2023-01-20 15:48:30 +00:00
|
|
|
using HeavenStudio.Util;
|
|
|
|
using System;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
Added Tambourine, only missing HD frog sprites. Also fixed Tambourine + Working Dough Icons (#216)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* Begun development on tambourine
* Working Dough Polish
* Added many animations for tambourine
* Added Events
* Inputs added, near completion
* Miss Anims
* Animation changes
* DONE
2023-01-21 19:41:57 +00:00
|
|
|
using DG.Tweening;
|
2023-01-20 15:48:30 +00:00
|
|
|
|
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
|
|
{
|
|
|
|
using static Minigames;
|
|
|
|
public static class RvlTambourineLoader
|
|
|
|
{
|
|
|
|
public static Minigame AddGame(EventCaller eventCaller)
|
|
|
|
{
|
2023-01-21 20:37:09 +00:00
|
|
|
return new Minigame("tambourine", "Tambourine", "812021", false, false, new List<GameAction>()
|
2023-01-20 15:48:30 +00:00
|
|
|
{
|
Added Tambourine, only missing HD frog sprites. Also fixed Tambourine + Working Dough Icons (#216)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* Begun development on tambourine
* Working Dough Polish
* Added many animations for tambourine
* Added Events
* Inputs added, near completion
* Miss Anims
* Animation changes
* DONE
2023-01-21 19:41:57 +00:00
|
|
|
new GameAction("beat intervals", "Start Interval")
|
|
|
|
{
|
|
|
|
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.StartInterval(e.beat, e.length); },
|
2023-01-22 02:17:10 +00:00
|
|
|
defaultLength = 8f,
|
Added Tambourine, only missing HD frog sprites. Also fixed Tambourine + Working Dough Icons (#216)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* Begun development on tambourine
* Working Dough Polish
* Added many animations for tambourine
* Added Events
* Inputs added, near completion
* Miss Anims
* Animation changes
* DONE
2023-01-21 19:41:57 +00:00
|
|
|
resizable = true,
|
|
|
|
priority = 1
|
|
|
|
},
|
|
|
|
new GameAction("shake", "Shake")
|
|
|
|
{
|
|
|
|
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.MonkeyInput(e.beat, false); },
|
|
|
|
defaultLength = 0.5f,
|
2023-01-22 02:17:10 +00:00
|
|
|
priority = 1
|
Added Tambourine, only missing HD frog sprites. Also fixed Tambourine + Working Dough Icons (#216)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* Begun development on tambourine
* Working Dough Polish
* Added many animations for tambourine
* Added Events
* Inputs added, near completion
* Miss Anims
* Animation changes
* DONE
2023-01-21 19:41:57 +00:00
|
|
|
},
|
|
|
|
new GameAction("hit", "Hit")
|
|
|
|
{
|
|
|
|
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.MonkeyInput(e.beat, true); },
|
|
|
|
defaultLength = 0.5f,
|
2023-01-22 02:17:10 +00:00
|
|
|
priority = 1
|
Added Tambourine, only missing HD frog sprites. Also fixed Tambourine + Working Dough Icons (#216)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* Begun development on tambourine
* Working Dough Polish
* Added many animations for tambourine
* Added Events
* Inputs added, near completion
* Miss Anims
* Animation changes
* DONE
2023-01-21 19:41:57 +00:00
|
|
|
},
|
|
|
|
new GameAction("pass turn", "Pass Turn")
|
|
|
|
{
|
|
|
|
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.PassTurn(e.beat, e.length); },
|
|
|
|
defaultLength = 1f,
|
|
|
|
resizable = true,
|
|
|
|
priority = 3
|
|
|
|
},
|
|
|
|
new GameAction("bop", "Bop")
|
|
|
|
{
|
|
|
|
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.Bop(e.beat, e["whoBops"]); },
|
|
|
|
parameters = new List<Param>()
|
|
|
|
{
|
|
|
|
new Param("whoBops", Tambourine.WhoBops.Both, "Who Bops", "Who will bop."),
|
|
|
|
},
|
|
|
|
defaultLength = 1f,
|
|
|
|
priority = 4
|
|
|
|
},
|
|
|
|
new GameAction("success", "Success")
|
|
|
|
{
|
|
|
|
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.SuccessFace(e.beat); },
|
|
|
|
defaultLength = 1f,
|
|
|
|
priority = 4,
|
|
|
|
},
|
|
|
|
new GameAction("set background color", "Background Color")
|
|
|
|
{
|
|
|
|
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.ChangeBackgroundColor(e["colorA"], 0f); },
|
|
|
|
defaultLength = 0.5f,
|
|
|
|
parameters = new List<Param>()
|
|
|
|
{
|
|
|
|
new Param("colorA", Tambourine.defaultBGColor, "Background Color", "The background color to change to.")
|
|
|
|
}
|
|
|
|
},
|
|
|
|
new GameAction("fade background", "Fade Background Color")
|
|
|
|
{
|
|
|
|
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.FadeBackgroundColor(e["colorA"], e["colorB"], e.length); },
|
|
|
|
defaultLength = 4f,
|
|
|
|
resizable = true,
|
|
|
|
parameters = new List<Param>()
|
|
|
|
{
|
|
|
|
new Param("colorA", Color.white, "Start Color", "The starting color of the fade."),
|
|
|
|
new Param("colorB", Tambourine.defaultBGColor, "End Color", "The ending color of the fade.")
|
|
|
|
}
|
|
|
|
}
|
2023-01-20 15:48:30 +00:00
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
namespace HeavenStudio.Games
|
|
|
|
{
|
|
|
|
public class Tambourine : Minigame
|
|
|
|
{
|
Added Tambourine, only missing HD frog sprites. Also fixed Tambourine + Working Dough Icons (#216)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* Begun development on tambourine
* Working Dough Polish
* Added many animations for tambourine
* Added Events
* Inputs added, near completion
* Miss Anims
* Animation changes
* DONE
2023-01-21 19:41:57 +00:00
|
|
|
private static Color _defaultBGColor;
|
|
|
|
public static Color defaultBGColor
|
|
|
|
{
|
|
|
|
get
|
|
|
|
{
|
|
|
|
ColorUtility.TryParseHtmlString("#388cd0", out _defaultBGColor);
|
|
|
|
return _defaultBGColor;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-01-20 15:48:30 +00:00
|
|
|
[Header("Components")]
|
|
|
|
[SerializeField] Animator handsAnimator;
|
Added Tambourine, only missing HD frog sprites. Also fixed Tambourine + Working Dough Icons (#216)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* Begun development on tambourine
* Working Dough Polish
* Added many animations for tambourine
* Added Events
* Inputs added, near completion
* Miss Anims
* Animation changes
* DONE
2023-01-21 19:41:57 +00:00
|
|
|
[SerializeField] SpriteRenderer bg;
|
|
|
|
[SerializeField] Animator monkeyAnimator;
|
|
|
|
[SerializeField] ParticleSystem flowerParticles;
|
|
|
|
[SerializeField] GameObject happyFace;
|
|
|
|
[SerializeField] GameObject sadFace;
|
|
|
|
[SerializeField] Animator sweatAnimator;
|
|
|
|
[SerializeField] Animator frogAnimator;
|
|
|
|
|
|
|
|
[Header("Variables")]
|
|
|
|
bool intervalStarted;
|
|
|
|
float intervalStartBeat;
|
2023-01-22 02:17:10 +00:00
|
|
|
float beatInterval = 8f;
|
Added Tambourine, only missing HD frog sprites. Also fixed Tambourine + Working Dough Icons (#216)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* Begun development on tambourine
* Working Dough Polish
* Added many animations for tambourine
* Added Events
* Inputs added, near completion
* Miss Anims
* Animation changes
* DONE
2023-01-21 19:41:57 +00:00
|
|
|
float misses;
|
|
|
|
bool frogPresent;
|
|
|
|
|
|
|
|
Tween bgColorTween;
|
|
|
|
|
|
|
|
public enum WhoBops
|
|
|
|
{
|
|
|
|
Monkey,
|
|
|
|
Player,
|
|
|
|
Both
|
|
|
|
}
|
|
|
|
|
|
|
|
static List<QueuedTambourineInput> queuedInputs = new List<QueuedTambourineInput>();
|
|
|
|
struct QueuedTambourineInput
|
|
|
|
{
|
|
|
|
public bool hit;
|
|
|
|
public float beatAwayFromStart;
|
|
|
|
}
|
2023-01-20 15:48:30 +00:00
|
|
|
|
|
|
|
public static Tambourine instance;
|
|
|
|
|
|
|
|
void Awake()
|
|
|
|
{
|
|
|
|
instance = this;
|
Added Tambourine, only missing HD frog sprites. Also fixed Tambourine + Working Dough Icons (#216)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* Begun development on tambourine
* Working Dough Polish
* Added many animations for tambourine
* Added Events
* Inputs added, near completion
* Miss Anims
* Animation changes
* DONE
2023-01-21 19:41:57 +00:00
|
|
|
sweatAnimator.Play("NoSweat", 0, 0);
|
|
|
|
frogAnimator.Play("FrogExited", 0, 0);
|
2023-01-21 20:37:09 +00:00
|
|
|
handsAnimator.Play("Idle", 0, 0);
|
|
|
|
monkeyAnimator.Play("MonkeyIdle", 0, 0);
|
2023-01-20 15:48:30 +00:00
|
|
|
}
|
|
|
|
|
2023-01-22 19:22:39 +00:00
|
|
|
void OnDestroy()
|
|
|
|
{
|
2023-01-22 21:50:48 +00:00
|
|
|
if (!Conductor.instance.isPlaying || Conductor.instance.isPaused)
|
|
|
|
{
|
|
|
|
if (queuedInputs.Count > 0) queuedInputs.Clear();
|
|
|
|
}
|
2023-01-22 19:22:39 +00:00
|
|
|
}
|
|
|
|
|
2023-01-20 15:48:30 +00:00
|
|
|
void Update()
|
|
|
|
{
|
2023-01-22 19:22:39 +00:00
|
|
|
if (!Conductor.instance.isPlaying || Conductor.instance.isPaused)
|
|
|
|
{
|
|
|
|
if (queuedInputs.Count > 0) queuedInputs.Clear();
|
|
|
|
}
|
Added Tambourine, only missing HD frog sprites. Also fixed Tambourine + Working Dough Icons (#216)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* Begun development on tambourine
* Working Dough Polish
* Added many animations for tambourine
* Added Events
* Inputs added, near completion
* Miss Anims
* Animation changes
* DONE
2023-01-21 19:41:57 +00:00
|
|
|
if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused && intervalStarted)
|
|
|
|
{
|
|
|
|
intervalStarted = false;
|
|
|
|
}
|
2023-01-20 15:48:30 +00:00
|
|
|
if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
|
|
|
|
{
|
|
|
|
handsAnimator.Play("Shake", 0, 0);
|
Added Tambourine, only missing HD frog sprites. Also fixed Tambourine + Working Dough Icons (#216)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* Begun development on tambourine
* Working Dough Polish
* Added many animations for tambourine
* Added Events
* Inputs added, near completion
* Miss Anims
* Animation changes
* DONE
2023-01-21 19:41:57 +00:00
|
|
|
Jukebox.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}");
|
|
|
|
sweatAnimator.Play("Sweating", 0, 0);
|
|
|
|
SummonFrog();
|
|
|
|
if (!intervalStarted)
|
|
|
|
{
|
|
|
|
sadFace.SetActive(true);
|
|
|
|
}
|
2023-01-20 15:48:30 +00:00
|
|
|
}
|
|
|
|
else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN))
|
|
|
|
{
|
|
|
|
handsAnimator.Play("Smack", 0, 0);
|
Added Tambourine, only missing HD frog sprites. Also fixed Tambourine + Working Dough Icons (#216)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* Begun development on tambourine
* Working Dough Polish
* Added many animations for tambourine
* Added Events
* Inputs added, near completion
* Miss Anims
* Animation changes
* DONE
2023-01-21 19:41:57 +00:00
|
|
|
Jukebox.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}");
|
|
|
|
sweatAnimator.Play("Sweating", 0, 0);
|
|
|
|
SummonFrog();
|
|
|
|
if (!intervalStarted)
|
|
|
|
{
|
|
|
|
sadFace.SetActive(true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void StartInterval(float beat, float interval)
|
|
|
|
{
|
|
|
|
intervalStartBeat = beat;
|
|
|
|
beatInterval = interval;
|
|
|
|
if (!intervalStarted)
|
|
|
|
{
|
|
|
|
DesummonFrog();
|
|
|
|
sadFace.SetActive(false);
|
|
|
|
queuedInputs.Clear();
|
|
|
|
misses = 0;
|
|
|
|
intervalStarted = true;
|
|
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
|
|
{
|
2023-01-22 02:17:10 +00:00
|
|
|
new BeatAction.Action(beat + interval, delegate { intervalStarted = false; }),
|
Added Tambourine, only missing HD frog sprites. Also fixed Tambourine + Working Dough Icons (#216)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* Begun development on tambourine
* Working Dough Polish
* Added many animations for tambourine
* Added Events
* Inputs added, near completion
* Miss Anims
* Animation changes
* DONE
2023-01-21 19:41:57 +00:00
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void MonkeyInput(float beat, bool hit)
|
|
|
|
{
|
|
|
|
if (!intervalStarted)
|
|
|
|
{
|
|
|
|
StartInterval(beat, beatInterval);
|
|
|
|
}
|
|
|
|
if (hit)
|
|
|
|
{
|
|
|
|
monkeyAnimator.Play("MonkeySmack", 0, 0);
|
|
|
|
Jukebox.PlayOneShotGame($"tambourine/monkey/hit/{UnityEngine.Random.Range(1, 6)}");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
monkeyAnimator.Play("MonkeyShake", 0, 0);
|
|
|
|
Jukebox.PlayOneShotGame($"tambourine/monkey/shake/{UnityEngine.Random.Range(1, 6)}");
|
|
|
|
}
|
|
|
|
queuedInputs.Add(new QueuedTambourineInput()
|
|
|
|
{
|
|
|
|
hit = hit,
|
|
|
|
beatAwayFromStart = beat - intervalStartBeat,
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
public void PassTurn(float beat, float length)
|
|
|
|
{
|
|
|
|
if (queuedInputs.Count == 0) return;
|
|
|
|
monkeyAnimator.Play("MonkeyPassTurn", 0, 0);
|
|
|
|
Jukebox.PlayOneShotGame($"tambourine/monkey/turnPass/{UnityEngine.Random.Range(1, 6)}");
|
|
|
|
happyFace.SetActive(true);
|
|
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
|
|
{
|
|
|
|
new BeatAction.Action(beat + 0.3f, delegate { happyFace.SetActive(false); })
|
|
|
|
});
|
|
|
|
foreach (var input in queuedInputs)
|
|
|
|
{
|
|
|
|
if (input.hit)
|
|
|
|
{
|
|
|
|
ScheduleInput(beat, length + input.beatAwayFromStart, InputType.STANDARD_ALT_DOWN , JustHit, Miss , Nothing);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ScheduleInput(beat, length + input.beatAwayFromStart, InputType.STANDARD_DOWN, JustShake, Miss, Nothing);
|
|
|
|
}
|
|
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
|
|
{
|
|
|
|
new BeatAction.Action(beat + length + input.beatAwayFromStart, delegate { Bop(beat + length + input.beatAwayFromStart, (int)WhoBops.Monkey); })
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void Bop(float beat, int whoBops)
|
|
|
|
{
|
|
|
|
switch (whoBops)
|
|
|
|
{
|
|
|
|
case (int) WhoBops.Monkey:
|
|
|
|
monkeyAnimator.Play("MonkeyBop", 0, 0);
|
|
|
|
break;
|
|
|
|
case (int) WhoBops.Player:
|
|
|
|
handsAnimator.Play("Bop", 0, 0);
|
|
|
|
break;
|
|
|
|
case (int) WhoBops.Both:
|
|
|
|
monkeyAnimator.Play("MonkeyBop", 0, 0);
|
|
|
|
handsAnimator.Play("Bop", 0, 0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void SuccessFace(float beat)
|
|
|
|
{
|
|
|
|
DesummonFrog();
|
|
|
|
if (misses > 0) return;
|
|
|
|
flowerParticles.Play();
|
|
|
|
Jukebox.PlayOneShotGame($"tambourine/player/turnPass/sweep");
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
|
|
{
|
|
|
|
new MultiSound.Sound("tambourine/player/turnPass/note1", beat),
|
|
|
|
new MultiSound.Sound("tambourine/player/turnPass/note2", beat + 0.1f),
|
|
|
|
new MultiSound.Sound("tambourine/player/turnPass/note3", beat + 0.2f),
|
|
|
|
new MultiSound.Sound("tambourine/player/turnPass/note3", beat + 0.3f),
|
|
|
|
}, forcePlay: true);
|
|
|
|
happyFace.SetActive(true);
|
|
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
|
|
{
|
|
|
|
new BeatAction.Action(beat + 1, delegate { happyFace.SetActive(false); }),
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
public void JustHit(PlayerActionEvent caller, float state)
|
|
|
|
{
|
|
|
|
if (state >= 1f || state <= -1f)
|
|
|
|
{
|
|
|
|
handsAnimator.Play("Smack", 0, 0);
|
|
|
|
Jukebox.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}");
|
|
|
|
Jukebox.PlayOneShotGame("tambourine/miss");
|
|
|
|
sweatAnimator.Play("Sweating", 0, 0);
|
|
|
|
misses++;
|
|
|
|
if (!intervalStarted)
|
|
|
|
{
|
|
|
|
sadFace.SetActive(true);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
Success(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void JustShake(PlayerActionEvent caller, float state)
|
|
|
|
{
|
|
|
|
if (state >= 1f || state <= -1f)
|
|
|
|
{
|
|
|
|
handsAnimator.Play("Shake", 0, 0);
|
|
|
|
Jukebox.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}");
|
|
|
|
Jukebox.PlayOneShotGame("tambourine/miss");
|
|
|
|
sweatAnimator.Play("Sweating", 0, 0);
|
|
|
|
misses++;
|
|
|
|
if (!intervalStarted)
|
|
|
|
{
|
|
|
|
sadFace.SetActive(true);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
Success(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void Success(bool hit)
|
|
|
|
{
|
|
|
|
sadFace.SetActive(false);
|
|
|
|
if (hit)
|
|
|
|
{
|
|
|
|
handsAnimator.Play("Smack", 0, 0);
|
|
|
|
Jukebox.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
handsAnimator.Play("Shake", 0, 0);
|
|
|
|
Jukebox.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}");
|
2023-01-20 15:48:30 +00:00
|
|
|
}
|
|
|
|
}
|
Added Tambourine, only missing HD frog sprites. Also fixed Tambourine + Working Dough Icons (#216)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* Begun development on tambourine
* Working Dough Polish
* Added many animations for tambourine
* Added Events
* Inputs added, near completion
* Miss Anims
* Animation changes
* DONE
2023-01-21 19:41:57 +00:00
|
|
|
|
|
|
|
public void Miss(PlayerActionEvent caller)
|
|
|
|
{
|
|
|
|
SummonFrog();
|
|
|
|
sweatAnimator.Play("Sweating", 0, 0);
|
|
|
|
misses++;
|
|
|
|
if (!intervalStarted)
|
|
|
|
{
|
|
|
|
sadFace.SetActive(true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void ChangeBackgroundColor(Color color, float beats)
|
|
|
|
{
|
|
|
|
var seconds = Conductor.instance.secPerBeat * beats;
|
|
|
|
|
|
|
|
if (bgColorTween != null)
|
|
|
|
bgColorTween.Kill(true);
|
|
|
|
|
|
|
|
if (seconds == 0)
|
|
|
|
{
|
|
|
|
bg.color = color;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
bgColorTween = bg.DOColor(color, seconds);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void FadeBackgroundColor(Color start, Color end, float beats)
|
|
|
|
{
|
|
|
|
ChangeBackgroundColor(start, 0f);
|
|
|
|
ChangeBackgroundColor(end, beats);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void SummonFrog()
|
|
|
|
{
|
|
|
|
if (frogPresent) return;
|
|
|
|
Jukebox.PlayOneShotGame("tambourine/frog");
|
|
|
|
frogAnimator.Play("FrogEnter", 0, 0);
|
|
|
|
frogPresent = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void DesummonFrog()
|
|
|
|
{
|
|
|
|
if (!frogPresent) return;
|
|
|
|
frogAnimator.Play("FrogExit", 0, 0);
|
|
|
|
frogPresent = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void Nothing(PlayerActionEvent caller) {}
|
2023-01-20 15:48:30 +00:00
|
|
|
}
|
|
|
|
}
|