mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 06:05:10 +00:00
Merge branch 'release_1'
This commit is contained in:
commit
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Load diff
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|
@ -1,5 +1,6 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using HeavenStudio.Util;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_NtrSamurai
|
namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
|
@ -17,15 +18,9 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
stepping = false;
|
stepping = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Bop()
|
public void Bop()
|
||||||
{
|
{
|
||||||
if (!stepping && !(animator.GetCurrentAnimatorClipInfo(0)[0].clip.name == "Slash"))
|
if (!stepping && !animator.IsPlayingAnimationNames("Beat", "Unstep", "Slash"))
|
||||||
animator.Play("Beat", -1, 0);
|
animator.Play("Beat", -1, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -34,11 +29,11 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
stepping = !off;
|
stepping = !off;
|
||||||
if (off)
|
if (off)
|
||||||
{
|
{
|
||||||
animator.Play("Beat", -1, 0);
|
animator.Play("Unstep", -1, 0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (animator.GetCurrentAnimatorClipInfo(0)[0].clip.name == "Slash")
|
if (animator.IsPlayingAnimationNames("Slash"))
|
||||||
animator.Play("StepSeathe", -1, 0);
|
animator.Play("StepSeathe", -1, 0);
|
||||||
else
|
else
|
||||||
animator.Play("Step", -1, 0);
|
animator.Play("Step", -1, 0);
|
||||||
|
@ -51,7 +46,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
animator.Play("Slash", -1, 0);
|
animator.Play("Slash", -1, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool isStepping()
|
public bool IsStepping()
|
||||||
{
|
{
|
||||||
return stepping;
|
return stepping;
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,9 +10,10 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
public class NtrSamuraiObject : MonoBehaviour
|
public class NtrSamuraiObject : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("Objects")]
|
[Header("Objects")]
|
||||||
public ParticleSystem moneyBurst;
|
[SerializeField] ParticleSystem moneyBurst;
|
||||||
public ParticleSystem pickelBurst;
|
[SerializeField] ParticleSystem pickelBurst;
|
||||||
public Animator anim;
|
[SerializeField] ParticleSystem pickelBurstSplat;
|
||||||
|
[SerializeField] Animator anim;
|
||||||
public NtrSamuraiObject secondHalf;
|
public NtrSamuraiObject secondHalf;
|
||||||
|
|
||||||
[Header("Transforms")]
|
[Header("Transforms")]
|
||||||
|
@ -39,13 +40,13 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
{
|
{
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case (int) SamuraiSliceNtr.ObjectType.Fish:
|
case (int)SamuraiSliceNtr.ObjectType.Fish:
|
||||||
anim.Play("ObjFishDebris");
|
anim.Play("ObjFishDebris");
|
||||||
break;
|
break;
|
||||||
case (int) SamuraiSliceNtr.ObjectType.Demon:
|
case (int)SamuraiSliceNtr.ObjectType.Demon:
|
||||||
anim.Play("ObjDemonDebris02");
|
anim.Play("ObjDemonDebris02");
|
||||||
break;
|
break;
|
||||||
case (int) SamuraiSliceNtr.ObjectType.Melon2B2T:
|
case (int)SamuraiSliceNtr.ObjectType.Melon2B2T:
|
||||||
anim.Play("ObjMelonPickelDebris02");
|
anim.Play("ObjMelonPickelDebris02");
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -62,10 +63,10 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
{
|
{
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case (int) SamuraiSliceNtr.ObjectType.Fish:
|
case (int)SamuraiSliceNtr.ObjectType.Fish:
|
||||||
anim.Play("ObjFish");
|
anim.Play("ObjFish");
|
||||||
break;
|
break;
|
||||||
case (int) SamuraiSliceNtr.ObjectType.Demon:
|
case (int)SamuraiSliceNtr.ObjectType.Demon:
|
||||||
anim.Play("ObjDemon");
|
anim.Play("ObjDemon");
|
||||||
|
|
||||||
MultiSound.Play(new MultiSound.Sound[] {
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
|
@ -74,7 +75,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 2f),
|
new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 2f),
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
case (int) SamuraiSliceNtr.ObjectType.Melon2B2T:
|
case (int)SamuraiSliceNtr.ObjectType.Melon2B2T:
|
||||||
anim.Play("ObjMelonPickel");
|
anim.Play("ObjMelonPickel");
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -89,7 +90,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat, 1.75f, SamuraiSliceNtr.InputAction_AltUp, DoUnStepAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false;
|
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat, 1.75f, SamuraiSliceNtr.InputAction_AltUp, DoUnStepAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false;
|
||||||
|
|
||||||
currentCurve = SamuraiSliceNtr.instance.InCurve;
|
currentCurve = SamuraiSliceNtr.instance.InCurve;
|
||||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * (float) startBeat));
|
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * (float)startBeat));
|
||||||
|
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
float flyPos = cond.GetPositionFromBeat(launchProg.startBeat, 3f);
|
float flyPos = cond.GetPositionFromBeat(launchProg.startBeat, 3f);
|
||||||
|
@ -108,14 +109,11 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
{
|
{
|
||||||
case -3: // near miss on board launch
|
case -3: // near miss on board launch
|
||||||
flyPos = cond.GetPositionFromBeat(startBeat, 2f);
|
flyPos = cond.GetPositionFromBeat(startBeat, 2f);
|
||||||
transform.position = currentCurve.GetPoint(flyPos);
|
transform.position = currentCurve.GetPoint(Mathf.Clamp01(flyPos));
|
||||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (180f * Time.deltaTime));
|
if (flyPos >= 1)
|
||||||
|
transform.rotation = Quaternion.identity;
|
||||||
if (flyPos > 1f)
|
else
|
||||||
{
|
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (180f * Time.deltaTime * cond.SongPitch));
|
||||||
GameObject.Destroy(gameObject);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
case -2: // being carried by a child
|
case -2: // being carried by a child
|
||||||
flyPos = cond.GetPositionFromBeat(startBeat + 2f, 4f);
|
flyPos = cond.GetPositionFromBeat(startBeat + 2f, 4f);
|
||||||
|
@ -129,41 +127,40 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
case -1: // sliced by samurai, falling towards child
|
case -1: // sliced by samurai, falling towards child
|
||||||
flyPos = cond.GetPositionFromBeat(startBeat, 1f);
|
flyPos = cond.GetPositionFromBeat(startBeat, 1f);
|
||||||
transform.position = currentCurve.GetPoint(flyPos);
|
transform.position = currentCurve.GetPoint(flyPos);
|
||||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + ((isDebris? 360f : -360f) * Time.deltaTime));
|
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + ((isDebris ? 360f : -360f) * Time.deltaTime * cond.SongPitch));
|
||||||
|
|
||||||
if (flyPos > 1f)
|
if (flyPos >= 1f)
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_catch");
|
SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_catch");
|
||||||
if (!isDebris)
|
if (!isDebris)
|
||||||
{
|
{
|
||||||
NtrSamuraiChild child = SamuraiSliceNtr.instance.CreateChild(startBeat + 1f);
|
NtrSamuraiChild child = SamuraiSliceNtr.instance.CreateChild(startBeat + 1f);
|
||||||
heldPos = child.DebrisPosR;
|
heldPos = child.DebrisPosR;
|
||||||
|
transform.parent = child.DebrisPosR;
|
||||||
secondHalf.heldPos = child.DebrisPosL;
|
secondHalf.heldPos = child.DebrisPosL;
|
||||||
|
secondHalf.transform.parent = child.DebrisPosL;
|
||||||
}
|
}
|
||||||
flyProg = -2;
|
flyProg = -2;
|
||||||
GetComponent<SpriteRenderer>().sortingOrder = 7;
|
anim.GetComponent<SpriteRenderer>().sortingOrder = 7;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2: // fish first bounce
|
case 2: // fish first bounce
|
||||||
float jumpPos = cond.GetPositionFromBeat(launchProg.startBeat, 2f);
|
float jumpPos = cond.GetPositionFromBeat(launchProg.startBeat, 2f);
|
||||||
|
jumpPos = Mathf.Min(jumpPos, 1.215f);
|
||||||
float yMul = jumpPos * 2f - 1f;
|
float yMul = jumpPos * 2f - 1f;
|
||||||
float yWeight = -(yMul*yMul) + 1f;
|
float yWeight = -(yMul * yMul) + 1f;
|
||||||
transform.position = doubleLaunchPos.position + new Vector3(0, 4.5f * yWeight);
|
transform.position = doubleLaunchPos.position + new Vector3(0, 4.5f * yWeight);
|
||||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-2 * 360f * Time.deltaTime));
|
if (jumpPos >= 1.215f)
|
||||||
|
transform.rotation = Quaternion.identity;
|
||||||
if (jumpPos > 2f)
|
else
|
||||||
{
|
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-2 * 360f * Time.deltaTime * cond.SongPitch));
|
||||||
// missed...
|
|
||||||
GameObject.Destroy(gameObject);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
case 1: // launched from board to samurai
|
case 1: // launched from board to samurai
|
||||||
float flyDur = 3f;
|
float flyDur = 3f;
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case (int) SamuraiSliceNtr.ObjectType.Demon:
|
case (int)SamuraiSliceNtr.ObjectType.Demon:
|
||||||
flyDur = 5f;
|
flyDur = 5f;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -171,38 +168,60 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
flyPos = cond.GetPositionFromBeat(hitProg.startBeat, flyDur);
|
flyPos = cond.GetPositionFromBeat(hitProg.startBeat, flyDur);
|
||||||
transform.position = currentCurve.GetPoint(flyPos);
|
transform.position = currentCurve.GetPoint(Mathf.Clamp01(flyPos));
|
||||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (3 * 360f * Time.deltaTime));
|
if (flyPos >= 1)
|
||||||
|
transform.rotation = Quaternion.identity;
|
||||||
if (flyPos > 1f)
|
else
|
||||||
{
|
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (3 * 360f * Time.deltaTime * cond.SongPitch));
|
||||||
// missed...
|
|
||||||
GameObject.Destroy(gameObject);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default: // object initial spawn, flying towards board
|
default: // object initial spawn, flying towards board
|
||||||
flyPos = cond.GetPositionFromBeat(launchProg.startBeat, 3f);
|
flyPos = cond.GetPositionFromBeat(launchProg.startBeat, 3f);
|
||||||
transform.position = currentCurve.GetPoint(flyPos);
|
Debug.Log(flyPos);
|
||||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime));
|
transform.position = currentCurve.GetPoint(Mathf.Clamp01(flyPos));
|
||||||
|
if (flyPos >= 1)
|
||||||
if (flyPos > 1f)
|
transform.rotation = Quaternion.identity;
|
||||||
{
|
else
|
||||||
// missed...
|
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime * cond.SongPitch));
|
||||||
GameObject.Destroy(gameObject);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void DoSplat(double beat)
|
||||||
|
{
|
||||||
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
|
new MultiSound.Sound("samuraiSliceNtr/item_splat", beat)
|
||||||
|
});
|
||||||
|
BeatAction.New(this, new()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate {
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case (int)SamuraiSliceNtr.ObjectType.Fish:
|
||||||
|
anim.Play("ObjFishSplat");
|
||||||
|
break;
|
||||||
|
case (int)SamuraiSliceNtr.ObjectType.Demon:
|
||||||
|
anim.Play("ObjDemonSplat");
|
||||||
|
break;
|
||||||
|
case (int)SamuraiSliceNtr.ObjectType.Melon2B2T:
|
||||||
|
anim.Play("ObjMelonPickelSplat");
|
||||||
|
pickelBurstSplat.transform.position = transform.position;
|
||||||
|
pickelBurstSplat.Play();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
anim.Play("ObjMelonSplat");
|
||||||
|
break;
|
||||||
|
}}),
|
||||||
|
new BeatAction.Action(beat + 3, delegate { Destroy(gameObject); })
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
void DoLaunch()
|
void DoLaunch()
|
||||||
{
|
{
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case (int) SamuraiSliceNtr.ObjectType.Fish:
|
case (int)SamuraiSliceNtr.ObjectType.Fish:
|
||||||
if (flyProg == 2)
|
if (flyProg == 2)
|
||||||
{
|
{
|
||||||
flyProg = 1;
|
flyProg = 1;
|
||||||
|
@ -210,7 +229,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 4f, 2f, SamuraiSliceNtr.InputAction_FlickPress, DoSliceAutoplay, LaunchThrough, LaunchThrough);
|
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 4f, 2f, SamuraiSliceNtr.InputAction_FlickPress, DoSliceAutoplay, LaunchThrough, LaunchThrough);
|
||||||
currentCurve = SamuraiSliceNtr.instance.LaunchCurve;
|
currentCurve = SamuraiSliceNtr.instance.LaunchCurve;
|
||||||
|
|
||||||
SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 1f/4);
|
SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 1f / 4);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -224,7 +243,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 0.8f);
|
SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 0.8f);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case (int) SamuraiSliceNtr.ObjectType.Demon:
|
case (int)SamuraiSliceNtr.ObjectType.Demon:
|
||||||
flyProg = 1;
|
flyProg = 1;
|
||||||
hitProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 4f, SamuraiSliceNtr.InputAction_FlickPress, HitSuccess, HitMiss, LaunchThrough);
|
hitProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 4f, SamuraiSliceNtr.InputAction_FlickPress, HitSuccess, HitMiss, LaunchThrough);
|
||||||
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 4f, SamuraiSliceNtr.InputAction_FlickPress, DoSliceAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false;
|
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 4f, SamuraiSliceNtr.InputAction_FlickPress, DoSliceAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false;
|
||||||
|
@ -266,6 +285,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
flyProg = -3;
|
flyProg = -3;
|
||||||
SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_launchImpact", pitch: 2f);
|
SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_launchImpact", pitch: 2f);
|
||||||
launchProg.Disable();
|
launchProg.Disable();
|
||||||
|
DoSplat(startBeat + 2);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
launchProg.Disable();
|
launchProg.Disable();
|
||||||
|
@ -277,9 +297,18 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
public void LaunchMiss(PlayerActionEvent caller)
|
public void LaunchMiss(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
missedLaunch = true;
|
missedLaunch = true;
|
||||||
|
switch (flyProg)
|
||||||
|
{
|
||||||
|
case 2:
|
||||||
|
DoSplat(caller.startBeat + 2.215);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
DoSplat(caller.startBeat + 3);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LaunchThrough(PlayerActionEvent caller) {}
|
public void LaunchThrough(PlayerActionEvent caller) { }
|
||||||
|
|
||||||
public void HitSuccess(PlayerActionEvent caller, float state)
|
public void HitSuccess(PlayerActionEvent caller, float state)
|
||||||
{
|
{
|
||||||
|
@ -290,6 +319,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
flyProg = -3;
|
flyProg = -3;
|
||||||
SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_ng");
|
SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_ng");
|
||||||
hitProg.Disable();
|
hitProg.Disable();
|
||||||
|
DoSplat(startBeat + 2);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
flyProg = -1;
|
flyProg = -1;
|
||||||
|
@ -310,15 +340,15 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
|
|
||||||
mobj.transform.position = transform.position;
|
mobj.transform.position = transform.position;
|
||||||
mobj.transform.rotation = transform.rotation;
|
mobj.transform.rotation = transform.rotation;
|
||||||
mobj.GetComponent<SpriteRenderer>().sortingOrder = 4;
|
// mobj.GetComponent<SpriteRenderer>().sortingOrder = 4;
|
||||||
mobj.SetActive(true);
|
mobj.SetActive(true);
|
||||||
|
|
||||||
secondHalf = mobjDat;
|
secondHalf = mobjDat;
|
||||||
|
|
||||||
this.startBeat = caller.startBeat + caller.timer;
|
this.startBeat = caller.startBeat + caller.timer;
|
||||||
if (type == (int) SamuraiSliceNtr.ObjectType.Demon)
|
if (type == (int)SamuraiSliceNtr.ObjectType.Demon)
|
||||||
anim.Play("ObjDemonDebris01");
|
anim.Play("ObjDemonDebris01");
|
||||||
else if (type == (int) SamuraiSliceNtr.ObjectType.Melon2B2T)
|
else if (type == (int)SamuraiSliceNtr.ObjectType.Melon2B2T)
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("samuraiSliceNtr/melon_dig");
|
SoundByte.PlayOneShotGame("samuraiSliceNtr/melon_dig");
|
||||||
pickelBurst.Play();
|
pickelBurst.Play();
|
||||||
|
@ -334,6 +364,17 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
|
|
||||||
public void HitMiss(PlayerActionEvent caller)
|
public void HitMiss(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
|
double flyDur;
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case (int)SamuraiSliceNtr.ObjectType.Demon:
|
||||||
|
flyDur = 5;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
flyDur = 3;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
DoSplat(caller.startBeat + flyDur);
|
||||||
missedHit = true;
|
missedHit = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,7 +13,8 @@ namespace HeavenStudio.Games.Loaders
|
||||||
using static Minigames;
|
using static Minigames;
|
||||||
public static class NtrSamuraiLoader
|
public static class NtrSamuraiLoader
|
||||||
{
|
{
|
||||||
public static Minigame AddGame(EventCaller eventCaller) {
|
public static Minigame AddGame(EventCaller eventCaller)
|
||||||
|
{
|
||||||
return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "b6b5b6", false, false, new List<GameAction>()
|
return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "b6b5b6", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("bop", "Bop")
|
new GameAction("bop", "Bop")
|
||||||
|
@ -79,9 +80,9 @@ namespace HeavenStudio.Games.Loaders
|
||||||
hidden = true
|
hidden = true
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
new List<string>() {"ntr", "normal"},
|
new List<string>() { "ntr", "normal" },
|
||||||
"ntrsamurai", "en",
|
"ntrsamurai", "en",
|
||||||
new List<string>() {"en"}
|
new List<string>() { "en" }
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -94,7 +95,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public class SamuraiSliceNtr : Minigame
|
public class SamuraiSliceNtr : Minigame
|
||||||
{
|
{
|
||||||
public enum ObjectType {
|
public enum ObjectType
|
||||||
|
{
|
||||||
Melon,
|
Melon,
|
||||||
Fish,
|
Fish,
|
||||||
Demon,
|
Demon,
|
||||||
|
@ -182,7 +184,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
if (PlayerInput.GetIsAction(InputAction_AltDown))
|
if (PlayerInput.GetIsAction(InputAction_AltDown))
|
||||||
DoStep();
|
DoStep();
|
||||||
if (PlayerInput.GetIsAction(InputAction_AltUp) && player.isStepping())
|
if (PlayerInput.GetIsAction(InputAction_AltUp) && player.IsStepping())
|
||||||
DoUnStep();
|
DoUnStep();
|
||||||
if (PlayerInput.GetIsAction(InputAction_FlickPress))
|
if (PlayerInput.GetIsAction(InputAction_FlickPress))
|
||||||
DoSlice();
|
DoSlice();
|
||||||
|
@ -233,7 +235,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void DoSlice()
|
public void DoSlice()
|
||||||
{
|
{
|
||||||
if (player.isStepping())
|
if (player.IsStepping())
|
||||||
{
|
{
|
||||||
launcher.GetComponent<Animator>().Play("UnStep", -1, 0);
|
launcher.GetComponent<Animator>().Play("UnStep", -1, 0);
|
||||||
}
|
}
|
||||||
|
@ -247,7 +249,7 @@ namespace HeavenStudio.Games
|
||||||
bop.startBeat = beat;
|
bop.startBeat = beat;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ObjectIn(double beat, int type = (int) ObjectType.Melon, int value = 1, bool funnyMinecraft = false)
|
public void ObjectIn(double beat, int type = (int)ObjectType.Melon, int value = 1, bool funnyMinecraft = false)
|
||||||
{
|
{
|
||||||
var mobj = GameObject.Instantiate(objectPrefab, objectHolder);
|
var mobj = GameObject.Instantiate(objectPrefab, objectHolder);
|
||||||
var mobjDat = mobj.GetComponent<NtrSamuraiObject>();
|
var mobjDat = mobj.GetComponent<NtrSamuraiObject>();
|
||||||
|
|
Loading…
Reference in a new issue