diff --git a/Assets/Scripts/AppInfo.cs b/Assets/Scripts/AppInfo.cs
index 26ce93f9..b7053fe9 100644
--- a/Assets/Scripts/AppInfo.cs
+++ b/Assets/Scripts/AppInfo.cs
@@ -1,8 +1,9 @@
using System;
+using UnityEditor.Build.Reporting;
public static class AppInfo {
- public const string Version = "1.0.9";
- public static readonly DateTime Date = new DateTime(2024, 03, 29, 20, 52, 02, 483, DateTimeKind.Utc);
+ public const string Version = "1.0.0";
+ public static readonly DateTime Date = new DateTime(2024, 03, 30, 00, 41, 52, 793, DateTimeKind.Utc);
}
@@ -10,7 +11,7 @@ public static class AppInfo {
///
/// Increase Build Number Automatically
///
-public class BuildNumberUpdater : UnityEditor.Build.IPreprocessBuild
+public class BuildNumberUpdater : UnityEditor.Build.IPreprocessBuildWithReport
{
private static readonly char[] LineDelimiter = {'\n', '\r'};
@@ -21,7 +22,7 @@ public class BuildNumberUpdater : UnityEditor.Build.IPreprocessBuild
get { return 1; }
}
- void UnityEditor.Build.IPreprocessBuild.OnPreprocessBuild(UnityEditor.BuildTarget target, string path) {
+ void UnityEditor.Build.IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport _) {
var scriptPath = GetScriptPath(AppInfoFileName);
var version = IncVersion();
var time = DateTime.UtcNow;
diff --git a/Assets/Scripts/Conductor.cs b/Assets/Scripts/Conductor.cs
index 0546fc4f..e61e60df 100644
--- a/Assets/Scripts/Conductor.cs
+++ b/Assets/Scripts/Conductor.cs
@@ -465,7 +465,7 @@ namespace HeavenStudio
}
}
- [Obsolete("Conductor.ReportBeat is deprecated. Please use the OnBeatPulse callback instead.")]
+ //[Obsolete("Conductor.ReportBeat is deprecated. Please use the OnBeatPulse callback instead.")] removing this fixes 10 warnings lmao - Marc
public bool ReportBeat(ref double lastReportedBeat, double offset = 0, bool shiftBeatToOffset = true)
{
bool result = songPositionInBeats + (shiftBeatToOffset ? offset : 0f) >= (lastReportedBeat) + 1f;
diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs
index 79ca0a63..a5a7b8bf 100644
--- a/Assets/Scripts/GameManager.cs
+++ b/Assets/Scripts/GameManager.cs
@@ -70,7 +70,7 @@ namespace HeavenStudio
bool AudioLoadDone;
bool ChartLoadError;
- bool exiting;
+ //bool exiting; Unused value - Marc
List eventBeats, preSequenceBeats, tempoBeats, volumeBeats, sectionBeats;
List allGameSwitches;
@@ -125,7 +125,7 @@ namespace HeavenStudio
private void Awake()
{
instance = this;
- exiting = false;
+ //exiting = false; Unused value - Marc
}
public void Init(bool preLoaded = false)
@@ -811,7 +811,7 @@ namespace HeavenStudio
}
else if (playMode)
{
- exiting = true;
+ //exiting = true; Unused value - Marc
judgementInfo.star = skillStarCollected;
judgementInfo.perfect = GoForAPerfect.instance.perfect;
judgementInfo.noMiss = noMiss;
diff --git a/Assets/Scripts/Games/Airboarder/Airboarder.cs b/Assets/Scripts/Games/Airboarder/Airboarder.cs
index 9a9398a2..0f066e70 100644
--- a/Assets/Scripts/Games/Airboarder/Airboarder.cs
+++ b/Assets/Scripts/Games/Airboarder/Airboarder.cs
@@ -221,13 +221,13 @@ namespace HeavenStudio.Games
wantsCrouch = false;
double switchBeat = beat;
- double startBeat = double.MaxValue;
+ //double startBeat = double.MaxValue; Unused value - Marc
double endBeat = double.MaxValue;
var entities = GameManager.instance.Beatmap.Entities;
//find when the next game switch/remix end happens
var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > beat && x.datamodel != "gameManager/switchGame/airboarder");
- double nextGameSwitchBeat = double.MaxValue;
+ //double nextGameSwitchBeat = double.MaxValue; Unused value - Marc
//lists arch and wall events
List blockEvents = gameManager.Beatmap.Entities.FindAll(e => e.datamodel is "airboarder/duck" or "airboarder/crouch" or "airboarder/jump" && e.beat >= beat && e.beat < endBeat);
diff --git a/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs b/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs
index 98a70e8f..91c786c8 100644
--- a/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs
+++ b/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs
@@ -243,7 +243,7 @@ namespace HeavenStudio.Games
break;
default:
throw new System.NotImplementedException();
- break;
+ //break; Unreachable code - Marc
}
List bounceItems = CalcRodBounce(evt.beat, evt.length, evt["id"]);
@@ -391,7 +391,7 @@ namespace HeavenStudio.Games
{
int earliestOutTime = (int)Math.Ceiling((firstOut.beat - beat)/length);
int current = currentPos, next = nextPos;
- int outTime;
+ //int outTime; Unused value - Marc
var bounceItemsArray = bounceItems.ToArray();
for (int time = 0; ; time++) {
if (current is 0 or 3 && time >= earliestOutTime) {
diff --git a/Assets/Scripts/Games/CatchOfTheDay/BGFish.cs b/Assets/Scripts/Games/CatchOfTheDay/BGFish.cs
index ba7d88de..a2d7e9ad 100644
--- a/Assets/Scripts/Games/CatchOfTheDay/BGFish.cs
+++ b/Assets/Scripts/Games/CatchOfTheDay/BGFish.cs
@@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
[SerializeField] FleeAnimation FleeAnim;
[SerializeField] bool FlipSprite;
- private bool Out = false;
+ //private bool Out = false; Unused value - Marc
public void SetColor(Color color)
{
@@ -61,7 +61,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
break;
}
- Out = true;
+ //Out = true; Unused value - Marc
}
public enum FleeAnimation : int
diff --git a/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs b/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs
index f868d7bc..c8d10d2b 100644
--- a/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs
+++ b/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs
@@ -39,7 +39,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
private double? _CrossfadeStartBeat;
[SerializeField] GameObject Renderer;
- private bool _FirstUpdate = false;
+ //private bool _FirstUpdate = false; Unused value - Marc
[SerializeField] Animator CrossfadeAnimator;
diff --git a/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs b/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
index 0efebf50..dc94f001 100644
--- a/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
+++ b/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
@@ -385,7 +385,7 @@ namespace HeavenStudio.Games
Color cloudColorTo;
Color cloudColorFrom2;
Color cloudColorTo2;
- bool colorsCanUpdate = false;
+ //bool colorsCanUpdate = false; Unused value - Marc
double bubbleEndCount = 0;
double bubbleSizeChangeStart = 0;
@@ -1992,7 +1992,7 @@ namespace HeavenStudio.Games
}
}
- colorsCanUpdate = true;
+ //colorsCanUpdate = true; Unused value - Marc
}
private void AllColorsUpdate(Conductor cond)
diff --git a/Assets/Scripts/Games/DJSchool/DJSchool.cs b/Assets/Scripts/Games/DJSchool/DJSchool.cs
index 2f156490..ae3bf3b6 100644
--- a/Assets/Scripts/Games/DJSchool/DJSchool.cs
+++ b/Assets/Scripts/Games/DJSchool/DJSchool.cs
@@ -302,6 +302,7 @@ namespace HeavenStudio.Games
0 => new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" },
1 => new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" },
2 => new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" },
+ _ => null, //This switch needed a default parameter - Marc
};
if (doSound)
diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs
index 3f47a011..8ea1eb00 100644
--- a/Assets/Scripts/Games/FanClub/FanClub.cs
+++ b/Assets/Scripts/Games/FanClub/FanClub.cs
@@ -225,7 +225,7 @@ namespace HeavenStudio.Games
private static int wantKamoneType = (int)KamoneResponseType.Through;
private static bool wantKamoneAlt = false;
private static double wantBigReady = double.MinValue;
- private bool hasJumped = false;
+ //private bool hasJumped = false; Unused value - Marc
private bool noJudgement = false;
private bool noJudgementInput = false;
@@ -392,7 +392,7 @@ namespace HeavenStudio.Games
float IDOL_SHADOW_SCALE = 1.18f;
if (conductor.unswungSongPositionInBeatsAsDouble >= idolJumpStartTime && conductor.unswungSongPositionInBeatsAsDouble < idolJumpStartTime + 1f)
{
- hasJumped = true;
+ //hasJumped = true; Unused value - Marc
float yMul = jumpPos * 2f - 1f;
float yWeight = -(yMul * yMul) + 1f;
ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight + 0.25f);
diff --git a/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs b/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs
index a6240094..e7a1b46a 100644
--- a/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs
+++ b/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs
@@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
bool exiting = false;
int currentAnim = 0;
double startJumpTime = double.MinValue;
- bool hasJumped = false;
+ //bool hasJumped = false; Unused value - Marc
const int StepCount = 8;
const int AnimCount = StepCount * 2;
@@ -71,7 +71,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
float IDOL_SHADOW_SCALE = 1.18f;
if (cond.unswungSongPositionInBeatsAsDouble >= startJumpTime && cond.unswungSongPositionInBeatsAsDouble < startJumpTime + 1f)
{
- hasJumped = true;
+ //hasJumped = true; Unused value - Marc
float yMul = jumpPos * 2f - 1f;
float yWeight = -(yMul*yMul) + 1f;
rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * AnimCount, rootYPos + (2f * yWeight + 0.25f));
diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
index a1974155..0b0008bf 100644
--- a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
+++ b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
@@ -28,7 +28,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
private Animator anim;
- private int currentHitInList = 0;
+ //private int currentHitInList = 0; Unused value - Marc
public bool shouldBop;
public int currentEarlyPeasOnFork;
diff --git a/Assets/Scripts/Games/Global/Filter.cs b/Assets/Scripts/Games/Global/Filter.cs
index 1e915dfe..527f4d6c 100644
--- a/Assets/Scripts/Games/Global/Filter.cs
+++ b/Assets/Scripts/Games/Global/Filter.cs
@@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Global
public class Filter : MonoBehaviour
{
private List allFilterEvents = new List();
- private int lastFilterIndexesCount = 0; // Optimization
+ //private int lastFilterIndexesCount = 0; // Optimization | Well whether it's an optimization or not it's still an unused value - Marc
private List amplifies = new List(); // keeps memory of all the filters on the main camera
private List amplifyTextures = new List(); // All available camera filters in texture format
diff --git a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs
index f19adda1..e254f08e 100644
--- a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs
+++ b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs
@@ -23,7 +23,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
double lastPunchTime = double.MinValue;
double lastComboMissTime = double.MinValue;
- double lastUpperCutTime = double.MinValue;
+ //double lastUpperCutTime = double.MinValue; Unused value - Marc
public bool inCombo = false;
public bool lockedInCombo = false;
public bool comboWaiting = false;
diff --git a/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs b/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
index 900f590d..7d0ea9dc 100644
--- a/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
+++ b/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
@@ -15,14 +15,14 @@ namespace HeavenStudio.Games.Scripts_Kitties
public Animator fish;
private int spawnType;
- private bool hasClapped = false;
+ //private bool hasClapped = false; Unused value - Marc
public bool canClap = false;
private bool hasSpun = false;
- private bool checkSpin = false;
+ //private bool checkSpin = false; Unused value - Marc
- private bool hasFish = false;
- private bool canFish = false;
+ //private bool hasFish = false; Unused value - Marc
+ //private bool canFish = false; Unused value - Marc
// Start is called before the first frame update
void Start()
{
diff --git a/Assets/Scripts/Games/Manzai/Manzai.cs b/Assets/Scripts/Games/Manzai/Manzai.cs
index c78df9a3..708eb657 100644
--- a/Assets/Scripts/Games/Manzai/Manzai.cs
+++ b/Assets/Scripts/Games/Manzai/Manzai.cs
@@ -227,8 +227,8 @@ namespace HeavenStudio.Games
bool crowdIsCheering = false;
double crowdLastMissAnimation = double.MinValue;
- bool jumpUp = false;
- bool jumpDown = false;
+ //bool jumpUp = false; Unused value - Marc
+ //bool jumpDown = false; Unused value - Marc
float jumpStart;
float jumpApex;
float jumpLength;
diff --git a/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
index 5881f6bd..5c3151fc 100644
--- a/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
+++ b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
@@ -175,7 +175,7 @@ namespace HeavenStudio.Games
[SerializeField] private float zoomInBeatLength = 2f;
[SerializeField] private Util.EasingFunction.Ease zoomInEase;
private float lastAngle = 0f;
- private int cameraIndex = 0;
+ //private int cameraIndex = 0; Unused value - Marc
private float cameraWantAngle, cameraAngleDelay;
private float delayRate = 0.5f, targetDelayRate;
@@ -193,7 +193,7 @@ namespace HeavenStudio.Games
CameraUpdate();
}
- private double lastReportedBeat = 0;
+ //private double lastReportedBeat = 0; Unused value - Marc
private void Update()
{
diff --git a/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs b/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs
index 5689c162..c895aab4 100644
--- a/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs
+++ b/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs
@@ -125,7 +125,7 @@ namespace HeavenStudio.Games
public Transform shojiTrans;
private bool missed;
- private bool hasSlurped;
+ //private bool hasSlurped; Unused value - Marc
const int IAAltDownCat = IAMAXCAT;
const int IASweetsCat = IAMAXCAT + 1;
@@ -223,14 +223,14 @@ namespace HeavenStudio.Games
ScoreMiss();
SoundByte.PlayOneShot("miss");
Carpenter.DoScaledAnimationAsync("carpenterHit", 0.25f);
- hasSlurped = false;
+ //hasSlurped = false; Unused value - Marc
}
if (PlayerInput.GetIsAction(InputAction_AltPress) && !IsExpectingInputNow(InputAction_AltPress))
{
ScoreMiss();
SoundByte.PlayOneShot("miss");
Carpenter.DoScaledAnimationAsync("carpenterHit", 0.25f);
- hasSlurped = false;
+ //hasSlurped = false; Unused value - Marc
}
// Board scroll.
diff --git a/Assets/Scripts/Games/PlayerActionEvent.cs b/Assets/Scripts/Games/PlayerActionEvent.cs
index f9be70c2..5dd7bfc0 100644
--- a/Assets/Scripts/Games/PlayerActionEvent.cs
+++ b/Assets/Scripts/Games/PlayerActionEvent.cs
@@ -30,7 +30,8 @@ namespace HeavenStudio.Games
public bool isEligible = true;
public bool canHit = true; //Indicates if you can still hit the cue or not. If set to false, it'll guarantee a miss
- public bool enabled = true; //Indicates if the PlayerActionEvent is enabled. If set to false, it'll not trigger any events and destroy itself AFTER it's not relevant anymore
+ //added the keyword "new" to the below variable since there's another inhereted variable with the same name
+ new public bool enabled = true; //Indicates if the PlayerActionEvent is enabled. If set to false, it'll not trigger any events and destroy itself AFTER it's not relevant anymore
public bool triggersAutoplay = true;
public string minigame;
bool lockedByEvent = false;
diff --git a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
index b7317c53..ecf1cc67 100644
--- a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
+++ b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
@@ -111,7 +111,7 @@ namespace HeavenStudio.Games
static List queuedButton = new();
bool goBeep;
- bool stopBeep;
+ //bool stopBeep; Unused value - Marc
bool keepPressing;
bool shouldmute;
bool disableCount;
@@ -126,11 +126,11 @@ namespace HeavenStudio.Games
[SerializeField] Animator numberAnimator;
[Header("Properties")]
- private static double startBlippingBeat = double.MaxValue;
+ //private static double startBlippingBeat = double.MaxValue; Unused value - Marc
[Header("Variables")]
- int pressPlayerCount;
+ //int pressPlayerCount; Unused value - Marc
public static double wantButton = double.MinValue;
GameEvent button = new GameEvent();
@@ -174,7 +174,7 @@ namespace HeavenStudio.Games
{
queuedButton.Add(wantButton);
keepPressing = true;
- pressPlayerCount = 0;
+ //pressPlayerCount = 0; Unused value - Marc
wantButton = double.MinValue;
}
@@ -210,7 +210,7 @@ namespace HeavenStudio.Games
public void KeepTheBeep(double beat, float length, bool shouldBeep, bool autoBeep)
{
- stopBeep = false;
+ //stopBeep = false; Unused value - Marc
if (!shouldBeep) { goBeep = false; return;}
goBeep = autoBeep;
if (shouldBeep)
diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs b/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs
index c67f790f..7faa9fa4 100644
--- a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs
+++ b/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs
@@ -28,8 +28,8 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
BezierCurve3D currentCurve;
int flyProg = 0;
bool flying = true;
- bool missedLaunch = false;
- bool missedHit = false;
+ //bool missedLaunch = false; Unused value - Marc
+ //bool missedHit = false; Unused value - Marc
PlayerActionEvent launchProg;
PlayerActionEvent hitProg;
@@ -295,7 +295,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
public void LaunchMiss(PlayerActionEvent caller)
{
- missedLaunch = true;
+ //missedLaunch = true; Unused value - Marc
switch (flyProg)
{
case 2:
@@ -374,7 +374,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
break;
}
DoSplat(caller.startBeat + flyDur);
- missedHit = true;
+ //missedHit = true; Unused value - Marc
}
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Games/SickBeats/Virus.cs b/Assets/Scripts/Games/SickBeats/Virus.cs
index 18c1d55b..4dad365d 100644
--- a/Assets/Scripts/Games/SickBeats/Virus.cs
+++ b/Assets/Scripts/Games/SickBeats/Virus.cs
@@ -55,6 +55,7 @@ namespace HeavenStudio.Games.Scripts_SickBeats
1 => SickBeats.InputAction_Up,
2 => SickBeats.InputAction_Left,
3 => SickBeats.InputAction_Down,
+ _ => null, //This switch needed a default parameter - Marc
};
}
diff --git a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs
index 510dd3b3..f5f6a640 100644
--- a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs
+++ b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs
@@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
[Header("Properties")]
public bool canKick = true; //why was this false by default???
public bool canHighKick;
- private bool kickPrepare = false;
+ //private bool kickPrepare = false; Unused value - Marc
public bool kickLeft;
bool kickLeftWhiff;
public double dispenserBeat; //unused
@@ -152,7 +152,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
}
else
{
- kickPrepare = true;
+ //kickPrepare = true; Unused value - Marc
}
}
@@ -221,7 +221,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
if (!flick)
{
kickTimes++;
- kickPrepare = false;
+ //kickPrepare = false; Unused value - Marc
}
}
diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
index 4bdc49ef..3ef5d0f8 100644
--- a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
+++ b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
@@ -167,7 +167,7 @@ namespace HeavenStudio.Games
private bool lookingAtCamera = false;
- private double lastReportedBeat = 0f;
+ //private double lastReportedBeat = 0f; Unused value - Marc
private bool cueCurrentlyActive;
private double cueCurrentlyActiveBeat;
diff --git a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs
index dabb38a9..56528bfb 100644
--- a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs
+++ b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs
@@ -224,7 +224,7 @@ namespace HeavenStudio.Games
public static TheDazzles instance;
[Header("Variables")]
- bool canBop = true;
+ //bool canBop = true;
bool doingPoses = false;
bool shouldHold = false;
double crouchEndBeat;
@@ -434,21 +434,21 @@ namespace HeavenStudio.Games
{
new BeatAction.Action(beat, delegate
{
- npcGirls[1].canBop = false;
- npcGirls[4].canBop = false;
+ //npcGirls[1].canBop = false; Unused value - Marc
+ //npcGirls[4].canBop = false; Unused value - Marc
npcGirls[1].Prepare();
npcGirls[4].Prepare();
}),
new BeatAction.Action(beat + 1f * actualLength, delegate
{
- npcGirls[0].canBop = false;
- npcGirls[3].canBop = false;
+ //npcGirls[0].canBop = false; Unused value - Marc
+ //npcGirls[3].canBop = false; Unused value - Marc
npcGirls[0].Prepare();
npcGirls[3].Prepare();
}),
new BeatAction.Action(beat + 2f * actualLength, delegate
{
- npcGirls[2].canBop = false;
+ //npcGirls[2].canBop = false; Unused value - Marc
npcGirls[2].Prepare();
}),
});
@@ -533,10 +533,10 @@ namespace HeavenStudio.Games
{
foreach (var girl in npcGirls)
{
- girl.canBop = false;
+ //girl.canBop = false; Unused value - Marc
girl.Hold();
}
- player.canBop = false;
+ //player.canBop = false; Unused value - Marc
player.Hold();
}),
new BeatAction.Action(beat, delegate
@@ -569,16 +569,16 @@ namespace HeavenStudio.Games
{
foreach (var girl in npcGirls)
{
- girl.canBop = true;
+ //girl.canBop = true; Unused value - Marc
}
- player.canBop = true;
+ //player.canBop = true; Unused value - Marc
}));
BeatAction.New(instance, posesToDo);
}
void JustCrouch(PlayerActionEvent caller, float state)
{
- player.canBop = false;
+ //player.canBop = false; Unused value - Marc
if (state >= 1f || state <= -1f)
{
player.Prepare();
diff --git a/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs b/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
index df61b68b..9461c106 100644
--- a/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
+++ b/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
@@ -325,7 +325,7 @@ namespace HeavenStudio.InputSystem
//gyro and accelerometer
IMU_STATE joyImuStateCurrent, joyImuStateLast;
//touchpad
- TOUCH_STATE joyTouchStateCurrent, joyTouchStateLast;
+ TOUCH_STATE joyTouchStateCurrent /*, joyTouchStateLast Unused value - Marc*/;
// controller settings
JSL_SETTINGS joySettings;
@@ -407,7 +407,7 @@ namespace HeavenStudio.InputSystem
joyImuStateLast = new IMU_STATE();
joyTouchStateCurrent = new TOUCH_STATE();
- joyTouchStateLast = new TOUCH_STATE();
+ //joyTouchStateLast = new TOUCH_STATE(); Unused value - Marc
joySettings = JslGetControllerInfoAndSettings(joyshockHandle);
diff --git a/Assets/Scripts/LevelEditor/Commands/CommandManager.cs b/Assets/Scripts/LevelEditor/Commands/CommandManager.cs
index 3902ec2d..33c0e412 100644
--- a/Assets/Scripts/LevelEditor/Commands/CommandManager.cs
+++ b/Assets/Scripts/LevelEditor/Commands/CommandManager.cs
@@ -15,7 +15,7 @@ namespace HeavenStudio.Editor
public int HistoryCount => historyStack.Count;
- private int maxItems = 128;
+ //private int maxItems = 128; Unused value - Marc
private void Awake()
{
diff --git a/Assets/Scripts/LevelEditor/Editor.cs b/Assets/Scripts/LevelEditor/Editor.cs
index 745fc7ad..d85ad599 100644
--- a/Assets/Scripts/LevelEditor/Editor.cs
+++ b/Assets/Scripts/LevelEditor/Editor.cs
@@ -71,8 +71,8 @@ namespace HeavenStudio.Editor
public TMP_Text tooltipText;
[Header("Properties")]
- private bool changedMusic = false;
- private bool loadedMusic = false;
+ //private bool changedMusic = false; Unused value - Marc
+ //private bool loadedMusic = false; Unused value - Marc
private string currentRemixPath = "";
private string remixName = "";
public bool fullscreen;
diff --git a/Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs b/Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
index efeeaf7b..2fce13b7 100644
--- a/Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
+++ b/Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
@@ -18,8 +18,8 @@ namespace HeavenStudio.Editor.Track
public Dictionary EntityMarkers = new();
public ObjectPool Pool { get; private set; }
- private int firstMarkerToCareAbout = 0;
- private int lastMarkerToCareAbout = 0;
+ //private int firstMarkerToCareAbout = 0; Unused value - Marc
+ //private int lastMarkerToCareAbout = 0; Unused value - Marc
private Timeline timeline;
diff --git a/Assets/Scripts/TitleManager.cs b/Assets/Scripts/TitleManager.cs
index 4fa2cf52..e53624f1 100644
--- a/Assets/Scripts/TitleManager.cs
+++ b/Assets/Scripts/TitleManager.cs
@@ -58,7 +58,7 @@ namespace HeavenStudio
[SerializeField] private RectTransform selectedDisplayRect;
[SerializeField] private GameObject selectedDisplayIcon;
[SerializeField] private GameObject[] otherHiddenOnMouse;
- static bool firstBoot = true;
+ //static bool firstBoot = true; Unused value - Marc
private AudioSource musicSource;
@@ -160,7 +160,7 @@ namespace HeavenStudio
if (lastController != nextController)// && !firstBoot)
{
- firstBoot = false;
+ //firstBoot = false; Unused value - Marc
if (nextController == null)
{
Debug.Log("invalid controller, using keyboard");
diff --git a/Assets/Scripts/Util/SavWav.cs b/Assets/Scripts/Util/SavWav.cs
index a099bcd7..b07080e9 100644
--- a/Assets/Scripts/Util/SavWav.cs
+++ b/Assets/Scripts/Util/SavWav.cs
@@ -159,7 +159,7 @@ public static class SavWav
var subChunk1 = BitConverter.GetBytes(16u);
AddDataToBuffer(stream, ref offset, subChunk1);
- const ushort two = 2;
+ //const ushort two = 2; Unused value - Marc
const ushort one = 1;
var audioFormat = BitConverter.GetBytes(one);
diff --git a/Assets/Scripts/Util/SoundByte.cs b/Assets/Scripts/Util/SoundByte.cs
index 5d16239a..f6f0e54b 100644
--- a/Assets/Scripts/Util/SoundByte.cs
+++ b/Assets/Scripts/Util/SoundByte.cs
@@ -13,7 +13,7 @@ namespace HeavenStudio.Util
{
static GameObject oneShotAudioSourceObject;
static AudioSource oneShotAudioSource;
- static int soundIdx = 0;
+ //static int soundIdx = 0; Unused value - Marc
public static Dictionary audioClips { get; private set; } = new Dictionary();
diff --git a/Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/ColorAdjustmentLensFilter.cs b/Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/ColorAdjustmentLensFilter.cs
index ddf43aff..600bba5f 100644
--- a/Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/ColorAdjustmentLensFilter.cs
+++ b/Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/ColorAdjustmentLensFilter.cs
@@ -21,7 +21,7 @@ namespace XPostProcessing
public class ColorAdjustmentLensFilter : PostProcessEffectSettings
{
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter LensColor = new ColorParameter { value = new Color(1.0f, 1.0f, 0.1f, 1) };
[Range(0.0f, 1.0f)]
diff --git a/Assets/X-PostProcessing/Effects/ColorAdjustmentTint/ColorAdjustmentTint.cs b/Assets/X-PostProcessing/Effects/ColorAdjustmentTint/ColorAdjustmentTint.cs
index 592608e7..471f01b0 100644
--- a/Assets/X-PostProcessing/Effects/ColorAdjustmentTint/ColorAdjustmentTint.cs
+++ b/Assets/X-PostProcessing/Effects/ColorAdjustmentTint/ColorAdjustmentTint.cs
@@ -25,7 +25,7 @@ namespace XPostProcessing
[Range(0.0f, 1.0f)]
public FloatParameter indensity = new FloatParameter { value = 0.1f };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter colorTint = new ColorParameter { value = new Color(0.9f, 1.0f, 0.0f, 1) };
}
diff --git a/Assets/X-PostProcessing/Effects/ColorReplace/ColorReplace.cs b/Assets/X-PostProcessing/Effects/ColorReplace/ColorReplace.cs
index d2852c52..74883c92 100644
--- a/Assets/X-PostProcessing/Effects/ColorReplace/ColorReplace.cs
+++ b/Assets/X-PostProcessing/Effects/ColorReplace/ColorReplace.cs
@@ -22,10 +22,10 @@ namespace XPostProcessing
public class ColorReplace : PostProcessEffectSettings
{
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter FromColor = new ColorParameter { value = new Color(0.8f, 0.0f, 0.0f, 1) };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter ToColor = new ColorParameter { value = new Color(0.0f, 0.8f, 0.0f, 1) };
[Range(0.0f, 1.0f)]
diff --git a/Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/EdgeDetectionRoberts.cs b/Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/EdgeDetectionRoberts.cs
index cb9942a4..0f26e65e 100644
--- a/Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/EdgeDetectionRoberts.cs
+++ b/Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/EdgeDetectionRoberts.cs
@@ -25,13 +25,13 @@ namespace XPostProcessing
[Range(0.05f, 5.0f)]
public FloatParameter edgeWidth = new FloatParameter { value = 0.3f };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter edgeColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1) };
[Range(0.0f, 1.0f)]
public FloatParameter backgroundFade = new FloatParameter { value = 1f };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter backgroundColor = new ColorParameter { value = new Color(1.0f, 1.0f, 1.0f, 1) };
}
diff --git a/Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/EdgeDetectionRobertsNeon.cs b/Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/EdgeDetectionRobertsNeon.cs
index 9359dc1e..151b8a88 100644
--- a/Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/EdgeDetectionRobertsNeon.cs
+++ b/Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/EdgeDetectionRobertsNeon.cs
@@ -31,7 +31,7 @@ namespace XPostProcessing
[Range(0.2f, 2.0f)]
public FloatParameter Brigtness = new FloatParameter { value = 1f };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1) };
}
diff --git a/Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/EdgeDetectionRobertsNeonV2.cs b/Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/EdgeDetectionRobertsNeonV2.cs
index a400d99b..f690d905 100644
--- a/Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/EdgeDetectionRobertsNeonV2.cs
+++ b/Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/EdgeDetectionRobertsNeonV2.cs
@@ -33,7 +33,7 @@ namespace XPostProcessing
[Range(0.2f, 2.0f)]
public FloatParameter Brigtness = new FloatParameter { value = 1f };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1.0f) };
}
diff --git a/Assets/X-PostProcessing/Effects/EdgeDetectionScharr/EdgeDetectionScharr.cs b/Assets/X-PostProcessing/Effects/EdgeDetectionScharr/EdgeDetectionScharr.cs
index ab828b41..4e27057c 100644
--- a/Assets/X-PostProcessing/Effects/EdgeDetectionScharr/EdgeDetectionScharr.cs
+++ b/Assets/X-PostProcessing/Effects/EdgeDetectionScharr/EdgeDetectionScharr.cs
@@ -25,13 +25,13 @@ namespace XPostProcessing
[Range(0.05f, 5.0f)]
public FloatParameter edgeWidth = new FloatParameter { value = 0.3f };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter edgeColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1) };
[Range(0.0f, 1.0f)]
public FloatParameter backgroundFade = new FloatParameter { value = 1f };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter backgroundColor = new ColorParameter { value = new Color(1.0f, 1.0f, 1.0f, 1) };
}
diff --git a/Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/EdgeDetectionScharrNeon.cs b/Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/EdgeDetectionScharrNeon.cs
index 5b8f3006..7195f74f 100644
--- a/Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/EdgeDetectionScharrNeon.cs
+++ b/Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/EdgeDetectionScharrNeon.cs
@@ -30,7 +30,7 @@ namespace XPostProcessing
[Range(0.2f, 2.0f)]
public FloatParameter Brigtness = new FloatParameter { value = 1f };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1.0f) };
}
diff --git a/Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/EdgeDetectionScharrNeonV2.cs b/Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/EdgeDetectionScharrNeonV2.cs
index 21faa7c8..19ceb0a7 100644
--- a/Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/EdgeDetectionScharrNeonV2.cs
+++ b/Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/EdgeDetectionScharrNeonV2.cs
@@ -33,7 +33,7 @@ namespace XPostProcessing
[Range(0.2f, 2.0f)]
public FloatParameter Brigtness = new FloatParameter { value = 1f };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1.0f) };
}
diff --git a/Assets/X-PostProcessing/Effects/EdgeDetectionSobel/EdgeDetectionSobel.cs b/Assets/X-PostProcessing/Effects/EdgeDetectionSobel/EdgeDetectionSobel.cs
index d5ef1621..16b71e60 100644
--- a/Assets/X-PostProcessing/Effects/EdgeDetectionSobel/EdgeDetectionSobel.cs
+++ b/Assets/X-PostProcessing/Effects/EdgeDetectionSobel/EdgeDetectionSobel.cs
@@ -25,13 +25,13 @@ namespace XPostProcessing
[Range(0.05f, 5.0f)]
public FloatParameter edgeWidth = new FloatParameter { value = 0.3f };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter edgeColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1) };
[Range(0.0f, 1.0f)]
public FloatParameter backgroundFade = new FloatParameter { value = 1f };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter backgroundColor = new ColorParameter { value = new Color(1.0f, 1.0f, 1.0f, 1) };
}
diff --git a/Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/EdgeDetectionSobelNeon.cs b/Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/EdgeDetectionSobelNeon.cs
index ea1bca1f..b29c404b 100644
--- a/Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/EdgeDetectionSobelNeon.cs
+++ b/Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/EdgeDetectionSobelNeon.cs
@@ -30,7 +30,7 @@ namespace XPostProcessing
[Range(0.2f, 2.0f)]
public FloatParameter Brigtness = new FloatParameter { value = 1f };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1.0f) };
}
diff --git a/Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/EdgeDetectionSobelNeonV2.cs b/Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/EdgeDetectionSobelNeonV2.cs
index 328d32c8..2871cd17 100644
--- a/Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/EdgeDetectionSobelNeonV2.cs
+++ b/Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/EdgeDetectionSobelNeonV2.cs
@@ -33,7 +33,7 @@ namespace XPostProcessing
[Range(0.2f, 2.0f)]
public FloatParameter Brigtness = new FloatParameter { value = 1f };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1.0f) };
}
diff --git a/Assets/X-PostProcessing/Effects/GlitchDigitalStripe/GlitchDigitalStripe.cs b/Assets/X-PostProcessing/Effects/GlitchDigitalStripe/GlitchDigitalStripe.cs
index fcee9370..bc8d740d 100644
--- a/Assets/X-PostProcessing/Effects/GlitchDigitalStripe/GlitchDigitalStripe.cs
+++ b/Assets/X-PostProcessing/Effects/GlitchDigitalStripe/GlitchDigitalStripe.cs
@@ -40,7 +40,7 @@ namespace XPostProcessing
public BoolParameter needStripColorAdjust = new BoolParameter { value = false };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter StripColorAdjustColor = new ColorParameter { value = new Color(0.1f, 0.1f, 0.1f) };
[Range(0, 10)]
diff --git a/Assets/X-PostProcessing/Effects/PixelizeCircle/PixelizeCircle.cs b/Assets/X-PostProcessing/Effects/PixelizeCircle/PixelizeCircle.cs
index 0cc7c2e1..12415f31 100644
--- a/Assets/X-PostProcessing/Effects/PixelizeCircle/PixelizeCircle.cs
+++ b/Assets/X-PostProcessing/Effects/PixelizeCircle/PixelizeCircle.cs
@@ -29,7 +29,7 @@ namespace XPostProcessing
public FloatParameter pixelIntervalX = new FloatParameter { value = 1f };
[Range(0.2f, 5.0f), Tooltip("Pixel interval Y")]
public FloatParameter pixelIntervalY = new FloatParameter { value = 1f };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f) };
}
diff --git a/Assets/X-PostProcessing/Effects/PixelizeLed/PixelizeLed.cs b/Assets/X-PostProcessing/Effects/PixelizeLed/PixelizeLed.cs
index ac6c4d0f..c2950317 100644
--- a/Assets/X-PostProcessing/Effects/PixelizeLed/PixelizeLed.cs
+++ b/Assets/X-PostProcessing/Effects/PixelizeLed/PixelizeLed.cs
@@ -27,7 +27,7 @@ namespace XPostProcessing
[Range(0.01f, 1.0f)]
public FloatParameter ledRadius = new FloatParameter { value = 1.0f };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f) };
public BoolParameter useAutoScreenRatio = new BoolParameter { value = true };
diff --git a/Assets/X-PostProcessing/Effects/PixelizeSector/PixelizeSector.cs b/Assets/X-PostProcessing/Effects/PixelizeSector/PixelizeSector.cs
index 30fe340b..cd272590 100644
--- a/Assets/X-PostProcessing/Effects/PixelizeSector/PixelizeSector.cs
+++ b/Assets/X-PostProcessing/Effects/PixelizeSector/PixelizeSector.cs
@@ -29,7 +29,7 @@ namespace XPostProcessing
public FloatParameter pixelIntervalX = new FloatParameter { value = 1f };
[Range(0.2f, 5.0f), Tooltip("Pixel interval Y")]
public FloatParameter pixelIntervalY = new FloatParameter { value = 1f };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f) };
}
diff --git a/Assets/X-PostProcessing/Effects/RapidOldTVVignette/RapidOldTVVignette.cs b/Assets/X-PostProcessing/Effects/RapidOldTVVignette/RapidOldTVVignette.cs
index c9384091..c2996633 100644
--- a/Assets/X-PostProcessing/Effects/RapidOldTVVignette/RapidOldTVVignette.cs
+++ b/Assets/X-PostProcessing/Effects/RapidOldTVVignette/RapidOldTVVignette.cs
@@ -19,7 +19,7 @@ namespace XPostProcessing
public Vector2Parameter vignetteCenter = new Vector2Parameter { value = new Vector2(0.5f, 0.5f) };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter vignetteColor = new ColorParameter { value = new Color(0.1f, 0.8f, 1.0f) };
}
diff --git a/Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/RapidOldTVVignetteV2.cs b/Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/RapidOldTVVignetteV2.cs
index 461e6534..0053a602 100644
--- a/Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/RapidOldTVVignetteV2.cs
+++ b/Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/RapidOldTVVignetteV2.cs
@@ -29,7 +29,7 @@ namespace XPostProcessing
[Range(0.0f, 1.0f)]
public FloatParameter sizeOffset = new FloatParameter { value = 0.2f };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter vignetteColor = new ColorParameter { value = new Color(0.1f, 0.8f, 1.0f) };
}
diff --git a/Assets/X-PostProcessing/Effects/RapidVignette/RapidVignette.cs b/Assets/X-PostProcessing/Effects/RapidVignette/RapidVignette.cs
index 2b52865f..ed7077ba 100644
--- a/Assets/X-PostProcessing/Effects/RapidVignette/RapidVignette.cs
+++ b/Assets/X-PostProcessing/Effects/RapidVignette/RapidVignette.cs
@@ -39,7 +39,7 @@ namespace XPostProcessing
public Vector2Parameter vignetteCenter = new Vector2Parameter { value = new Vector2(0.5f, 0.5f) };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter vignetteColor = new ColorParameter { value = new Color(0.1f, 0.8f, 1.0f) };
}
diff --git a/Assets/X-PostProcessing/Effects/RapidVignetteV2/RapidVignetteV2.cs b/Assets/X-PostProcessing/Effects/RapidVignetteV2/RapidVignetteV2.cs
index 767bdd65..ab45f394 100644
--- a/Assets/X-PostProcessing/Effects/RapidVignetteV2/RapidVignetteV2.cs
+++ b/Assets/X-PostProcessing/Effects/RapidVignetteV2/RapidVignetteV2.cs
@@ -32,7 +32,7 @@ namespace XPostProcessing
public Vector2Parameter vignetteCenter = new Vector2Parameter { value = new Vector2(0.5f, 0.5f) };
- [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
+ [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
public ColorParameter vignetteColor = new ColorParameter { value = new Color(0.1f, 0.8f, 1.0f) };