mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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349c06a006
* m m * falling waffle q
163 lines
No EOL
5.1 KiB
C#
163 lines
No EOL
5.1 KiB
C#
using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using Jukebox;
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using Debug = UnityEngine.Debug;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class PcoWaffleLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("fallingWaffle", "Falling Waffle", "ffffff", false, false, new List<GameAction>()
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{
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new GameAction("splat", "Flop")
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{
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function = delegate { var e = eventCaller.currentEntity; Waffle.instance.Flop(e.beat); },
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defaultLength = 2f,
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},
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new GameAction("fall", "Force Fall")
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{
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function = delegate { var e = eventCaller.currentEntity; Waffle.instance.forceFall(e.beat); },
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defaultLength = 0.5f,
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},
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new GameAction("unfall", "Reset")
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{
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function = delegate { var e = eventCaller.currentEntity; Waffle.instance.forceStand(e.beat); },
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defaultLength = 0.5f,
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}
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//new GameAction("tick", "Start Ticking")
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//{
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//preFunction = delegate { Waffle.PreStartClock(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
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//defaultLength = 0.5f,
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//resizable = false,
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//}
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}
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//new List<string>() { "pco", "normal" },
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//"pcowaffle", "en",
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//new List<string>() { },
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//chronologicalSortKey: 999
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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public class Waffle : Minigame
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{
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[Header("Animators")]
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[SerializeField] public Animator waffleAnim;
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[SerializeField] public Animator squareAnim;
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public bool HasFallen = false;
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//public double beat;
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//public float length;
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//double lastTick = double.MaxValue;
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//public struct QueuedTick
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//{
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//public double beat;
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//public float length;
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//}
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//static List<QueuedTick> queuedTicks = new List<QueuedTick>();
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public static Waffle instance;
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public void Awake()
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{
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instance = this;
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}
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public void Update()
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{
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//if (queuedTicks.Count > 0)
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//{
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//foreach (var input in queuedTicks)
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//{
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//StartClock(input.beat, input.length);
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//}
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//queuedTicks.Clear();
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//}
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//if (lastTick + 1 <= conductor.songPositionInBeatsAsDouble)
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//{
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//lastTick++;
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//SoundByte.PlayOneShotGame("fallingWaffle/tick");
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//}
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}
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public void Flop(double beat)
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{
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if(HasFallen)
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{
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//Debug.LogWarning("L");
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}
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else
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{
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HasFallen = true;
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 0.5, delegate { waffleAnim.DoScaledAnimationAsync("fall", 0.5f); }),
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new BeatAction.Action(beat + 1, delegate { SoundByte.PlayOneShotGame("fallingWaffle/waffleSplat"); }),
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});
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ScheduleInput(beat, 1f, InputAction_BasicPress, waffleHit, waffleMiss, waffleNothing);
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}
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}
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public void waffleHit(PlayerActionEvent caller, float state)
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{
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HasFallen = true;
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if (state >= 1f || state <= -1f)
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{
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SoundByte.PlayOneShotGame("fallingWaffle/tink");
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}
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}
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public void waffleMiss(PlayerActionEvent caller)
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{
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HasFallen = true;
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SoundByte.PlayOneShotGame("fallingWaffle/miss");
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}
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public void waffleNothing(PlayerActionEvent caller) { }
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public void forceFall(double beat)
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{
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HasFallen = true;
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waffleAnim.DoScaledAnimationAsync("IdleFlop", 0.5f);
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}
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public void forceStand(double beat)
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{
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HasFallen = false;
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squareAnim.DoScaledAnimationAsync("Fade", 0.5f);
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 1, delegate { waffleAnim.DoScaledAnimationAsync("Idle", 0.5f); }),
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});
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}
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//public static void PreStartClock(double beat, float length)
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//{
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//if (GameManager.instance.currentGame == "fallingWaffle")
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//{
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//instance.StartClock(beat, length);
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//}
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//else
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//{
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//queuedTicks.Add(new QueuedTick { beat = beat, length = length });
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//}
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//}
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//public void StartClock(double beat, float length)
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//{
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//lastTick = beat - 1;
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//}
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}
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} |