2021-12-19 04:10:43 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2021-12-21 01:10:49 +00:00
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namespace RhythmHeavenMania
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2021-12-19 04:10:43 +00:00
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{
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public class GameProfiler : MonoBehaviour
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{
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public float score = 0;
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public int totalHits = 0;
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2021-12-19 04:10:43 +00:00
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2021-12-21 01:10:49 +00:00
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public bool perfect = false;
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2021-12-19 04:10:43 +00:00
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2021-12-21 01:10:49 +00:00
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public static GameProfiler instance { get; set; }
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2021-12-19 04:10:43 +00:00
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2021-12-21 01:10:49 +00:00
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private void Awake()
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{
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instance = this;
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DontDestroyOnLoad(this.gameObject);
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}
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private void Start()
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{
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perfect = true;
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}
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2021-12-21 01:10:49 +00:00
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public void IncreaseScore()
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{
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totalHits++;
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2021-12-21 04:38:59 +00:00
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// score = GetPercent(totalHits, GameManager.instance.allPlayerActions.Count); broken right now will fix eventually
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2021-12-21 01:10:49 +00:00
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}
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2021-12-21 01:10:49 +00:00
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public float GetPercent(float value, float totalValue)
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{
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return (value / totalValue) * 100;
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}
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2021-12-19 04:10:43 +00:00
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}
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2021-12-21 01:10:49 +00:00
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}
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