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"Slash")) animator.Play("Beat", -1, 0); } @@ -34,11 +29,11 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai stepping = !off; if (off) { - animator.Play("Beat", -1, 0); + animator.Play("Unstep", -1, 0); } else { - if (animator.GetCurrentAnimatorClipInfo(0)[0].clip.name == "Slash") + if (animator.IsPlayingAnimationNames("Slash")) animator.Play("StepSeathe", -1, 0); else animator.Play("Step", -1, 0); @@ -51,7 +46,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai animator.Play("Slash", -1, 0); } - public bool isStepping() + public bool IsStepping() { return stepping; } diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs b/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs index bbb68138..71acba98 100644 --- a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs +++ b/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs @@ -10,15 +10,16 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai public class NtrSamuraiObject : MonoBehaviour { [Header("Objects")] - public ParticleSystem moneyBurst; - public ParticleSystem pickelBurst; - public Animator anim; + [SerializeField] ParticleSystem moneyBurst; + [SerializeField] ParticleSystem pickelBurst; + [SerializeField] ParticleSystem pickelBurstSplat; + [SerializeField] Animator anim; public NtrSamuraiObject secondHalf; [Header("Transforms")] public Transform doubleLaunchPos; public Transform heldPos; - + public double startBeat; public int type; public bool isDebris = false; @@ -39,13 +40,13 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai { switch (type) { - case (int) SamuraiSliceNtr.ObjectType.Fish: + case (int)SamuraiSliceNtr.ObjectType.Fish: anim.Play("ObjFishDebris"); break; - case (int) SamuraiSliceNtr.ObjectType.Demon: + case (int)SamuraiSliceNtr.ObjectType.Demon: anim.Play("ObjDemonDebris02"); break; - case (int) SamuraiSliceNtr.ObjectType.Melon2B2T: + case (int)SamuraiSliceNtr.ObjectType.Melon2B2T: anim.Play("ObjMelonPickelDebris02"); break; default: @@ -62,19 +63,19 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai { switch (type) { - case (int) SamuraiSliceNtr.ObjectType.Fish: + case (int)SamuraiSliceNtr.ObjectType.Fish: anim.Play("ObjFish"); break; - case (int) SamuraiSliceNtr.ObjectType.Demon: + case (int)SamuraiSliceNtr.ObjectType.Demon: anim.Play("ObjDemon"); - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 1f, 1.5f), + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 1f, 1.5f), new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 1.5f, 1.25f), new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 2f), }); break; - case (int) SamuraiSliceNtr.ObjectType.Melon2B2T: + case (int)SamuraiSliceNtr.ObjectType.Melon2B2T: anim.Play("ObjMelonPickel"); break; default: @@ -89,7 +90,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat, 1.75f, SamuraiSliceNtr.InputAction_AltUp, DoUnStepAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; currentCurve = SamuraiSliceNtr.instance.InCurve; - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * (float) startBeat)); + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * (float)startBeat)); var cond = Conductor.instance; float flyPos = cond.GetPositionFromBeat(launchProg.startBeat, 3f); @@ -108,14 +109,11 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai { case -3: // near miss on board launch flyPos = cond.GetPositionFromBeat(startBeat, 2f); - transform.position = currentCurve.GetPoint(flyPos); - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (180f * Time.deltaTime)); - - if (flyPos > 1f) - { - GameObject.Destroy(gameObject); - return; - } + transform.position = currentCurve.GetPoint(Mathf.Clamp01(flyPos)); + if (flyPos >= 1) + transform.rotation = Quaternion.identity; + else + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (180f * Time.deltaTime * cond.SongPitch)); break; case -2: // being carried by a child flyPos = cond.GetPositionFromBeat(startBeat + 2f, 4f); @@ -129,41 +127,40 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai case -1: // sliced by samurai, falling towards child flyPos = cond.GetPositionFromBeat(startBeat, 1f); transform.position = currentCurve.GetPoint(flyPos); - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + ((isDebris? 360f : -360f) * Time.deltaTime)); + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + ((isDebris ? 360f : -360f) * Time.deltaTime * cond.SongPitch)); - if (flyPos > 1f) + if (flyPos >= 1f) { SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_catch"); if (!isDebris) { NtrSamuraiChild child = SamuraiSliceNtr.instance.CreateChild(startBeat + 1f); heldPos = child.DebrisPosR; + transform.parent = child.DebrisPosR; secondHalf.heldPos = child.DebrisPosL; + secondHalf.transform.parent = child.DebrisPosL; } flyProg = -2; - GetComponent().sortingOrder = 7; + anim.GetComponent().sortingOrder = 7; return; } break; case 2: // fish first bounce float jumpPos = cond.GetPositionFromBeat(launchProg.startBeat, 2f); + jumpPos = Mathf.Min(jumpPos, 1.215f); float yMul = jumpPos * 2f - 1f; - float yWeight = -(yMul*yMul) + 1f; + float yWeight = -(yMul * yMul) + 1f; transform.position = doubleLaunchPos.position + new Vector3(0, 4.5f * yWeight); - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-2 * 360f * Time.deltaTime)); - - if (jumpPos > 2f) - { - // missed... - GameObject.Destroy(gameObject); - return; - } + if (jumpPos >= 1.215f) + transform.rotation = Quaternion.identity; + else + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-2 * 360f * Time.deltaTime * cond.SongPitch)); break; case 1: // launched from board to samurai float flyDur = 3f; switch (type) { - case (int) SamuraiSliceNtr.ObjectType.Demon: + case (int)SamuraiSliceNtr.ObjectType.Demon: flyDur = 5f; break; default: @@ -171,38 +168,60 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai break; } flyPos = cond.GetPositionFromBeat(hitProg.startBeat, flyDur); - transform.position = currentCurve.GetPoint(flyPos); - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (3 * 360f * Time.deltaTime)); - - if (flyPos > 1f) - { - // missed... - GameObject.Destroy(gameObject); - return; - } + transform.position = currentCurve.GetPoint(Mathf.Clamp01(flyPos)); + if (flyPos >= 1) + transform.rotation = Quaternion.identity; + else + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (3 * 360f * Time.deltaTime * cond.SongPitch)); break; default: // object initial spawn, flying towards board flyPos = cond.GetPositionFromBeat(launchProg.startBeat, 3f); - transform.position = currentCurve.GetPoint(flyPos); - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime)); - - if (flyPos > 1f) - { - // missed... - GameObject.Destroy(gameObject); - return; - } + Debug.Log(flyPos); + transform.position = currentCurve.GetPoint(Mathf.Clamp01(flyPos)); + if (flyPos >= 1) + transform.rotation = Quaternion.identity; + else + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime * cond.SongPitch)); break; } } } + void DoSplat(double beat) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("samuraiSliceNtr/item_splat", beat) + }); + BeatAction.New(this, new() + { + new BeatAction.Action(beat, delegate { + switch (type) + { + case (int)SamuraiSliceNtr.ObjectType.Fish: + anim.Play("ObjFishSplat"); + break; + case (int)SamuraiSliceNtr.ObjectType.Demon: + anim.Play("ObjDemonSplat"); + break; + case (int)SamuraiSliceNtr.ObjectType.Melon2B2T: + anim.Play("ObjMelonPickelSplat"); + pickelBurstSplat.transform.position = transform.position; + pickelBurstSplat.Play(); + break; + default: + anim.Play("ObjMelonSplat"); + break; + }}), + new BeatAction.Action(beat + 3, delegate { Destroy(gameObject); }) + }); + } + void DoLaunch() { switch (type) { - case (int) SamuraiSliceNtr.ObjectType.Fish: + case (int)SamuraiSliceNtr.ObjectType.Fish: if (flyProg == 2) { flyProg = 1; @@ -210,9 +229,9 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 4f, 2f, SamuraiSliceNtr.InputAction_FlickPress, DoSliceAutoplay, LaunchThrough, LaunchThrough); currentCurve = SamuraiSliceNtr.instance.LaunchCurve; - SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 1f/4); + SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 1f / 4); } - else + else { flyProg = 2; launchProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 2f, SamuraiSliceNtr.InputAction_AltDown, LaunchSuccess, LaunchMiss, LaunchThrough); @@ -224,7 +243,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 0.8f); } break; - case (int) SamuraiSliceNtr.ObjectType.Demon: + case (int)SamuraiSliceNtr.ObjectType.Demon: flyProg = 1; hitProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 4f, SamuraiSliceNtr.InputAction_FlickPress, HitSuccess, HitMiss, LaunchThrough); SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 4f, SamuraiSliceNtr.InputAction_FlickPress, DoSliceAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; @@ -266,6 +285,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai flyProg = -3; SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_launchImpact", pitch: 2f); launchProg.Disable(); + DoSplat(startBeat + 2); return; } launchProg.Disable(); @@ -277,9 +297,18 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai public void LaunchMiss(PlayerActionEvent caller) { missedLaunch = true; + switch (flyProg) + { + case 2: + DoSplat(caller.startBeat + 2.215); + break; + default: + DoSplat(caller.startBeat + 3); + break; + } } - public void LaunchThrough(PlayerActionEvent caller) {} + public void LaunchThrough(PlayerActionEvent caller) { } public void HitSuccess(PlayerActionEvent caller, float state) { @@ -290,6 +319,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai flyProg = -3; SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_ng"); hitProg.Disable(); + DoSplat(startBeat + 2); return; } flyProg = -1; @@ -310,15 +340,15 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai mobj.transform.position = transform.position; mobj.transform.rotation = transform.rotation; - mobj.GetComponent().sortingOrder = 4; + // mobj.GetComponent().sortingOrder = 4; mobj.SetActive(true); secondHalf = mobjDat; this.startBeat = caller.startBeat + caller.timer; - if (type == (int) SamuraiSliceNtr.ObjectType.Demon) + if (type == (int)SamuraiSliceNtr.ObjectType.Demon) anim.Play("ObjDemonDebris01"); - else if (type == (int) SamuraiSliceNtr.ObjectType.Melon2B2T) + else if (type == (int)SamuraiSliceNtr.ObjectType.Melon2B2T) { SoundByte.PlayOneShotGame("samuraiSliceNtr/melon_dig"); pickelBurst.Play(); @@ -334,6 +364,17 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai public void HitMiss(PlayerActionEvent caller) { + double flyDur; + switch (type) + { + case (int)SamuraiSliceNtr.ObjectType.Demon: + flyDur = 5; + break; + default: + flyDur = 3; + break; + } + DoSplat(caller.startBeat + flyDur); missedHit = true; } } diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs index 1d422b5a..e2f3ae92 100644 --- a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs +++ b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs @@ -13,7 +13,8 @@ namespace HeavenStudio.Games.Loaders using static Minigames; public static class NtrSamuraiLoader { - public static Minigame AddGame(EventCaller eventCaller) { + public static Minigame AddGame(EventCaller eventCaller) + { return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "b6b5b6", false, false, new List() { new GameAction("bop", "Bop") @@ -31,7 +32,7 @@ namespace HeavenStudio.Games.Loaders function = delegate { SamuraiSliceNtr.instance.ObjectIn(eventCaller.currentEntity.beat, (int)SamuraiSliceNtr.ObjectType.Melon, (int) eventCaller.currentEntity["valA"], eventCaller.currentEntity["2b2t"]); - }, + }, defaultLength = 5, parameters = new List() { @@ -79,9 +80,9 @@ namespace HeavenStudio.Games.Loaders hidden = true }, }, - new List() {"ntr", "normal"}, + new List() { "ntr", "normal" }, "ntrsamurai", "en", - new List() {"en"} + new List() { "en" } ); } } @@ -94,7 +95,8 @@ namespace HeavenStudio.Games public class SamuraiSliceNtr : Minigame { - public enum ObjectType { + public enum ObjectType + { Melon, Fish, Demon, @@ -182,7 +184,7 @@ namespace HeavenStudio.Games { if (PlayerInput.GetIsAction(InputAction_AltDown)) DoStep(); - if (PlayerInput.GetIsAction(InputAction_AltUp) && player.isStepping()) + if (PlayerInput.GetIsAction(InputAction_AltUp) && player.IsStepping()) DoUnStep(); if (PlayerInput.GetIsAction(InputAction_FlickPress)) DoSlice(); @@ -233,7 +235,7 @@ namespace HeavenStudio.Games public void DoSlice() { - if (player.isStepping()) + if (player.IsStepping()) { launcher.GetComponent().Play("UnStep", -1, 0); } @@ -241,13 +243,13 @@ namespace HeavenStudio.Games player.Slash(); } - public void Bop(double beat, float length) + public void Bop(double beat, float length) { bop.length = length; bop.startBeat = beat; } - public void ObjectIn(double beat, int type = (int) ObjectType.Melon, int value = 1, bool funnyMinecraft = false) + public void ObjectIn(double beat, int type = (int)ObjectType.Melon, int value = 1, bool funnyMinecraft = false) { var mobj = GameObject.Instantiate(objectPrefab, objectHolder); var mobjDat = mobj.GetComponent();