Merge pull request #27 from jakobwcrowe/megaminerzero
Tweezers: Plucking animation additions. Autoplay support.
This commit is contained in:
commit
9977c8e524
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||||||
|
m_MirrorParameter:
|
||||||
|
m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
||||||
--- !u!1102 &7916315183671629062
|
--- !u!1102 &7916315183671629062
|
||||||
AnimatorState:
|
AnimatorState:
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
|
|
|
@ -166,6 +166,11 @@ namespace RhythmHeavenMania
|
||||||
return a;
|
return a;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public float GetPositionFromMargin(float targetBeat, float margin)
|
||||||
|
{
|
||||||
|
return GetPositionFromBeat(targetBeat - margin, margin);
|
||||||
|
}
|
||||||
|
|
||||||
public float GetSongPosFromBeat(float beat)
|
public float GetSongPosFromBeat(float beat)
|
||||||
{
|
{
|
||||||
return secPerBeat * beat;
|
return secPerBeat * beat;
|
||||||
|
|
|
@ -1,14 +1,19 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.RhythmTweezers
|
namespace RhythmHeavenMania.Games.RhythmTweezers
|
||||||
{
|
{
|
||||||
public class Hair : PlayerActionObject
|
public class Hair : PlayerActionObject
|
||||||
{
|
{
|
||||||
public float createBeat;
|
public float createBeat;
|
||||||
|
public GameObject hairSprite;
|
||||||
|
public GameObject stubbleSprite;
|
||||||
|
public GameObject missedSprite;
|
||||||
private RhythmTweezers game;
|
private RhythmTweezers game;
|
||||||
private Tweezers tweezers;
|
private Tweezers tweezers;
|
||||||
|
private bool plucked;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
@ -18,23 +23,41 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
float stateBeat = Conductor.instance.GetPositionFromBeat(createBeat + game.tweezerBeatOffset, game.beatInterval);
|
if (plucked) return;
|
||||||
|
|
||||||
|
float stateBeat = Conductor.instance.GetPositionFromMargin(createBeat + game.tweezerBeatOffset + game.beatInterval, 1f);
|
||||||
StateCheck(stateBeat);
|
StateCheck(stateBeat);
|
||||||
|
|
||||||
if (PlayerInput.Pressed() && tweezers.hitOnFrame == 0)
|
if (PlayerInput.Pressed())
|
||||||
{
|
{
|
||||||
if (state.perfect)
|
if (state.perfect)
|
||||||
{
|
{
|
||||||
Ace();
|
Ace();
|
||||||
}
|
}
|
||||||
|
else if (state.notPerfect())
|
||||||
|
{
|
||||||
|
Miss();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Ace()
|
public void Ace()
|
||||||
{
|
{
|
||||||
tweezers.Pluck(true, this);
|
tweezers.Pluck(true, this);
|
||||||
|
|
||||||
tweezers.hitOnFrame++;
|
tweezers.hitOnFrame++;
|
||||||
|
plucked = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Miss()
|
||||||
|
{
|
||||||
|
tweezers.Pluck(false, this);
|
||||||
|
tweezers.hitOnFrame++;
|
||||||
|
plucked = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnAce()
|
||||||
|
{
|
||||||
|
Ace();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -150,7 +150,7 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
|
||||||
foreach (Transform t in HairsHolder.transform)
|
foreach (Transform t in HairsHolder.transform)
|
||||||
{
|
{
|
||||||
var go = t.gameObject;
|
var go = t.gameObject;
|
||||||
if (go != hairBase)
|
if (go != hairBase && go != longHairBase)
|
||||||
{
|
{
|
||||||
GameObject.Destroy(go);
|
GameObject.Destroy(go);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
|
@ -9,9 +10,10 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
|
||||||
public class Tweezers : MonoBehaviour
|
public class Tweezers : MonoBehaviour
|
||||||
{
|
{
|
||||||
public int hitOnFrame;
|
public int hitOnFrame;
|
||||||
private Animator anim;
|
[NonSerialized] public Animator anim;
|
||||||
private Animator vegetableAnim;
|
private Animator vegetableAnim;
|
||||||
private RhythmTweezers game;
|
private RhythmTweezers game;
|
||||||
|
private bool plucking;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
@ -25,21 +27,23 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
|
||||||
{
|
{
|
||||||
if (PlayerInput.Pressed())
|
if (PlayerInput.Pressed())
|
||||||
{
|
{
|
||||||
hitOnFrame = 0;
|
if (!plucking) // Did you do a successful pluck earlier in the frame?
|
||||||
|
{
|
||||||
|
anim.Play("Tweezers_Pluck", 0, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
plucking = false;
|
||||||
|
}
|
||||||
|
|
||||||
public void Pluck(bool ace, Hair hair)
|
public void Pluck(bool ace, Hair hair)
|
||||||
{
|
{
|
||||||
anim.Play("Tweezers_Pluck", 0, 0);
|
|
||||||
|
|
||||||
if (hitOnFrame > 0) return;
|
|
||||||
// tweezer pluck anim here
|
|
||||||
|
|
||||||
if (ace)
|
if (ace)
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShotGame($"rhythmTweezers/shortPluck{Random.Range(1, 21)}");
|
Jukebox.PlayOneShotGame($"rhythmTweezers/shortPluck{UnityEngine.Random.Range(1, 21)}");
|
||||||
Destroy(hair.gameObject);
|
|
||||||
|
hair.hairSprite.SetActive(false);
|
||||||
|
hair.stubbleSprite.SetActive(true);
|
||||||
|
|
||||||
game.hairsLeft--;
|
game.hairsLeft--;
|
||||||
|
|
||||||
|
@ -47,7 +51,23 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
|
||||||
vegetableAnim.Play("HopFinal", 0, 0);
|
vegetableAnim.Play("HopFinal", 0, 0);
|
||||||
else
|
else
|
||||||
vegetableAnim.Play("Hop", 0, 0);
|
vegetableAnim.Play("Hop", 0, 0);
|
||||||
|
|
||||||
|
anim.Play("Tweezers_Pluck_Success", 0, 0);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame($"rhythmTweezers/shortPluck{UnityEngine.Random.Range(1, 21)}");
|
||||||
|
Jukebox.PlayOneShot("miss");
|
||||||
|
|
||||||
|
hair.hairSprite.SetActive(false);
|
||||||
|
hair.missedSprite.SetActive(true);
|
||||||
|
|
||||||
|
vegetableAnim.Play("Blink", 0, 0);
|
||||||
|
|
||||||
|
anim.Play("Tweezers_Pluck_Fail", 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
plucking = true; // Prevents standard pluck from playing in LateUpdate().
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LongPluck(bool ace, LongHair hair)
|
public void LongPluck(bool ace, LongHair hair)
|
||||||
|
@ -61,7 +81,7 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
|
||||||
float beat = Conductor.instance.songPositionInBeats;
|
float beat = Conductor.instance.songPositionInBeats;
|
||||||
MultiSound.Play(new MultiSound.Sound[]
|
MultiSound.Play(new MultiSound.Sound[]
|
||||||
{
|
{
|
||||||
new MultiSound.Sound($"rhythmTweezers/longPull{Random.Range(1, 5)}", beat),
|
new MultiSound.Sound($"rhythmTweezers/longPull{UnityEngine.Random.Range(1, 5)}", beat),
|
||||||
new MultiSound.Sound("rhythmTweezers/longPullEnd", beat + 0.5f),
|
new MultiSound.Sound("rhythmTweezers/longPullEnd", beat + 0.5f),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue