2022-02-25 01:02:05 +00:00
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using System.Linq;
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2022-02-25 01:02:05 +00:00
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namespace RhythmHeavenMania.Editor
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{
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public class BPMText : MonoBehaviour
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{
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public const int maxPressTimes = 50;
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2022-02-25 01:02:05 +00:00
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[SerializeField] private TMP_Text BPM;
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[SerializeField] private TMP_Text BPMRounded;
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private List<float> pressTimes = new List<float>();
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2022-02-25 01:02:05 +00:00
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public void ChangeText(float timePressed)
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{
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pressTimes.Add(timePressed);
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// First press isn't good to work with.
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if (pressTimes.Count < 2) return;
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// Limit the number of press times stored.
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if (pressTimes.Count > maxPressTimes)
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pressTimes.RemoveAt(0);
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var averageTime = pressTimes.GetRange(1, pressTimes.Count - 1).Average();
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float thisBPM = 60 / averageTime; // BPM = 60/t
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2022-02-25 01:02:05 +00:00
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BPM.text = $"{thisBPM}";
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BPMRounded.text = $"{Mathf.RoundToInt(thisBPM)}";
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}
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public void ResetText()
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{
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pressTimes.Clear();
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2022-02-25 01:02:05 +00:00
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BPM.text = "---";
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BPMRounded.text = "---";
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}
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}
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}
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