From 64a5bd66743c2dcd0adee8c9b83ac02475c2f823 Mon Sep 17 00:00:00 2001 From: Jenny Crowe Date: Fri, 11 Mar 2022 20:15:15 -0700 Subject: [PATCH] Blue Bear: Extremely basic scene setup --- Assets/Resources/Games/blueBear.prefab | 887 ++++++++++++++++++ Assets/Resources/Games/blueBear.prefab.meta | 7 + .../Sprites/Editor/GameIcons/blueBear.png | Bin 0 -> 12659 bytes .../Editor/GameIcons/blueBear.png.meta | 108 +++ Assets/Scripts/Games/BlueBear.meta | 8 + Assets/Scripts/Games/BlueBear/BlueBear.cs | 24 + .../Scripts/Games/BlueBear/BlueBear.cs.meta | 11 + Assets/Scripts/Minigames.cs | 4 + 8 files changed, 1049 insertions(+) create mode 100644 Assets/Resources/Games/blueBear.prefab create mode 100644 Assets/Resources/Games/blueBear.prefab.meta create mode 100644 Assets/Resources/Sprites/Editor/GameIcons/blueBear.png create mode 100644 Assets/Resources/Sprites/Editor/GameIcons/blueBear.png.meta create mode 100644 Assets/Scripts/Games/BlueBear.meta create mode 100644 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0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/BlueBear.meta b/Assets/Scripts/Games/BlueBear.meta new file mode 100644 index 00000000..88d5a732 --- /dev/null +++ b/Assets/Scripts/Games/BlueBear.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1577d68649b753b4abbca5769a57bb29 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs new file mode 100644 index 00000000..94e57473 --- /dev/null +++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs @@ -0,0 +1,24 @@ +using DG.Tweening; +using NaughtyBezierCurves; +using RhythmHeavenMania.Util; +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace RhythmHeavenMania.Games.BlueBear +{ + public class BlueBear : Minigame + { + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } +} diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs.meta b/Assets/Scripts/Games/BlueBear/BlueBear.cs.meta new file mode 100644 index 00000000..89e4df35 --- /dev/null +++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: aed0e700f9c7b1a4ab7209b8117d78ce +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 3b739174..9f217b1d 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -19,6 +19,7 @@ using RhythmHeavenMania.Games.CropStomp; using RhythmHeavenMania.Games.WizardsWaltz; using RhythmHeavenMania.Games.MrUpbeat; using RhythmHeavenMania.Games.DrummingPractice; +using RhythmHeavenMania.Games.BlueBear; namespace RhythmHeavenMania { @@ -421,6 +422,9 @@ namespace RhythmHeavenMania new Param("toggle", false, "Set All to Player", "Sets all Miis to the Player's Mii") }), + }), + new Minigame("blueBear", "Blue Bear \n[WIP don't use]", "B4E6F6", false, false, new List() + { }), /*new Minigame("spaceDance", "Space Dance", "B888F8", new List() {