HeavenStudioPlus/Assets/Scripts/GameProfiler.cs

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2021-12-19 04:10:43 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameProfiler : MonoBehaviour
{
public float score = 0;
public int totalHits = 0;
public bool perfect = false;
public static GameProfiler instance { get; set; }
private void Awake()
{
instance = this;
DontDestroyOnLoad(this.gameObject);
}
private void Start()
{
perfect = true;
}
public void IncreaseScore()
{
totalHits++;
score = GetPercent(totalHits, GameManager.instance.allPlayerActions.Count);
}
public float GetPercent(float value, float totalValue)
{
return (value / totalValue) * 100;
}
}