Merge branch 'release_1'

This commit is contained in:
minenice55 2024-01-10 20:43:40 -05:00
commit 412eba32fd
3 changed files with 13 additions and 10 deletions

View file

@ -98,7 +98,6 @@ namespace HeavenStudio
CustomScreenWidth = PersistentDataManager.gameSettings.resolutionWidth;
CustomScreenHeight = PersistentDataManager.gameSettings.resolutionHeight;
if (PersistentDataManager.gameSettings.dspSize == 0)
PersistentDataManager.gameSettings.dspSize = 512;
if (PersistentDataManager.gameSettings.sampleRate == 0)

View file

@ -151,12 +151,15 @@ namespace HeavenStudio
public static string JukeboxAudioConverter(string filePath, AudioType audioType, string specificType)
{
if (Directory.Exists(Path.Combine(Application.temporaryCachePath, "/savewav")))
string wavCachePath = Path.Combine(Application.temporaryCachePath, "savewav");
if (Directory.Exists(wavCachePath))
{
Directory.Delete(Path.Combine(Application.temporaryCachePath, "/savewav"), true);
Directory.Delete(wavCachePath, true);
}
if (!Directory.Exists(wavCachePath))
{
Directory.CreateDirectory(wavCachePath);
}
if (!Directory.Exists(Application.temporaryCachePath, "/savewav"))
Directory.CreateDirectory(Application.temporaryCachePath, "/savewav");
if (audioType == AudioType.MPEG)
{
Debug.Log($"mp3 loaded, Converting {filePath} to wav...");
@ -174,8 +177,8 @@ namespace HeavenStudio
}
AudioClip clip = DownloadHandlerAudioClip.GetContent(www);
string fileName = Path.GetFileNameWithoutExtension(filePath);
SavWav.Save("/savewav/" + fileName, clip, true);
filePath = Path.Combine(Application.temporaryCachePath, "/savewav/" + fileName + ".wav");
SavWav.Save(fileName, clip, true);
filePath = Path.Combine(wavCachePath, $"{fileName}.wav");
clip = null;
}

View file

@ -49,17 +49,18 @@ public static class SavWav
public static void Save(string filename, AudioClip clip, bool trim = false)
{
string wavCachePath = Path.Combine(Application.temporaryCachePath, "savewav");
if (!filename.ToLower().EndsWith(".wav"))
{
filename += ".wav";
}
var filepath = Path.Combine(Application.temporaryCachePath, filename);
var filepath = Path.Combine(wavCachePath, filename);
// Make sure directory exists if user is saving to sub dir.
if (!Directory.Exists(Path.GetDirectoryName(filepath)))
if (!Directory.Exists(Path.GetDirectoryName(wavCachePath)))
{
Directory.CreateDirectory(Path.GetDirectoryName(filepath));
Directory.CreateDirectory(Path.GetDirectoryName(wavCachePath));
}
using (var fileStream = new FileStream(filepath, FileMode.Create))