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b/Assets/Scripts/Games/FanClub/FanClub.cs index aed911b0..f97236a5 100644 --- a/Assets/Scripts/Games/FanClub/FanClub.cs +++ b/Assets/Scripts/Games/FanClub/FanClub.cs @@ -19,6 +19,7 @@ namespace HeavenStudio.Games public ParticleSystem idolClapEffect; public GameObject spectator; public GameObject spectatorAnchor; + public GameObject hitPrefab; // end userdata @@ -26,7 +27,7 @@ namespace HeavenStudio.Games private Animator idolAnimator; //spectators private List Spectators; - private GameObject Player; + public NtrIdolFan Player; //bop-type animations public GameEvent bop = new GameEvent(); @@ -42,7 +43,7 @@ namespace HeavenStudio.Games } const int FAN_COUNT = 12; - const float RADIUS = 1.25f; + const float RADIUS = 1.3f; private void Start() { Spectators = new List(); @@ -66,7 +67,10 @@ namespace HeavenStudio.Games mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z); mobj.GetComponent().sortingOrder = i + sortOrigin; if (i == 3) - Player = mobj; + { + Player = mobj.GetComponent(); + Player.player = true; + } Spectators.Add(mobj); //prepare spawn point of next spectator @@ -80,7 +84,7 @@ namespace HeavenStudio.Games spawnPos = new Vector3(origin.x, origin.y, origin.z); spawnPos.x -= RADIUS * 2 * 4 - RADIUS; spawnPos.y -= RADIUS; - spawnPos.z -= RADIUS/4; + // spawnPos.z -= RADIUS/4; } } } @@ -90,7 +94,7 @@ namespace HeavenStudio.Games if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) { if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length) - PlayAnimationAll("FanBeat"); + BopAll(); if (Conductor.instance.songPositionInBeats >= response.startBeat && Conductor.instance.songPositionInBeats < response.startBeat + response.length) { @@ -104,7 +108,7 @@ namespace HeavenStudio.Games else if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length) { idolAnimator.Play("IdolBeat", 0, 0); - PlayAnimationAll("FanBeat"); + BopAll(); } } } @@ -129,23 +133,44 @@ namespace HeavenStudio.Games new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f), }); + Prepare(beat + 3f); + Prepare(beat + 4f); + Prepare(beat + 5f); + Prepare(beat + 6f); + BeatAction.New(Arisa, new List() { - new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); PlayAnimationAll("FanBeat");}), - new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); PlayAnimationAll("FanBeat");}), - new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); PlayAnimationAll("FanBeat");}), - new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent().Play("IdolPeaceNoSync", 0, 0); PlayAnimationAll("FanPrepare");}), + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); BopAll();}), + new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); BopAll();}), + new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); BopAll();}), + new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent().Play("IdolPeaceNoSync", 0, 0); PlayAnimationAll("FanPrepare"); }), - new BeatAction.Action(beat + 4f, delegate { PlayAnimationAll("FanClap", true);}), - new BeatAction.Action(beat + 5f, delegate { PlayAnimationAll("FanClap", true);}), - new BeatAction.Action(beat + 6f, delegate { PlayAnimationAll("FanClap", true);}), - new BeatAction.Action(beat + 7f, delegate { PlayAnimationAll("FanClap", true);}), + new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f);}), + new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f);}), + new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f);}), + new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f);}), + }); + + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 4f), + new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 5f), + new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 6f), + new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 7f), }); handCrap.length = 4f; handCrap.startBeat = beat + 4f; } + public static void WarnHai(float beat, int type = 0) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat), + new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f), + new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f), + }, forcePlay:true); + } + const float CALL_LENGTH = 2f; public void CallKamone(float beat, int type = 0) { @@ -176,15 +201,52 @@ namespace HeavenStudio.Games BeatAction.New(Arisa, new List() { - new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0", 0, 0); PlayAnimationAll("FanBeat");}), + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0", 0, 0); PlayAnimationAll("FanBeat");}), new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent().Play("IdolCall1", 0, 0); }), - new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanPrepare");}), + new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanPrepare"); Prepare(beat + 1f);}), + + new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); Prepare(beat + 2.5f);}), + new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); Prepare(beat + 3f, 2);}), + new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); Prepare(beat + 4f, 1);}), + new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);}), + }); + + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("fanClub/crowd_ka_jp", beat + 2f), + new MultiSound.Sound("fanClub/crowd_mo_jp", beat + 3.5f), + new MultiSound.Sound("fanClub/crowd_ne_jp", beat + 4f), + new MultiSound.Sound("fanClub/crowd_hey_jp", beat + 5f), }); response.length = 4f; response.startBeat = beat + CALL_LENGTH; } + public static void WarnKamone(float beat, int type = 0) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("fanClub/arisa_ka_jp", beat), + new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f), + new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f), + }, forcePlay:true); + } + + public void Prepare(float beat, int type = 0) + { + GameObject hit = Instantiate(hitPrefab); + hit.transform.parent = hitPrefab.transform.parent; + hit.SetActive(true); + NtrIdolInput h = hit.GetComponent(); + h.startBeat = beat; + if (type == 2) + { + h.type = 0; + h.doCharge = true; + } + else + h.type = type; + } + private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false) { for (int i = 0; i < Spectators.Count; i++) @@ -197,5 +259,76 @@ namespace HeavenStudio.Games Spectators[i].GetComponent().Play(anim, -1, 0); } } + + private void BopAll(bool noPlayer = false, bool doForced = false) + { + for (int i = 0; i < Spectators.Count; i++) + { + if (i == 3 && noPlayer) + continue; + + if (!Spectators[i].GetComponent().IsAnimationNotPlaying() && !doForced) + continue; + Spectators[i].GetComponent().Bop(); + } + } + + private void PlayOneClap(float beat) + { + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), + new BeatAction.Action(beat + 0.25f, delegate { PlayAnimationAll("FanFree", true);}), + }); + } + + private void PlayLongClap(float beat) + { + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), + new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true);}), + }); + } + + private void PlayChargeClap(float beat) + { + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), + new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanClapCharge", true, true);}), + }); + } + + private void StartJump(int idx, float beat) + { + Spectators[idx].GetComponent().jumpStartTime = beat; + BeatAction.New(Spectators[idx], new List() + { + new BeatAction.Action(beat, delegate { Spectators[idx].GetComponent().Play("FanJump", -1, 0);}), + new BeatAction.Action(beat + 1f, delegate { Spectators[idx].GetComponent().Play("FanPrepare", -1, 0);}), + }); + } + + private void PlayJump(float beat) + { + for (int i = 0; i < Spectators.Count; i++) + { + if (i == 3) + continue; + + StartJump(i, beat); + } + } + + public void AngerOnMiss() + { + for (int i = 0; i <= 5; i++) + { + if (i == 3) + continue; + Spectators[i].GetComponent().MakeAngry(i > 3); + } + } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs index a0bf8799..ad5840a4 100644 --- a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs +++ b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using UnityEngine; using System; using Starpelly; +using NaughtyBezierCurves; using HeavenStudio.Util; @@ -11,16 +12,145 @@ namespace HeavenStudio.Games.Scripts_FanClub public class NtrIdolFan : MonoBehaviour { [Header("References")] + [SerializeField] private GameObject motionRoot; + [SerializeField] private GameObject headRoot; public Animator animator; public Animator headAnimator; public ParticleSystem fanClapEffect; + public GameObject shadow; - bool player = false; + [Header("Properties")] + [NonSerialized] public bool player = false; + [NonSerialized] public bool hitValid = false; + public float jumpStartTime = -99f; bool stopBeat = false; + bool stopCharge = false; + bool hasJumped = false; + + float clappingStartTime = 0f; + + private void Update() + { + var cond = Conductor.instance; + if (player) + { + if (PlayerInput.Pressed()) + { + ClapStart(false); + } + if (PlayerInput.Pressing()) + { + if (cond.songPositionInBeats > clappingStartTime + 1f && !stopCharge) + { + animator.Play("FanClapCharge", 0, 0); + stopCharge = true; + } + } + if (PlayerInput.PressedUp()) + { + if (stopCharge) + { + JumpStart(false); + } + else + { + animator.Play("FanFree", 0, 0); + stopBeat = false; + } + } + } + + float jumpPos = cond.GetPositionFromBeat(jumpStartTime, 1f); + if (cond.songPositionInBeats >= jumpStartTime && cond.songPositionInBeats < jumpStartTime + 1f) + { + hasJumped = true; + float yMul = jumpPos * 2f - 1f; + float yWeight = -(yMul*yMul) + 1f; + motionRoot.transform.localPosition = new Vector3(0, 3f * yWeight); + shadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * 1.4f, (1f-yWeight*0.8f) * 1.4f, 1f); + } + else + { + motionRoot.transform.localPosition = new Vector3(0, 0); + shadow.transform.localScale = new Vector3(1.4f, 1.4f, 1f); + if (hasJumped && player) + { + animator.Play("FanPrepare", 0, 0); + stopBeat = false; + } + hasJumped = false; + } + } + + public void ClapStart(bool hit, bool force = false, bool doCharge = false, bool fromAutoplay = false) + { + var cond = Conductor.instance; + if (hit) + { + print("HIT"); + if (doCharge) + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate { + if (PlayerInput.Pressing() || fromAutoplay) + { + animator.Play("FanClapCharge", 0, 0); + stopCharge = true; + } + }), + }); + } + else + { + print("missed"); + FanClub.instance.AngerOnMiss(); + } + if (fromAutoplay || !force) + { + stopBeat = true; + jumpStartTime = -99f; + animator.Play("FanClap", 0, 0); + Jukebox.PlayOneShotGame("fanClub/play_clap"); + Jukebox.PlayOneShotGame("fanClub/crap_impact"); + clappingStartTime = cond.songPositionInBeats; + } + if (fromAutoplay && !doCharge) + { + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate { + animator.Play("FanFree", 0, 0); + stopBeat = false; + }), + }); + + } + } + + public void JumpStart(bool hit, bool force = false, bool fromAutoplay = false) + { + var cond = Conductor.instance; + if (hit) + { + print("HIT"); + } + else + { + print("missed"); + FanClub.instance.AngerOnMiss(); + } + if (fromAutoplay || !force) + { + animator.Play("FanJump", 0, 0); + Jukebox.PlayOneShotGame("fanClub/play_jump"); + jumpStartTime = cond.songPositionInBeats; + stopCharge = false; + } + } public void Bop() { - if (animator.IsAnimationNotPlaying() && !stopBeat) + if (!stopBeat) animator.Play("FanBeat", 0, 0); } @@ -28,5 +158,14 @@ namespace HeavenStudio.Games.Scripts_FanClub { fanClapEffect.Play(); } + + public void MakeAngry(bool flip = false) + { + headAnimator.Play("FanFaceAngry", 0, 0); + if (flip) + { + headRoot.transform.localScale = new Vector3(-1f, 1f, 1f); + } + } } -} \ No newline at end of file +} diff --git a/Assets/Scripts/Games/FanClub/NtrIdolInput.cs b/Assets/Scripts/Games/FanClub/NtrIdolInput.cs new file mode 100644 index 00000000..243d0a25 --- /dev/null +++ b/Assets/Scripts/Games/FanClub/NtrIdolInput.cs @@ -0,0 +1,86 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_FanClub +{ + public class NtrIdolInput : PlayerActionObject + { + public float startBeat; + public int type; + public bool doCharge = false; + private bool hit = false; + private bool hasHit = false; + + void Start() + { + PlayerActionInit(gameObject, startBeat); + } + + public override void OnAce() + { + Hit(true, type, true); + } + + void Update() + { + if (Conductor.instance.GetPositionFromBeat(startBeat, 1.25f) >= 1) + { + FanClub.instance.AngerOnMiss(); + CleanUp(); + } + + if (!hit && Conductor.instance.GetPositionFromBeat(startBeat, 1) >= 1) + { + hit = true; + if (hasHit) CleanUp(); + } + + float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1); + StateCheck(normalizedBeat); + + if (PlayerInput.Pressed() && type == 0) + { + if (state.perfect) + { + Hit(true); + } else if (state.notPerfect()) + { + Hit(false); + } + } + if (PlayerInput.PressedUp() && type == 1) + { + if (state.perfect) + { + Hit(true, type); + } else if (state.notPerfect()) + { + Hit(false, type); + } + } + } + + public void Hit(bool _hit, int type = 0, bool fromAutoplay = false) + { + if (!hasHit) + { + if (type == 0) + FanClub.instance.Player.ClapStart(_hit, true, doCharge, fromAutoplay); + else if (type == 1) + FanClub.instance.Player.JumpStart(_hit, true, fromAutoplay); + + hasHit = true; + + if (hit) CleanUp(); + } + } + + public void CleanUp() + { + Destroy(gameObject); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/FanClub/NtrIdolInput.cs.meta b/Assets/Scripts/Games/FanClub/NtrIdolInput.cs.meta new file mode 100644 index 00000000..9694eb63 --- /dev/null +++ b/Assets/Scripts/Games/FanClub/NtrIdolInput.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4d6294b6066d1254aa9d41878165a68e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index b360661e..9aec925c 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -421,8 +421,13 @@ namespace HeavenStudio { new GameAction("bop", delegate { FanClub.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), // new GameAction("bop (spectators)", delegate { FanClub.instance.SpecBop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), - new GameAction("hais", delegate { FanClub.instance.CallHai(eventCaller.currentEntity.beat); }, 8, false), - new GameAction("kamone", delegate { FanClub.instance.CallKamone(eventCaller.currentEntity.beat); }, 6, false), + new GameAction("hais", delegate { FanClub.instance.CallHai(eventCaller.currentEntity.beat); }, 8, false, + // TODO: pre-switch cues + inactiveFunction: delegate { FanClub.WarnHai(eventCaller.currentEntity.beat); }), + new GameAction("kamone", delegate { FanClub.instance.CallKamone(eventCaller.currentEntity.beat); }, 6, false, + // TODO: pre-switch cues + inactiveFunction: delegate { FanClub.WarnKamone(eventCaller.currentEntity.beat); }), + // TODO: double clap cue }), /*new Minigame("spaceDance", "Space Dance", "B888F8", new List() {