HeavenStudioPlus/Assets/Scripts/Games/KarateMan/KarateMan.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.KarateMan
{
public class KarateMan : Minigame
{
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public GameObject Pot, Bomb;
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public KarateJoe KarateJoe;
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public static KarateMan instance { get; set; }
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public Sprite[] ObjectSprites;
public List<BGSpriteC> BGSprites;
public SpriteRenderer BGSprite;
private bool bgEnabled;
private int newBeat;
[System.Serializable]
public class BGSpriteC
{
public List<Sprite> Sprites;
}
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private void Awake()
{
instance = this;
}
private void Update()
{
if (bgEnabled)
{
if (Conductor.instance.songPositionInBeats > newBeat)
{
if (newBeat % 2 == 0)
BGSprite.sprite = BGSprites[0].Sprites[1];
else
BGSprite.sprite = BGSprites[0].Sprites[2];
newBeat++;
}
}
}
public void BGFXOn()
{
bgEnabled = true;
newBeat = Mathf.RoundToInt(Conductor.instance.songPositionInBeats);
}
public void BGFXOff()
{
bgEnabled = false;
BGSprite.sprite = BGSprites[0].Sprites[0];
}
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public void Shoot(float beat, int type)
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{
GameObject pot = Instantiate(Pot);
pot.transform.parent = Pot.transform.parent;
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Pot p = pot.GetComponent<Pot>();
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pot.SetActive(true);
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p.startBeat = beat;
p.createBeat = beat;
p.isThrown = true;
p.type = type;
p.Sprite.GetComponent<SpriteRenderer>().sprite = ObjectSprites[type];
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switch (type)
{
case 0:
Jukebox.PlayOneShotGame("karateman/objectOut");
p.hitSnd = "karateman/potHit";
break;
case 1:
Jukebox.PlayOneShotGame("karateman/lightbulbOut");
p.hitSnd = "karateman/lightbulbHit";
break;
case 2:
Jukebox.PlayOneShotGame("karateman/objectOut");
p.hitSnd = "karateman/rockHit";
break;
case 3:
Jukebox.PlayOneShotGame("karateman/objectOut");
p.hitSnd = "karateman/soccerHit";
break;
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case 4:
p.kick = true;
Jukebox.PlayOneShotGame("karateman/barrelOutKicks");
p.hitSnd = "karateman/barrelOutKicks";
break;
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}
}
public void Bop()
{
KarateJoe.anim.Play("Bop", 0, 0);
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}
}
}