Merge branch 'release_1'

This commit is contained in:
minenice55 2024-01-11 00:18:02 -05:00
commit 46553ed92f
54 changed files with 30715 additions and 21953 deletions

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m_CorrespondingSourceObject: {fileID: 0}
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m_Name: ObjMelonSplat
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AnimatorState: AnimatorState:
serializedVersion: 6 serializedVersion: 6

View file

@ -15,40 +15,14 @@ AnimatorStateTransition:
m_IsExit: 0 m_IsExit: 0
serializedVersion: 3 serializedVersion: 3
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m_TransitionOffset: 15 m_TransitionOffset: 0
m_ExitTime: 1 m_ExitTime: 1
m_HasExitTime: 1 m_HasExitTime: 1
m_HasFixedDuration: 1 m_HasFixedDuration: 1
m_InterruptionSource: 0 m_InterruptionSource: 0
m_OrderedInterruption: 1 m_OrderedInterruption: 1
m_CanTransitionToSelf: 1 m_CanTransitionToSelf: 1
--- !u!1102 &-5563777372090574972 --- !u!1102 &-3167391570579844052
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: StepSeathe
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
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m_MirrorParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 01ccd3931de460b45a5d24eca139b5d8, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &-2793958347424135821
AnimatorState: AnimatorState:
serializedVersion: 6 serializedVersion: 6
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
@ -58,7 +32,8 @@ AnimatorState:
m_Name: Unstep m_Name: Unstep
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
- {fileID: -261277080895935684}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
@ -74,6 +49,28 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1101 &-261277080895935684
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 8593246371227838444}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.06250006
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!91 &9100000 --- !u!91 &9100000
AnimatorController: AnimatorController:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -137,7 +134,7 @@ AnimatorStateMachine:
m_Position: {x: 300, y: 170, z: 0} m_Position: {x: 300, y: 170, z: 0}
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: 8593246371227838444} m_State: {fileID: 8593246371227838444}
m_Position: {x: 300, y: 110, z: 0} m_Position: {x: 300, y: 100, z: 0}
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: 9025055663065855508} m_State: {fileID: 9025055663065855508}
m_Position: {x: 300, y: 230, z: 0} m_Position: {x: 300, y: 230, z: 0}
@ -145,11 +142,8 @@ AnimatorStateMachine:
m_State: {fileID: 545892425393748090} m_State: {fileID: 545892425393748090}
m_Position: {x: 300, y: 40, z: 0} m_Position: {x: 300, y: 40, z: 0}
- serializedVersion: 1 - serializedVersion: 1
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m_Position: {x: 300, y: 290, z: 0} m_Position: {x: 540, y: 230, z: 0}
- serializedVersion: 1
m_State: {fileID: -2793958347424135821}
m_Position: {x: 335, y: 355, z: 0}
m_ChildStateMachines: [] m_ChildStateMachines: []
m_AnyStateTransitions: [] m_AnyStateTransitions: []
m_EntryTransitions: [] m_EntryTransitions: []

View file

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View file

@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using HeavenStudio.Util;
using UnityEngine; using UnityEngine;
namespace HeavenStudio.Games.Scripts_NtrSamurai namespace HeavenStudio.Games.Scripts_NtrSamurai
@ -17,15 +18,9 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
stepping = false; stepping = false;
} }
// Update is called once per frame
void Update()
{
}
public void Bop() public void Bop()
{ {
if (!stepping && !(animator.GetCurrentAnimatorClipInfo(0)[0].clip.name == "Slash")) if (!stepping && !animator.IsPlayingAnimationNames("Beat", "Unstep", "Slash"))
animator.Play("Beat", -1, 0); animator.Play("Beat", -1, 0);
} }
@ -34,11 +29,11 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
stepping = !off; stepping = !off;
if (off) if (off)
{ {
animator.Play("Beat", -1, 0); animator.Play("Unstep", -1, 0);
} }
else else
{ {
if (animator.GetCurrentAnimatorClipInfo(0)[0].clip.name == "Slash") if (animator.IsPlayingAnimationNames("Slash"))
animator.Play("StepSeathe", -1, 0); animator.Play("StepSeathe", -1, 0);
else else
animator.Play("Step", -1, 0); animator.Play("Step", -1, 0);
@ -51,7 +46,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
animator.Play("Slash", -1, 0); animator.Play("Slash", -1, 0);
} }
public bool isStepping() public bool IsStepping()
{ {
return stepping; return stepping;
} }

View file

@ -10,9 +10,10 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
public class NtrSamuraiObject : MonoBehaviour public class NtrSamuraiObject : MonoBehaviour
{ {
[Header("Objects")] [Header("Objects")]
public ParticleSystem moneyBurst; [SerializeField] ParticleSystem moneyBurst;
public ParticleSystem pickelBurst; [SerializeField] ParticleSystem pickelBurst;
public Animator anim; [SerializeField] ParticleSystem pickelBurstSplat;
[SerializeField] Animator anim;
public NtrSamuraiObject secondHalf; public NtrSamuraiObject secondHalf;
[Header("Transforms")] [Header("Transforms")]
@ -39,13 +40,13 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
{ {
switch (type) switch (type)
{ {
case (int) SamuraiSliceNtr.ObjectType.Fish: case (int)SamuraiSliceNtr.ObjectType.Fish:
anim.Play("ObjFishDebris"); anim.Play("ObjFishDebris");
break; break;
case (int) SamuraiSliceNtr.ObjectType.Demon: case (int)SamuraiSliceNtr.ObjectType.Demon:
anim.Play("ObjDemonDebris02"); anim.Play("ObjDemonDebris02");
break; break;
case (int) SamuraiSliceNtr.ObjectType.Melon2B2T: case (int)SamuraiSliceNtr.ObjectType.Melon2B2T:
anim.Play("ObjMelonPickelDebris02"); anim.Play("ObjMelonPickelDebris02");
break; break;
default: default:
@ -62,10 +63,10 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
{ {
switch (type) switch (type)
{ {
case (int) SamuraiSliceNtr.ObjectType.Fish: case (int)SamuraiSliceNtr.ObjectType.Fish:
anim.Play("ObjFish"); anim.Play("ObjFish");
break; break;
case (int) SamuraiSliceNtr.ObjectType.Demon: case (int)SamuraiSliceNtr.ObjectType.Demon:
anim.Play("ObjDemon"); anim.Play("ObjDemon");
MultiSound.Play(new MultiSound.Sound[] { MultiSound.Play(new MultiSound.Sound[] {
@ -74,7 +75,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 2f), new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 2f),
}); });
break; break;
case (int) SamuraiSliceNtr.ObjectType.Melon2B2T: case (int)SamuraiSliceNtr.ObjectType.Melon2B2T:
anim.Play("ObjMelonPickel"); anim.Play("ObjMelonPickel");
break; break;
default: default:
@ -89,7 +90,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat, 1.75f, SamuraiSliceNtr.InputAction_AltUp, DoUnStepAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat, 1.75f, SamuraiSliceNtr.InputAction_AltUp, DoUnStepAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false;
currentCurve = SamuraiSliceNtr.instance.InCurve; currentCurve = SamuraiSliceNtr.instance.InCurve;
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * (float) startBeat)); transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * (float)startBeat));
var cond = Conductor.instance; var cond = Conductor.instance;
float flyPos = cond.GetPositionFromBeat(launchProg.startBeat, 3f); float flyPos = cond.GetPositionFromBeat(launchProg.startBeat, 3f);
@ -108,14 +109,11 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
{ {
case -3: // near miss on board launch case -3: // near miss on board launch
flyPos = cond.GetPositionFromBeat(startBeat, 2f); flyPos = cond.GetPositionFromBeat(startBeat, 2f);
transform.position = currentCurve.GetPoint(flyPos); transform.position = currentCurve.GetPoint(Mathf.Clamp01(flyPos));
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (180f * Time.deltaTime)); if (flyPos >= 1)
transform.rotation = Quaternion.identity;
if (flyPos > 1f) else
{ transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (180f * Time.deltaTime * cond.SongPitch));
GameObject.Destroy(gameObject);
return;
}
break; break;
case -2: // being carried by a child case -2: // being carried by a child
flyPos = cond.GetPositionFromBeat(startBeat + 2f, 4f); flyPos = cond.GetPositionFromBeat(startBeat + 2f, 4f);
@ -129,41 +127,40 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
case -1: // sliced by samurai, falling towards child case -1: // sliced by samurai, falling towards child
flyPos = cond.GetPositionFromBeat(startBeat, 1f); flyPos = cond.GetPositionFromBeat(startBeat, 1f);
transform.position = currentCurve.GetPoint(flyPos); transform.position = currentCurve.GetPoint(flyPos);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + ((isDebris? 360f : -360f) * Time.deltaTime)); transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + ((isDebris ? 360f : -360f) * Time.deltaTime * cond.SongPitch));
if (flyPos > 1f) if (flyPos >= 1f)
{ {
SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_catch"); SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_catch");
if (!isDebris) if (!isDebris)
{ {
NtrSamuraiChild child = SamuraiSliceNtr.instance.CreateChild(startBeat + 1f); NtrSamuraiChild child = SamuraiSliceNtr.instance.CreateChild(startBeat + 1f);
heldPos = child.DebrisPosR; heldPos = child.DebrisPosR;
transform.parent = child.DebrisPosR;
secondHalf.heldPos = child.DebrisPosL; secondHalf.heldPos = child.DebrisPosL;
secondHalf.transform.parent = child.DebrisPosL;
} }
flyProg = -2; flyProg = -2;
GetComponent<SpriteRenderer>().sortingOrder = 7; anim.GetComponent<SpriteRenderer>().sortingOrder = 7;
return; return;
} }
break; break;
case 2: // fish first bounce case 2: // fish first bounce
float jumpPos = cond.GetPositionFromBeat(launchProg.startBeat, 2f); float jumpPos = cond.GetPositionFromBeat(launchProg.startBeat, 2f);
jumpPos = Mathf.Min(jumpPos, 1.215f);
float yMul = jumpPos * 2f - 1f; float yMul = jumpPos * 2f - 1f;
float yWeight = -(yMul*yMul) + 1f; float yWeight = -(yMul * yMul) + 1f;
transform.position = doubleLaunchPos.position + new Vector3(0, 4.5f * yWeight); transform.position = doubleLaunchPos.position + new Vector3(0, 4.5f * yWeight);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-2 * 360f * Time.deltaTime)); if (jumpPos >= 1.215f)
transform.rotation = Quaternion.identity;
if (jumpPos > 2f) else
{ transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-2 * 360f * Time.deltaTime * cond.SongPitch));
// missed...
GameObject.Destroy(gameObject);
return;
}
break; break;
case 1: // launched from board to samurai case 1: // launched from board to samurai
float flyDur = 3f; float flyDur = 3f;
switch (type) switch (type)
{ {
case (int) SamuraiSliceNtr.ObjectType.Demon: case (int)SamuraiSliceNtr.ObjectType.Demon:
flyDur = 5f; flyDur = 5f;
break; break;
default: default:
@ -171,38 +168,60 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
break; break;
} }
flyPos = cond.GetPositionFromBeat(hitProg.startBeat, flyDur); flyPos = cond.GetPositionFromBeat(hitProg.startBeat, flyDur);
transform.position = currentCurve.GetPoint(flyPos); transform.position = currentCurve.GetPoint(Mathf.Clamp01(flyPos));
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (3 * 360f * Time.deltaTime)); if (flyPos >= 1)
transform.rotation = Quaternion.identity;
if (flyPos > 1f) else
{ transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (3 * 360f * Time.deltaTime * cond.SongPitch));
// missed...
GameObject.Destroy(gameObject);
return;
}
break; break;
default: // object initial spawn, flying towards board default: // object initial spawn, flying towards board
flyPos = cond.GetPositionFromBeat(launchProg.startBeat, 3f); flyPos = cond.GetPositionFromBeat(launchProg.startBeat, 3f);
transform.position = currentCurve.GetPoint(flyPos); Debug.Log(flyPos);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime)); transform.position = currentCurve.GetPoint(Mathf.Clamp01(flyPos));
if (flyPos >= 1)
if (flyPos > 1f) transform.rotation = Quaternion.identity;
{ else
// missed... transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime * cond.SongPitch));
GameObject.Destroy(gameObject);
return;
}
break; break;
} }
} }
} }
void DoSplat(double beat)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("samuraiSliceNtr/item_splat", beat)
});
BeatAction.New(this, new()
{
new BeatAction.Action(beat, delegate {
switch (type)
{
case (int)SamuraiSliceNtr.ObjectType.Fish:
anim.Play("ObjFishSplat");
break;
case (int)SamuraiSliceNtr.ObjectType.Demon:
anim.Play("ObjDemonSplat");
break;
case (int)SamuraiSliceNtr.ObjectType.Melon2B2T:
anim.Play("ObjMelonPickelSplat");
pickelBurstSplat.transform.position = transform.position;
pickelBurstSplat.Play();
break;
default:
anim.Play("ObjMelonSplat");
break;
}}),
new BeatAction.Action(beat + 3, delegate { Destroy(gameObject); })
});
}
void DoLaunch() void DoLaunch()
{ {
switch (type) switch (type)
{ {
case (int) SamuraiSliceNtr.ObjectType.Fish: case (int)SamuraiSliceNtr.ObjectType.Fish:
if (flyProg == 2) if (flyProg == 2)
{ {
flyProg = 1; flyProg = 1;
@ -210,7 +229,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 4f, 2f, SamuraiSliceNtr.InputAction_FlickPress, DoSliceAutoplay, LaunchThrough, LaunchThrough); SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 4f, 2f, SamuraiSliceNtr.InputAction_FlickPress, DoSliceAutoplay, LaunchThrough, LaunchThrough);
currentCurve = SamuraiSliceNtr.instance.LaunchCurve; currentCurve = SamuraiSliceNtr.instance.LaunchCurve;
SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 1f/4); SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 1f / 4);
} }
else else
{ {
@ -224,7 +243,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 0.8f); SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 0.8f);
} }
break; break;
case (int) SamuraiSliceNtr.ObjectType.Demon: case (int)SamuraiSliceNtr.ObjectType.Demon:
flyProg = 1; flyProg = 1;
hitProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 4f, SamuraiSliceNtr.InputAction_FlickPress, HitSuccess, HitMiss, LaunchThrough); hitProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 4f, SamuraiSliceNtr.InputAction_FlickPress, HitSuccess, HitMiss, LaunchThrough);
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 4f, SamuraiSliceNtr.InputAction_FlickPress, DoSliceAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 4f, SamuraiSliceNtr.InputAction_FlickPress, DoSliceAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false;
@ -266,6 +285,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
flyProg = -3; flyProg = -3;
SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_launchImpact", pitch: 2f); SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_launchImpact", pitch: 2f);
launchProg.Disable(); launchProg.Disable();
DoSplat(startBeat + 2);
return; return;
} }
launchProg.Disable(); launchProg.Disable();
@ -277,9 +297,18 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
public void LaunchMiss(PlayerActionEvent caller) public void LaunchMiss(PlayerActionEvent caller)
{ {
missedLaunch = true; missedLaunch = true;
switch (flyProg)
{
case 2:
DoSplat(caller.startBeat + 2.215);
break;
default:
DoSplat(caller.startBeat + 3);
break;
}
} }
public void LaunchThrough(PlayerActionEvent caller) {} public void LaunchThrough(PlayerActionEvent caller) { }
public void HitSuccess(PlayerActionEvent caller, float state) public void HitSuccess(PlayerActionEvent caller, float state)
{ {
@ -290,6 +319,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
flyProg = -3; flyProg = -3;
SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_ng"); SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_ng");
hitProg.Disable(); hitProg.Disable();
DoSplat(startBeat + 2);
return; return;
} }
flyProg = -1; flyProg = -1;
@ -310,15 +340,15 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
mobj.transform.position = transform.position; mobj.transform.position = transform.position;
mobj.transform.rotation = transform.rotation; mobj.transform.rotation = transform.rotation;
mobj.GetComponent<SpriteRenderer>().sortingOrder = 4; // mobj.GetComponent<SpriteRenderer>().sortingOrder = 4;
mobj.SetActive(true); mobj.SetActive(true);
secondHalf = mobjDat; secondHalf = mobjDat;
this.startBeat = caller.startBeat + caller.timer; this.startBeat = caller.startBeat + caller.timer;
if (type == (int) SamuraiSliceNtr.ObjectType.Demon) if (type == (int)SamuraiSliceNtr.ObjectType.Demon)
anim.Play("ObjDemonDebris01"); anim.Play("ObjDemonDebris01");
else if (type == (int) SamuraiSliceNtr.ObjectType.Melon2B2T) else if (type == (int)SamuraiSliceNtr.ObjectType.Melon2B2T)
{ {
SoundByte.PlayOneShotGame("samuraiSliceNtr/melon_dig"); SoundByte.PlayOneShotGame("samuraiSliceNtr/melon_dig");
pickelBurst.Play(); pickelBurst.Play();
@ -334,6 +364,17 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
public void HitMiss(PlayerActionEvent caller) public void HitMiss(PlayerActionEvent caller)
{ {
double flyDur;
switch (type)
{
case (int)SamuraiSliceNtr.ObjectType.Demon:
flyDur = 5;
break;
default:
flyDur = 3;
break;
}
DoSplat(caller.startBeat + flyDur);
missedHit = true; missedHit = true;
} }
} }

View file

@ -13,7 +13,8 @@ namespace HeavenStudio.Games.Loaders
using static Minigames; using static Minigames;
public static class NtrSamuraiLoader public static class NtrSamuraiLoader
{ {
public static Minigame AddGame(EventCaller eventCaller) { public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "b6b5b6", false, false, new List<GameAction>() return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "b6b5b6", false, false, new List<GameAction>()
{ {
new GameAction("bop", "Bop") new GameAction("bop", "Bop")
@ -79,9 +80,9 @@ namespace HeavenStudio.Games.Loaders
hidden = true hidden = true
}, },
}, },
new List<string>() {"ntr", "normal"}, new List<string>() { "ntr", "normal" },
"ntrsamurai", "en", "ntrsamurai", "en",
new List<string>() {"en"} new List<string>() { "en" }
); );
} }
} }
@ -94,7 +95,8 @@ namespace HeavenStudio.Games
public class SamuraiSliceNtr : Minigame public class SamuraiSliceNtr : Minigame
{ {
public enum ObjectType { public enum ObjectType
{
Melon, Melon,
Fish, Fish,
Demon, Demon,
@ -182,7 +184,7 @@ namespace HeavenStudio.Games
{ {
if (PlayerInput.GetIsAction(InputAction_AltDown)) if (PlayerInput.GetIsAction(InputAction_AltDown))
DoStep(); DoStep();
if (PlayerInput.GetIsAction(InputAction_AltUp) && player.isStepping()) if (PlayerInput.GetIsAction(InputAction_AltUp) && player.IsStepping())
DoUnStep(); DoUnStep();
if (PlayerInput.GetIsAction(InputAction_FlickPress)) if (PlayerInput.GetIsAction(InputAction_FlickPress))
DoSlice(); DoSlice();
@ -233,7 +235,7 @@ namespace HeavenStudio.Games
public void DoSlice() public void DoSlice()
{ {
if (player.isStepping()) if (player.IsStepping())
{ {
launcher.GetComponent<Animator>().Play("UnStep", -1, 0); launcher.GetComponent<Animator>().Play("UnStep", -1, 0);
} }
@ -247,7 +249,7 @@ namespace HeavenStudio.Games
bop.startBeat = beat; bop.startBeat = beat;
} }
public void ObjectIn(double beat, int type = (int) ObjectType.Melon, int value = 1, bool funnyMinecraft = false) public void ObjectIn(double beat, int type = (int)ObjectType.Melon, int value = 1, bool funnyMinecraft = false)
{ {
var mobj = GameObject.Instantiate(objectPrefab, objectHolder); var mobj = GameObject.Instantiate(objectPrefab, objectHolder);
var mobjDat = mobj.GetComponent<NtrSamuraiObject>(); var mobjDat = mobj.GetComponent<NtrSamuraiObject>();