diff --git a/Assets/Resources/Games/blueBear.prefab b/Assets/Resources/Games/blueBear.prefab
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--- /dev/null
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new file mode 100644
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diff --git a/Assets/Scripts/Games/BlueBear.meta b/Assets/Scripts/Games/BlueBear.meta
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+++ b/Assets/Scripts/Games/BlueBear.meta
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diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs
new file mode 100644
index 00000000..94e57473
--- /dev/null
+++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs
@@ -0,0 +1,24 @@
+using DG.Tweening;
+using NaughtyBezierCurves;
+using RhythmHeavenMania.Util;
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace RhythmHeavenMania.Games.BlueBear
+{
+ public class BlueBear : Minigame
+ {
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ }
+}
diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs.meta b/Assets/Scripts/Games/BlueBear/BlueBear.cs.meta
new file mode 100644
index 00000000..89e4df35
--- /dev/null
+++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs
index 3b739174..9f217b1d 100644
--- a/Assets/Scripts/Minigames.cs
+++ b/Assets/Scripts/Minigames.cs
@@ -19,6 +19,7 @@ using RhythmHeavenMania.Games.CropStomp;
using RhythmHeavenMania.Games.WizardsWaltz;
using RhythmHeavenMania.Games.MrUpbeat;
using RhythmHeavenMania.Games.DrummingPractice;
+using RhythmHeavenMania.Games.BlueBear;
namespace RhythmHeavenMania
{
@@ -421,6 +422,9 @@ namespace RhythmHeavenMania
new Param("toggle", false, "Set All to Player", "Sets all Miis to the Player's Mii")
}),
+ }),
+ new Minigame("blueBear", "Blue Bear \n[WIP don't use]", "B4E6F6", false, false, new List()
+ {
}),
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List()
{