mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 19:55:09 +00:00
334 lines
No EOL
13 KiB
C#
334 lines
No EOL
13 KiB
C#
using HeavenStudio.Util;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering; //don't ask
|
|
|
|
namespace HeavenStudio.Games
|
|
{
|
|
// none yet
|
|
using Scripts_FanClub;
|
|
|
|
public class FanClub : Minigame
|
|
{
|
|
// userdata here
|
|
[Header("Animators")]
|
|
|
|
[Header("Objects")]
|
|
public GameObject Arisa;
|
|
public ParticleSystem idolClapEffect;
|
|
public GameObject spectator;
|
|
public GameObject spectatorAnchor;
|
|
public GameObject hitPrefab;
|
|
|
|
// end userdata
|
|
|
|
//arisa's animation controller
|
|
private Animator idolAnimator;
|
|
//spectators
|
|
private List<GameObject> Spectators;
|
|
public NtrIdolFan Player;
|
|
|
|
//bop-type animations
|
|
public GameEvent bop = new GameEvent();
|
|
public GameEvent specBop = new GameEvent();
|
|
public GameEvent handCrap = new GameEvent();
|
|
public GameEvent response = new GameEvent();
|
|
//game scene
|
|
public static FanClub instance;
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
}
|
|
|
|
const int FAN_COUNT = 12;
|
|
const float RADIUS = 1.3f;
|
|
private void Start()
|
|
{
|
|
Spectators = new List<GameObject>();
|
|
idolAnimator = Arisa.GetComponent<Animator>();
|
|
|
|
// procedurally spawning the spectators
|
|
// from middle of viewport:
|
|
|
|
// |========A========|
|
|
// f==f==f==0==p==f==f
|
|
// =f==f==0==0==f==f==
|
|
|
|
//spawn 10, the 4th is our player (idx 3)
|
|
Vector3 origin = spectatorAnchor.transform.localPosition;
|
|
int sortOrigin = spectatorAnchor.GetComponent<SortingGroup>().sortingOrder;
|
|
Vector3 spawnPos = new Vector3(origin.x, origin.y, origin.z);
|
|
spawnPos.x -= RADIUS * 2 * 3;
|
|
for (int i = 0; i < FAN_COUNT; i++)
|
|
{
|
|
GameObject mobj = Instantiate(spectator, spectatorAnchor.transform.parent);
|
|
mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z);
|
|
mobj.GetComponent<SortingGroup>().sortingOrder = i + sortOrigin;
|
|
if (i == 3)
|
|
{
|
|
Player = mobj.GetComponent<NtrIdolFan>();
|
|
Player.player = true;
|
|
}
|
|
Spectators.Add(mobj);
|
|
|
|
//prepare spawn point of next spectator
|
|
spawnPos.x += RADIUS * 2;
|
|
if (i == 2)
|
|
spawnPos.x += RADIUS * 2;
|
|
if (i == 8)
|
|
spawnPos.x += RADIUS * 4;
|
|
if (i == 5)
|
|
{
|
|
spawnPos = new Vector3(origin.x, origin.y, origin.z);
|
|
spawnPos.x -= RADIUS * 2 * 4 - RADIUS;
|
|
spawnPos.y -= RADIUS;
|
|
// spawnPos.z -= RADIUS/4;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
|
{
|
|
if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length)
|
|
BopAll();
|
|
|
|
if (Conductor.instance.songPositionInBeats >= response.startBeat && Conductor.instance.songPositionInBeats < response.startBeat + response.length)
|
|
{
|
|
idolAnimator.Play("IdolResponse", 0, 0);
|
|
}
|
|
else if (Conductor.instance.songPositionInBeats >= handCrap.startBeat && Conductor.instance.songPositionInBeats < handCrap.startBeat + handCrap.length)
|
|
{
|
|
idolAnimator.Play("IdolCrap", 0, 0);
|
|
idolClapEffect.Play();
|
|
}
|
|
else if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
|
|
{
|
|
idolAnimator.Play("IdolBeat", 0, 0);
|
|
BopAll();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Bop(float beat, float length)
|
|
{
|
|
bop.length = length;
|
|
bop.startBeat = beat;
|
|
}
|
|
|
|
public void SpecBop(float beat, float length)
|
|
{
|
|
specBop.length = length;
|
|
specBop.startBeat = beat;
|
|
}
|
|
|
|
public void CallHai(float beat, int type = 0)
|
|
{
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
|
|
new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
|
|
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
|
|
});
|
|
|
|
Prepare(beat + 3f);
|
|
Prepare(beat + 4f);
|
|
Prepare(beat + 5f);
|
|
Prepare(beat + 6f);
|
|
|
|
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); BopAll();}),
|
|
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); BopAll();}),
|
|
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); BopAll();}),
|
|
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync", 0, 0); PlayAnimationAll("FanPrepare"); }),
|
|
|
|
new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f);}),
|
|
new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f);}),
|
|
new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f);}),
|
|
new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f);}),
|
|
});
|
|
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 4f),
|
|
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 5f),
|
|
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 6f),
|
|
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 7f),
|
|
});
|
|
|
|
handCrap.length = 4f;
|
|
handCrap.startBeat = beat + 4f;
|
|
}
|
|
|
|
public static void WarnHai(float beat, int type = 0)
|
|
{
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
|
|
new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
|
|
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
|
|
}, forcePlay:true);
|
|
}
|
|
|
|
const float CALL_LENGTH = 2f;
|
|
public void CallKamone(float beat, int type = 0)
|
|
{
|
|
// clip certain events to the start of this cue if needed
|
|
if (bop.startBeat + bop.length > beat && bop.startBeat < beat)
|
|
{
|
|
//let bopping continue *after* this cue
|
|
if (bop.startBeat + bop.length > beat + CALL_LENGTH)
|
|
{
|
|
bop.length -= (beat + CALL_LENGTH - bop.startBeat);
|
|
bop.startBeat = beat + CALL_LENGTH;
|
|
}
|
|
else
|
|
bop.length = beat - bop.startBeat;
|
|
}
|
|
// interrupt clapping completely, no need to continue
|
|
if (handCrap.startBeat + handCrap.length > beat && handCrap.startBeat < beat)
|
|
handCrap.length = beat - handCrap.startBeat;
|
|
// same with responses
|
|
if (response.startBeat + response.length > beat && response.startBeat < beat)
|
|
response.length = beat - response.startBeat;
|
|
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
|
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f),
|
|
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f),
|
|
});
|
|
|
|
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", 0, 0); PlayAnimationAll("FanBeat");}),
|
|
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", 0, 0); }),
|
|
new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanPrepare"); Prepare(beat + 1f);}),
|
|
|
|
new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); Prepare(beat + 2.5f);}),
|
|
new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); Prepare(beat + 3f, 2);}),
|
|
new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); Prepare(beat + 4f, 1);}),
|
|
new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);}),
|
|
});
|
|
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("fanClub/crowd_ka_jp", beat + 2f),
|
|
new MultiSound.Sound("fanClub/crowd_mo_jp", beat + 3.5f),
|
|
new MultiSound.Sound("fanClub/crowd_ne_jp", beat + 4f),
|
|
new MultiSound.Sound("fanClub/crowd_hey_jp", beat + 5f),
|
|
});
|
|
|
|
response.length = 4f;
|
|
response.startBeat = beat + CALL_LENGTH;
|
|
}
|
|
|
|
public static void WarnKamone(float beat, int type = 0)
|
|
{
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
|
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f),
|
|
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f),
|
|
}, forcePlay:true);
|
|
}
|
|
|
|
public void Prepare(float beat, int type = 0)
|
|
{
|
|
GameObject hit = Instantiate(hitPrefab);
|
|
hit.transform.parent = hitPrefab.transform.parent;
|
|
hit.SetActive(true);
|
|
NtrIdolInput h = hit.GetComponent<NtrIdolInput>();
|
|
h.startBeat = beat;
|
|
if (type == 2)
|
|
{
|
|
h.type = 0;
|
|
h.doCharge = true;
|
|
}
|
|
else
|
|
h.type = type;
|
|
}
|
|
|
|
private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false)
|
|
{
|
|
for (int i = 0; i < Spectators.Count; i++)
|
|
{
|
|
if (i == 3 && noPlayer)
|
|
continue;
|
|
|
|
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
|
|
continue;
|
|
Spectators[i].GetComponent<Animator>().Play(anim, -1, 0);
|
|
}
|
|
}
|
|
|
|
private void BopAll(bool noPlayer = false, bool doForced = false)
|
|
{
|
|
for (int i = 0; i < Spectators.Count; i++)
|
|
{
|
|
if (i == 3 && noPlayer)
|
|
continue;
|
|
|
|
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
|
|
continue;
|
|
Spectators[i].GetComponent<NtrIdolFan>().Bop();
|
|
}
|
|
}
|
|
|
|
private void PlayOneClap(float beat)
|
|
{
|
|
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
|
|
new BeatAction.Action(beat + 0.25f, delegate { PlayAnimationAll("FanFree", true);}),
|
|
});
|
|
}
|
|
|
|
private void PlayLongClap(float beat)
|
|
{
|
|
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
|
|
new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true);}),
|
|
});
|
|
}
|
|
|
|
private void PlayChargeClap(float beat)
|
|
{
|
|
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
|
|
new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanClapCharge", true, true);}),
|
|
});
|
|
}
|
|
|
|
private void StartJump(int idx, float beat)
|
|
{
|
|
Spectators[idx].GetComponent<NtrIdolFan>().jumpStartTime = beat;
|
|
BeatAction.New(Spectators[idx], new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Spectators[idx].GetComponent<Animator>().Play("FanJump", -1, 0);}),
|
|
new BeatAction.Action(beat + 1f, delegate { Spectators[idx].GetComponent<Animator>().Play("FanPrepare", -1, 0);}),
|
|
});
|
|
}
|
|
|
|
private void PlayJump(float beat)
|
|
{
|
|
for (int i = 0; i < Spectators.Count; i++)
|
|
{
|
|
if (i == 3)
|
|
continue;
|
|
|
|
StartJump(i, beat);
|
|
}
|
|
}
|
|
|
|
public void AngerOnMiss()
|
|
{
|
|
for (int i = 0; i <= 5; i++)
|
|
{
|
|
if (i == 3)
|
|
continue;
|
|
Spectators[i].GetComponent<NtrIdolFan>().MakeAngry(i > 3);
|
|
}
|
|
}
|
|
}
|
|
} |