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98 changed files with 2704 additions and 5547 deletions
466
Assets/Resources/Games/fallingWaffle.prefab
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466
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 0
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 0
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureFormatSet: 0
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applyGammaDecoding: 0
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platformSettings:
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureCompression: 1
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crunchedCompression: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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8
Assets/Scripts/Games/Waffle.meta
Normal file
8
Assets/Scripts/Games/Waffle.meta
Normal file
|
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fileFormatVersion: 2
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guid: 52a6a4b0851c14b498a341b21c5df728
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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163
Assets/Scripts/Games/Waffle/Waffle.cs
Normal file
163
Assets/Scripts/Games/Waffle/Waffle.cs
Normal file
|
@ -0,0 +1,163 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.InputSystem;
|
||||
|
||||
using Jukebox;
|
||||
|
||||
using Debug = UnityEngine.Debug;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
public static class PcoWaffleLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("fallingWaffle", "Falling Waffle", "ffffff", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("splat", "Flop")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; Waffle.instance.Flop(e.beat); },
|
||||
defaultLength = 2f,
|
||||
},
|
||||
new GameAction("fall", "Force Fall")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; Waffle.instance.forceFall(e.beat); },
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
new GameAction("unfall", "Reset")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; Waffle.instance.forceStand(e.beat); },
|
||||
defaultLength = 0.5f,
|
||||
}
|
||||
//new GameAction("tick", "Start Ticking")
|
||||
//{
|
||||
//preFunction = delegate { Waffle.PreStartClock(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
|
||||
//defaultLength = 0.5f,
|
||||
//resizable = false,
|
||||
//}
|
||||
}
|
||||
//new List<string>() { "pco", "normal" },
|
||||
//"pcowaffle", "en",
|
||||
//new List<string>() { },
|
||||
//chronologicalSortKey: 999
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
public class Waffle : Minigame
|
||||
{
|
||||
[Header("Animators")]
|
||||
[SerializeField] public Animator waffleAnim;
|
||||
[SerializeField] public Animator squareAnim;
|
||||
public bool HasFallen = false;
|
||||
|
||||
//public double beat;
|
||||
//public float length;
|
||||
//double lastTick = double.MaxValue;
|
||||
|
||||
//public struct QueuedTick
|
||||
//{
|
||||
//public double beat;
|
||||
//public float length;
|
||||
//}
|
||||
//static List<QueuedTick> queuedTicks = new List<QueuedTick>();
|
||||
|
||||
public static Waffle instance;
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
//if (queuedTicks.Count > 0)
|
||||
//{
|
||||
//foreach (var input in queuedTicks)
|
||||
//{
|
||||
//StartClock(input.beat, input.length);
|
||||
//}
|
||||
//queuedTicks.Clear();
|
||||
//}
|
||||
|
||||
//if (lastTick + 1 <= conductor.songPositionInBeatsAsDouble)
|
||||
//{
|
||||
//lastTick++;
|
||||
//SoundByte.PlayOneShotGame("fallingWaffle/tick");
|
||||
//}
|
||||
}
|
||||
|
||||
public void Flop(double beat)
|
||||
{
|
||||
if(HasFallen)
|
||||
{
|
||||
//Debug.LogWarning("L");
|
||||
}
|
||||
else
|
||||
{
|
||||
HasFallen = true;
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 0.5, delegate { waffleAnim.DoScaledAnimationAsync("fall", 0.5f); }),
|
||||
new BeatAction.Action(beat + 1, delegate { SoundByte.PlayOneShotGame("fallingWaffle/waffleSplat"); }),
|
||||
});
|
||||
ScheduleInput(beat, 1f, InputAction_BasicPress, waffleHit, waffleMiss, waffleNothing);
|
||||
}
|
||||
}
|
||||
public void waffleHit(PlayerActionEvent caller, float state)
|
||||
{
|
||||
HasFallen = true;
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("fallingWaffle/tink");
|
||||
}
|
||||
}
|
||||
public void waffleMiss(PlayerActionEvent caller)
|
||||
{
|
||||
HasFallen = true;
|
||||
SoundByte.PlayOneShotGame("fallingWaffle/miss");
|
||||
}
|
||||
public void waffleNothing(PlayerActionEvent caller) { }
|
||||
|
||||
public void forceFall(double beat)
|
||||
{
|
||||
HasFallen = true;
|
||||
waffleAnim.DoScaledAnimationAsync("IdleFlop", 0.5f);
|
||||
}
|
||||
|
||||
public void forceStand(double beat)
|
||||
{
|
||||
HasFallen = false;
|
||||
squareAnim.DoScaledAnimationAsync("Fade", 0.5f);
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 1, delegate { waffleAnim.DoScaledAnimationAsync("Idle", 0.5f); }),
|
||||
});
|
||||
}
|
||||
|
||||
//public static void PreStartClock(double beat, float length)
|
||||
//{
|
||||
//if (GameManager.instance.currentGame == "fallingWaffle")
|
||||
//{
|
||||
//instance.StartClock(beat, length);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
//queuedTicks.Add(new QueuedTick { beat = beat, length = length });
|
||||
//}
|
||||
//}
|
||||
//public void StartClock(double beat, float length)
|
||||
//{
|
||||
//lastTick = beat - 1;
|
||||
//}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/Waffle/Waffle.cs.meta
Normal file
11
Assets/Scripts/Games/Waffle/Waffle.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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guid: 565ac4b20539bb9438dadb115b042c8c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -823,6 +823,16 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrTunnelLoader failed!");
|
||||
}
|
||||
|
||||
game = PcoWaffleLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader PcoWaffleLoader failed!");
|
||||
}
|
||||
|
||||
game = AgbWaltzLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
|
@ -17,6 +17,6 @@ MonoBehaviour:
|
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DenseViewWidthThreshold: 512
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_disableAutoReloadInBackground: 0
|
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ImportedScriptPaths:
|
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- Assets/Scripts/Minigames.cs
|
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- Assets/Scripts/Games/Waffle/Waffle.cs
|
||||
PathsToSkipImportEvent: []
|
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PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
Loading…
Reference in a new issue