue;
StartJump(i, beat);
}
}
public void AngerOnMiss()
{
for (int i = 0; i <= 5; i++)
{
if (i == 3)
continue;
Spectators[i].GetComponent<NtrIdolFan>().MakeAngry(i > 3);
}
}
}
}

View file

@ -3,6 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using System;
using Starpelly;
using NaughtyBezierCurves;
using HeavenStudio.Util;
@ -11,16 +12,145 @@ namespace HeavenStudio.Games.Scripts_FanClub
public class NtrIdolFan : MonoBehaviour
{
[Header("References")]
[SerializeField] private GameObject motionRoot;
[SerializeField] private GameObject headRoot;
public Animator animator;
public Animator headAnimator;
public ParticleSystem fanClapEffect;
public GameObject shadow;
bool player = false;
[Header("Properties")]
[NonSerialized] public bool player = false;
[NonSerialized] public bool hitValid = false;
public float jumpStartTime = -99f;
bool stopBeat = false;
bool stopCharge = false;
bool hasJumped = false;
float clappingStartTime = 0f;
private void Update()
{
var cond = Conductor.instance;
if (player)
{
if (PlayerInput.Pressed())
{
ClapStart(false);
}
if (PlayerInput.Pressing())
{
if (cond.songPositionInBeats > clappingStartTime + 1f && !stopCharge)
{
animator.Play("FanClapCharge", 0, 0);
stopCharge = true;
}
}
if (PlayerInput.PressedUp())
{
if (stopCharge)
{
JumpStart(false);
}
else
{
animator.Play("FanFree", 0, 0);
stopBeat = false;
}
}
}
float jumpPos = cond.GetPositionFromBeat(jumpStartTime, 1f);
if (cond.songPositionInBeats >= jumpStartTime && cond.songPositionInBeats < jumpStartTime + 1f)
{
hasJumped = true;
float yMul = jumpPos * 2f - 1f;
float yWeight = -(yMul*yMul) + 1f;
motionRoot.transform.localPosition = new Vector3(0, 3f * yWeight);
shadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * 1.4f, (1f-yWeight*0.8f) * 1.4f, 1f);
}
else
{
motionRoot.transform.localPosition = new Vector3(0, 0);
shadow.transform.localScale = new Vector3(1.4f, 1.4f, 1f);
if (hasJumped && player)
{
animator.Play("FanPrepare", 0, 0);
stopBeat = false;
}
hasJumped = false;
}
}
public void ClapStart(bool hit, bool force = false, bool doCharge = false, bool fromAutoplay = false)
{
var cond = Conductor.instance;
if (hit)
{
print("HIT");
if (doCharge)
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate {
if (PlayerInput.Pressing() || fromAutoplay)
{
animator.Play("FanClapCharge", 0, 0);
stopCharge = true;
}
}),
});
}
else
{
print("missed");
FanClub.instance.AngerOnMiss();
}
if (fromAutoplay || !force)
{
stopBeat = true;
jumpStartTime = -99f;
animator.Play("FanClap", 0, 0);
Jukebox.PlayOneShotGame("fanClub/play_clap");
Jukebox.PlayOneShotGame("fanClub/crap_impact");
clappingStartTime = cond.songPositionInBeats;
}
if (fromAutoplay && !doCharge)
{
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate {
animator.Play("FanFree", 0, 0);
stopBeat = false;
}),
});
}
}
public void JumpStart(bool hit, bool force = false, bool fromAutoplay = false)
{
var cond = Conductor.instance;
if (hit)
{
print("HIT");
}
else
{
print("missed");
FanClub.instance.AngerOnMiss();
}
if (fromAutoplay || !force)
{
animator.Play("FanJump", 0, 0);
Jukebox.PlayOneShotGame("fanClub/play_jump");
jumpStartTime = cond.songPositionInBeats;
stopCharge = false;
}
}
public void Bop()
{
if (animator.IsAnimationNotPlaying() && !stopBeat)
if (!stopBeat)
animator.Play("FanBeat", 0, 0);
}
@ -28,5 +158,14 @@ namespace HeavenStudio.Games.Scripts_FanClub
{
fanClapEffect.Play();
}
public void MakeAngry(bool flip = false)
{
headAnimator.Play("FanFaceAngry", 0, 0);
if (flip)
{
headRoot.transform.localScale = new Vector3(-1f, 1f, 1f);
}
}
}
}

View file

@ -0,0 +1,86 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_FanClub
{
public class NtrIdolInput : PlayerActionObject
{
public float startBeat;
public int type;
public bool doCharge = false;
private bool hit = false;
private bool hasHit = false;
void Start()
{
PlayerActionInit(gameObject, startBeat);
}
public override void OnAce()
{
Hit(true, type, true);
}
void Update()
{
if (Conductor.instance.GetPositionFromBeat(startBeat, 1.25f) >= 1)
{
FanClub.instance.AngerOnMiss();
CleanUp();
}
if (!hit && Conductor.instance.GetPositionFromBeat(startBeat, 1) >= 1)
{
hit = true;
if (hasHit) CleanUp();
}
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1);
StateCheck(normalizedBeat);
if (PlayerInput.Pressed() && type == 0)
{
if (state.perfect)
{
Hit(true);
} else if (state.notPerfect())
{
Hit(false);
}
}
if (PlayerInput.PressedUp() && type == 1)
{
if (state.perfect)
{
Hit(true, type);
} else if (state.notPerfect())
{
Hit(false, type);
}
}
}
public void Hit(bool _hit, int type = 0, bool fromAutoplay = false)
{
if (!hasHit)
{
if (type == 0)
FanClub.instance.Player.ClapStart(_hit, true, doCharge, fromAutoplay);
else if (type == 1)
FanClub.instance.Player.JumpStart(_hit, true, fromAutoplay);
hasHit = true;
if (hit) CleanUp();
}
}
public void CleanUp()
{
Destroy(gameObject);
}
}
}

View file

@ -0,0 +1,11 @@
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View file

@ -421,8 +421,13 @@ namespace HeavenStudio
{
new GameAction("bop", delegate { FanClub.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
// new GameAction("bop (spectators)", delegate { FanClub.instance.SpecBop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
new GameAction("hais", delegate { FanClub.instance.CallHai(eventCaller.currentEntity.beat); }, 8, false),
new GameAction("kamone", delegate { FanClub.instance.CallKamone(eventCaller.currentEntity.beat); }, 6, false),
new GameAction("hais", delegate { FanClub.instance.CallHai(eventCaller.currentEntity.beat); }, 8, false,
// TODO: pre-switch cues
inactiveFunction: delegate { FanClub.WarnHai(eventCaller.currentEntity.beat); }),
new GameAction("kamone", delegate { FanClub.instance.CallKamone(eventCaller.currentEntity.beat); }, 6, false,
// TODO: pre-switch cues
inactiveFunction: delegate { FanClub.WarnKamone(eventCaller.currentEntity.beat); }),
// TODO: double clap cue
}),
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
{