From c9ac1608e2e1a1708f2adce6bb34513e967b7f41 Mon Sep 17 00:00:00 2001 From: Jenny Crowe Date: Thu, 10 Feb 2022 04:59:20 -0700 Subject: [PATCH] Tweezers: Plucking animation additions. Autoplay support. --- Assets/Resources/Games/rhythmTweezers.prefab | 424 +++- .../Animations/Hairs/HairHolder.controller | 29 + .../RhythmTweezers/Animations/Tweezers.meta | 8 + .../{ => Tweezers}/TweezerHolder.controller | 58 + .../TweezerHolder.controller.meta | 0 .../Animations/Tweezers/Tweezers_Idle.anim | 320 ++++ .../{ => Tweezers}/Tweezers_Idle.anim.meta | 0 .../{ => Tweezers}/Tweezers_Pluck.anim | 174 +- .../{ => Tweezers}/Tweezers_Pluck.anim.meta | 0 .../Tweezers/Tweezers_Pluck_Fail.anim | 764 ++++++++ .../Tweezers/Tweezers_Pluck_Fail.anim.meta | 8 + .../Tweezers/Tweezers_Pluck_Success.anim | 671 +++++++ .../Tweezers/Tweezers_Pluck_Success.anim.meta | 8 + .../Animations/Tweezers_Idle.anim | 68 - .../Animations/Vegetable/Blink.anim | 1699 +++++++++++++++++ .../Animations/Vegetable/Blink.anim.meta | 8 + .../Animations/Vegetable/Vegetable.controller | 29 + Assets/Scripts/Conductor.cs | 5 + Assets/Scripts/Games/RhythmTweezers/Hair.cs | 29 +- .../Games/RhythmTweezers/RhythmTweezers.cs | 2 +- .../Scripts/Games/RhythmTweezers/Tweezers.cs | 40 +- 21 files changed, 4253 insertions(+), 91 deletions(-) create mode 100644 Assets/Resources/Sprites/Games/RhythmTweezers/Animations/Tweezers.meta rename Assets/Resources/Sprites/Games/RhythmTweezers/Animations/{ => Tweezers}/TweezerHolder.controller (63%) rename Assets/Resources/Sprites/Games/RhythmTweezers/Animations/{ => Tweezers}/TweezerHolder.controller.meta (100%) create mode 100644 Assets/Resources/Sprites/Games/RhythmTweezers/Animations/Tweezers/Tweezers_Idle.anim rename Assets/Resources/Sprites/Games/RhythmTweezers/Animations/{ => Tweezers}/Tweezers_Idle.anim.meta (100%) rename Assets/Resources/Sprites/Games/RhythmTweezers/Animations/{ => Tweezers}/Tweezers_Pluck.anim (70%) rename Assets/Resources/Sprites/Games/RhythmTweezers/Animations/{ => Tweezers}/Tweezers_Pluck.anim.meta (100%) create mode 100644 Assets/Resources/Sprites/Games/RhythmTweezers/Animations/Tweezers/Tweezers_Pluck_Fail.anim create mode 100644 Assets/Resources/Sprites/Games/RhythmTweezers/Animations/Tweezers/Tweezers_Pluck_Fail.anim.meta create mode 100644 Assets/Resources/Sprites/Games/RhythmTweezers/Animations/Tweezers/Tweezers_Pluck_Success.anim create mode 100644 Assets/Resources/Sprites/Games/RhythmTweezers/Animations/Tweezers/Tweezers_Pluck_Success.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/RhythmTweezers/Animations/Tweezers_Idle.anim create mode 100644 Assets/Resources/Sprites/Games/RhythmTweezers/Animations/Vegetable/Blink.anim create mode 100644 Assets/Resources/Sprites/Games/RhythmTweezers/Animations/Vegetable/Blink.anim.meta diff --git a/Assets/Resources/Games/rhythmTweezers.prefab b/Assets/Resources/Games/rhythmTweezers.prefab index 74cb0b50..b2c83055 100644 --- a/Assets/Resources/Games/rhythmTweezers.prefab +++ b/Assets/Resources/Games/rhythmTweezers.prefab @@ -164,6 +164,88 @@ SpriteRenderer: m_WasSpriteAssigned: 1 m_MaskInteraction: 0 m_SpriteSortPoint: 0 +--- !u!1 &1989337582260767153 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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serializedVersion: 1 m_State: {fileID: -2331805597223418774} m_Position: {x: 280, y: 0, z: 0} + - serializedVersion: 1 + m_State: {fileID: 7338772777105662794} + m_Position: {x: 520, y: 0, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: [] @@ -180,6 +183,32 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1102 &7338772777105662794 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Blink + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: c18ca7d3a14ef884cbfb56c48c0deaa2, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!1102 &7916315183671629062 AnimatorState: serializedVersion: 6 diff --git a/Assets/Scripts/Conductor.cs b/Assets/Scripts/Conductor.cs index ba166bc4..edda69de 100644 --- a/Assets/Scripts/Conductor.cs +++ b/Assets/Scripts/Conductor.cs @@ -166,6 +166,11 @@ namespace RhythmHeavenMania return a; } + public float GetPositionFromMargin(float targetBeat, float margin) + { + return GetPositionFromBeat(targetBeat - margin, margin); + } + public float GetSongPosFromBeat(float beat) { return secPerBeat * beat; diff --git a/Assets/Scripts/Games/RhythmTweezers/Hair.cs b/Assets/Scripts/Games/RhythmTweezers/Hair.cs index de8ea3c6..f1ac1df4 100644 --- a/Assets/Scripts/Games/RhythmTweezers/Hair.cs +++ b/Assets/Scripts/Games/RhythmTweezers/Hair.cs @@ -1,14 +1,19 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using System; namespace RhythmHeavenMania.Games.RhythmTweezers { public class Hair : PlayerActionObject { public float createBeat; + public GameObject hairSprite; + public GameObject stubbleSprite; + public GameObject missedSprite; private RhythmTweezers game; private Tweezers tweezers; + private bool plucked; private void Awake() { @@ -18,23 +23,41 @@ namespace RhythmHeavenMania.Games.RhythmTweezers private void Update() { - float stateBeat = Conductor.instance.GetPositionFromBeat(createBeat + game.tweezerBeatOffset, game.beatInterval); + if (plucked) return; + + float stateBeat = Conductor.instance.GetPositionFromMargin(createBeat + game.tweezerBeatOffset + game.beatInterval, 1f); StateCheck(stateBeat); - if (PlayerInput.Pressed() && tweezers.hitOnFrame == 0) + if (PlayerInput.Pressed()) { if (state.perfect) { Ace(); } + else if (state.notPerfect()) + { + Miss(); + } } } public void Ace() { tweezers.Pluck(true, this); - tweezers.hitOnFrame++; + plucked = true; + } + + public void Miss() + { + tweezers.Pluck(false, this); + tweezers.hitOnFrame++; + plucked = true; + } + + public override void OnAce() + { + Ace(); } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs index 9ae851fd..3bf9bd34 100644 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs @@ -150,7 +150,7 @@ namespace RhythmHeavenMania.Games.RhythmTweezers foreach (Transform t in HairsHolder.transform) { var go = t.gameObject; - if (go != hairBase) + if (go != hairBase && go != longHairBase) { GameObject.Destroy(go); } diff --git a/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs b/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs index 8f910b64..a85be3fe 100644 --- a/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using System; using RhythmHeavenMania.Util; @@ -9,9 +10,10 @@ namespace RhythmHeavenMania.Games.RhythmTweezers public class Tweezers : MonoBehaviour { public int hitOnFrame; - private Animator anim; + [NonSerialized] public Animator anim; private Animator vegetableAnim; private RhythmTweezers game; + private bool plucking; private void Start() { @@ -25,21 +27,23 @@ namespace RhythmHeavenMania.Games.RhythmTweezers { if (PlayerInput.Pressed()) { - hitOnFrame = 0; + if (!plucking) // Did you do a successful pluck earlier in the frame? + { + anim.Play("Tweezers_Pluck", 0, 0); + } } + + plucking = false; } public void Pluck(bool ace, Hair hair) { - anim.Play("Tweezers_Pluck", 0, 0); - - if (hitOnFrame > 0) return; - // tweezer pluck anim here - if (ace) { - Jukebox.PlayOneShotGame($"rhythmTweezers/shortPluck{Random.Range(1, 21)}"); - Destroy(hair.gameObject); + Jukebox.PlayOneShotGame($"rhythmTweezers/shortPluck{UnityEngine.Random.Range(1, 21)}"); + + hair.hairSprite.SetActive(false); + hair.stubbleSprite.SetActive(true); game.hairsLeft--; @@ -47,7 +51,23 @@ namespace RhythmHeavenMania.Games.RhythmTweezers vegetableAnim.Play("HopFinal", 0, 0); else vegetableAnim.Play("Hop", 0, 0); + + anim.Play("Tweezers_Pluck_Success", 0, 0); } + else + { + Jukebox.PlayOneShotGame($"rhythmTweezers/shortPluck{UnityEngine.Random.Range(1, 21)}"); + Jukebox.PlayOneShot("miss"); + + hair.hairSprite.SetActive(false); + hair.missedSprite.SetActive(true); + + vegetableAnim.Play("Blink", 0, 0); + + anim.Play("Tweezers_Pluck_Fail", 0, 0); + } + + plucking = true; // Prevents standard pluck from playing in LateUpdate(). } public void LongPluck(bool ace, LongHair hair) @@ -61,7 +81,7 @@ namespace RhythmHeavenMania.Games.RhythmTweezers float beat = Conductor.instance.songPositionInBeats; MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"rhythmTweezers/longPull{Random.Range(1, 5)}", beat), + new MultiSound.Sound($"rhythmTweezers/longPull{UnityEngine.Random.Range(1, 5)}", beat), new MultiSound.Sound("rhythmTweezers/longPullEnd", beat + 0.5f), });