HeavenStudioPlus/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.SpaceSoccer
{
public class SpaceSoccer : Minigame
{
[Header("Components")]
[SerializeField] private GameObject ballRef;
[SerializeField] private Kicker kicker;
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[SerializeField] private GameObject Background;
[SerializeField] private Sprite[] backgroundSprite;
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[Header("Properties")]
[SerializeField] private bool ballDispensed;
public static SpaceSoccer instance { get; private set; }
private void Awake()
{
instance = this;
}
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private void Start()
{
for (int x = 0; x < Random.Range(9, 12); x++)
{
for (int y = 0; y < Random.Range(6, 9); y++)
{
GameObject test = new GameObject("test");
test.transform.parent = Background.transform;
test.AddComponent<SpriteRenderer>().sprite = backgroundSprite[Random.Range(0, 2)];
test.GetComponent<SpriteRenderer>().sortingOrder = -50;
test.transform.localPosition = new Vector3(Random.Range(-15f, 15f), Random.Range(-15f, 15f));
test.transform.localScale = new Vector3(0.52f, 0.52f);
}
}
}
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private void Update()
{
if (ballDispensed)
{
}
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}
public void Dispense(float beat)
{
if (kicker.ball != null) return;
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ballDispensed = true;
GameObject ball = Instantiate(ballRef, this.transform);
Ball ball_ = ball.GetComponent<Ball>();
ball_.dispensedBeat = beat;
ball_.dispensing = true;
kicker.ball = ball_;
kicker.dispenserBeat = beat;
kicker.kickTimes = 0;
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MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("spaceSoccer/dispenseNoise", beat),
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new MultiSound.Sound("spaceSoccer/dispenseTumble1", beat + 0.25f),
new MultiSound.Sound("spaceSoccer/dispenseTumble2", beat + 0.5f),
new MultiSound.Sound("spaceSoccer/dispenseTumble2B",beat + 0.5f),
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new MultiSound.Sound("spaceSoccer/dispenseTumble3", beat + 0.75f),
new MultiSound.Sound("spaceSoccer/dispenseTumble4", beat + 1f),
new MultiSound.Sound("spaceSoccer/dispenseTumble5", beat + 1.25f),
new MultiSound.Sound("spaceSoccer/dispenseTumble6", beat + 1.5f),
new MultiSound.Sound("spaceSoccer/dispenseTumble6B",beat + 1.75f),
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});
}
}
}