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Trick on the Class: initial setup
hell
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Assets/Resources/Games/trickClass.prefab
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Assets/Resources/Games/trickClass.prefab
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Assets/Scripts/Games/TrickClass/TrickClass.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games
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{
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/**
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mob_Trick
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**/
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public class TrickClass : MonoBehaviour
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{
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public static TrickClass instance;
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private void Awake()
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{
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instance = this;
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}
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}
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}
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Assets/Scripts/Games/TrickClass/TrickClass.cs.meta
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@ -461,6 +461,10 @@ namespace HeavenStudio
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{
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{
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new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
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new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
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}),
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}),
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}),
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new Minigame("trickClass", "Trick on the Class\n<color=#eb5454>[WIP don't use]</color>", "C0171D", false, false, new List<GameAction>()
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{
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}),
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}),
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/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
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/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
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{
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{
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