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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
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using HeavenStudio.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class RvlTambourineLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("tambourine", "Tambourine \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "812021", false, false, new List<GameAction>()
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{
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});
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}
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}
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}
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namespace HeavenStudio.Games
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{
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//using Scripts_Tambourine;
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public class Tambourine : Minigame
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{
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[Header("Components")]
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[SerializeField] Animator handsAnimator;
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public static Tambourine instance;
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void Awake()
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{
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instance = this;
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}
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void Update()
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{
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if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
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{
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handsAnimator.Play("Shake", 0, 0);
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//Jukebox.PlayOneShotGame("workingDough/PlayerSmallJump");
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}
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else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN))
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{
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handsAnimator.Play("Smack", 0, 0);
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//Jukebox.PlayOneShotGame("workingDough/PlayerBigJump");
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}
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}
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}
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}
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