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Blue Bear: Extremely basic scene setup
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887
Assets/Resources/Games/blueBear.prefab
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Assets/Resources/Games/blueBear.prefab
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Assets/Resources/Games/blueBear.prefab.meta
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8
Assets/Scripts/Games/BlueBear.meta
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24
Assets/Scripts/Games/BlueBear/BlueBear.cs
Normal file
24
Assets/Scripts/Games/BlueBear/BlueBear.cs
Normal file
|
@ -0,0 +1,24 @@
|
|||
using DG.Tweening;
|
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using NaughtyBezierCurves;
|
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using RhythmHeavenMania.Util;
|
||||
using System;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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|
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namespace RhythmHeavenMania.Games.BlueBear
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{
|
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public class BlueBear : Minigame
|
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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11
Assets/Scripts/Games/BlueBear/BlueBear.cs.meta
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@ -19,6 +19,7 @@ using RhythmHeavenMania.Games.CropStomp;
|
|||
using RhythmHeavenMania.Games.WizardsWaltz;
|
||||
using RhythmHeavenMania.Games.MrUpbeat;
|
||||
using RhythmHeavenMania.Games.DrummingPractice;
|
||||
using RhythmHeavenMania.Games.BlueBear;
|
||||
|
||||
namespace RhythmHeavenMania
|
||||
{
|
||||
|
@ -421,6 +422,9 @@ namespace RhythmHeavenMania
|
|||
new Param("toggle", false, "Set All to Player", "Sets all Miis to the Player's Mii")
|
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}),
|
||||
|
||||
}),
|
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new Minigame("blueBear", "Blue Bear \n<color=#eb5454>[WIP don't use]</color>", "B4E6F6", false, false, new List<GameAction>()
|
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{
|
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}),
|
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/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
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{
|
||||
|
|
Loading…
Reference in a new issue