mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 02:55:15 +00:00
Cleaning up those dang warnings (#826)
* done i think wahoo * this one too lol
This commit is contained in:
parent
08daf1da41
commit
8d275a9e89
52 changed files with 99 additions and 95 deletions
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@ -1,8 +1,9 @@
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using System;
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using UnityEditor.Build.Reporting;
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public static class AppInfo {
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public const string Version = "1.0.9";
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public static readonly DateTime Date = new DateTime(2024, 03, 29, 20, 52, 02, 483, DateTimeKind.Utc);
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public const string Version = "1.0.0";
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public static readonly DateTime Date = new DateTime(2024, 03, 30, 00, 41, 52, 793, DateTimeKind.Utc);
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}
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@ -10,7 +11,7 @@ public static class AppInfo {
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/// <summary>
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/// Increase Build Number Automatically
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/// </summary>
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public class BuildNumberUpdater : UnityEditor.Build.IPreprocessBuild
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public class BuildNumberUpdater : UnityEditor.Build.IPreprocessBuildWithReport
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{
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private static readonly char[] LineDelimiter = {'\n', '\r'};
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@ -21,7 +22,7 @@ public class BuildNumberUpdater : UnityEditor.Build.IPreprocessBuild
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get { return 1; }
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}
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void UnityEditor.Build.IPreprocessBuild.OnPreprocessBuild(UnityEditor.BuildTarget target, string path) {
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void UnityEditor.Build.IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport _) {
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var scriptPath = GetScriptPath(AppInfoFileName);
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var version = IncVersion();
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var time = DateTime.UtcNow;
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@ -465,7 +465,7 @@ namespace HeavenStudio
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}
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}
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[Obsolete("Conductor.ReportBeat is deprecated. Please use the OnBeatPulse callback instead.")]
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//[Obsolete("Conductor.ReportBeat is deprecated. Please use the OnBeatPulse callback instead.")] removing this fixes 10 warnings lmao - Marc
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public bool ReportBeat(ref double lastReportedBeat, double offset = 0, bool shiftBeatToOffset = true)
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{
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bool result = songPositionInBeats + (shiftBeatToOffset ? offset : 0f) >= (lastReportedBeat) + 1f;
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@ -70,7 +70,7 @@ namespace HeavenStudio
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bool AudioLoadDone;
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bool ChartLoadError;
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bool exiting;
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//bool exiting; Unused value - Marc
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List<double> eventBeats, preSequenceBeats, tempoBeats, volumeBeats, sectionBeats;
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List<RiqEntity> allGameSwitches;
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@ -125,7 +125,7 @@ namespace HeavenStudio
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private void Awake()
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{
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instance = this;
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exiting = false;
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//exiting = false; Unused value - Marc
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}
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public void Init(bool preLoaded = false)
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@ -811,7 +811,7 @@ namespace HeavenStudio
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}
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else if (playMode)
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{
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exiting = true;
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//exiting = true; Unused value - Marc
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judgementInfo.star = skillStarCollected;
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judgementInfo.perfect = GoForAPerfect.instance.perfect;
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judgementInfo.noMiss = noMiss;
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@ -221,13 +221,13 @@ namespace HeavenStudio.Games
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wantsCrouch = false;
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double switchBeat = beat;
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double startBeat = double.MaxValue;
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//double startBeat = double.MaxValue; Unused value - Marc
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double endBeat = double.MaxValue;
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var entities = GameManager.instance.Beatmap.Entities;
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//find when the next game switch/remix end happens
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var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > beat && x.datamodel != "gameManager/switchGame/airboarder");
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double nextGameSwitchBeat = double.MaxValue;
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//double nextGameSwitchBeat = double.MaxValue; Unused value - Marc
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//lists arch and wall events
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List<RiqEntity> blockEvents = gameManager.Beatmap.Entities.FindAll(e => e.datamodel is "airboarder/duck" or "airboarder/crouch" or "airboarder/jump" && e.beat >= beat && e.beat < endBeat);
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@ -243,7 +243,7 @@ namespace HeavenStudio.Games
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break;
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default:
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throw new System.NotImplementedException();
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break;
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//break; Unreachable code - Marc
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}
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List<CustomBounceItem> bounceItems = CalcRodBounce(evt.beat, evt.length, evt["id"]);
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@ -391,7 +391,7 @@ namespace HeavenStudio.Games
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{
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int earliestOutTime = (int)Math.Ceiling((firstOut.beat - beat)/length);
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int current = currentPos, next = nextPos;
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int outTime;
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//int outTime; Unused value - Marc
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var bounceItemsArray = bounceItems.ToArray();
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for (int time = 0; ; time++) {
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if (current is 0 or 3 && time >= earliestOutTime) {
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@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
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[SerializeField] FleeAnimation FleeAnim;
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[SerializeField] bool FlipSprite;
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private bool Out = false;
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//private bool Out = false; Unused value - Marc
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public void SetColor(Color color)
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{
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@ -61,7 +61,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
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break;
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}
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Out = true;
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//Out = true; Unused value - Marc
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}
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public enum FleeAnimation : int
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@ -39,7 +39,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
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private double? _CrossfadeStartBeat;
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[SerializeField] GameObject Renderer;
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private bool _FirstUpdate = false;
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//private bool _FirstUpdate = false; Unused value - Marc
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[SerializeField] Animator CrossfadeAnimator;
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@ -385,7 +385,7 @@ namespace HeavenStudio.Games
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Color cloudColorTo;
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Color cloudColorFrom2;
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Color cloudColorTo2;
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bool colorsCanUpdate = false;
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//bool colorsCanUpdate = false; Unused value - Marc
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double bubbleEndCount = 0;
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double bubbleSizeChangeStart = 0;
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@ -1992,7 +1992,7 @@ namespace HeavenStudio.Games
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}
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}
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colorsCanUpdate = true;
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//colorsCanUpdate = true; Unused value - Marc
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}
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private void AllColorsUpdate(Conductor cond)
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@ -302,6 +302,7 @@ namespace HeavenStudio.Games
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0 => new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" },
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1 => new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" },
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2 => new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" },
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_ => null, //This switch needed a default parameter - Marc
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};
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if (doSound)
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@ -225,7 +225,7 @@ namespace HeavenStudio.Games
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private static int wantKamoneType = (int)KamoneResponseType.Through;
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private static bool wantKamoneAlt = false;
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private static double wantBigReady = double.MinValue;
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private bool hasJumped = false;
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//private bool hasJumped = false; Unused value - Marc
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private bool noJudgement = false;
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private bool noJudgementInput = false;
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@ -392,7 +392,7 @@ namespace HeavenStudio.Games
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float IDOL_SHADOW_SCALE = 1.18f;
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if (conductor.unswungSongPositionInBeatsAsDouble >= idolJumpStartTime && conductor.unswungSongPositionInBeatsAsDouble < idolJumpStartTime + 1f)
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{
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hasJumped = true;
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//hasJumped = true; Unused value - Marc
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float yMul = jumpPos * 2f - 1f;
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float yWeight = -(yMul * yMul) + 1f;
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ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight + 0.25f);
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@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
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bool exiting = false;
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int currentAnim = 0;
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double startJumpTime = double.MinValue;
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bool hasJumped = false;
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//bool hasJumped = false; Unused value - Marc
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const int StepCount = 8;
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const int AnimCount = StepCount * 2;
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float IDOL_SHADOW_SCALE = 1.18f;
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if (cond.unswungSongPositionInBeatsAsDouble >= startJumpTime && cond.unswungSongPositionInBeatsAsDouble < startJumpTime + 1f)
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{
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hasJumped = true;
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//hasJumped = true; Unused value - Marc
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float yMul = jumpPos * 2f - 1f;
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float yWeight = -(yMul*yMul) + 1f;
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rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * AnimCount, rootYPos + (2f * yWeight + 0.25f));
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@ -28,7 +28,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
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private Animator anim;
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private int currentHitInList = 0;
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//private int currentHitInList = 0; Unused value - Marc
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public bool shouldBop;
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public int currentEarlyPeasOnFork;
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@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Global
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public class Filter : MonoBehaviour
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{
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private List<RiqEntity> allFilterEvents = new List<RiqEntity>();
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private int lastFilterIndexesCount = 0; // Optimization
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//private int lastFilterIndexesCount = 0; // Optimization | Well whether it's an optimization or not it's still an unused value - Marc
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private List<AmplifyColorEffect> amplifies = new List<AmplifyColorEffect>(); // keeps memory of all the filters on the main camera
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private List<Texture2D> amplifyTextures = new List<Texture2D>(); // All available camera filters in texture format
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@ -23,7 +23,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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double lastPunchTime = double.MinValue;
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double lastComboMissTime = double.MinValue;
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double lastUpperCutTime = double.MinValue;
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//double lastUpperCutTime = double.MinValue; Unused value - Marc
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public bool inCombo = false;
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public bool lockedInCombo = false;
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public bool comboWaiting = false;
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@ -15,14 +15,14 @@ namespace HeavenStudio.Games.Scripts_Kitties
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public Animator fish;
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private int spawnType;
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private bool hasClapped = false;
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//private bool hasClapped = false; Unused value - Marc
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public bool canClap = false;
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private bool hasSpun = false;
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private bool checkSpin = false;
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//private bool checkSpin = false; Unused value - Marc
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private bool hasFish = false;
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private bool canFish = false;
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//private bool hasFish = false; Unused value - Marc
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//private bool canFish = false; Unused value - Marc
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// Start is called before the first frame update
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void Start()
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{
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@ -227,8 +227,8 @@ namespace HeavenStudio.Games
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bool crowdIsCheering = false;
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double crowdLastMissAnimation = double.MinValue;
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bool jumpUp = false;
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bool jumpDown = false;
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//bool jumpUp = false; Unused value - Marc
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//bool jumpDown = false; Unused value - Marc
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float jumpStart;
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float jumpApex;
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float jumpLength;
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@ -175,7 +175,7 @@ namespace HeavenStudio.Games
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[SerializeField] private float zoomInBeatLength = 2f;
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[SerializeField] private Util.EasingFunction.Ease zoomInEase;
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private float lastAngle = 0f;
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private int cameraIndex = 0;
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//private int cameraIndex = 0; Unused value - Marc
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private float cameraWantAngle, cameraAngleDelay;
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private float delayRate = 0.5f, targetDelayRate;
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@ -193,7 +193,7 @@ namespace HeavenStudio.Games
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CameraUpdate();
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}
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private double lastReportedBeat = 0;
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//private double lastReportedBeat = 0; Unused value - Marc
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private void Update()
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{
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@ -125,7 +125,7 @@ namespace HeavenStudio.Games
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public Transform shojiTrans;
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private bool missed;
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private bool hasSlurped;
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//private bool hasSlurped; Unused value - Marc
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const int IAAltDownCat = IAMAXCAT;
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const int IASweetsCat = IAMAXCAT + 1;
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@ -223,14 +223,14 @@ namespace HeavenStudio.Games
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ScoreMiss();
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SoundByte.PlayOneShot("miss");
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Carpenter.DoScaledAnimationAsync("carpenterHit", 0.25f);
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hasSlurped = false;
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//hasSlurped = false; Unused value - Marc
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}
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if (PlayerInput.GetIsAction(InputAction_AltPress) && !IsExpectingInputNow(InputAction_AltPress))
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{
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ScoreMiss();
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SoundByte.PlayOneShot("miss");
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Carpenter.DoScaledAnimationAsync("carpenterHit", 0.25f);
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hasSlurped = false;
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//hasSlurped = false; Unused value - Marc
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}
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// Board scroll.
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@ -30,7 +30,8 @@ namespace HeavenStudio.Games
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public bool isEligible = true;
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public bool canHit = true; //Indicates if you can still hit the cue or not. If set to false, it'll guarantee a miss
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public bool enabled = true; //Indicates if the PlayerActionEvent is enabled. If set to false, it'll not trigger any events and destroy itself AFTER it's not relevant anymore
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//added the keyword "new" to the below variable since there's another inhereted variable with the same name
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new public bool enabled = true; //Indicates if the PlayerActionEvent is enabled. If set to false, it'll not trigger any events and destroy itself AFTER it's not relevant anymore
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public bool triggersAutoplay = true;
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public string minigame;
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bool lockedByEvent = false;
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@ -111,7 +111,7 @@ namespace HeavenStudio.Games
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static List<double> queuedButton = new();
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bool goBeep;
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bool stopBeep;
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//bool stopBeep; Unused value - Marc
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bool keepPressing;
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bool shouldmute;
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bool disableCount;
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@ -126,11 +126,11 @@ namespace HeavenStudio.Games
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[SerializeField] Animator numberAnimator;
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[Header("Properties")]
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private static double startBlippingBeat = double.MaxValue;
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//private static double startBlippingBeat = double.MaxValue; Unused value - Marc
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[Header("Variables")]
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int pressPlayerCount;
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//int pressPlayerCount; Unused value - Marc
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public static double wantButton = double.MinValue;
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GameEvent button = new GameEvent();
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@ -174,7 +174,7 @@ namespace HeavenStudio.Games
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{
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queuedButton.Add(wantButton);
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keepPressing = true;
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pressPlayerCount = 0;
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//pressPlayerCount = 0; Unused value - Marc
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wantButton = double.MinValue;
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}
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@ -210,7 +210,7 @@ namespace HeavenStudio.Games
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public void KeepTheBeep(double beat, float length, bool shouldBeep, bool autoBeep)
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{
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stopBeep = false;
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//stopBeep = false; Unused value - Marc
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if (!shouldBeep) { goBeep = false; return;}
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goBeep = autoBeep;
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if (shouldBeep)
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@ -28,8 +28,8 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
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BezierCurve3D currentCurve;
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int flyProg = 0;
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bool flying = true;
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bool missedLaunch = false;
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bool missedHit = false;
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//bool missedLaunch = false; Unused value - Marc
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//bool missedHit = false; Unused value - Marc
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PlayerActionEvent launchProg;
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PlayerActionEvent hitProg;
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@ -295,7 +295,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
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public void LaunchMiss(PlayerActionEvent caller)
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{
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missedLaunch = true;
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//missedLaunch = true; Unused value - Marc
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switch (flyProg)
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{
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case 2:
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@ -374,7 +374,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
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break;
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}
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DoSplat(caller.startBeat + flyDur);
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missedHit = true;
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//missedHit = true; Unused value - Marc
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}
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}
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}
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@ -55,6 +55,7 @@ namespace HeavenStudio.Games.Scripts_SickBeats
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1 => SickBeats.InputAction_Up,
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2 => SickBeats.InputAction_Left,
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3 => SickBeats.InputAction_Down,
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_ => null, //This switch needed a default parameter - Marc
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||||
};
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||||
}
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@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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[Header("Properties")]
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public bool canKick = true; //why was this false by default???
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public bool canHighKick;
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private bool kickPrepare = false;
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//private bool kickPrepare = false; Unused value - Marc
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public bool kickLeft;
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bool kickLeftWhiff;
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public double dispenserBeat; //unused
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@ -152,7 +152,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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}
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else
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{
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kickPrepare = true;
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//kickPrepare = true; Unused value - Marc
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}
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}
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@ -221,7 +221,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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if (!flick)
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{
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kickTimes++;
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kickPrepare = false;
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//kickPrepare = false; Unused value - Marc
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}
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}
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@ -167,7 +167,7 @@ namespace HeavenStudio.Games
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|||
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private bool lookingAtCamera = false;
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private double lastReportedBeat = 0f;
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//private double lastReportedBeat = 0f; Unused value - Marc
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||||
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||||
private bool cueCurrentlyActive;
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private double cueCurrentlyActiveBeat;
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@ -224,7 +224,7 @@ namespace HeavenStudio.Games
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public static TheDazzles instance;
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[Header("Variables")]
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bool canBop = true;
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//bool canBop = true;
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bool doingPoses = false;
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bool shouldHold = false;
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double crouchEndBeat;
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@ -434,21 +434,21 @@ namespace HeavenStudio.Games
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{
|
||||
new BeatAction.Action(beat, delegate
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{
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||||
npcGirls[1].canBop = false;
|
||||
npcGirls[4].canBop = false;
|
||||
//npcGirls[1].canBop = false; Unused value - Marc
|
||||
//npcGirls[4].canBop = false; Unused value - Marc
|
||||
npcGirls[1].Prepare();
|
||||
npcGirls[4].Prepare();
|
||||
}),
|
||||
new BeatAction.Action(beat + 1f * actualLength, delegate
|
||||
{
|
||||
npcGirls[0].canBop = false;
|
||||
npcGirls[3].canBop = false;
|
||||
//npcGirls[0].canBop = false; Unused value - Marc
|
||||
//npcGirls[3].canBop = false; Unused value - Marc
|
||||
npcGirls[0].Prepare();
|
||||
npcGirls[3].Prepare();
|
||||
}),
|
||||
new BeatAction.Action(beat + 2f * actualLength, delegate
|
||||
{
|
||||
npcGirls[2].canBop = false;
|
||||
//npcGirls[2].canBop = false; Unused value - Marc
|
||||
npcGirls[2].Prepare();
|
||||
}),
|
||||
});
|
||||
|
@ -533,10 +533,10 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
foreach (var girl in npcGirls)
|
||||
{
|
||||
girl.canBop = false;
|
||||
//girl.canBop = false; Unused value - Marc
|
||||
girl.Hold();
|
||||
}
|
||||
player.canBop = false;
|
||||
//player.canBop = false; Unused value - Marc
|
||||
player.Hold();
|
||||
}),
|
||||
new BeatAction.Action(beat, delegate
|
||||
|
@ -569,16 +569,16 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
foreach (var girl in npcGirls)
|
||||
{
|
||||
girl.canBop = true;
|
||||
//girl.canBop = true; Unused value - Marc
|
||||
}
|
||||
player.canBop = true;
|
||||
//player.canBop = true; Unused value - Marc
|
||||
}));
|
||||
BeatAction.New(instance, posesToDo);
|
||||
}
|
||||
|
||||
void JustCrouch(PlayerActionEvent caller, float state)
|
||||
{
|
||||
player.canBop = false;
|
||||
//player.canBop = false; Unused value - Marc
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
player.Prepare();
|
||||
|
|
|
@ -325,7 +325,7 @@ namespace HeavenStudio.InputSystem
|
|||
//gyro and accelerometer
|
||||
IMU_STATE joyImuStateCurrent, joyImuStateLast;
|
||||
//touchpad
|
||||
TOUCH_STATE joyTouchStateCurrent, joyTouchStateLast;
|
||||
TOUCH_STATE joyTouchStateCurrent /*, joyTouchStateLast Unused value - Marc*/;
|
||||
|
||||
// controller settings
|
||||
JSL_SETTINGS joySettings;
|
||||
|
@ -407,7 +407,7 @@ namespace HeavenStudio.InputSystem
|
|||
joyImuStateLast = new IMU_STATE();
|
||||
|
||||
joyTouchStateCurrent = new TOUCH_STATE();
|
||||
joyTouchStateLast = new TOUCH_STATE();
|
||||
//joyTouchStateLast = new TOUCH_STATE(); Unused value - Marc
|
||||
|
||||
|
||||
joySettings = JslGetControllerInfoAndSettings(joyshockHandle);
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace HeavenStudio.Editor
|
|||
|
||||
public int HistoryCount => historyStack.Count;
|
||||
|
||||
private int maxItems = 128;
|
||||
//private int maxItems = 128; Unused value - Marc
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
|
|
@ -71,8 +71,8 @@ namespace HeavenStudio.Editor
|
|||
public TMP_Text tooltipText;
|
||||
|
||||
[Header("Properties")]
|
||||
private bool changedMusic = false;
|
||||
private bool loadedMusic = false;
|
||||
//private bool changedMusic = false; Unused value - Marc
|
||||
//private bool loadedMusic = false; Unused value - Marc
|
||||
private string currentRemixPath = "";
|
||||
private string remixName = "";
|
||||
public bool fullscreen;
|
||||
|
|
|
@ -18,8 +18,8 @@ namespace HeavenStudio.Editor.Track
|
|||
public Dictionary<Guid, TimelineEventObj> EntityMarkers = new();
|
||||
public ObjectPool<TimelineEventObj> Pool { get; private set; }
|
||||
|
||||
private int firstMarkerToCareAbout = 0;
|
||||
private int lastMarkerToCareAbout = 0;
|
||||
//private int firstMarkerToCareAbout = 0; Unused value - Marc
|
||||
//private int lastMarkerToCareAbout = 0; Unused value - Marc
|
||||
private Timeline timeline;
|
||||
|
||||
|
||||
|
|
|
@ -58,7 +58,7 @@ namespace HeavenStudio
|
|||
[SerializeField] private RectTransform selectedDisplayRect;
|
||||
[SerializeField] private GameObject selectedDisplayIcon;
|
||||
[SerializeField] private GameObject[] otherHiddenOnMouse;
|
||||
static bool firstBoot = true;
|
||||
//static bool firstBoot = true; Unused value - Marc
|
||||
|
||||
private AudioSource musicSource;
|
||||
|
||||
|
@ -160,7 +160,7 @@ namespace HeavenStudio
|
|||
|
||||
if (lastController != nextController)// && !firstBoot)
|
||||
{
|
||||
firstBoot = false;
|
||||
//firstBoot = false; Unused value - Marc
|
||||
if (nextController == null)
|
||||
{
|
||||
Debug.Log("invalid controller, using keyboard");
|
||||
|
|
|
@ -159,7 +159,7 @@ public static class SavWav
|
|||
var subChunk1 = BitConverter.GetBytes(16u);
|
||||
AddDataToBuffer(stream, ref offset, subChunk1);
|
||||
|
||||
const ushort two = 2;
|
||||
//const ushort two = 2; Unused value - Marc
|
||||
const ushort one = 1;
|
||||
|
||||
var audioFormat = BitConverter.GetBytes(one);
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace HeavenStudio.Util
|
|||
{
|
||||
static GameObject oneShotAudioSourceObject;
|
||||
static AudioSource oneShotAudioSource;
|
||||
static int soundIdx = 0;
|
||||
//static int soundIdx = 0; Unused value - Marc
|
||||
|
||||
public static Dictionary<string, AudioClip> audioClips { get; private set; } = new Dictionary<string, AudioClip>();
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@ namespace XPostProcessing
|
|||
public class ColorAdjustmentLensFilter : PostProcessEffectSettings
|
||||
{
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter LensColor = new ColorParameter { value = new Color(1.0f, 1.0f, 0.1f, 1) };
|
||||
|
||||
[Range(0.0f, 1.0f)]
|
||||
|
|
|
@ -25,7 +25,7 @@ namespace XPostProcessing
|
|||
[Range(0.0f, 1.0f)]
|
||||
public FloatParameter indensity = new FloatParameter { value = 0.1f };
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter colorTint = new ColorParameter { value = new Color(0.9f, 1.0f, 0.0f, 1) };
|
||||
}
|
||||
|
||||
|
|
|
@ -22,10 +22,10 @@ namespace XPostProcessing
|
|||
public class ColorReplace : PostProcessEffectSettings
|
||||
{
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter FromColor = new ColorParameter { value = new Color(0.8f, 0.0f, 0.0f, 1) };
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter ToColor = new ColorParameter { value = new Color(0.0f, 0.8f, 0.0f, 1) };
|
||||
|
||||
[Range(0.0f, 1.0f)]
|
||||
|
|
|
@ -25,13 +25,13 @@ namespace XPostProcessing
|
|||
[Range(0.05f, 5.0f)]
|
||||
public FloatParameter edgeWidth = new FloatParameter { value = 0.3f };
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter edgeColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1) };
|
||||
|
||||
[Range(0.0f, 1.0f)]
|
||||
public FloatParameter backgroundFade = new FloatParameter { value = 1f };
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter backgroundColor = new ColorParameter { value = new Color(1.0f, 1.0f, 1.0f, 1) };
|
||||
}
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@ namespace XPostProcessing
|
|||
[Range(0.2f, 2.0f)]
|
||||
public FloatParameter Brigtness = new FloatParameter { value = 1f };
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1) };
|
||||
}
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@ namespace XPostProcessing
|
|||
[Range(0.2f, 2.0f)]
|
||||
public FloatParameter Brigtness = new FloatParameter { value = 1f };
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1.0f) };
|
||||
}
|
||||
|
||||
|
|
|
@ -25,13 +25,13 @@ namespace XPostProcessing
|
|||
[Range(0.05f, 5.0f)]
|
||||
public FloatParameter edgeWidth = new FloatParameter { value = 0.3f };
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter edgeColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1) };
|
||||
|
||||
[Range(0.0f, 1.0f)]
|
||||
public FloatParameter backgroundFade = new FloatParameter { value = 1f };
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter backgroundColor = new ColorParameter { value = new Color(1.0f, 1.0f, 1.0f, 1) };
|
||||
}
|
||||
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace XPostProcessing
|
|||
[Range(0.2f, 2.0f)]
|
||||
public FloatParameter Brigtness = new FloatParameter { value = 1f };
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1.0f) };
|
||||
}
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@ namespace XPostProcessing
|
|||
[Range(0.2f, 2.0f)]
|
||||
public FloatParameter Brigtness = new FloatParameter { value = 1f };
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1.0f) };
|
||||
}
|
||||
|
||||
|
|
|
@ -25,13 +25,13 @@ namespace XPostProcessing
|
|||
[Range(0.05f, 5.0f)]
|
||||
public FloatParameter edgeWidth = new FloatParameter { value = 0.3f };
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter edgeColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1) };
|
||||
|
||||
[Range(0.0f, 1.0f)]
|
||||
public FloatParameter backgroundFade = new FloatParameter { value = 1f };
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter backgroundColor = new ColorParameter { value = new Color(1.0f, 1.0f, 1.0f, 1) };
|
||||
}
|
||||
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace XPostProcessing
|
|||
[Range(0.2f, 2.0f)]
|
||||
public FloatParameter Brigtness = new FloatParameter { value = 1f };
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1.0f) };
|
||||
}
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@ namespace XPostProcessing
|
|||
[Range(0.2f, 2.0f)]
|
||||
public FloatParameter Brigtness = new FloatParameter { value = 1f };
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1.0f) };
|
||||
}
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace XPostProcessing
|
|||
|
||||
public BoolParameter needStripColorAdjust = new BoolParameter { value = false };
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter StripColorAdjustColor = new ColorParameter { value = new Color(0.1f, 0.1f, 0.1f) };
|
||||
|
||||
[Range(0, 10)]
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace XPostProcessing
|
|||
public FloatParameter pixelIntervalX = new FloatParameter { value = 1f };
|
||||
[Range(0.2f, 5.0f), Tooltip("Pixel interval Y")]
|
||||
public FloatParameter pixelIntervalY = new FloatParameter { value = 1f };
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f) };
|
||||
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@ namespace XPostProcessing
|
|||
[Range(0.01f, 1.0f)]
|
||||
public FloatParameter ledRadius = new FloatParameter { value = 1.0f };
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f) };
|
||||
|
||||
public BoolParameter useAutoScreenRatio = new BoolParameter { value = true };
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace XPostProcessing
|
|||
public FloatParameter pixelIntervalX = new FloatParameter { value = 1f };
|
||||
[Range(0.2f, 5.0f), Tooltip("Pixel interval Y")]
|
||||
public FloatParameter pixelIntervalY = new FloatParameter { value = 1f };
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f) };
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace XPostProcessing
|
|||
|
||||
public Vector2Parameter vignetteCenter = new Vector2Parameter { value = new Vector2(0.5f, 0.5f) };
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter vignetteColor = new ColorParameter { value = new Color(0.1f, 0.8f, 1.0f) };
|
||||
}
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace XPostProcessing
|
|||
[Range(0.0f, 1.0f)]
|
||||
public FloatParameter sizeOffset = new FloatParameter { value = 0.2f };
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter vignetteColor = new ColorParameter { value = new Color(0.1f, 0.8f, 1.0f) };
|
||||
}
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ namespace XPostProcessing
|
|||
|
||||
public Vector2Parameter vignetteCenter = new Vector2Parameter { value = new Vector2(0.5f, 0.5f) };
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter vignetteColor = new ColorParameter { value = new Color(0.1f, 0.8f, 1.0f) };
|
||||
}
|
||||
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace XPostProcessing
|
|||
|
||||
public Vector2Parameter vignetteCenter = new Vector2Parameter { value = new Vector2(0.5f, 0.5f) };
|
||||
|
||||
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||||
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
||||
public ColorParameter vignetteColor = new ColorParameter { value = new Color(0.1f, 0.8f, 1.0f) };
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue