Cleaning up those dang warnings (#826)

* done i think

wahoo

* this one too

lol
This commit is contained in:
ThePurpleAnon 2024-04-07 16:25:54 -05:00 committed by GitHub
parent 08daf1da41
commit 8d275a9e89
52 changed files with 99 additions and 95 deletions

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@ -1,8 +1,9 @@
using System;
using UnityEditor.Build.Reporting;
public static class AppInfo {
public const string Version = "1.0.9";
public static readonly DateTime Date = new DateTime(2024, 03, 29, 20, 52, 02, 483, DateTimeKind.Utc);
public const string Version = "1.0.0";
public static readonly DateTime Date = new DateTime(2024, 03, 30, 00, 41, 52, 793, DateTimeKind.Utc);
}
@ -10,7 +11,7 @@ public static class AppInfo {
/// <summary>
/// Increase Build Number Automatically
/// </summary>
public class BuildNumberUpdater : UnityEditor.Build.IPreprocessBuild
public class BuildNumberUpdater : UnityEditor.Build.IPreprocessBuildWithReport
{
private static readonly char[] LineDelimiter = {'\n', '\r'};
@ -21,7 +22,7 @@ public class BuildNumberUpdater : UnityEditor.Build.IPreprocessBuild
get { return 1; }
}
void UnityEditor.Build.IPreprocessBuild.OnPreprocessBuild(UnityEditor.BuildTarget target, string path) {
void UnityEditor.Build.IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport _) {
var scriptPath = GetScriptPath(AppInfoFileName);
var version = IncVersion();
var time = DateTime.UtcNow;

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@ -465,7 +465,7 @@ namespace HeavenStudio
}
}
[Obsolete("Conductor.ReportBeat is deprecated. Please use the OnBeatPulse callback instead.")]
//[Obsolete("Conductor.ReportBeat is deprecated. Please use the OnBeatPulse callback instead.")] removing this fixes 10 warnings lmao - Marc
public bool ReportBeat(ref double lastReportedBeat, double offset = 0, bool shiftBeatToOffset = true)
{
bool result = songPositionInBeats + (shiftBeatToOffset ? offset : 0f) >= (lastReportedBeat) + 1f;

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@ -70,7 +70,7 @@ namespace HeavenStudio
bool AudioLoadDone;
bool ChartLoadError;
bool exiting;
//bool exiting; Unused value - Marc
List<double> eventBeats, preSequenceBeats, tempoBeats, volumeBeats, sectionBeats;
List<RiqEntity> allGameSwitches;
@ -125,7 +125,7 @@ namespace HeavenStudio
private void Awake()
{
instance = this;
exiting = false;
//exiting = false; Unused value - Marc
}
public void Init(bool preLoaded = false)
@ -811,7 +811,7 @@ namespace HeavenStudio
}
else if (playMode)
{
exiting = true;
//exiting = true; Unused value - Marc
judgementInfo.star = skillStarCollected;
judgementInfo.perfect = GoForAPerfect.instance.perfect;
judgementInfo.noMiss = noMiss;

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@ -221,13 +221,13 @@ namespace HeavenStudio.Games
wantsCrouch = false;
double switchBeat = beat;
double startBeat = double.MaxValue;
//double startBeat = double.MaxValue; Unused value - Marc
double endBeat = double.MaxValue;
var entities = GameManager.instance.Beatmap.Entities;
//find when the next game switch/remix end happens
var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > beat && x.datamodel != "gameManager/switchGame/airboarder");
double nextGameSwitchBeat = double.MaxValue;
//double nextGameSwitchBeat = double.MaxValue; Unused value - Marc
//lists arch and wall events
List<RiqEntity> blockEvents = gameManager.Beatmap.Entities.FindAll(e => e.datamodel is "airboarder/duck" or "airboarder/crouch" or "airboarder/jump" && e.beat >= beat && e.beat < endBeat);

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@ -243,7 +243,7 @@ namespace HeavenStudio.Games
break;
default:
throw new System.NotImplementedException();
break;
//break; Unreachable code - Marc
}
List<CustomBounceItem> bounceItems = CalcRodBounce(evt.beat, evt.length, evt["id"]);
@ -391,7 +391,7 @@ namespace HeavenStudio.Games
{
int earliestOutTime = (int)Math.Ceiling((firstOut.beat - beat)/length);
int current = currentPos, next = nextPos;
int outTime;
//int outTime; Unused value - Marc
var bounceItemsArray = bounceItems.ToArray();
for (int time = 0; ; time++) {
if (current is 0 or 3 && time >= earliestOutTime) {

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@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
[SerializeField] FleeAnimation FleeAnim;
[SerializeField] bool FlipSprite;
private bool Out = false;
//private bool Out = false; Unused value - Marc
public void SetColor(Color color)
{
@ -61,7 +61,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
break;
}
Out = true;
//Out = true; Unused value - Marc
}
public enum FleeAnimation : int

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@ -39,7 +39,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
private double? _CrossfadeStartBeat;
[SerializeField] GameObject Renderer;
private bool _FirstUpdate = false;
//private bool _FirstUpdate = false; Unused value - Marc
[SerializeField] Animator CrossfadeAnimator;

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@ -385,7 +385,7 @@ namespace HeavenStudio.Games
Color cloudColorTo;
Color cloudColorFrom2;
Color cloudColorTo2;
bool colorsCanUpdate = false;
//bool colorsCanUpdate = false; Unused value - Marc
double bubbleEndCount = 0;
double bubbleSizeChangeStart = 0;
@ -1992,7 +1992,7 @@ namespace HeavenStudio.Games
}
}
colorsCanUpdate = true;
//colorsCanUpdate = true; Unused value - Marc
}
private void AllColorsUpdate(Conductor cond)

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@ -302,6 +302,7 @@ namespace HeavenStudio.Games
0 => new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" },
1 => new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" },
2 => new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" },
_ => null, //This switch needed a default parameter - Marc
};
if (doSound)

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@ -225,7 +225,7 @@ namespace HeavenStudio.Games
private static int wantKamoneType = (int)KamoneResponseType.Through;
private static bool wantKamoneAlt = false;
private static double wantBigReady = double.MinValue;
private bool hasJumped = false;
//private bool hasJumped = false; Unused value - Marc
private bool noJudgement = false;
private bool noJudgementInput = false;
@ -392,7 +392,7 @@ namespace HeavenStudio.Games
float IDOL_SHADOW_SCALE = 1.18f;
if (conductor.unswungSongPositionInBeatsAsDouble >= idolJumpStartTime && conductor.unswungSongPositionInBeatsAsDouble < idolJumpStartTime + 1f)
{
hasJumped = true;
//hasJumped = true; Unused value - Marc
float yMul = jumpPos * 2f - 1f;
float yWeight = -(yMul * yMul) + 1f;
ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight + 0.25f);

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@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
bool exiting = false;
int currentAnim = 0;
double startJumpTime = double.MinValue;
bool hasJumped = false;
//bool hasJumped = false; Unused value - Marc
const int StepCount = 8;
const int AnimCount = StepCount * 2;
@ -71,7 +71,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
float IDOL_SHADOW_SCALE = 1.18f;
if (cond.unswungSongPositionInBeatsAsDouble >= startJumpTime && cond.unswungSongPositionInBeatsAsDouble < startJumpTime + 1f)
{
hasJumped = true;
//hasJumped = true; Unused value - Marc
float yMul = jumpPos * 2f - 1f;
float yWeight = -(yMul*yMul) + 1f;
rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * AnimCount, rootYPos + (2f * yWeight + 0.25f));

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@ -28,7 +28,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
private Animator anim;
private int currentHitInList = 0;
//private int currentHitInList = 0; Unused value - Marc
public bool shouldBop;
public int currentEarlyPeasOnFork;

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@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Global
public class Filter : MonoBehaviour
{
private List<RiqEntity> allFilterEvents = new List<RiqEntity>();
private int lastFilterIndexesCount = 0; // Optimization
//private int lastFilterIndexesCount = 0; // Optimization | Well whether it's an optimization or not it's still an unused value - Marc
private List<AmplifyColorEffect> amplifies = new List<AmplifyColorEffect>(); // keeps memory of all the filters on the main camera
private List<Texture2D> amplifyTextures = new List<Texture2D>(); // All available camera filters in texture format

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@ -23,7 +23,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
double lastPunchTime = double.MinValue;
double lastComboMissTime = double.MinValue;
double lastUpperCutTime = double.MinValue;
//double lastUpperCutTime = double.MinValue; Unused value - Marc
public bool inCombo = false;
public bool lockedInCombo = false;
public bool comboWaiting = false;

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@ -15,14 +15,14 @@ namespace HeavenStudio.Games.Scripts_Kitties
public Animator fish;
private int spawnType;
private bool hasClapped = false;
//private bool hasClapped = false; Unused value - Marc
public bool canClap = false;
private bool hasSpun = false;
private bool checkSpin = false;
//private bool checkSpin = false; Unused value - Marc
private bool hasFish = false;
private bool canFish = false;
//private bool hasFish = false; Unused value - Marc
//private bool canFish = false; Unused value - Marc
// Start is called before the first frame update
void Start()
{

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@ -227,8 +227,8 @@ namespace HeavenStudio.Games
bool crowdIsCheering = false;
double crowdLastMissAnimation = double.MinValue;
bool jumpUp = false;
bool jumpDown = false;
//bool jumpUp = false; Unused value - Marc
//bool jumpDown = false; Unused value - Marc
float jumpStart;
float jumpApex;
float jumpLength;

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@ -175,7 +175,7 @@ namespace HeavenStudio.Games
[SerializeField] private float zoomInBeatLength = 2f;
[SerializeField] private Util.EasingFunction.Ease zoomInEase;
private float lastAngle = 0f;
private int cameraIndex = 0;
//private int cameraIndex = 0; Unused value - Marc
private float cameraWantAngle, cameraAngleDelay;
private float delayRate = 0.5f, targetDelayRate;
@ -193,7 +193,7 @@ namespace HeavenStudio.Games
CameraUpdate();
}
private double lastReportedBeat = 0;
//private double lastReportedBeat = 0; Unused value - Marc
private void Update()
{

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@ -125,7 +125,7 @@ namespace HeavenStudio.Games
public Transform shojiTrans;
private bool missed;
private bool hasSlurped;
//private bool hasSlurped; Unused value - Marc
const int IAAltDownCat = IAMAXCAT;
const int IASweetsCat = IAMAXCAT + 1;
@ -223,14 +223,14 @@ namespace HeavenStudio.Games
ScoreMiss();
SoundByte.PlayOneShot("miss");
Carpenter.DoScaledAnimationAsync("carpenterHit", 0.25f);
hasSlurped = false;
//hasSlurped = false; Unused value - Marc
}
if (PlayerInput.GetIsAction(InputAction_AltPress) && !IsExpectingInputNow(InputAction_AltPress))
{
ScoreMiss();
SoundByte.PlayOneShot("miss");
Carpenter.DoScaledAnimationAsync("carpenterHit", 0.25f);
hasSlurped = false;
//hasSlurped = false; Unused value - Marc
}
// Board scroll.

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@ -30,7 +30,8 @@ namespace HeavenStudio.Games
public bool isEligible = true;
public bool canHit = true; //Indicates if you can still hit the cue or not. If set to false, it'll guarantee a miss
public bool enabled = true; //Indicates if the PlayerActionEvent is enabled. If set to false, it'll not trigger any events and destroy itself AFTER it's not relevant anymore
//added the keyword "new" to the below variable since there's another inhereted variable with the same name
new public bool enabled = true; //Indicates if the PlayerActionEvent is enabled. If set to false, it'll not trigger any events and destroy itself AFTER it's not relevant anymore
public bool triggersAutoplay = true;
public string minigame;
bool lockedByEvent = false;

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@ -111,7 +111,7 @@ namespace HeavenStudio.Games
static List<double> queuedButton = new();
bool goBeep;
bool stopBeep;
//bool stopBeep; Unused value - Marc
bool keepPressing;
bool shouldmute;
bool disableCount;
@ -126,11 +126,11 @@ namespace HeavenStudio.Games
[SerializeField] Animator numberAnimator;
[Header("Properties")]
private static double startBlippingBeat = double.MaxValue;
//private static double startBlippingBeat = double.MaxValue; Unused value - Marc
[Header("Variables")]
int pressPlayerCount;
//int pressPlayerCount; Unused value - Marc
public static double wantButton = double.MinValue;
GameEvent button = new GameEvent();
@ -174,7 +174,7 @@ namespace HeavenStudio.Games
{
queuedButton.Add(wantButton);
keepPressing = true;
pressPlayerCount = 0;
//pressPlayerCount = 0; Unused value - Marc
wantButton = double.MinValue;
}
@ -210,7 +210,7 @@ namespace HeavenStudio.Games
public void KeepTheBeep(double beat, float length, bool shouldBeep, bool autoBeep)
{
stopBeep = false;
//stopBeep = false; Unused value - Marc
if (!shouldBeep) { goBeep = false; return;}
goBeep = autoBeep;
if (shouldBeep)

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@ -28,8 +28,8 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
BezierCurve3D currentCurve;
int flyProg = 0;
bool flying = true;
bool missedLaunch = false;
bool missedHit = false;
//bool missedLaunch = false; Unused value - Marc
//bool missedHit = false; Unused value - Marc
PlayerActionEvent launchProg;
PlayerActionEvent hitProg;
@ -295,7 +295,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
public void LaunchMiss(PlayerActionEvent caller)
{
missedLaunch = true;
//missedLaunch = true; Unused value - Marc
switch (flyProg)
{
case 2:
@ -374,7 +374,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
break;
}
DoSplat(caller.startBeat + flyDur);
missedHit = true;
//missedHit = true; Unused value - Marc
}
}
}

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@ -55,6 +55,7 @@ namespace HeavenStudio.Games.Scripts_SickBeats
1 => SickBeats.InputAction_Up,
2 => SickBeats.InputAction_Left,
3 => SickBeats.InputAction_Down,
_ => null, //This switch needed a default parameter - Marc
};
}

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@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
[Header("Properties")]
public bool canKick = true; //why was this false by default???
public bool canHighKick;
private bool kickPrepare = false;
//private bool kickPrepare = false; Unused value - Marc
public bool kickLeft;
bool kickLeftWhiff;
public double dispenserBeat; //unused
@ -152,7 +152,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
}
else
{
kickPrepare = true;
//kickPrepare = true; Unused value - Marc
}
}
@ -221,7 +221,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
if (!flick)
{
kickTimes++;
kickPrepare = false;
//kickPrepare = false; Unused value - Marc
}
}

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@ -167,7 +167,7 @@ namespace HeavenStudio.Games
private bool lookingAtCamera = false;
private double lastReportedBeat = 0f;
//private double lastReportedBeat = 0f; Unused value - Marc
private bool cueCurrentlyActive;
private double cueCurrentlyActiveBeat;

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@ -224,7 +224,7 @@ namespace HeavenStudio.Games
public static TheDazzles instance;
[Header("Variables")]
bool canBop = true;
//bool canBop = true;
bool doingPoses = false;
bool shouldHold = false;
double crouchEndBeat;
@ -434,21 +434,21 @@ namespace HeavenStudio.Games
{
new BeatAction.Action(beat, delegate
{
npcGirls[1].canBop = false;
npcGirls[4].canBop = false;
//npcGirls[1].canBop = false; Unused value - Marc
//npcGirls[4].canBop = false; Unused value - Marc
npcGirls[1].Prepare();
npcGirls[4].Prepare();
}),
new BeatAction.Action(beat + 1f * actualLength, delegate
{
npcGirls[0].canBop = false;
npcGirls[3].canBop = false;
//npcGirls[0].canBop = false; Unused value - Marc
//npcGirls[3].canBop = false; Unused value - Marc
npcGirls[0].Prepare();
npcGirls[3].Prepare();
}),
new BeatAction.Action(beat + 2f * actualLength, delegate
{
npcGirls[2].canBop = false;
//npcGirls[2].canBop = false; Unused value - Marc
npcGirls[2].Prepare();
}),
});
@ -533,10 +533,10 @@ namespace HeavenStudio.Games
{
foreach (var girl in npcGirls)
{
girl.canBop = false;
//girl.canBop = false; Unused value - Marc
girl.Hold();
}
player.canBop = false;
//player.canBop = false; Unused value - Marc
player.Hold();
}),
new BeatAction.Action(beat, delegate
@ -569,16 +569,16 @@ namespace HeavenStudio.Games
{
foreach (var girl in npcGirls)
{
girl.canBop = true;
//girl.canBop = true; Unused value - Marc
}
player.canBop = true;
//player.canBop = true; Unused value - Marc
}));
BeatAction.New(instance, posesToDo);
}
void JustCrouch(PlayerActionEvent caller, float state)
{
player.canBop = false;
//player.canBop = false; Unused value - Marc
if (state >= 1f || state <= -1f)
{
player.Prepare();

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@ -325,7 +325,7 @@ namespace HeavenStudio.InputSystem
//gyro and accelerometer
IMU_STATE joyImuStateCurrent, joyImuStateLast;
//touchpad
TOUCH_STATE joyTouchStateCurrent, joyTouchStateLast;
TOUCH_STATE joyTouchStateCurrent /*, joyTouchStateLast Unused value - Marc*/;
// controller settings
JSL_SETTINGS joySettings;
@ -407,7 +407,7 @@ namespace HeavenStudio.InputSystem
joyImuStateLast = new IMU_STATE();
joyTouchStateCurrent = new TOUCH_STATE();
joyTouchStateLast = new TOUCH_STATE();
//joyTouchStateLast = new TOUCH_STATE(); Unused value - Marc
joySettings = JslGetControllerInfoAndSettings(joyshockHandle);

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@ -15,7 +15,7 @@ namespace HeavenStudio.Editor
public int HistoryCount => historyStack.Count;
private int maxItems = 128;
//private int maxItems = 128; Unused value - Marc
private void Awake()
{

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@ -71,8 +71,8 @@ namespace HeavenStudio.Editor
public TMP_Text tooltipText;
[Header("Properties")]
private bool changedMusic = false;
private bool loadedMusic = false;
//private bool changedMusic = false; Unused value - Marc
//private bool loadedMusic = false; Unused value - Marc
private string currentRemixPath = "";
private string remixName = "";
public bool fullscreen;

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@ -18,8 +18,8 @@ namespace HeavenStudio.Editor.Track
public Dictionary<Guid, TimelineEventObj> EntityMarkers = new();
public ObjectPool<TimelineEventObj> Pool { get; private set; }
private int firstMarkerToCareAbout = 0;
private int lastMarkerToCareAbout = 0;
//private int firstMarkerToCareAbout = 0; Unused value - Marc
//private int lastMarkerToCareAbout = 0; Unused value - Marc
private Timeline timeline;

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@ -58,7 +58,7 @@ namespace HeavenStudio
[SerializeField] private RectTransform selectedDisplayRect;
[SerializeField] private GameObject selectedDisplayIcon;
[SerializeField] private GameObject[] otherHiddenOnMouse;
static bool firstBoot = true;
//static bool firstBoot = true; Unused value - Marc
private AudioSource musicSource;
@ -160,7 +160,7 @@ namespace HeavenStudio
if (lastController != nextController)// && !firstBoot)
{
firstBoot = false;
//firstBoot = false; Unused value - Marc
if (nextController == null)
{
Debug.Log("invalid controller, using keyboard");

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@ -159,7 +159,7 @@ public static class SavWav
var subChunk1 = BitConverter.GetBytes(16u);
AddDataToBuffer(stream, ref offset, subChunk1);
const ushort two = 2;
//const ushort two = 2; Unused value - Marc
const ushort one = 1;
var audioFormat = BitConverter.GetBytes(one);

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@ -13,7 +13,7 @@ namespace HeavenStudio.Util
{
static GameObject oneShotAudioSourceObject;
static AudioSource oneShotAudioSource;
static int soundIdx = 0;
//static int soundIdx = 0; Unused value - Marc
public static Dictionary<string, AudioClip> audioClips { get; private set; } = new Dictionary<string, AudioClip>();

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@ -21,7 +21,7 @@ namespace XPostProcessing
public class ColorAdjustmentLensFilter : PostProcessEffectSettings
{
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter LensColor = new ColorParameter { value = new Color(1.0f, 1.0f, 0.1f, 1) };
[Range(0.0f, 1.0f)]

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@ -25,7 +25,7 @@ namespace XPostProcessing
[Range(0.0f, 1.0f)]
public FloatParameter indensity = new FloatParameter { value = 0.1f };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter colorTint = new ColorParameter { value = new Color(0.9f, 1.0f, 0.0f, 1) };
}

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@ -22,10 +22,10 @@ namespace XPostProcessing
public class ColorReplace : PostProcessEffectSettings
{
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter FromColor = new ColorParameter { value = new Color(0.8f, 0.0f, 0.0f, 1) };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter ToColor = new ColorParameter { value = new Color(0.0f, 0.8f, 0.0f, 1) };
[Range(0.0f, 1.0f)]

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@ -25,13 +25,13 @@ namespace XPostProcessing
[Range(0.05f, 5.0f)]
public FloatParameter edgeWidth = new FloatParameter { value = 0.3f };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter edgeColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1) };
[Range(0.0f, 1.0f)]
public FloatParameter backgroundFade = new FloatParameter { value = 1f };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter backgroundColor = new ColorParameter { value = new Color(1.0f, 1.0f, 1.0f, 1) };
}

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@ -31,7 +31,7 @@ namespace XPostProcessing
[Range(0.2f, 2.0f)]
public FloatParameter Brigtness = new FloatParameter { value = 1f };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1) };
}

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@ -33,7 +33,7 @@ namespace XPostProcessing
[Range(0.2f, 2.0f)]
public FloatParameter Brigtness = new FloatParameter { value = 1f };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1.0f) };
}

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@ -25,13 +25,13 @@ namespace XPostProcessing
[Range(0.05f, 5.0f)]
public FloatParameter edgeWidth = new FloatParameter { value = 0.3f };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter edgeColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1) };
[Range(0.0f, 1.0f)]
public FloatParameter backgroundFade = new FloatParameter { value = 1f };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter backgroundColor = new ColorParameter { value = new Color(1.0f, 1.0f, 1.0f, 1) };
}

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@ -30,7 +30,7 @@ namespace XPostProcessing
[Range(0.2f, 2.0f)]
public FloatParameter Brigtness = new FloatParameter { value = 1f };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1.0f) };
}

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@ -33,7 +33,7 @@ namespace XPostProcessing
[Range(0.2f, 2.0f)]
public FloatParameter Brigtness = new FloatParameter { value = 1f };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1.0f) };
}

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@ -25,13 +25,13 @@ namespace XPostProcessing
[Range(0.05f, 5.0f)]
public FloatParameter edgeWidth = new FloatParameter { value = 0.3f };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter edgeColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1) };
[Range(0.0f, 1.0f)]
public FloatParameter backgroundFade = new FloatParameter { value = 1f };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter backgroundColor = new ColorParameter { value = new Color(1.0f, 1.0f, 1.0f, 1) };
}

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@ -30,7 +30,7 @@ namespace XPostProcessing
[Range(0.2f, 2.0f)]
public FloatParameter Brigtness = new FloatParameter { value = 1f };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1.0f) };
}

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@ -33,7 +33,7 @@ namespace XPostProcessing
[Range(0.2f, 2.0f)]
public FloatParameter Brigtness = new FloatParameter { value = 1f };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1.0f) };
}

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@ -40,7 +40,7 @@ namespace XPostProcessing
public BoolParameter needStripColorAdjust = new BoolParameter { value = false };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter StripColorAdjustColor = new ColorParameter { value = new Color(0.1f, 0.1f, 0.1f) };
[Range(0, 10)]

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@ -29,7 +29,7 @@ namespace XPostProcessing
public FloatParameter pixelIntervalX = new FloatParameter { value = 1f };
[Range(0.2f, 5.0f), Tooltip("Pixel interval Y")]
public FloatParameter pixelIntervalY = new FloatParameter { value = 1f };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f) };
}

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@ -27,7 +27,7 @@ namespace XPostProcessing
[Range(0.01f, 1.0f)]
public FloatParameter ledRadius = new FloatParameter { value = 1.0f };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f) };
public BoolParameter useAutoScreenRatio = new BoolParameter { value = true };

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@ -29,7 +29,7 @@ namespace XPostProcessing
public FloatParameter pixelIntervalX = new FloatParameter { value = 1f };
[Range(0.2f, 5.0f), Tooltip("Pixel interval Y")]
public FloatParameter pixelIntervalY = new FloatParameter { value = 1f };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f) };
}

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@ -19,7 +19,7 @@ namespace XPostProcessing
public Vector2Parameter vignetteCenter = new Vector2Parameter { value = new Vector2(0.5f, 0.5f) };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter vignetteColor = new ColorParameter { value = new Color(0.1f, 0.8f, 1.0f) };
}

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@ -29,7 +29,7 @@ namespace XPostProcessing
[Range(0.0f, 1.0f)]
public FloatParameter sizeOffset = new FloatParameter { value = 0.2f };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter vignetteColor = new ColorParameter { value = new Color(0.1f, 0.8f, 1.0f) };
}

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@ -39,7 +39,7 @@ namespace XPostProcessing
public Vector2Parameter vignetteCenter = new Vector2Parameter { value = new Vector2(0.5f, 0.5f) };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter vignetteColor = new ColorParameter { value = new Color(0.1f, 0.8f, 1.0f) };
}

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@ -32,7 +32,7 @@ namespace XPostProcessing
public Vector2Parameter vignetteCenter = new Vector2Parameter { value = new Vector2(0.5f, 0.5f) };
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter vignetteColor = new ColorParameter { value = new Color(0.1f, 0.8f, 1.0f) };