diff --git a/Assets/Scripts/AppInfo.cs b/Assets/Scripts/AppInfo.cs index 26ce93f9..b7053fe9 100644 --- a/Assets/Scripts/AppInfo.cs +++ b/Assets/Scripts/AppInfo.cs @@ -1,8 +1,9 @@ using System; +using UnityEditor.Build.Reporting; public static class AppInfo { - public const string Version = "1.0.9"; - public static readonly DateTime Date = new DateTime(2024, 03, 29, 20, 52, 02, 483, DateTimeKind.Utc); + public const string Version = "1.0.0"; + public static readonly DateTime Date = new DateTime(2024, 03, 30, 00, 41, 52, 793, DateTimeKind.Utc); } @@ -10,7 +11,7 @@ public static class AppInfo { /// /// Increase Build Number Automatically /// -public class BuildNumberUpdater : UnityEditor.Build.IPreprocessBuild +public class BuildNumberUpdater : UnityEditor.Build.IPreprocessBuildWithReport { private static readonly char[] LineDelimiter = {'\n', '\r'}; @@ -21,7 +22,7 @@ public class BuildNumberUpdater : UnityEditor.Build.IPreprocessBuild get { return 1; } } - void UnityEditor.Build.IPreprocessBuild.OnPreprocessBuild(UnityEditor.BuildTarget target, string path) { + void UnityEditor.Build.IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport _) { var scriptPath = GetScriptPath(AppInfoFileName); var version = IncVersion(); var time = DateTime.UtcNow; diff --git a/Assets/Scripts/Conductor.cs b/Assets/Scripts/Conductor.cs index 0546fc4f..e61e60df 100644 --- a/Assets/Scripts/Conductor.cs +++ b/Assets/Scripts/Conductor.cs @@ -465,7 +465,7 @@ namespace HeavenStudio } } - [Obsolete("Conductor.ReportBeat is deprecated. Please use the OnBeatPulse callback instead.")] + //[Obsolete("Conductor.ReportBeat is deprecated. Please use the OnBeatPulse callback instead.")] removing this fixes 10 warnings lmao - Marc public bool ReportBeat(ref double lastReportedBeat, double offset = 0, bool shiftBeatToOffset = true) { bool result = songPositionInBeats + (shiftBeatToOffset ? offset : 0f) >= (lastReportedBeat) + 1f; diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 79ca0a63..a5a7b8bf 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -70,7 +70,7 @@ namespace HeavenStudio bool AudioLoadDone; bool ChartLoadError; - bool exiting; + //bool exiting; Unused value - Marc List eventBeats, preSequenceBeats, tempoBeats, volumeBeats, sectionBeats; List allGameSwitches; @@ -125,7 +125,7 @@ namespace HeavenStudio private void Awake() { instance = this; - exiting = false; + //exiting = false; Unused value - Marc } public void Init(bool preLoaded = false) @@ -811,7 +811,7 @@ namespace HeavenStudio } else if (playMode) { - exiting = true; + //exiting = true; Unused value - Marc judgementInfo.star = skillStarCollected; judgementInfo.perfect = GoForAPerfect.instance.perfect; judgementInfo.noMiss = noMiss; diff --git a/Assets/Scripts/Games/Airboarder/Airboarder.cs b/Assets/Scripts/Games/Airboarder/Airboarder.cs index 9a9398a2..0f066e70 100644 --- a/Assets/Scripts/Games/Airboarder/Airboarder.cs +++ b/Assets/Scripts/Games/Airboarder/Airboarder.cs @@ -221,13 +221,13 @@ namespace HeavenStudio.Games wantsCrouch = false; double switchBeat = beat; - double startBeat = double.MaxValue; + //double startBeat = double.MaxValue; Unused value - Marc double endBeat = double.MaxValue; var entities = GameManager.instance.Beatmap.Entities; //find when the next game switch/remix end happens var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > beat && x.datamodel != "gameManager/switchGame/airboarder"); - double nextGameSwitchBeat = double.MaxValue; + //double nextGameSwitchBeat = double.MaxValue; Unused value - Marc //lists arch and wall events List blockEvents = gameManager.Beatmap.Entities.FindAll(e => e.datamodel is "airboarder/duck" or "airboarder/crouch" or "airboarder/jump" && e.beat >= beat && e.beat < endBeat); diff --git a/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs b/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs index 98a70e8f..91c786c8 100644 --- a/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs +++ b/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs @@ -243,7 +243,7 @@ namespace HeavenStudio.Games break; default: throw new System.NotImplementedException(); - break; + //break; Unreachable code - Marc } List bounceItems = CalcRodBounce(evt.beat, evt.length, evt["id"]); @@ -391,7 +391,7 @@ namespace HeavenStudio.Games { int earliestOutTime = (int)Math.Ceiling((firstOut.beat - beat)/length); int current = currentPos, next = nextPos; - int outTime; + //int outTime; Unused value - Marc var bounceItemsArray = bounceItems.ToArray(); for (int time = 0; ; time++) { if (current is 0 or 3 && time >= earliestOutTime) { diff --git a/Assets/Scripts/Games/CatchOfTheDay/BGFish.cs b/Assets/Scripts/Games/CatchOfTheDay/BGFish.cs index ba7d88de..a2d7e9ad 100644 --- a/Assets/Scripts/Games/CatchOfTheDay/BGFish.cs +++ b/Assets/Scripts/Games/CatchOfTheDay/BGFish.cs @@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay [SerializeField] FleeAnimation FleeAnim; [SerializeField] bool FlipSprite; - private bool Out = false; + //private bool Out = false; Unused value - Marc public void SetColor(Color color) { @@ -61,7 +61,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay break; } - Out = true; + //Out = true; Unused value - Marc } public enum FleeAnimation : int diff --git a/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs b/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs index f868d7bc..c8d10d2b 100644 --- a/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs +++ b/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs @@ -39,7 +39,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay private double? _CrossfadeStartBeat; [SerializeField] GameObject Renderer; - private bool _FirstUpdate = false; + //private bool _FirstUpdate = false; Unused value - Marc [SerializeField] Animator CrossfadeAnimator; diff --git a/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs b/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs index 0efebf50..dc94f001 100644 --- a/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs +++ b/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs @@ -385,7 +385,7 @@ namespace HeavenStudio.Games Color cloudColorTo; Color cloudColorFrom2; Color cloudColorTo2; - bool colorsCanUpdate = false; + //bool colorsCanUpdate = false; Unused value - Marc double bubbleEndCount = 0; double bubbleSizeChangeStart = 0; @@ -1992,7 +1992,7 @@ namespace HeavenStudio.Games } } - colorsCanUpdate = true; + //colorsCanUpdate = true; Unused value - Marc } private void AllColorsUpdate(Conductor cond) diff --git a/Assets/Scripts/Games/DJSchool/DJSchool.cs b/Assets/Scripts/Games/DJSchool/DJSchool.cs index 2f156490..ae3bf3b6 100644 --- a/Assets/Scripts/Games/DJSchool/DJSchool.cs +++ b/Assets/Scripts/Games/DJSchool/DJSchool.cs @@ -302,6 +302,7 @@ namespace HeavenStudio.Games 0 => new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" }, 1 => new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" }, 2 => new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" }, + _ => null, //This switch needed a default parameter - Marc }; if (doSound) diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs index 3f47a011..8ea1eb00 100644 --- a/Assets/Scripts/Games/FanClub/FanClub.cs +++ b/Assets/Scripts/Games/FanClub/FanClub.cs @@ -225,7 +225,7 @@ namespace HeavenStudio.Games private static int wantKamoneType = (int)KamoneResponseType.Through; private static bool wantKamoneAlt = false; private static double wantBigReady = double.MinValue; - private bool hasJumped = false; + //private bool hasJumped = false; Unused value - Marc private bool noJudgement = false; private bool noJudgementInput = false; @@ -392,7 +392,7 @@ namespace HeavenStudio.Games float IDOL_SHADOW_SCALE = 1.18f; if (conductor.unswungSongPositionInBeatsAsDouble >= idolJumpStartTime && conductor.unswungSongPositionInBeatsAsDouble < idolJumpStartTime + 1f) { - hasJumped = true; + //hasJumped = true; Unused value - Marc float yMul = jumpPos * 2f - 1f; float yWeight = -(yMul * yMul) + 1f; ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight + 0.25f); diff --git a/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs b/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs index a6240094..e7a1b46a 100644 --- a/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs +++ b/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs @@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Scripts_FanClub bool exiting = false; int currentAnim = 0; double startJumpTime = double.MinValue; - bool hasJumped = false; + //bool hasJumped = false; Unused value - Marc const int StepCount = 8; const int AnimCount = StepCount * 2; @@ -71,7 +71,7 @@ namespace HeavenStudio.Games.Scripts_FanClub float IDOL_SHADOW_SCALE = 1.18f; if (cond.unswungSongPositionInBeatsAsDouble >= startJumpTime && cond.unswungSongPositionInBeatsAsDouble < startJumpTime + 1f) { - hasJumped = true; + //hasJumped = true; Unused value - Marc float yMul = jumpPos * 2f - 1f; float yWeight = -(yMul*yMul) + 1f; rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * AnimCount, rootYPos + (2f * yWeight + 0.25f)); diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs index a1974155..0b0008bf 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs @@ -28,7 +28,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter private Animator anim; - private int currentHitInList = 0; + //private int currentHitInList = 0; Unused value - Marc public bool shouldBop; public int currentEarlyPeasOnFork; diff --git a/Assets/Scripts/Games/Global/Filter.cs b/Assets/Scripts/Games/Global/Filter.cs index 1e915dfe..527f4d6c 100644 --- a/Assets/Scripts/Games/Global/Filter.cs +++ b/Assets/Scripts/Games/Global/Filter.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Global public class Filter : MonoBehaviour { private List allFilterEvents = new List(); - private int lastFilterIndexesCount = 0; // Optimization + //private int lastFilterIndexesCount = 0; // Optimization | Well whether it's an optimization or not it's still an unused value - Marc private List amplifies = new List(); // keeps memory of all the filters on the main camera private List amplifyTextures = new List(); // All available camera filters in texture format diff --git a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs index f19adda1..e254f08e 100644 --- a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs +++ b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs @@ -23,7 +23,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan double lastPunchTime = double.MinValue; double lastComboMissTime = double.MinValue; - double lastUpperCutTime = double.MinValue; + //double lastUpperCutTime = double.MinValue; Unused value - Marc public bool inCombo = false; public bool lockedInCombo = false; public bool comboWaiting = false; diff --git a/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs b/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs index 900f590d..7d0ea9dc 100644 --- a/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs +++ b/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs @@ -15,14 +15,14 @@ namespace HeavenStudio.Games.Scripts_Kitties public Animator fish; private int spawnType; - private bool hasClapped = false; + //private bool hasClapped = false; Unused value - Marc public bool canClap = false; private bool hasSpun = false; - private bool checkSpin = false; + //private bool checkSpin = false; Unused value - Marc - private bool hasFish = false; - private bool canFish = false; + //private bool hasFish = false; Unused value - Marc + //private bool canFish = false; Unused value - Marc // Start is called before the first frame update void Start() { diff --git a/Assets/Scripts/Games/Manzai/Manzai.cs b/Assets/Scripts/Games/Manzai/Manzai.cs index c78df9a3..708eb657 100644 --- a/Assets/Scripts/Games/Manzai/Manzai.cs +++ b/Assets/Scripts/Games/Manzai/Manzai.cs @@ -227,8 +227,8 @@ namespace HeavenStudio.Games bool crowdIsCheering = false; double crowdLastMissAnimation = double.MinValue; - bool jumpUp = false; - bool jumpDown = false; + //bool jumpUp = false; Unused value - Marc + //bool jumpDown = false; Unused value - Marc float jumpStart; float jumpApex; float jumpLength; diff --git a/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs index 5881f6bd..5c3151fc 100644 --- a/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs +++ b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs @@ -175,7 +175,7 @@ namespace HeavenStudio.Games [SerializeField] private float zoomInBeatLength = 2f; [SerializeField] private Util.EasingFunction.Ease zoomInEase; private float lastAngle = 0f; - private int cameraIndex = 0; + //private int cameraIndex = 0; Unused value - Marc private float cameraWantAngle, cameraAngleDelay; private float delayRate = 0.5f, targetDelayRate; @@ -193,7 +193,7 @@ namespace HeavenStudio.Games CameraUpdate(); } - private double lastReportedBeat = 0; + //private double lastReportedBeat = 0; Unused value - Marc private void Update() { diff --git a/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs b/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs index 5689c162..c895aab4 100644 --- a/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs +++ b/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs @@ -125,7 +125,7 @@ namespace HeavenStudio.Games public Transform shojiTrans; private bool missed; - private bool hasSlurped; + //private bool hasSlurped; Unused value - Marc const int IAAltDownCat = IAMAXCAT; const int IASweetsCat = IAMAXCAT + 1; @@ -223,14 +223,14 @@ namespace HeavenStudio.Games ScoreMiss(); SoundByte.PlayOneShot("miss"); Carpenter.DoScaledAnimationAsync("carpenterHit", 0.25f); - hasSlurped = false; + //hasSlurped = false; Unused value - Marc } if (PlayerInput.GetIsAction(InputAction_AltPress) && !IsExpectingInputNow(InputAction_AltPress)) { ScoreMiss(); SoundByte.PlayOneShot("miss"); Carpenter.DoScaledAnimationAsync("carpenterHit", 0.25f); - hasSlurped = false; + //hasSlurped = false; Unused value - Marc } // Board scroll. diff --git a/Assets/Scripts/Games/PlayerActionEvent.cs b/Assets/Scripts/Games/PlayerActionEvent.cs index f9be70c2..5dd7bfc0 100644 --- a/Assets/Scripts/Games/PlayerActionEvent.cs +++ b/Assets/Scripts/Games/PlayerActionEvent.cs @@ -30,7 +30,8 @@ namespace HeavenStudio.Games public bool isEligible = true; public bool canHit = true; //Indicates if you can still hit the cue or not. If set to false, it'll guarantee a miss - public bool enabled = true; //Indicates if the PlayerActionEvent is enabled. If set to false, it'll not trigger any events and destroy itself AFTER it's not relevant anymore + //added the keyword "new" to the below variable since there's another inhereted variable with the same name + new public bool enabled = true; //Indicates if the PlayerActionEvent is enabled. If set to false, it'll not trigger any events and destroy itself AFTER it's not relevant anymore public bool triggersAutoplay = true; public string minigame; bool lockedByEvent = false; diff --git a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs index b7317c53..ecf1cc67 100644 --- a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs +++ b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs @@ -111,7 +111,7 @@ namespace HeavenStudio.Games static List queuedButton = new(); bool goBeep; - bool stopBeep; + //bool stopBeep; Unused value - Marc bool keepPressing; bool shouldmute; bool disableCount; @@ -126,11 +126,11 @@ namespace HeavenStudio.Games [SerializeField] Animator numberAnimator; [Header("Properties")] - private static double startBlippingBeat = double.MaxValue; + //private static double startBlippingBeat = double.MaxValue; Unused value - Marc [Header("Variables")] - int pressPlayerCount; + //int pressPlayerCount; Unused value - Marc public static double wantButton = double.MinValue; GameEvent button = new GameEvent(); @@ -174,7 +174,7 @@ namespace HeavenStudio.Games { queuedButton.Add(wantButton); keepPressing = true; - pressPlayerCount = 0; + //pressPlayerCount = 0; Unused value - Marc wantButton = double.MinValue; } @@ -210,7 +210,7 @@ namespace HeavenStudio.Games public void KeepTheBeep(double beat, float length, bool shouldBeep, bool autoBeep) { - stopBeep = false; + //stopBeep = false; Unused value - Marc if (!shouldBeep) { goBeep = false; return;} goBeep = autoBeep; if (shouldBeep) diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs b/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs index c67f790f..7faa9fa4 100644 --- a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs +++ b/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs @@ -28,8 +28,8 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai BezierCurve3D currentCurve; int flyProg = 0; bool flying = true; - bool missedLaunch = false; - bool missedHit = false; + //bool missedLaunch = false; Unused value - Marc + //bool missedHit = false; Unused value - Marc PlayerActionEvent launchProg; PlayerActionEvent hitProg; @@ -295,7 +295,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai public void LaunchMiss(PlayerActionEvent caller) { - missedLaunch = true; + //missedLaunch = true; Unused value - Marc switch (flyProg) { case 2: @@ -374,7 +374,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai break; } DoSplat(caller.startBeat + flyDur); - missedHit = true; + //missedHit = true; Unused value - Marc } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/SickBeats/Virus.cs b/Assets/Scripts/Games/SickBeats/Virus.cs index 18c1d55b..4dad365d 100644 --- a/Assets/Scripts/Games/SickBeats/Virus.cs +++ b/Assets/Scripts/Games/SickBeats/Virus.cs @@ -55,6 +55,7 @@ namespace HeavenStudio.Games.Scripts_SickBeats 1 => SickBeats.InputAction_Up, 2 => SickBeats.InputAction_Left, 3 => SickBeats.InputAction_Down, + _ => null, //This switch needed a default parameter - Marc }; } diff --git a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs index 510dd3b3..f5f6a640 100644 --- a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs +++ b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs @@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer [Header("Properties")] public bool canKick = true; //why was this false by default??? public bool canHighKick; - private bool kickPrepare = false; + //private bool kickPrepare = false; Unused value - Marc public bool kickLeft; bool kickLeftWhiff; public double dispenserBeat; //unused @@ -152,7 +152,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer } else { - kickPrepare = true; + //kickPrepare = true; Unused value - Marc } } @@ -221,7 +221,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer if (!flick) { kickTimes++; - kickPrepare = false; + //kickPrepare = false; Unused value - Marc } } diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs index 4bdc49ef..3ef5d0f8 100644 --- a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs +++ b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs @@ -167,7 +167,7 @@ namespace HeavenStudio.Games private bool lookingAtCamera = false; - private double lastReportedBeat = 0f; + //private double lastReportedBeat = 0f; Unused value - Marc private bool cueCurrentlyActive; private double cueCurrentlyActiveBeat; diff --git a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs index dabb38a9..56528bfb 100644 --- a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs +++ b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs @@ -224,7 +224,7 @@ namespace HeavenStudio.Games public static TheDazzles instance; [Header("Variables")] - bool canBop = true; + //bool canBop = true; bool doingPoses = false; bool shouldHold = false; double crouchEndBeat; @@ -434,21 +434,21 @@ namespace HeavenStudio.Games { new BeatAction.Action(beat, delegate { - npcGirls[1].canBop = false; - npcGirls[4].canBop = false; + //npcGirls[1].canBop = false; Unused value - Marc + //npcGirls[4].canBop = false; Unused value - Marc npcGirls[1].Prepare(); npcGirls[4].Prepare(); }), new BeatAction.Action(beat + 1f * actualLength, delegate { - npcGirls[0].canBop = false; - npcGirls[3].canBop = false; + //npcGirls[0].canBop = false; Unused value - Marc + //npcGirls[3].canBop = false; Unused value - Marc npcGirls[0].Prepare(); npcGirls[3].Prepare(); }), new BeatAction.Action(beat + 2f * actualLength, delegate { - npcGirls[2].canBop = false; + //npcGirls[2].canBop = false; Unused value - Marc npcGirls[2].Prepare(); }), }); @@ -533,10 +533,10 @@ namespace HeavenStudio.Games { foreach (var girl in npcGirls) { - girl.canBop = false; + //girl.canBop = false; Unused value - Marc girl.Hold(); } - player.canBop = false; + //player.canBop = false; Unused value - Marc player.Hold(); }), new BeatAction.Action(beat, delegate @@ -569,16 +569,16 @@ namespace HeavenStudio.Games { foreach (var girl in npcGirls) { - girl.canBop = true; + //girl.canBop = true; Unused value - Marc } - player.canBop = true; + //player.canBop = true; Unused value - Marc })); BeatAction.New(instance, posesToDo); } void JustCrouch(PlayerActionEvent caller, float state) { - player.canBop = false; + //player.canBop = false; Unused value - Marc if (state >= 1f || state <= -1f) { player.Prepare(); diff --git a/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs b/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs index df61b68b..9461c106 100644 --- a/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs +++ b/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs @@ -325,7 +325,7 @@ namespace HeavenStudio.InputSystem //gyro and accelerometer IMU_STATE joyImuStateCurrent, joyImuStateLast; //touchpad - TOUCH_STATE joyTouchStateCurrent, joyTouchStateLast; + TOUCH_STATE joyTouchStateCurrent /*, joyTouchStateLast Unused value - Marc*/; // controller settings JSL_SETTINGS joySettings; @@ -407,7 +407,7 @@ namespace HeavenStudio.InputSystem joyImuStateLast = new IMU_STATE(); joyTouchStateCurrent = new TOUCH_STATE(); - joyTouchStateLast = new TOUCH_STATE(); + //joyTouchStateLast = new TOUCH_STATE(); Unused value - Marc joySettings = JslGetControllerInfoAndSettings(joyshockHandle); diff --git a/Assets/Scripts/LevelEditor/Commands/CommandManager.cs b/Assets/Scripts/LevelEditor/Commands/CommandManager.cs index 3902ec2d..33c0e412 100644 --- a/Assets/Scripts/LevelEditor/Commands/CommandManager.cs +++ b/Assets/Scripts/LevelEditor/Commands/CommandManager.cs @@ -15,7 +15,7 @@ namespace HeavenStudio.Editor public int HistoryCount => historyStack.Count; - private int maxItems = 128; + //private int maxItems = 128; Unused value - Marc private void Awake() { diff --git a/Assets/Scripts/LevelEditor/Editor.cs b/Assets/Scripts/LevelEditor/Editor.cs index 745fc7ad..d85ad599 100644 --- a/Assets/Scripts/LevelEditor/Editor.cs +++ b/Assets/Scripts/LevelEditor/Editor.cs @@ -71,8 +71,8 @@ namespace HeavenStudio.Editor public TMP_Text tooltipText; [Header("Properties")] - private bool changedMusic = false; - private bool loadedMusic = false; + //private bool changedMusic = false; Unused value - Marc + //private bool loadedMusic = false; Unused value - Marc private string currentRemixPath = ""; private string remixName = ""; public bool fullscreen; diff --git a/Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs b/Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs index efeeaf7b..2fce13b7 100644 --- a/Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs +++ b/Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs @@ -18,8 +18,8 @@ namespace HeavenStudio.Editor.Track public Dictionary EntityMarkers = new(); public ObjectPool Pool { get; private set; } - private int firstMarkerToCareAbout = 0; - private int lastMarkerToCareAbout = 0; + //private int firstMarkerToCareAbout = 0; Unused value - Marc + //private int lastMarkerToCareAbout = 0; Unused value - Marc private Timeline timeline; diff --git a/Assets/Scripts/TitleManager.cs b/Assets/Scripts/TitleManager.cs index 4fa2cf52..e53624f1 100644 --- a/Assets/Scripts/TitleManager.cs +++ b/Assets/Scripts/TitleManager.cs @@ -58,7 +58,7 @@ namespace HeavenStudio [SerializeField] private RectTransform selectedDisplayRect; [SerializeField] private GameObject selectedDisplayIcon; [SerializeField] private GameObject[] otherHiddenOnMouse; - static bool firstBoot = true; + //static bool firstBoot = true; Unused value - Marc private AudioSource musicSource; @@ -160,7 +160,7 @@ namespace HeavenStudio if (lastController != nextController)// && !firstBoot) { - firstBoot = false; + //firstBoot = false; Unused value - Marc if (nextController == null) { Debug.Log("invalid controller, using keyboard"); diff --git a/Assets/Scripts/Util/SavWav.cs b/Assets/Scripts/Util/SavWav.cs index a099bcd7..b07080e9 100644 --- a/Assets/Scripts/Util/SavWav.cs +++ b/Assets/Scripts/Util/SavWav.cs @@ -159,7 +159,7 @@ public static class SavWav var subChunk1 = BitConverter.GetBytes(16u); AddDataToBuffer(stream, ref offset, subChunk1); - const ushort two = 2; + //const ushort two = 2; Unused value - Marc const ushort one = 1; var audioFormat = BitConverter.GetBytes(one); diff --git a/Assets/Scripts/Util/SoundByte.cs b/Assets/Scripts/Util/SoundByte.cs index 5d16239a..f6f0e54b 100644 --- a/Assets/Scripts/Util/SoundByte.cs +++ b/Assets/Scripts/Util/SoundByte.cs @@ -13,7 +13,7 @@ namespace HeavenStudio.Util { static GameObject oneShotAudioSourceObject; static AudioSource oneShotAudioSource; - static int soundIdx = 0; + //static int soundIdx = 0; Unused value - Marc public static Dictionary audioClips { get; private set; } = new Dictionary(); diff --git a/Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/ColorAdjustmentLensFilter.cs b/Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/ColorAdjustmentLensFilter.cs index ddf43aff..600bba5f 100644 --- a/Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/ColorAdjustmentLensFilter.cs +++ b/Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/ColorAdjustmentLensFilter.cs @@ -21,7 +21,7 @@ namespace XPostProcessing public class ColorAdjustmentLensFilter : PostProcessEffectSettings { - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter LensColor = new ColorParameter { value = new Color(1.0f, 1.0f, 0.1f, 1) }; [Range(0.0f, 1.0f)] diff --git a/Assets/X-PostProcessing/Effects/ColorAdjustmentTint/ColorAdjustmentTint.cs b/Assets/X-PostProcessing/Effects/ColorAdjustmentTint/ColorAdjustmentTint.cs index 592608e7..471f01b0 100644 --- a/Assets/X-PostProcessing/Effects/ColorAdjustmentTint/ColorAdjustmentTint.cs +++ b/Assets/X-PostProcessing/Effects/ColorAdjustmentTint/ColorAdjustmentTint.cs @@ -25,7 +25,7 @@ namespace XPostProcessing [Range(0.0f, 1.0f)] public FloatParameter indensity = new FloatParameter { value = 0.1f }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter colorTint = new ColorParameter { value = new Color(0.9f, 1.0f, 0.0f, 1) }; } diff --git a/Assets/X-PostProcessing/Effects/ColorReplace/ColorReplace.cs b/Assets/X-PostProcessing/Effects/ColorReplace/ColorReplace.cs index d2852c52..74883c92 100644 --- a/Assets/X-PostProcessing/Effects/ColorReplace/ColorReplace.cs +++ b/Assets/X-PostProcessing/Effects/ColorReplace/ColorReplace.cs @@ -22,10 +22,10 @@ namespace XPostProcessing public class ColorReplace : PostProcessEffectSettings { - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter FromColor = new ColorParameter { value = new Color(0.8f, 0.0f, 0.0f, 1) }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter ToColor = new ColorParameter { value = new Color(0.0f, 0.8f, 0.0f, 1) }; [Range(0.0f, 1.0f)] diff --git a/Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/EdgeDetectionRoberts.cs b/Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/EdgeDetectionRoberts.cs index cb9942a4..0f26e65e 100644 --- a/Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/EdgeDetectionRoberts.cs +++ b/Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/EdgeDetectionRoberts.cs @@ -25,13 +25,13 @@ namespace XPostProcessing [Range(0.05f, 5.0f)] public FloatParameter edgeWidth = new FloatParameter { value = 0.3f }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter edgeColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1) }; [Range(0.0f, 1.0f)] public FloatParameter backgroundFade = new FloatParameter { value = 1f }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter backgroundColor = new ColorParameter { value = new Color(1.0f, 1.0f, 1.0f, 1) }; } diff --git a/Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/EdgeDetectionRobertsNeon.cs b/Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/EdgeDetectionRobertsNeon.cs index 9359dc1e..151b8a88 100644 --- a/Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/EdgeDetectionRobertsNeon.cs +++ b/Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/EdgeDetectionRobertsNeon.cs @@ -31,7 +31,7 @@ namespace XPostProcessing [Range(0.2f, 2.0f)] public FloatParameter Brigtness = new FloatParameter { value = 1f }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1) }; } diff --git a/Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/EdgeDetectionRobertsNeonV2.cs b/Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/EdgeDetectionRobertsNeonV2.cs index a400d99b..f690d905 100644 --- a/Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/EdgeDetectionRobertsNeonV2.cs +++ b/Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/EdgeDetectionRobertsNeonV2.cs @@ -33,7 +33,7 @@ namespace XPostProcessing [Range(0.2f, 2.0f)] public FloatParameter Brigtness = new FloatParameter { value = 1f }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1.0f) }; } diff --git a/Assets/X-PostProcessing/Effects/EdgeDetectionScharr/EdgeDetectionScharr.cs b/Assets/X-PostProcessing/Effects/EdgeDetectionScharr/EdgeDetectionScharr.cs index ab828b41..4e27057c 100644 --- a/Assets/X-PostProcessing/Effects/EdgeDetectionScharr/EdgeDetectionScharr.cs +++ b/Assets/X-PostProcessing/Effects/EdgeDetectionScharr/EdgeDetectionScharr.cs @@ -25,13 +25,13 @@ namespace XPostProcessing [Range(0.05f, 5.0f)] public FloatParameter edgeWidth = new FloatParameter { value = 0.3f }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter edgeColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1) }; [Range(0.0f, 1.0f)] public FloatParameter backgroundFade = new FloatParameter { value = 1f }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter backgroundColor = new ColorParameter { value = new Color(1.0f, 1.0f, 1.0f, 1) }; } diff --git a/Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/EdgeDetectionScharrNeon.cs b/Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/EdgeDetectionScharrNeon.cs index 5b8f3006..7195f74f 100644 --- a/Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/EdgeDetectionScharrNeon.cs +++ b/Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/EdgeDetectionScharrNeon.cs @@ -30,7 +30,7 @@ namespace XPostProcessing [Range(0.2f, 2.0f)] public FloatParameter Brigtness = new FloatParameter { value = 1f }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1.0f) }; } diff --git a/Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/EdgeDetectionScharrNeonV2.cs b/Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/EdgeDetectionScharrNeonV2.cs index 21faa7c8..19ceb0a7 100644 --- a/Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/EdgeDetectionScharrNeonV2.cs +++ b/Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/EdgeDetectionScharrNeonV2.cs @@ -33,7 +33,7 @@ namespace XPostProcessing [Range(0.2f, 2.0f)] public FloatParameter Brigtness = new FloatParameter { value = 1f }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1.0f) }; } diff --git a/Assets/X-PostProcessing/Effects/EdgeDetectionSobel/EdgeDetectionSobel.cs b/Assets/X-PostProcessing/Effects/EdgeDetectionSobel/EdgeDetectionSobel.cs index d5ef1621..16b71e60 100644 --- a/Assets/X-PostProcessing/Effects/EdgeDetectionSobel/EdgeDetectionSobel.cs +++ b/Assets/X-PostProcessing/Effects/EdgeDetectionSobel/EdgeDetectionSobel.cs @@ -25,13 +25,13 @@ namespace XPostProcessing [Range(0.05f, 5.0f)] public FloatParameter edgeWidth = new FloatParameter { value = 0.3f }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter edgeColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1) }; [Range(0.0f, 1.0f)] public FloatParameter backgroundFade = new FloatParameter { value = 1f }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter backgroundColor = new ColorParameter { value = new Color(1.0f, 1.0f, 1.0f, 1) }; } diff --git a/Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/EdgeDetectionSobelNeon.cs b/Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/EdgeDetectionSobelNeon.cs index ea1bca1f..b29c404b 100644 --- a/Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/EdgeDetectionSobelNeon.cs +++ b/Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/EdgeDetectionSobelNeon.cs @@ -30,7 +30,7 @@ namespace XPostProcessing [Range(0.2f, 2.0f)] public FloatParameter Brigtness = new FloatParameter { value = 1f }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1.0f) }; } diff --git a/Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/EdgeDetectionSobelNeonV2.cs b/Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/EdgeDetectionSobelNeonV2.cs index 328d32c8..2871cd17 100644 --- a/Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/EdgeDetectionSobelNeonV2.cs +++ b/Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/EdgeDetectionSobelNeonV2.cs @@ -33,7 +33,7 @@ namespace XPostProcessing [Range(0.2f, 2.0f)] public FloatParameter Brigtness = new FloatParameter { value = 1f }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1.0f) }; } diff --git a/Assets/X-PostProcessing/Effects/GlitchDigitalStripe/GlitchDigitalStripe.cs b/Assets/X-PostProcessing/Effects/GlitchDigitalStripe/GlitchDigitalStripe.cs index fcee9370..bc8d740d 100644 --- a/Assets/X-PostProcessing/Effects/GlitchDigitalStripe/GlitchDigitalStripe.cs +++ b/Assets/X-PostProcessing/Effects/GlitchDigitalStripe/GlitchDigitalStripe.cs @@ -40,7 +40,7 @@ namespace XPostProcessing public BoolParameter needStripColorAdjust = new BoolParameter { value = false }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter StripColorAdjustColor = new ColorParameter { value = new Color(0.1f, 0.1f, 0.1f) }; [Range(0, 10)] diff --git a/Assets/X-PostProcessing/Effects/PixelizeCircle/PixelizeCircle.cs b/Assets/X-PostProcessing/Effects/PixelizeCircle/PixelizeCircle.cs index 0cc7c2e1..12415f31 100644 --- a/Assets/X-PostProcessing/Effects/PixelizeCircle/PixelizeCircle.cs +++ b/Assets/X-PostProcessing/Effects/PixelizeCircle/PixelizeCircle.cs @@ -29,7 +29,7 @@ namespace XPostProcessing public FloatParameter pixelIntervalX = new FloatParameter { value = 1f }; [Range(0.2f, 5.0f), Tooltip("Pixel interval Y")] public FloatParameter pixelIntervalY = new FloatParameter { value = 1f }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f) }; } diff --git a/Assets/X-PostProcessing/Effects/PixelizeLed/PixelizeLed.cs b/Assets/X-PostProcessing/Effects/PixelizeLed/PixelizeLed.cs index ac6c4d0f..c2950317 100644 --- a/Assets/X-PostProcessing/Effects/PixelizeLed/PixelizeLed.cs +++ b/Assets/X-PostProcessing/Effects/PixelizeLed/PixelizeLed.cs @@ -27,7 +27,7 @@ namespace XPostProcessing [Range(0.01f, 1.0f)] public FloatParameter ledRadius = new FloatParameter { value = 1.0f }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f) }; public BoolParameter useAutoScreenRatio = new BoolParameter { value = true }; diff --git a/Assets/X-PostProcessing/Effects/PixelizeSector/PixelizeSector.cs b/Assets/X-PostProcessing/Effects/PixelizeSector/PixelizeSector.cs index 30fe340b..cd272590 100644 --- a/Assets/X-PostProcessing/Effects/PixelizeSector/PixelizeSector.cs +++ b/Assets/X-PostProcessing/Effects/PixelizeSector/PixelizeSector.cs @@ -29,7 +29,7 @@ namespace XPostProcessing public FloatParameter pixelIntervalX = new FloatParameter { value = 1f }; [Range(0.2f, 5.0f), Tooltip("Pixel interval Y")] public FloatParameter pixelIntervalY = new FloatParameter { value = 1f }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f) }; } diff --git a/Assets/X-PostProcessing/Effects/RapidOldTVVignette/RapidOldTVVignette.cs b/Assets/X-PostProcessing/Effects/RapidOldTVVignette/RapidOldTVVignette.cs index c9384091..c2996633 100644 --- a/Assets/X-PostProcessing/Effects/RapidOldTVVignette/RapidOldTVVignette.cs +++ b/Assets/X-PostProcessing/Effects/RapidOldTVVignette/RapidOldTVVignette.cs @@ -19,7 +19,7 @@ namespace XPostProcessing public Vector2Parameter vignetteCenter = new Vector2Parameter { value = new Vector2(0.5f, 0.5f) }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter vignetteColor = new ColorParameter { value = new Color(0.1f, 0.8f, 1.0f) }; } diff --git a/Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/RapidOldTVVignetteV2.cs b/Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/RapidOldTVVignetteV2.cs index 461e6534..0053a602 100644 --- a/Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/RapidOldTVVignetteV2.cs +++ b/Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/RapidOldTVVignetteV2.cs @@ -29,7 +29,7 @@ namespace XPostProcessing [Range(0.0f, 1.0f)] public FloatParameter sizeOffset = new FloatParameter { value = 0.2f }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter vignetteColor = new ColorParameter { value = new Color(0.1f, 0.8f, 1.0f) }; } diff --git a/Assets/X-PostProcessing/Effects/RapidVignette/RapidVignette.cs b/Assets/X-PostProcessing/Effects/RapidVignette/RapidVignette.cs index 2b52865f..ed7077ba 100644 --- a/Assets/X-PostProcessing/Effects/RapidVignette/RapidVignette.cs +++ b/Assets/X-PostProcessing/Effects/RapidVignette/RapidVignette.cs @@ -39,7 +39,7 @@ namespace XPostProcessing public Vector2Parameter vignetteCenter = new Vector2Parameter { value = new Vector2(0.5f, 0.5f) }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter vignetteColor = new ColorParameter { value = new Color(0.1f, 0.8f, 1.0f) }; } diff --git a/Assets/X-PostProcessing/Effects/RapidVignetteV2/RapidVignetteV2.cs b/Assets/X-PostProcessing/Effects/RapidVignetteV2/RapidVignetteV2.cs index 767bdd65..ab45f394 100644 --- a/Assets/X-PostProcessing/Effects/RapidVignetteV2/RapidVignetteV2.cs +++ b/Assets/X-PostProcessing/Effects/RapidVignetteV2/RapidVignetteV2.cs @@ -32,7 +32,7 @@ namespace XPostProcessing public Vector2Parameter vignetteCenter = new Vector2Parameter { value = new Vector2(0.5f, 0.5f) }; - [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] + [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter vignetteColor = new ColorParameter { value = new Color(0.1f, 0.8f, 1.0f) };