HeavenStudioPlus/Assets/Scripts/Games/TrickClass/MobTrickObj.cs

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using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using NaughtyBezierCurves;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_TrickClass
{
public class MobTrickObj : PlayerActionObject
{
public bool flyType;
public float startBeat;
bool flying = true;
bool hit = false;
bool miss = false;
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float flyBeats;
float dodgeBeats;
public int type;
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[NonSerialized] public BezierCurve3D curve;
private TrickClass game;
private void Awake()
{
game = TrickClass.instance;
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flyBeats = flyType ? 4f : 2f;
dodgeBeats = flyType ? 2f : 1f;
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var cond = Conductor.instance;
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
transform.position = curve.GetPoint(flyPos);
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}
// Update is called once per frame
void Update()
{
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if (flying)
{
var cond = Conductor.instance;
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
if (flyPos <= 1f)
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{
if (!miss)
{
flyPos *= 0.9f;
}
Vector3 lastPos = transform.position;
Vector3 nextPos = curve.GetPoint(flyPos);
if (flyType)
{
Vector3 direction = (nextPos - lastPos).normalized;
float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
this.transform.eulerAngles = new Vector3(0, 0, rotation);
}
else
{
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime));
}
transform.position = nextPos;
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}
else
{
transform.position = curve.GetPoint(1f);
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}
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if (flyPos > 1f)
{
if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f)
{
GameObject.Destroy(gameObject);
return;
}
}
if (!(hit || miss))
{
float normalizedBeat = cond.GetPositionFromMargin(startBeat + dodgeBeats, 1f);
StateCheck(normalizedBeat);
if (PlayerInput.Pressed())
{
if (state.perfect)
{
hit = true;
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
});
}
}
// no input?
if (Conductor.instance.GetPositionFromBeat(startBeat, dodgeBeats) >= Minigame.EndTime())
{
PlayDodgeSound();
miss = true;
switch (type)
{
case (int) TrickClass.TrickObjType.Plane:
curve = TrickClass.instance.planeMissCurve;
flyBeats = 4f;
break;
default:
curve = TrickClass.instance.ballMissCurve;
flyBeats = 1.5f;
break;
}
startBeat += dodgeBeats;
}
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}
}
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}
public override void OnAce()
{
TrickClass.instance.PlayerDodge();
hit = true;
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.5f),
});
}
public void PlayDodgeSound()
{
switch (type)
{
default:
Jukebox.PlayOneShotGame("trickClass/ball_impact");
break;
}
}
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}
}