HeavenStudioPlus/Assets/Scripts/Games/TrickClass/MobTrickObj.cs

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using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using NaughtyBezierCurves;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_TrickClass
{
public class MobTrickObj : PlayerActionObject
{
public bool flyType;
public float startBeat;
bool flying = true;
float flyBeats;
[NonSerialized] public BezierCurve3D curve;
private TrickClass game;
private void Awake()
{
game = TrickClass.instance;
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flyBeats = flyType ? 4f : 2f;
var cond = Conductor.instance;
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
transform.position = curve.GetPoint(flyPos);
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}
// Update is called once per frame
void Update()
{
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if (flying)
{
var cond = Conductor.instance;
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
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Vector3 lastPos = transform.position;
Vector3 nextPos = curve.GetPoint(flyPos);
if (flyType)
{
Vector3 direction = (nextPos - lastPos).normalized;
float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
this.transform.eulerAngles = new Vector3(0, 0, rotation);
}
else
{
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime));
}
transform.position = nextPos;
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if (flyPos > 1f)
{
GameObject.Destroy(gameObject);
return;
}
}
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}
}
}