HeavenStudioPlus/Assets/Scripts/Games/DJSchool/Student.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using DG.Tweening;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_DJSchool
{
public class Student : MonoBehaviour
{
public Animator anim;
public static bool soundFX;
[Header("Properties")]
public bool isHolding;
public bool shouldBeHolding;
public bool missed;
public bool swiping;
bool canBoo = true;
[Header("Components")]
[SerializeField] private SpriteRenderer flash;
[SerializeField] private GameObject flashFX;
[SerializeField] private GameObject flashFXInverse;
[SerializeField] private GameObject TurnTable;
//[SerializeField] private GameObject slamFX;
AudioMixerGroup mixer;
private Animator tableAnim;
private DJSchool game;
public void Init()
{
game = DJSchool.instance;
anim = GetComponent<Animator>();
tableAnim = TurnTable.GetComponent<Animator>();
tableAnim.speed = 0;
mixer = Resources.Load<AudioMixer>("MainMixer").FindMatchingGroups("Music")[0];
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
private void Update()
{
}
public void ForceHold()
{
isHolding = true;
missed = false;
shouldBeHolding = true;
anim.Play("Hold", -1, 1);
tableAnim.DoScaledAnimationAsync("Student_Turntable_Hold", 0.5f);
if (soundFX)
{
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mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.1f);
}
}
void EnableBoo()
{
canBoo = true;
}
#region onHold
public void OnHitHold(PlayerActionEvent caller, float beat)
{
isHolding = true;
missed = false;
shouldBeHolding = true;
SoundByte.PlayOneShotGame("djSchool/recordStop");
anim.DoScaledAnimationAsync("Hold", 0.5f);
tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f);
if (soundFX)
{
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mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.1f);
}
FlashFX(true);
}
public void OnMissHold(PlayerActionEvent caller)
{
//isHolding = true;
if (canBoo)
{
Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f);
CancelInvoke();
canBoo = false;
Invoke("EnableBoo", 1f);
}
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
{
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse();
else game.djYellowScript.Reverse(true);
}
missed = true;
}
public void OnMissHoldForPlayerInput()
{
isHolding = true;
missed = true;
SoundByte.PlayOneShotGame("djSchool/recordStop");
anim.DoScaledAnimationAsync("Hold", 0.5f);
tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f);
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if (soundFX)
{
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.1f);
}
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
{
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse();
else game.djYellowScript.Reverse(true);
}
}
#endregion
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public void OnEmpty(PlayerActionEvent caller)
{
//empty
}
public void UnHold()
{
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isHolding = false;
anim.DoScaledAnimationAsync("Unhold", 0.5f);
if (canBoo)
{
Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f);
CancelInvoke();
canBoo = false;
Invoke("EnableBoo", 1f);
}
missed = true;
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
tableAnim.DoScaledAnimationAsync("Student_Turntable_Idle", 0.5f);
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
{
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse();
else game.djYellowScript.Reverse(true);
}
}
#region onSwipe
public void OnHitSwipeCheer(PlayerActionEvent caller, float beat)
{
OnHitSwipe(caller, beat);
SoundByte.PlayOneShotGame("djSchool/cheer", caller.timer + caller.startBeat + 1f, 1, 0.8f);
}
public void OnHitSwipe(PlayerActionEvent caller, float beat)
{
game.shouldBeHolding = false;
isHolding = false;
swiping = true;
SoundByte.PlayOneShotGame("djSchool/recordSwipe");
anim.Play("Swipe", 0, 0);
if (beat >= 1f || beat <= -1f) missed = true;
if (!missed)
{
missed = false;
shouldBeHolding = false;
FlashFX(false);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
});
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.UpSecond);
game.djYellowScript.Reverse();
game.smileBeat = caller.timer + caller.startBeat + 1f;
tableAnim.speed = 1;
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
//Instantiate(slamFX, this.transform.parent).SetActive(true);
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
}
else
{
OnMissSwipeForPlayerInput(caller.timer + caller.startBeat + 1);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
});
tableAnim.speed = 1;
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
//Instantiate(slamFX, this.transform.parent).SetActive(true);
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
}
}
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public void OnMissSwipe(PlayerActionEvent caller)
{
isHolding = false;
//swiping = false;
missed = true;
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// mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
if (canBoo)
{
Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", caller.timer + caller.startBeat + 1f, 1, 0.8f);
CancelInvoke();
canBoo = false;
Invoke("EnableBoo", 1);
}
BeatAction.New(game, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.timer + caller.startBeat + 1, delegate
{
if (game.BeatIsInBopRegion(caller.timer + caller.startBeat + 1))
{
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
if (game.djYellowHolding) game.djYellowScript.Reverse();
else game.djYellowScript.Reverse(true);
}
})
});
}
public void OnMissSwipeForPlayerInput(double beat)
{
isHolding = false;
missed = true;
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
BeatAction.New(game, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
if (game.BeatIsInBopRegion(beat))
{
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
if (game.djYellowHolding) game.djYellowScript.Reverse();
else game.djYellowScript.Reverse(true);
}
})
});
}
public void OnFlickSwipe()
{
anim.Play("Swipe", 0, 0);
tableAnim.speed = 1;
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
isHolding = false;
missed = true;
OnMissSwipeForPlayerInput(Conductor.instance.songPositionAsDouble + 1);
SoundByte.PlayOneShotGame("djSchool/recordSwipe");
}
#endregion
private void FlashFX(bool inverse)
{
GameObject prefab = flashFX;
if (inverse)
prefab = flashFXInverse;
GameObject flashFX_ = Instantiate(prefab, this.transform.parent);
flashFX_.SetActive(true);
flash.color = "D0FBFF".Hex2RGB();
flash.color = new Color(flash.color.r, flash.color.g, flash.color.b, 0.85f);
flash.DOColor(new Color(flash.color.r, flash.color.g, flash.color.b, 0), 0.15f);
Destroy(flashFX_, 0.5f);
}
public void TransitionBackToIdle()
{
// for letting go of "hold"
if (anim.speed == 0)
{
anim.speed = 1;
anim.Play("Idle", 0, 0);
}
}
//Not sure but will do?
private void OnDestroy()
{
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
}
}
}