mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 18:55:07 +00:00
github actions attempt 1
This commit is contained in:
parent
0d25221b71
commit
292490ecda
38 changed files with 22 additions and 1225 deletions
|
@ -1,4 +1,4 @@
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|||
name: Build MacOS
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||||
name: Build Heaven Studio
|
||||
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||||
on:
|
||||
push:
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||||
|
@ -12,7 +12,9 @@ jobs:
|
|||
fail-fast: false
|
||||
matrix:
|
||||
targetPlatform:
|
||||
- StandaloneWindows64
|
||||
- StandaloneOSX
|
||||
- StandaloneLinux
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
|
@ -20,7 +22,7 @@ jobs:
|
|||
# with:
|
||||
# lfs: true
|
||||
|
||||
# Cache resued Library files to speed up compilation
|
||||
# Cache reused Library files to speed up compilation
|
||||
- uses: actions/cache@v2
|
||||
with:
|
||||
path: Library
|
||||
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@ -36,7 +38,6 @@ jobs:
|
|||
# with:
|
||||
# githubToken: ${{ secrets.GITHUB_TOKEN }}
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||||
|
||||
# Build project with Unity
|
||||
- name: Build project
|
||||
uses: game-ci/unity-builder@v2
|
||||
env:
|
||||
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@ -48,13 +49,26 @@ jobs:
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|||
buildName: Heaven Studio
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||||
buildsPath: build
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||||
targetPlatform: ${{ matrix.targetPlatform }}
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||||
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||||
|
||||
# Required on Mac for permission reasons
|
||||
- name: Tar files
|
||||
if: runner.targetPlatform == "StandaloneOSX"
|
||||
run: tar -cvf ${{ matrix.targetPlatform }}.tar ./build/${{ matrix.targetPlatform }}
|
||||
|
||||
- name: Upload Artifact
|
||||
|
||||
- name: Upload Artifact (Windows / Linux)
|
||||
if: runner.targetPlatform != 'StandaloneOSX'
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ matrix.targetPlatform }}-build
|
||||
path: ./build/${{ matrix.targetPlatform }}/
|
||||
|
||||
- name: Upload Artifact (macOS)
|
||||
if: runner.targetPlatform == 'StandaloneOSX'
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ matrix.targetPlatform }}-build
|
||||
path: ${{ matrix.targetPlatform }}.tar
|
||||
|
||||
- name: debug thing
|
||||
run: tree .
|
||||
|
56
.github/workflows/linux.yml
vendored
56
.github/workflows/linux.yml
vendored
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@ -1,56 +0,0 @@
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|||
name: Build Linux
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "master", "release_1" ]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build for ${{ matrix.targetPlatform }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
targetPlatform:
|
||||
- StandaloneLinux64
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v2
|
||||
# with:
|
||||
# lfs: true
|
||||
|
||||
# Cache resued Library files to speed up compilation
|
||||
- uses: actions/cache@v2
|
||||
with:
|
||||
path: Library
|
||||
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
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||||
restore-keys: |
|
||||
Library-
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||||
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||||
# Test (No tests yet, leaving this here for future.)
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||||
# - name: Run tests
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||||
# uses: game-ci/unity-test-runner@v2
|
||||
# env:
|
||||
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
# with:
|
||||
# githubToken: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
# Build project with Unity
|
||||
- name: Build project
|
||||
uses: game-ci/unity-builder@v2
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
unityVersion: auto
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||||
buildName: Heaven Studio
|
||||
buildsPath: build
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
|
||||
# Output
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ matrix.targetPlatform }}-build
|
||||
path: ./build/${{ matrix.targetPlatform }}/
|
56
.github/workflows/windows.yml
vendored
56
.github/workflows/windows.yml
vendored
|
@ -1,56 +0,0 @@
|
|||
name: Build Windows
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "master", "release_1" ]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build for ${{ matrix.targetPlatform }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
targetPlatform:
|
||||
- StandaloneWindows64
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v2
|
||||
# with:
|
||||
# lfs: true
|
||||
|
||||
# Cache resued Library files to speed up compilation
|
||||
- uses: actions/cache@v2
|
||||
with:
|
||||
path: Library
|
||||
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
|
||||
restore-keys: |
|
||||
Library-
|
||||
|
||||
# Test (No tests yet, leaving this here for future.)
|
||||
# - name: Run tests
|
||||
# uses: game-ci/unity-test-runner@v2
|
||||
# env:
|
||||
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
# with:
|
||||
# githubToken: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
# Build project with Unity
|
||||
- name: Build project
|
||||
uses: game-ci/unity-builder@v2
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
unityVersion: auto
|
||||
buildName: Heaven Studio
|
||||
buildsPath: build
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
|
||||
# Output
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ matrix.targetPlatform }}-build
|
||||
path: ./build/${{ matrix.targetPlatform }}/
|
2
.gitignore
vendored
2
.gitignore
vendored
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@ -3,6 +3,8 @@
|
|||
/Assets/Resources/Music/Unconfirmed
|
||||
# ----------------------------------------
|
||||
|
||||
/[Aa]sset[Bb]undles
|
||||
|
||||
/[Ll]ibrary/
|
||||
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|
||||
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|
||||
|
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|
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|
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Reference in a new issue