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margin, margin); + } + public float GetSongPosFromBeat(float beat) { return secPerBeat * beat; diff --git a/Assets/Scripts/Games/RhythmTweezers/Hair.cs b/Assets/Scripts/Games/RhythmTweezers/Hair.cs index de8ea3c6..f1ac1df4 100644 --- a/Assets/Scripts/Games/RhythmTweezers/Hair.cs +++ b/Assets/Scripts/Games/RhythmTweezers/Hair.cs @@ -1,14 +1,19 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using System; namespace RhythmHeavenMania.Games.RhythmTweezers { public class Hair : PlayerActionObject { public float createBeat; + public GameObject hairSprite; + public GameObject stubbleSprite; + public GameObject missedSprite; private RhythmTweezers game; private Tweezers tweezers; + private bool plucked; private void Awake() { @@ -18,23 +23,41 @@ namespace RhythmHeavenMania.Games.RhythmTweezers private void Update() { - float stateBeat = Conductor.instance.GetPositionFromBeat(createBeat + game.tweezerBeatOffset, game.beatInterval); + if (plucked) return; + + float stateBeat = Conductor.instance.GetPositionFromMargin(createBeat + game.tweezerBeatOffset + game.beatInterval, 1f); StateCheck(stateBeat); - if (PlayerInput.Pressed() && tweezers.hitOnFrame == 0) + if (PlayerInput.Pressed()) { if (state.perfect) { Ace(); } + else if (state.notPerfect()) + { + Miss(); + } } } public void Ace() { tweezers.Pluck(true, this); - tweezers.hitOnFrame++; + plucked = true; + } + + public void Miss() + { + tweezers.Pluck(false, this); + tweezers.hitOnFrame++; + plucked = true; + } + + public override void OnAce() + { + Ace(); } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs index 9ae851fd..3bf9bd34 100644 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs @@ -150,7 +150,7 @@ namespace RhythmHeavenMania.Games.RhythmTweezers foreach (Transform t in HairsHolder.transform) { var go = t.gameObject; - if (go != hairBase) + if (go != hairBase && go != longHairBase) { GameObject.Destroy(go); } diff --git a/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs b/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs index 8f910b64..a85be3fe 100644 --- a/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using System; using RhythmHeavenMania.Util; @@ -9,9 +10,10 @@ namespace RhythmHeavenMania.Games.RhythmTweezers public class Tweezers : MonoBehaviour { public int hitOnFrame; - private Animator anim; + [NonSerialized] public Animator anim; private Animator vegetableAnim; private RhythmTweezers game; + private bool plucking; private void Start() { @@ -25,21 +27,23 @@ namespace RhythmHeavenMania.Games.RhythmTweezers { if (PlayerInput.Pressed()) { - hitOnFrame = 0; + if (!plucking) // Did you do a successful pluck earlier in the frame? + { + anim.Play("Tweezers_Pluck", 0, 0); + } } + + plucking = false; } public void Pluck(bool ace, Hair hair) { - anim.Play("Tweezers_Pluck", 0, 0); - - if (hitOnFrame > 0) return; - // tweezer pluck anim here - if (ace) { - Jukebox.PlayOneShotGame($"rhythmTweezers/shortPluck{Random.Range(1, 21)}"); - Destroy(hair.gameObject); + Jukebox.PlayOneShotGame($"rhythmTweezers/shortPluck{UnityEngine.Random.Range(1, 21)}"); + + hair.hairSprite.SetActive(false); + hair.stubbleSprite.SetActive(true); game.hairsLeft--; @@ -47,7 +51,23 @@ namespace RhythmHeavenMania.Games.RhythmTweezers vegetableAnim.Play("HopFinal", 0, 0); else vegetableAnim.Play("Hop", 0, 0); + + anim.Play("Tweezers_Pluck_Success", 0, 0); } + else + { + Jukebox.PlayOneShotGame($"rhythmTweezers/shortPluck{UnityEngine.Random.Range(1, 21)}"); + Jukebox.PlayOneShot("miss"); + + hair.hairSprite.SetActive(false); + hair.missedSprite.SetActive(true); + + vegetableAnim.Play("Blink", 0, 0); + + anim.Play("Tweezers_Pluck_Fail", 0, 0); + } + + plucking = true; // Prevents standard pluck from playing in LateUpdate(). } public void LongPluck(bool ace, LongHair hair) @@ -61,7 +81,7 @@ namespace RhythmHeavenMania.Games.RhythmTweezers float beat = Conductor.instance.songPositionInBeats; MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"rhythmTweezers/longPull{Random.Range(1, 5)}", beat), + new MultiSound.Sound($"rhythmTweezers/longPull{UnityEngine.Random.Range(1, 5)}", beat), new MultiSound.Sound("rhythmTweezers/longPullEnd", beat + 0.5f), });