HeavenStudioPlus/Assets/Scripts/Games/DrummingPractice/Drummer.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using Starpelly;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.DrummingPractice
{
public class Drummer : MonoBehaviour
{
[Header("References")]
public Animator animator;
public List<MiiFace> miiFaces;
public SpriteRenderer face;
public bool player = false;
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public int mii = 0;
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public int count = 0;
private bool hitting = false;
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[System.Serializable]
public class MiiFace
{
public List<Sprite> Sprites;
}
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private void Update()
{
if (player && PlayerInput.Pressed())
{
Hit(false);
}
}
public void SetFace(int type)
{
face.sprite = miiFaces[mii].Sprites[type];
}
public void Bop()
{
if (animator.IsAnimationNotPlaying())
animator.Play("Bop", 0, 0);
}
public void Prepare(int type)
{
count = type;
if (count % 2 == 0)
animator.Play("PrepareLeft", 0, 0);
else
animator.Play("PrepareRight", 0, 0);
}
public void Hit(bool hit)
{
if (!hitting)
{
if (count % 2 == 0)
animator.Play("HitLeft", 0, 0);
else
animator.Play("HitRight", 0, 0);
count++;
if (player)
{
if (hit)
Jukebox.PlayOneShotGame("drummingPractice/hit");
else
Jukebox.PlayOneShotGame("drummingPractice/miss");
}
hitting = true;
}
}
public void EndHit()
{
hitting = false;
}
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}
}