BiomesOPlenty/common/biomesoplenty/configuration/BOPConfiguration.java

1208 lines
57 KiB
Java

package biomesoplenty.configuration;
import java.io.File;
import java.util.logging.Level;
import net.minecraftforge.common.Configuration;
import net.minecraftforge.common.Property;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.FMLLog;
public class BOPConfiguration
{
public static File mainConfigFile;
public static File biomeGenConfigFile;
public static File terrainGenConfigFile;
public static File idConfigFile;
public static File miscConfigFile;
public static void init(String configpath)
{
mainConfigFile = new File(configpath + "main.cfg");
biomeGenConfigFile = new File(configpath + "biomegen.cfg");
terrainGenConfigFile = new File(configpath + "terraingen.cfg");
idConfigFile = new File(configpath + "ids.cfg");
miscConfigFile = new File(configpath + "misc.cfg");
BOPConfiguration.Main.init(mainConfigFile);
BOPConfiguration.BiomeGen.init(biomeGenConfigFile);
BOPConfiguration.TerrainGen.init(terrainGenConfigFile);
BOPConfiguration.IDs.init(idConfigFile);
BOPConfiguration.Misc.init(miscConfigFile);
}
public static class Main
{
public static Configuration config;
// Configuration variables
public static boolean realisticTrees;
public static Property seenVersion;
public static Property seenWorldTypeMsg;
public static void init(File configFile)
{
config = new Configuration(configFile);
try
{
config.load();
//realisticTrees = config.get("Biome Settings", "Realistic Trees", true).getBoolean(true);
realisticTrees = false;
seenVersion = config.get("Vars", "Seen Version", "null");
seenWorldTypeMsg = config.get("Vars", "Seen WorldType Msg", false);
FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Main Config!");
}
catch (Exception e)
{
FMLLog.log(Level.SEVERE, e, "Biomes O Plenty has had a problem loading its configuration");
}
finally
{
if (config.hasChanged()) {
config.save();
}
}
}
}
public static class BiomeGen
{
public static Configuration config;
public static boolean alpsGen;
public static boolean arcticGen;
public static boolean autumnHillsGen;
public static boolean badlandsGen;
public static boolean bambooForestGen;
public static boolean bayouGen;
public static boolean birchForestGen;
public static boolean bogGen;
public static boolean borealForestGen;
public static boolean brushlandGen;
public static boolean canyonGen;
public static boolean chaparralGen;
public static boolean cherryBlossomGroveGen;
public static boolean coniferousForestGen;
public static boolean coniferousForestSnowGen;
public static boolean cragGen;
public static boolean deadForestGen;
public static boolean deadForestSnowGen;
public static boolean deadSwampGen;
public static boolean deadlandsGen;
public static boolean deciduousForestGen;
public static boolean dunesGen;
public static boolean fenGen;
public static boolean fieldGen;
public static boolean frostForestGen;
public static boolean fungiForestGen;
public static boolean gardenGen;
public static boolean glacierGen;
public static boolean grasslandGen;
public static boolean groveGen;
public static boolean heathlandGen;
public static boolean highlandGen;
public static boolean hotSpringsGen;
public static boolean icyHillsGen;
public static boolean jadeCliffsGen;
public static boolean lushDesertGen;
public static boolean lushSwampGen;
public static boolean mangroveGen;
public static boolean mapleWoodsGen;
public static boolean marshGen;
public static boolean meadowGen;
public static boolean mesaGen;
public static boolean moorGen;
public static boolean mountainGen;
// public static boolean mushroomIslandGen;
public static boolean mysticGroveGen;
public static boolean oasisGen;
public static boolean oceanGen;
public static boolean ominousWoodsGen;
public static boolean orchardGen;
public static boolean originValleyGen;
public static boolean outbackGen;
public static boolean overgrownGreensGen;
public static boolean pastureGen;
public static boolean polarGen;
public static boolean prairieGen;
public static boolean quagmireGen;
public static boolean rainforestGen;
public static boolean redwoodForestGen;
public static boolean sacredSpringsGen;
public static boolean savannaGen;
public static boolean scrublandGen;
public static boolean seasonalForestGen;
public static boolean shieldGen;
public static boolean shrublandGen;
public static boolean silkgladesGen;
public static boolean sludgepitGen;
public static boolean spruceWoodsGen;
public static boolean steppeGen;
public static boolean temperateRainforestGen;
public static boolean thicketGen;
public static boolean timberGen;
public static boolean tropicalRainforestGen;
public static boolean tropicsGen;
public static boolean tundraGen;
public static boolean volcanoGen;
public static boolean wastelandGen;
public static boolean wetlandGen;
public static boolean woodlandGen;
// Vanilla biomes
public static boolean plainsGen;
public static boolean desertGen;
public static boolean extremeHillsGen;
public static boolean forestGen;
public static boolean taigaGen;
public static boolean swamplandGen;
public static boolean jungleGen;
// Nether biomes
public static boolean undergardenGen;
public static boolean corruptedSandsGen;
public static boolean phantasmagoricInfernoGen;
public static boolean boneyardGen;
//Beach variations
public static boolean gravelBeachGen;
public static boolean overgrownBeachGen;
public static void init(File configFile)
{
config = new Configuration(configFile);
try
{
config.load();
//Biome generation
alpsGen = config.get("Biomes To Generate", "Alps", true).getBoolean(false);
arcticGen = config.get("Biomes To Generate", "Arctic", true).getBoolean(false);
autumnHillsGen = config.get("Biomes To Generate", "AutumnHills", false).getBoolean(false);
badlandsGen = config.get("Biomes To Generate", "Badlands", true).getBoolean(false);
bambooForestGen = config.get("Biomes To Generate", "BambooForest", true).getBoolean(false);
bayouGen = config.get("Biomes To Generate", "Bayou", true).getBoolean(false);
birchForestGen = config.get("Biomes To Generate", "BirchForest", true).getBoolean(false);
bogGen = config.get("Biomes To Generate", "Bog", true).getBoolean(false);
borealForestGen = config.get("Biomes To Generate", "BorealForest", true).getBoolean(false);
brushlandGen = config.get("Biomes To Generate", "Brushland", true).getBoolean(false);
canyonGen = config.get("Biomes To Generate", "Canyon", true).getBoolean(false);
chaparralGen = config.get("Biomes To Generate", "Chaparral", true).getBoolean(false);
cherryBlossomGroveGen = config.get("Biomes To Generate", "CherryBlossomGrove", true).getBoolean(false);
coniferousForestGen = config.get("Biomes To Generate", "ConiferousForest", true).getBoolean(false);
coniferousForestSnowGen = config.get("Biomes To Generate", "ConiferousForestSnow", true).getBoolean(false);
cragGen = config.get("Biomes To Generate", "Crag", true).getBoolean(false);
deadForestGen = config.get("Biomes To Generate", "DeadForest", true).getBoolean(false);
deadForestSnowGen = config.get("Biomes To Generate", "DeadForestSnow", true).getBoolean(false);
deadSwampGen = config.get("Biomes To Generate", "DeadSwamp", true).getBoolean(false);
deadlandsGen = config.get("Biomes To Generate", "Deadlands", true).getBoolean(false);
deciduousForestGen = config.get("Biomes To Generate", "DeciduousForest", true).getBoolean(false);
dunesGen = config.get("Biomes To Generate", "Dunes", true).getBoolean(false);
fenGen = config.get("Biomes To Generate", "Fen", true).getBoolean(false);
fieldGen = config.get("Biomes To Generate", "Field", true).getBoolean(false);
frostForestGen = config.get("Biomes To Generate", "FrostForest", true).getBoolean(false);
fungiForestGen = config.get("Biomes To Generate", "FungiForest", true).getBoolean(false);
gardenGen = config.get("Biomes To Generate", "Garden", true).getBoolean(false);
glacierGen = config.get("Biomes To Generate", "Glacier", true).getBoolean(false);
grasslandGen = config.get("Biomes To Generate", "Grassland", true).getBoolean(false);
groveGen = config.get("Biomes To Generate", "Grove", true).getBoolean(false);
heathlandGen = config.get("Biomes To Generate", "Heathland", true).getBoolean(false);
highlandGen = config.get("Biomes To Generate", "Highland", true).getBoolean(false);
hotSpringsGen = config.get("Biomes To Generate", "HotSprings", true).getBoolean(false);
icyHillsGen = config.get("Biomes To Generate", "IcyHills", true).getBoolean(false);
jadeCliffsGen = config.get("Biomes To Generate", "JadeCliffs", true).getBoolean(false);
lushDesertGen = config.get("Biomes To Generate", "LushDesert", true).getBoolean(false);
lushSwampGen = config.get("Biomes To Generate", "LushSwamp", true).getBoolean(false);
mangroveGen = config.get("Biomes To Generate", "Mangrove", true).getBoolean(false);
mapleWoodsGen = config.get("Biomes To Generate", "MapleWoods", true).getBoolean(false);
marshGen = config.get("Biomes To Generate", "Marsh", true).getBoolean(false);
meadowGen = config.get("Biomes To Generate", "Meadow", true).getBoolean(false);
mesaGen = config.get("Biomes To Generate", "Mesa", true).getBoolean(false);
moorGen = config.get("Biomes To Generate", "Moor", true).getBoolean(false);
mountainGen = config.get("Biomes To Generate", "Mountain", true).getBoolean(false);
// mushroomIslandGen = config.get("Biomes To Generate", "MushroomIsland", true).getBoolean(false);
mysticGroveGen = config.get("Biomes To Generate", "MysticGrove", true).getBoolean(false);
oasisGen = config.get("Biomes To Generate", "Oasis", true).getBoolean(false);
ominousWoodsGen = config.get("Biomes To Generate", "OminousWoods", true).getBoolean(false);
orchardGen = config.get("Biomes To Generate", "Orchard", true).getBoolean(false);
originValleyGen = config.get("Biomes To Generate", "OriginValley", true).getBoolean(false);
outbackGen = config.get("Biomes To Generate", "Outback", true).getBoolean(false);
overgrownGreensGen = config.get("Biomes To Generate", "OvergrownGreens", false).getBoolean(false);
pastureGen = config.get("Biomes To Generate", "Pasture", true).getBoolean(false);
polarGen = config.get("Biomes To Generate", "Polar", true).getBoolean(false);
prairieGen = config.get("Biomes To Generate", "Prairie", true).getBoolean(false);
quagmireGen = config.get("Biomes To Generate", "Quagmire", true).getBoolean(false);
rainforestGen = config.get("Biomes To Generate", "Rainforest", true).getBoolean(false);
redwoodForestGen = config.get("Biomes To Generate", "RedwoodForest", true).getBoolean(false);
sacredSpringsGen = config.get("Biomes To Generate", "SacredSprings", true).getBoolean(false);
savannaGen = config.get("Biomes To Generate", "Savanna", true).getBoolean(false);
scrublandGen = config.get("Biomes To Generate", "Scrubland", true).getBoolean(false);
seasonalForestGen = config.get("Biomes To Generate", "SeasonalForest", true).getBoolean(false);
shieldGen = config.get("Biomes To Generate", "Shield", true).getBoolean(false);
shrublandGen = config.get("Biomes To Generate", "Shrubland", true).getBoolean(false);
silkgladesGen = config.get("Biomes To Generate", "Silkglades", false).getBoolean(false);
sludgepitGen = config.get("Biomes To Generate", "Sludgepit", true).getBoolean(false);
spruceWoodsGen = config.get("Biomes To Generate", "SpruceWoods", true).getBoolean(false);
steppeGen = config.get("Biomes To Generate", "Steppe", true).getBoolean(false);
temperateRainforestGen = config.get("Biomes To Generate", "TemperateRainforest", true).getBoolean(false);
thicketGen = config.get("Biomes To Generate", "Thicket", true).getBoolean(false);
timberGen = config.get("Biomes To Generate", "Timber", true).getBoolean(false);
tropicalRainforestGen = config.get("Biomes To Generate", "TropicalRainforest", true).getBoolean(false);
tropicsGen = config.get("Biomes To Generate", "Tropics", true).getBoolean(false);
tundraGen = config.get("Biomes To Generate", "Tundra", true).getBoolean(false);
volcanoGen = config.get("Biomes To Generate", "Volcano", true).getBoolean(false);
wastelandGen = config.get("Biomes To Generate", "Wasteland", true).getBoolean(false);
wetlandGen = config.get("Biomes To Generate", "Wetland", true).getBoolean(false);
woodlandGen = config.get("Biomes To Generate", "Woodland", true).getBoolean(false);
// Vanilla biomes
desertGen = config.get("Vanilla Biomes To Generate", "Desert", true).getBoolean(true);
extremeHillsGen = config.get("Vanilla Biomes To Generate", "ExtremeHills", true).getBoolean(true);
forestGen = config.get("Vanilla Biomes To Generate", "Forest", true).getBoolean(true);
jungleGen = config.get("Vanilla Biomes To Generate", "Jungle", true).getBoolean(true);
oceanGen = config.get("Vanilla Biomes To Generate", "Ocean", true).getBoolean(false);
plainsGen = config.get("Vanilla Biomes To Generate", "Plains", true).getBoolean(true);
swamplandGen = config.get("Vanilla Biomes To Generate", "Swampland", true).getBoolean(true);
taigaGen = config.get("Vanilla Biomes To Generate", "Taiga", true).getBoolean(true);
// Nether biomes
undergardenGen = config.get("Nether Biomes To Generate", "Undergarden", true).getBoolean(true);
corruptedSandsGen = config.get("Nether Biomes To Generate", "CorruptedSands", true).getBoolean(true);
phantasmagoricInfernoGen = config.get("Nether Biomes To Generate", "PhantasmagoricInferno", true).getBoolean(true);
boneyardGen = config.get("Nether Biomes To Generate", "Boneyard", true).getBoolean(true);
// Beach variations
gravelBeachGen = config.get("Beach Variations To Generate", "Gravel Beach", true).getBoolean(true);
overgrownBeachGen = config.get("Beach Variations To Generate", "Overgrown Beach", false).getBoolean(true);
FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Biome Gen Config!");
}
catch (Exception e)
{
FMLLog.log(Level.SEVERE, e, "Biomes O Plenty has had a problem loading its configuration");
}
finally
{
if (config.hasChanged()) {
config.save();
}
}
}
}
public static class TerrainGen
{
public static Configuration config;
public static double biomeSize;
public static boolean addToDefault;
public static boolean vanillaEnhanced;
public static boolean netherOverride;
public static boolean pumpkinGen;
public static boolean poisonIvyGen;
public static boolean thornGen;
public static boolean springWaterGen;
public static boolean poisonWaterGen;
public static boolean quicksandGen;
public static boolean exposedStone;
public static int villageDistance;
// Village biomes
public static boolean alpsVillage;
public static boolean arcticVillage;
public static boolean autumnHillsVillage;
public static boolean badlandsVillage;
public static boolean bambooForestVillage;
public static boolean bayouVillage;
public static boolean birchForestVillage;
public static boolean bogVillage;
public static boolean borealForestVillage;
public static boolean brushlandVillage;
public static boolean canyonVillage;
public static boolean chaparralVillage;
public static boolean cherryBlossomGroveVillage;
public static boolean coniferousForestVillage;
public static boolean coniferousForestSnowVillage;
public static boolean cragVillage;
public static boolean deadForestVillage;
public static boolean deadForestSnowVillage;
public static boolean deadSwampVillage;
public static boolean deadlandsVillage;
public static boolean deciduousForestVillage;
public static boolean dunesVillage;
public static boolean fenVillage;
public static boolean fieldVillage;
public static boolean frostForestVillage;
public static boolean fungiForestVillage;
public static boolean gardenVillage;
public static boolean glacierVillage;
public static boolean grasslandVillage;
public static boolean groveVillage;
public static boolean heathlandVillage;
public static boolean highlandVillage;
public static boolean hotSpringsVillage;
public static boolean icyHillsVillage;
public static boolean jadeCliffsVillage;
public static boolean lushDesertVillage;
public static boolean lushSwampVillage;
public static boolean mangroveVillage;
public static boolean mapleWoodsVillage;
public static boolean marshVillage;
public static boolean meadowVillage;
public static boolean mesaVillage;
public static boolean moorVillage;
public static boolean mountainVillage;
// public static boolean mushroomIslandVillage;
public static boolean mysticGroveVillage;
public static boolean oasisVillage;
public static boolean ominousWoodsVillage;
public static boolean orchardVillage;
public static boolean originValleyVillage;
public static boolean outbackVillage;
public static boolean overgrownGreensVillage;
public static boolean pastureVillage;
public static boolean polarVillage;
public static boolean prairieVillage;
public static boolean quagmireVillage;
public static boolean rainforestVillage;
public static boolean redwoodForestVillage;
public static boolean sacredSpringsVillage;
public static boolean savannaVillage;
public static boolean scrublandVillage;
public static boolean seasonalForestVillage;
public static boolean shieldVillage;
public static boolean shrublandVillage;
public static boolean silkgladesVillage;
public static boolean sludgepitVillage;
public static boolean spruceWoodsVillage;
public static boolean steppeVillage;
public static boolean temperateRainforestVillage;
public static boolean thicketVillage;
public static boolean timberVillage;
public static boolean tropicalRainforestVillage;
public static boolean tropicsVillage;
public static boolean tundraVillage;
public static boolean volcanoVillage;
public static boolean wastelandVillage;
public static boolean wetlandVillage;
public static boolean woodlandVillage;
public static boolean plainsVillage;
public static boolean desertVillage;
public static boolean extremeHillsVillage;
public static boolean forestVillage;
public static boolean taigaVillage;
public static boolean swamplandVillage;
public static boolean jungleVillage;
public static void init(File configFile)
{
config = new Configuration(configFile);
try
{
config.load();
biomeSize = config.get("Biomes O\' Plenty World Type Settings", "Biome Size", 4.0, "Default World Type has 4. Large Biomes World Type has 6.").getDouble(4.0);
addToDefault = config.get("Biome Settings", "Add Biomes To Default World", false).getBoolean(true);
vanillaEnhanced = config.get("Biome Settings", "Enhanced Vanilla Biomes", true).getBoolean(false);
netherOverride = config.get("Dimension Settings", "Enable Nether Override", true).getBoolean(true);
pumpkinGen = config.get("Decoration Settings", "Generate Pumpkins Without Faces", true).getBoolean(true);
poisonIvyGen = config.get("Decoration Settings", "Generate Poison Ivy", true).getBoolean(true);
thornGen = config.get("Decoration Settings", "Generate Thorns", true).getBoolean(true);
springWaterGen = config.get("Decoration Settings", "Generate Hot Springs", true).getBoolean(true);
poisonWaterGen = config.get("Decoration Settings", "Generate Poison Pools", true).getBoolean(true);
quicksandGen = config.get("Decoration Settings", "Generate Quicksand", true).getBoolean(true);
exposedStone = config.get("Decoration Settings", "Generate Sections Of Exposed Stone", true).getBoolean(true);
villageDistance = config.get("Biomes O\' Plenty World Type Settings", "Distance between villages", 32, "In Vanilla it is set to 32").getInt();
if (villageDistance < 8)
{
villageDistance = 8;
}
// Biomes with villages
alpsVillage = config.get("Allow Villages", "Alps", false).getBoolean(false);
arcticVillage = config.get("Allow Villages", "Arctic", true).getBoolean(false);
autumnHillsVillage = config.get("Allow Villages", "AutumnHills", false).getBoolean(false);
badlandsVillage = config.get("Allow Villages", "Badlands", false).getBoolean(false);
bambooForestVillage = config.get("Allow Villages", "BambooForest", false).getBoolean(false);
bayouVillage = config.get("Allow Villages", "Bayou", false).getBoolean(false);
birchForestVillage = config.get("Allow Villages", "BirchForest", false).getBoolean(false);
bogVillage = config.get("Allow Villages", "Bog", false).getBoolean(false);
borealForestVillage = config.get("Allow Villages", "BorealForest", false).getBoolean(false);
brushlandVillage = config.get("Allow Villages", "Brushland", true).getBoolean(false);
canyonVillage = config.get("Allow Villages", "Canyon", false).getBoolean(false);
chaparralVillage = config.get("Allow Villages", "Chaparral", true).getBoolean(false);
cherryBlossomGroveVillage = config.get("Allow Villages", "CherryBlossomGrove", false).getBoolean(false);
coniferousForestVillage = config.get("Allow Villages", "ConiferousForest", false).getBoolean(false);
coniferousForestSnowVillage = config.get("Allow Villages", "ConiferousForestSnow", false).getBoolean(false);
cragVillage = config.get("Allow Villages", "Crag", false).getBoolean(false);
deadForestVillage = config.get("Allow Villages", "DeadForest", false).getBoolean(false);
deadForestSnowVillage = config.get("Allow Villages", "DeadForestSnow", false).getBoolean(false);
deadSwampVillage = config.get("Allow Villages", "DeadSwamp", false).getBoolean(false);
deadlandsVillage = config.get("Allow Villages", "Deadlands", false).getBoolean(false);
deciduousForestVillage = config.get("Allow Villages", "DeciduousForest", false).getBoolean(false);
dunesVillage = config.get("Allow Villages", "Dunes", false).getBoolean(false);
fenVillage = config.get("Allow Villages", "Fen", false).getBoolean(false);
fieldVillage = config.get("Allow Villages", "Field", true).getBoolean(false);
frostForestVillage = config.get("Allow Villages", "FrostForest", false).getBoolean(false);
fungiForestVillage = config.get("Allow Villages", "FungiForest", false).getBoolean(false);
gardenVillage = config.get("Allow Villages", "Garden", false).getBoolean(false);
glacierVillage = config.get("Allow Villages", "Glacier", false).getBoolean(false);
grasslandVillage = config.get("Allow Villages", "Grassland", true).getBoolean(false);
groveVillage = config.get("Allow Villages", "Grove", true).getBoolean(false);
heathlandVillage = config.get("Allow Villages", "Heathland", true).getBoolean(false);
highlandVillage = config.get("Allow Villages", "Highland", false).getBoolean(false);
hotSpringsVillage = config.get("Allow Villages", "HotSprings", false).getBoolean(false);
icyHillsVillage = config.get("Allow Villages", "IcyHills", false).getBoolean(false);
jadeCliffsVillage = config.get("Allow Villages", "JadeCliffs", false).getBoolean(false);
lushDesertVillage = config.get("Allow Villages", "LushDesert", false).getBoolean(false);
lushSwampVillage = config.get("Allow Villages", "LushSwamp", false).getBoolean(false);
mangroveVillage = config.get("Allow Villages", "Mangrove", false).getBoolean(false);
mapleWoodsVillage = config.get("Allow Villages", "MapleWoods", false).getBoolean(false);
marshVillage = config.get("Allow Villages", "Marsh", false).getBoolean(false);
meadowVillage = config.get("Allow Villages", "Meadow", true).getBoolean(false);
mesaVillage = config.get("Allow Villages", "Mesa", false).getBoolean(false);
moorVillage = config.get("Allow Villages", "Moor", false).getBoolean(false);
mountainVillage = config.get("Allow Villages", "Mountain", false).getBoolean(false);
// mushroomIslandVillage = config.get("Allow Villages", "MushroomIsland", false).getBoolean(false);
mysticGroveVillage = config.get("Allow Villages", "MysticGrove", false).getBoolean(false);
oasisVillage = config.get("Allow Villages", "Oasis", false).getBoolean(false);
ominousWoodsVillage = config.get("Allow Villages", "OminousWoods", false).getBoolean(false);
orchardVillage = config.get("Allow Villages", "Orchard", false).getBoolean(false);
originValleyVillage = config.get("Allow Villages", "OriginValley", false).getBoolean(false);
outbackVillage = config.get("Allow Villages", "Outback", true).getBoolean(false);
overgrownGreensVillage = config.get("Allow Villages", "OvergrownGreens", true).getBoolean(false);
pastureVillage = config.get("Allow Villages", "Pasture", false).getBoolean(false);
polarVillage = config.get("Allow Villages", "Polar", false).getBoolean(false);
prairieVillage = config.get("Allow Villages", "Prairie", true).getBoolean(false);
quagmireVillage = config.get("Allow Villages", "Quagmire", false).getBoolean(false);
rainforestVillage = config.get("Allow Villages", "Rainforest", false).getBoolean(false);
redwoodForestVillage = config.get("Allow Villages", "RedwoodForest", false).getBoolean(false);
sacredSpringsVillage = config.get("Allow Villages", "SacredSprings", false).getBoolean(false);
savannaVillage = config.get("Allow Villages", "Savanna", true).getBoolean(false);
scrublandVillage = config.get("Allow Villages", "Scrubland", true).getBoolean(false);
seasonalForestVillage = config.get("Allow Villages", "SeasonalForest", false).getBoolean(false);
shieldVillage = config.get("Allow Villages", "Shield", false).getBoolean(false);
shrublandVillage = config.get("Allow Villages", "Shrubland", true).getBoolean(false);
silkgladesVillage = config.get("Allow Villages", "Silkgladess", false).getBoolean(false);
sludgepitVillage = config.get("Allow Villages", "Sludgepit", false).getBoolean(false);
spruceWoodsVillage = config.get("Allow Villages", "SpruceWoods", false).getBoolean(false);
steppeVillage = config.get("Allow Villages", "Steppe", true).getBoolean(false);
temperateRainforestVillage = config.get("Allow Villages", "TemperateRainforest", false).getBoolean(false);
thicketVillage = config.get("Allow Villages", "Thicket", false).getBoolean(false);
timberVillage = config.get("Allow Villages", "Timber", false).getBoolean(false);
tropicalRainforestVillage = config.get("Allow Villages", "TropicalRainforest", true).getBoolean(false);
tropicsVillage = config.get("Allow Villages", "Tropics", false).getBoolean(false);
tundraVillage = config.get("Allow Villages", "Tundra", true).getBoolean(false);
volcanoVillage = config.get("Allow Villages", "Volcano", false).getBoolean(false);
wastelandVillage = config.get("Allow Villages", "Wasteland", false).getBoolean(false);
wetlandVillage = config.get("Allow Villages", "Wetland", false).getBoolean(false);
woodlandVillage = config.get("Allow Villages", "Woodland", false).getBoolean(false);
// Vanilla biomes
desertVillage = config.get("Allow Villages", "Desert", true).getBoolean(true);
extremeHillsVillage = config.get("Allow Villages", "ExtremeHills", false).getBoolean(false);
forestVillage = config.get("Allow Villages", "Forest", false).getBoolean(false);
jungleVillage = config.get("Allow Villages", "Jungle", false).getBoolean(false);
plainsVillage = config.get("Allow Villages", "Plains", true).getBoolean(true);
swamplandVillage = config.get("Allow Villages", "Swampland", false).getBoolean(false);
taigaVillage = config.get("Allow Villages", "Taiga", false).getBoolean(false);
FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Terrain Gen Config!");
}
catch (Exception e)
{
FMLLog.log(Level.SEVERE, e, "Biomes O Plenty has had a problem loading its configuration");
}
finally
{
if (config.hasChanged()) {
config.save();
}
}
}
}
public static class IDs
{
public static Configuration config;
public static int promisedLandDimID;
//Block IDS
public static int mudID;
public static int driedDirtID;
public static int redRockID;
public static int ashID;
public static int ashStoneID;
public static int hardIceID;
public static int originGrassID;
public static int longGrassID;
public static int hardSandID;
public static int hardDirtID;
public static int holyGrassID;
public static int holyDirtID;
public static int holyStoneID;
public static int cragRockID;
public static int plantsID;
public static int flowersID;
public static int mushroomsID;
public static int coralID;
public static int willowID;
public static int ivyID;
public static int leaves1ID;
public static int leaves2ID;
public static int foliageID;
public static int leavesFruitID;
public static int leavesFruit2ID;
public static int bambooID;
public static int mudBrickBlockID;
public static int mudBrickStairsID;
public static int stoneDoubleSlabID;
public static int stoneSingleSlabID;
public static int treeMossID;
public static int logs1ID;
public static int logs2ID;
public static int logs3ID;
public static int logs4ID;
public static int petalsID;
public static int saplingsID;
public static int colourizedSaplingsID;
public static int redCobbleStairsID;
public static int redBrickStairsID;
public static int holyCobbleStairsID;
public static int holyBrickStairsID;
public static int promisedLandPortalID;
public static int amethystOreID;
public static int mossID;
public static int puddleID;
public static int planksID;
public static int woodenDoubleSlab1ID;
public static int woodenSingleSlab1ID;
public static int woodenDoubleSlab2ID;
public static int woodenSingleSlab2ID;
public static int acaciaStairsID;
public static int cherryStairsID;
public static int darkStairsID;
public static int firStairsID;
public static int holyStairsID;
public static int magicStairsID;
public static int mangroveStairsID;
public static int palmStairsID;
public static int redwoodStairsID;
public static int willowStairsID;
public static int pineStairsID;
public static int hellBarkStairsID;
public static int jacarandaStairsID;
public static int colourizedLeavesID;
public static int crystalID;
public static int cloudID;
public static int bonesID;
public static int glassID;
public static int altarID;
public static int graveID;
//Item IDs
public static int foodID;
public static int ancientStaffID;
public static int enderporterID;
public static int bopDiscID;
public static int bopDiscMudID;
public static int miscItemsID;
public static int mudballID;
public static int dartBlowerID;
public static int dartID;
public static int soulManipulatorID;
public static int bopBucketID;
public static int swordMudID;
public static int shovelMudID;
public static int pickaxeMudID;
public static int axeMudID;
public static int hoeMudID;
public static int helmetMudID;
public static int chestplateMudID;
public static int leggingsMudID;
public static int bootsMudID;
public static int swordAmethystID;
public static int shovelAmethystID;
public static int pickaxeAmethystID;
public static int axeAmethystID;
public static int hoeAmethystID;
public static int helmetAmethystID;
public static int chestplateAmethystID;
public static int leggingsAmethystID;
public static int bootsAmethystID;
public static int scytheWoodID;
public static int scytheStoneID;
public static int scytheIronID;
public static int scytheGoldID;
public static int scytheDiamondID;
public static int scytheMudID;
public static int scytheAmethystID;
public static int flowerBandID;
public static int wadingBootsID;
public static int flippersID;
//Liquid IDs
public static int springWaterStillID;
public static int liquidPoisonStillID;
//Biome IDs
public static int alpsID;
public static int alpsForestID;
public static int alpsBaseID;
public static int arcticID;
public static int autumnHillsID;
public static int badlandsID;
public static int bambooForestID;
public static int bayouID;
public static int beachGravelID;
public static int beachOvergrownID;
public static int birchForestID;
public static int bogID;
public static int borealForestID;
public static int brushlandID;
public static int canyonID;
public static int canyonRavineID;
public static int chaparralID;
public static int cherryBlossomGroveID;
public static int coniferousForestID;
public static int coniferousForestSnowID;
public static int cragID;
public static int deadForestID;
public static int deadForestSnowID;
public static int deadSwampID;
public static int deadlandsID;
public static int deciduousForestID;
public static int dunesID;
public static int fenID;
public static int fieldID;
public static int fieldForestID;
public static int frostForestID;
public static int fungiForestID;
public static int gardenID;
public static int glacierID;
public static int grasslandID;
public static int groveID;
public static int heathlandID;
public static int highlandID;
public static int hotSpringsID;
public static int icyHillsID;
public static int jadeCliffsID;
public static int lushDesertID;
public static int lushSwampID;
public static int mangroveID;
public static int mapleWoodsID;
public static int marshID;
public static int meadowID;
public static int meadowForestID;
public static int mesaID;
public static int moorID;
public static int mountainID;
public static int mysticGroveID;
public static int netherBaseID;
public static int netherGardenID;
public static int netherDesertID;
public static int netherLavaID;
public static int netherBoneID;
public static int oasisID;
public static int oceanAbyssID;
public static int oceanCoralID;
public static int oceanKelpID;
public static int ominousWoodsID;
public static int ominousWoodsThickID;
public static int orchardID;
public static int originValleyID;
public static int outbackID;
public static int overgrownGreensID;
public static int pastureID;
public static int pastureMeadowID;
public static int pastureThinID;
public static int polarID;
public static int prairieID;
public static int promisedLandForestID;
public static int promisedLandPlainsID;
public static int promisedLandSwampID;
public static int quagmireID;
public static int rainforestID;
public static int redwoodForestID;
public static int reefID;
public static int sacredSpringsID;
public static int savannaID;
public static int savannaPlateauID;
public static int scrublandID;
public static int seasonalForestID;
public static int seasonalSpruceForestID;
public static int shieldID;
public static int shoreID;
public static int shrublandID;
public static int shrublandForestID;
public static int silkgladesID;
public static int sludgepitID;
public static int spruceWoodsID;
public static int steppeID;
public static int temperateRainforestID;
public static int thicketID;
public static int timberID;
public static int timberThinID;
public static int tropicalRainforestID;
public static int tropicsID;
public static int tundraID;
public static int volcanoID;
public static int wastelandID;
public static int wetlandID;
public static int woodlandID;
public static int plainsNewID;
public static int desertNewID;
public static int extremeHillsNewID;
public static int extremeHillsEdgeNewID;
public static int forestNewID;
public static int forestHillsNewID;
public static int taigaNewID;
public static int taigaHillsNewID;
public static int swamplandNewID;
public static int jungleNewID;
public static int jungleHillsNewID;
public static int entityMudballID;
public static int entityDartID;
public static int entityPoisonDartID;
public static int jungleSpiderID;
public static int rosesterID;
public static int globID;
public static int phantomID;
public static void init(File configFile)
{
config = new Configuration(configFile);
try
{
config.load();
promisedLandDimID = config.get("Dimension Settings", "Promised Land Dimension ID", 20, null).getInt();
// Get Terrain Block ID's
mudID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Mud ID", 160, null).getInt();
driedDirtID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Dried Dirt ID", 161, null).getInt();
redRockID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Red Rock ID", 162, null).getInt();
ashID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Ash Block ID", 163, null).getInt();
ashStoneID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Ash Stone ID", 164, null).getInt();
hardIceID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Hard Ice ID", 165, null).getInt();
originGrassID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Origin Grass ID", 166, null).getInt();
hardSandID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Hard Sand ID", 167, null).getInt();
hardDirtID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Hard Dirt ID", 168, null).getInt();
holyGrassID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Holy Grass ID", 169, null).getInt();
holyDirtID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Holy Dirt ID", 170, null).getInt();
holyStoneID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Skystone ID", 171, null).getInt();
cragRockID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Crag Rock ID", 172, null).getInt();
longGrassID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Long Grass ID", 173, null).getInt();
// Get Crafted Block ID's
plantsID = config.getBlock("Plant ID", 1920, null).getInt();
flowersID = config.getBlock("Flower ID", 1921, null).getInt();
willowID = config.getBlock("Willow ID", 1922, null).getInt();
leaves1ID = config.getBlock("Leaf Block ID 1", 1923, null).getInt();
leaves2ID = config.getBlock("Leaf Block ID 2", 1924, null).getInt();
foliageID = config.getBlock("Foliage ID", 1925, null).getInt();
leavesFruitID = config.getBlock("Fruit Leaf Block ID", 1926, null).getInt();
bambooID = config.getBlock("Bamboo ID", 1927, null).getInt();
mudBrickBlockID = config.getBlock("Mud Bricks ID", 1928, null).getInt();
mudBrickStairsID = config.getBlock("Mud Brick Stairs ID", 1929, null).getInt();
stoneDoubleSlabID = config.getBlock("Stone Double Slab ID", 1930, null).getInt();
stoneSingleSlabID = config.getBlock("Stone Single Slab ID", 1931, null).getInt();
treeMossID = config.getBlock("Tree Moss ID", 1932, null).getInt();
logs1ID = config.getBlock("Log Block ID 1", 1933, null).getInt();
logs2ID = config.getBlock("Log Block ID 2", 1934, null).getInt();
logs3ID = config.getBlock("Log Block ID 3", 1935, null).getInt();
petalsID = config.getBlock("Petal ID", 1936, null).getInt();
saplingsID = config.getBlock("Sapling ID", 1937, null).getInt();
colourizedSaplingsID = config.getBlock("Colourized Sapling ID", 1938, null).getInt();
redCobbleStairsID = config.getBlock("Red Cobble Stairs ID", 1939, null).getInt();
redBrickStairsID = config.getBlock("Red Brick Stairs ID", 1940, null).getInt();
promisedLandPortalID = config.getBlock("Promised Land Portal ID", 1941, null).getInt();
amethystOreID = config.getBlock("Amethyst Ore ID", 1942, null).getInt();
ivyID = config.getBlock("Ivy ID", 1943, null).getInt();
mossID = config.getBlock("Moss ID", 1944, null).getInt();
planksID = config.getBlock("Planks ID", 1947, null).getInt();
woodenDoubleSlab1ID = config.getBlock("Wooden Double Slab 1 ID", 1948, null).getInt();
woodenSingleSlab1ID = config.getBlock("Wooden Single Slab 1 ID", 1949, null).getInt();
woodenDoubleSlab2ID = config.getBlock("Wooden Double Slab 2 ID", 1950, null).getInt();
woodenSingleSlab2ID = config.getBlock("Wooden Single Slab 2 ID", 1951, null).getInt();
acaciaStairsID = config.getBlock("Acacia Stairs ID", 1952, null).getInt();
cherryStairsID = config.getBlock("Cherry Stairs ID", 1953, null).getInt();
darkStairsID = config.getBlock("Dark Stairs ID", 1954, null).getInt();
firStairsID = config.getBlock("Fir Stairs ID", 1955, null).getInt();
holyStairsID = config.getBlock("Holy Stairs ID", 1956, null).getInt();
magicStairsID = config.getBlock("Magic Stairs ID", 1957, null).getInt();
mangroveStairsID = config.getBlock("Mangrove Stairs ID", 1958, null).getInt();
palmStairsID = config.getBlock("Palm Stairs ID", 1959, null).getInt();
redwoodStairsID = config.getBlock("Redwood Stairs ID", 1960, null).getInt();
willowStairsID = config.getBlock("Willow Stairs ID", 1961, null).getInt();
colourizedLeavesID = config.getBlock("Colourized Leaves ID", 1962, null).getInt();
crystalID = config.getBlock("Crystal ID", 1963, null).getInt();
cloudID = config.getBlock("Cloud ID", 1964, null).getInt();
holyCobbleStairsID = config.getBlock("Skystone Cobble Stairs ID", 1965, null).getInt();
holyBrickStairsID = config.getBlock("Skystone Brick Stairs ID", 1966, null).getInt();
mushroomsID = config.getBlock("Mushroom ID", 1967, null).getInt();
bonesID = config.getBlock("Bones ID", 1968, null).getInt();
coralID = config.getBlock("Coral ID", 1969, null).getInt();
//1970, 1971, 1972 & 1973 used by Liquids
logs4ID = config.getBlock("Log Block ID 4", 1974, null).getInt();
pineStairsID = config.getBlock("Pine Stairs ID", 1975, null).getInt();
hellBarkStairsID = config.getBlock("Hell Bark Stairs ID", 1976, null).getInt();
jacarandaStairsID = config.getBlock("Jacaranda ID", 1977, null).getInt();
glassID = config.getBlock("Glass ID", 1978, null).getInt();
altarID = config.getBlock("Altar ID", 1979, null).getInt();
puddleID = config.getBlock("Puddle ID", 1980, null).getInt();
graveID = config.getBlock("Grave ID", 1981, null).getInt();
leavesFruit2ID = config.getBlock("Fruit Leaf Block 2 ID", 1982, null).getInt();
// Get Item ID's
foodID = config.getItem("Food ID", 21003, null).getInt();
ancientStaffID = config.getItem("Ancient Staff ID", 21006).getInt();
enderporterID = config.getItem("Enderporter ID", 21007).getInt();
miscItemsID = config.getItem("Misc Items ID", 21010).getInt();
mudballID = config.getItem("Mud Ball ID", 21011).getInt();
dartBlowerID = config.getItem("Dart Blower ID", 21012).getInt();
dartID = config.getItem("Dart ID", 21013).getInt();
bopDiscID = config.getItem("Traversia Music Disc ID", 21019, null).getInt();
bopDiscMudID = config.getItem("Muddy Music Disc ID", 21020, null).getInt();
swordMudID = config.getItem("Muddy Sword ID", 21060, null).getInt();
shovelMudID = config.getItem("Muddy Shovel ID", 21061, null).getInt();
pickaxeMudID = config.getItem("Muddy Pickaxe ID", 21062, null).getInt();
axeMudID = config.getItem("Muddy Axe ID", 21063, null).getInt();
hoeMudID = config.getItem("Muddy Hoe ID", 21064, null).getInt();
helmetMudID = config.getItem("Muddy Helmet ID", 21065, null).getInt();
chestplateMudID = config.getItem("Muddy Chestplate ID", 21066, null).getInt();
leggingsMudID = config.getItem("Muddy Leggings ID", 21067, null).getInt();
bootsMudID = config.getItem("Muddy Boots ID", 21068, null).getInt();
swordAmethystID = config.getItem("Amethyst Sword ID", 21069, null).getInt();
shovelAmethystID = config.getItem("Amethyst Shovel ID", 21070, null).getInt();
pickaxeAmethystID = config.getItem("Amethyst Pickaxe ID", 21071, null).getInt();
axeAmethystID = config.getItem("Amethyst Axe ID", 21072, null).getInt();
hoeAmethystID = config.getItem("Amethyst Hoe ID", 21073, null).getInt();
helmetAmethystID = config.getItem("Amethyst Helmet ID", 21074, null).getInt();
chestplateAmethystID = config.getItem("Amethyst Chestplate ID", 21075, null).getInt();
leggingsAmethystID = config.getItem("Amethyst Leggings ID", 21076, null).getInt();
bootsAmethystID = config.getItem("Amethyst Boots ID", 21077, null).getInt();
flowerBandID = config.getItem("Flower Band ID", 21078, null).getInt();
bopBucketID = config.getItem("Spring Water Bucket ID", 21079, null).getInt();
soulManipulatorID = config.getItem("Soul Manipulator ID", 21080).getInt();
scytheWoodID = config.getItem("Wood Scythe ID", 21081).getInt();
scytheStoneID = config.getItem("Stone Scythe ID", 21082).getInt();
scytheIronID = config.getItem("Iron Scythe ID", 21083).getInt();
scytheGoldID = config.getItem("Gold Scythe ID", 21084).getInt();
scytheDiamondID = config.getItem("Diamond Scythe ID", 21085).getInt();
scytheMudID = config.getItem("Mud Scythe ID", 21086).getInt();
scytheAmethystID = config.getItem("Amethyst Scythe ID", 21087).getInt();
wadingBootsID = config.getItem("Wading Boots ID", 21088).getInt();
flippersID = config.getItem("Flippers ID", 21089).getInt();
//Liquid Ids
springWaterStillID = config.get("Liquid IDs", "Spring Water Still ID (ID before this must be free!)", 1971, null).getInt();
liquidPoisonStillID = config.get("Liquid IDs", "Liquid Poison Still ID (ID before this must be free!)", 1973, null).getInt();
//Mob IDs
jungleSpiderID = config.get("Mob IDs", "Jungle Spider ID", 101, null).getInt();
rosesterID = config.get("Mob IDs", "Rosester ID", 102, null).getInt();
globID = config.get("Mob IDs", "Glob ID", 106, null).getInt();
phantomID = config.get("Mob IDs", "Phantom ID", 107, null).getInt();
//Projectile IDs
entityMudballID = config.get("Entity IDs", "Mudball ID", 103, null).getInt();;
entityDartID = config.get("Entity IDs", "Dart ID", 104, null).getInt();;
entityPoisonDartID = config.get("Entity IDs", "Poison Dart ID", 105, null).getInt();;
FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generating Biome ID's");
//23-79 ExtraBiomesXL
autumnHillsID = config.get("Biome IDs", "Autumn Hills ID", 33).getInt();
overgrownGreensID = config.get("Biome IDs", "Overgrown Greens ID", 34).getInt();
forestHillsNewID = config.get("Biome IDs", "Forest Hills (Sub-Biome) ID", 35).getInt();
taigaHillsNewID = config.get("Biome IDs", "Taiga Hills (Sub-Biome) ID", 36).getInt();
jungleHillsNewID = config.get("Biome IDs", "Jungle Hills (Sub-Biome) ID", 37).getInt();
silkgladesID = config.get("Biome IDs", "Silkglades ID", 38).getInt();
savannaPlateauID = config.get("Biome IDs", "Savanna Plateau (Sub-Biome) ID", 39).getInt();
fieldForestID = config.get("Biome IDs", "Forested Field (Sub-Biome) ID", 40).getInt();
seasonalSpruceForestID = config.get("Biome IDs", "Seasonal Spruce Forest (Sub-Biome) ID", 41).getInt();
alpsBaseID = config.get("Biome IDs", "Alps Forest (Sub-Biome) ID", 42).getInt();
alpsForestID = config.get("Biome IDs", "Alps Mountainside (Sub-Biome) ID", 43).getInt();
timberThinID = config.get("Biome IDs", "Thinned Timber (Sub-Biome) ID", 44).getInt();
pastureThinID = config.get("Biome IDs", "Thinned Pasture (Sub-Biome) ID", 45).getInt();
pastureMeadowID = config.get("Biome IDs", "Pasture Meadow (Sub-Biome) ID", 46).getInt();
ominousWoodsThickID = config.get("Biome IDs", "Thick Ominous Woods (Sub-Biome) ID", 47).getInt();
shrublandForestID = config.get("Biome IDs", "Thick Shrubland (Sub-Biome) ID", 48).getInt();
canyonRavineID = config.get("Biome IDs", "Canyon Ravine (Sub-Biome) ID", 49).getInt();
meadowForestID = config.get("Biome IDs", "Meadow Forest (Sub-Biome) ID", 50).getInt();
oceanAbyssID = config.get("Biome IDs", "Oceanic Abyss (Ocean) ID", 57).getInt();
oceanCoralID = config.get("Biome IDs", "Coral Reef (Ocean) ID", 58).getInt();
oceanKelpID = config.get("Biome IDs", "Kelp Forest (Ocean) ID", 59).getInt();
beachGravelID = config.get("Biome IDs", "Gravel Beach ID", 60).getInt();
beachOvergrownID = config.get("Biome IDs", "Overgrown Beach ID", 61).getInt();
promisedLandForestID = config.get("Biome IDs", "Wonderous Woods (Promised Land) ID", 62).getInt();
promisedLandPlainsID = config.get("Biome IDs", "Majestic Meadow (Promised Land) ID", 63).getInt();
promisedLandSwampID = config.get("Biome IDs", "Blessed Bog (Promised Land) ID", 64).getInt();
netherBaseID = config.get("Biome IDs", "Nether Base (Nether) ID", 65).getInt();
netherGardenID = config.get("Biome IDs", "Undergarden (Nether) ID", 66).getInt();
netherDesertID = config.get("Biome IDs", "Corrupted Sands (Nether) ID", 67).getInt();
netherLavaID = config.get("Biome IDs", "Phantasmagoric Inferno (Nether) ID", 68).getInt();
netherBoneID = config.get("Biome IDs", "Boneyard (Nether) ID", 69).getInt();
//70-87 Twilight Forest
//80-159 Better World Generation 4
//160-161 BuildCraft Oil Fields
//162-169 Thaumcraft
alpsID = config.get("Biome IDs", "Alps ID", 170).getInt();
arcticID = config.get("Biome IDs", "Arctic ID", 171).getInt();
badlandsID = config.get("Biome IDs", "Badlands ID", 172).getInt();
bambooForestID = config.get("Biome IDs", "Bamboo Forest ID", 173).getInt();
bayouID = config.get("Biome IDs", "Bayou ID", 174).getInt();
birchForestID = config.get("Biome IDs", "Birch Forest ID", 175).getInt();
bogID = config.get("Biome IDs", "Bog ID", 176).getInt();
borealForestID = config.get("Biome IDs", "Boreal Forest ID", 177).getInt();
brushlandID = config.get("Biome IDs", "Brushland ID", 178).getInt();
canyonID = config.get("Biome IDs", "Canyon ID", 179).getInt();
chaparralID = config.get("Biome IDs", "Chaparral ID", 180).getInt();
cherryBlossomGroveID = config.get("Biome IDs", "Cherry Blossom Grove ID", 181).getInt();
coniferousForestID = config.get("Biome IDs", "Coniferous Forest ID", 182).getInt();
coniferousForestSnowID = config.get("Biome IDs", "Coniferous Forest (Snow) ID", 183).getInt();
cragID = config.get("Biome IDs", "Crag ID", 184).getInt();
deadForestID = config.get("Biome IDs", "Dead Forest ID", 185).getInt();
deadForestSnowID = config.get("Biome IDs", "Dead Forest (Snow) ID", 186).getInt();
deadSwampID = config.get("Biome IDs", "Dead Swamp ID", 187).getInt();
deadlandsID = config.get("Biome IDs", "Deadlands ID", 188).getInt();
deciduousForestID = config.get("Biome IDs", "Deciduous Forest ID", 189).getInt();
dunesID = config.get("Biome IDs", "Dunes ID", 190).getInt();
fenID = config.get("Biome IDs", "Fen ID", 191).getInt();
fieldID = config.get("Biome IDs", "Field ID", 192).getInt();
frostForestID = config.get("Biome IDs", "Frost Forest ID", 193).getInt();
fungiForestID = config.get("Biome IDs", "Fungi Forest ID", 194).getInt();
gardenID = config.get("Biome IDs", "Garden ID", 195).getInt();
glacierID = config.get("Biome IDs", "Glacier ID", 196).getInt();
grasslandID = config.get("Biome IDs", "Grassland ID", 197).getInt();
groveID = config.get("Biome IDs", "Grove ID", 198).getInt();
heathlandID = config.get("Biome IDs", "Heathland ID", 199).getInt();
highlandID = config.get("Biome IDs", "Highland ID", 200).getInt();
hotSpringsID = config.get("Biome IDs", "Hot Springs ID", 201).getInt();
icyHillsID = config.get("Biome IDs", "Icy Hills ID", 202).getInt();
jadeCliffsID = config.get("Biome IDs", "Jade Cliffs ID", 203).getInt();
lushDesertID = config.get("Biome IDs", "Lush Desert ID", 204).getInt();
lushSwampID = config.get("Biome IDs", "Lush Swamp ID", 205).getInt();
mangroveID = config.get("Biome IDs", "Mangrove ID", 206).getInt();
//207-209 left for Mo Creatures
mapleWoodsID = config.get("Biome IDs", "Maple Woods ID", 210).getInt();
marshID = config.get("Biome IDs", "Marsh ID", 211).getInt();
meadowID = config.get("Biome IDs", "Meadow ID", 212).getInt();
mesaID = config.get("Biome IDs", "Mesa ID", 213).getInt();
moorID = config.get("Biome IDs", "Moor ID", 214).getInt();
mountainID = config.get("Biome IDs", "Mountain ID", 215).getInt();
mysticGroveID = config.get("Biome IDs", "Mystic Grove ID", 216).getInt();
oasisID = config.get("Biome IDs", "Oasis ID", 217).getInt();
ominousWoodsID = config.get("Biome IDs", "Ominous Woods ID", 218).getInt();
orchardID = config.get("Biome IDs", "Orchard ID", 219).getInt();
originValleyID = config.get("Biome IDs", "Origin Valley ID", 220).getInt();
outbackID = config.get("Biome IDs", "Outback ID", 221).getInt();
pastureID = config.get("Biome IDs", "Pasture ID", 222).getInt();
polarID = config.get("Biome IDs", "Polar ID", 223).getInt();
prairieID = config.get("Biome IDs", "Prairie ID", 224).getInt();
quagmireID = config.get("Biome IDs", "Quagmire ID", 225).getInt();
rainforestID = config.get("Biome IDs", "Rainforest ID", 226).getInt();
redwoodForestID = config.get("Biome IDs", "Redwood Forest ID", 227).getInt();
sacredSpringsID = config.get("Biome IDs", "Sacred Springs ID", 228).getInt();
savannaID = config.get("Biome IDs", "Savanna ID", 229).getInt();
scrublandID = config.get("Biome IDs", "Scrubland ID", 230).getInt();
seasonalForestID = config.get("Biome IDs", "Seasonal Forest ID", 231).getInt();
shieldID = config.get("Biome IDs", "Shield ID", 232).getInt();
shoreID = config.get("Biome IDs", "Shore ID", 233).getInt();
shrublandID = config.get("Biome IDs", "Shrubland ID", 234).getInt();
sludgepitID = config.get("Biome IDs", "Sludgepit ID", 235).getInt();
spruceWoodsID = config.get("Biome IDs", "Spruce Woods ID", 236).getInt();
steppeID = config.get("Biome IDs", "Steppe ID", 237).getInt();
temperateRainforestID = config.get("Biome IDs", "Temperate Rainforest ID", 238).getInt();
thicketID = config.get("Biome IDs", "Thicket ID", 239).getInt();
timberID = config.get("Biome IDs", "Timber ID", 240).getInt();
tropicalRainforestID = config.get("Biome IDs", "Tropical Rainforest ID", 241).getInt();
tropicsID = config.get("Biome IDs", "Tropics ID", 242).getInt();
tundraID = config.get("Biome IDs", "Tundra ID", 243).getInt();
volcanoID = config.get("Biome IDs", "Volcano ID", 244).getInt();
wastelandID = config.get("Biome IDs", "Wasteland ID", 245).getInt();
wetlandID = config.get("Biome IDs", "Wetland ID", 246).getInt();
woodlandID = config.get("Biome IDs", "Woodland ID", 247).getInt();
plainsNewID = config.get("Biome IDs", "Plains (New) ID", 248).getInt();
desertNewID = config.get("Biome IDs", "Desert (New) ID", 249).getInt();
forestNewID = config.get("Biome IDs", "Forest (New) ID", 250).getInt();
taigaNewID = config.get("Biome IDs", "Taiga (New) ID", 251).getInt();
swamplandNewID = config.get("Biome IDs", "Swampland (New) ID", 252).getInt();
extremeHillsNewID = config.get("Biome IDs", "Extreme Hills (New) ID", 253).getInt();
jungleNewID = config.get("Biome IDs", "Jungle (New) ID", 254).getInt();
FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated IDs Config!");
}
catch (Exception e)
{
FMLLog.log(Level.SEVERE, e, "Biomes O Plenty has had a problem loading its configuration");
}
finally
{
if (config.hasChanged())
{
config.save();
}
}
}
}
public static class Misc
{
public static Configuration config;
public static boolean skyColors;
public static boolean achievements;
public static boolean dungeonLoot;
public static boolean rainCreatesPuddles;
public static boolean amethystTools;
public static boolean mudTools;
public static boolean altarCrafting;
public static boolean scytheCrafting;
public static boolean staffCrafting;
public static boolean enderporterCrafting;
public static boolean dartCrafting;
public static boolean flowerbandCrafting;
public static boolean hotSpringsRegeneration;
public static int promisedLandSkyColor;
public static void init(File configFile)
{
config = new Configuration(configFile);
try
{
config.load();
achievements = config.get("Miscellanious Settings", "Add Biomes O\' Plenty Achievements", true).getBoolean(false);
dungeonLoot = config.get("Miscellanious Settings", "Add Custom Dungeon Loot", true).getBoolean(false);
rainCreatesPuddles = config.get("Miscellanious Settings", "Enable Puddles During Rain", true).getBoolean(true);
hotSpringsRegeneration = config.get("Miscellanious Settings", "Enable Spring Water Regeneration Effect", true).getBoolean(true);
amethystTools = config.get("Crafting Settings", "Enable Amethyst Tool/Armor Crafting", true).getBoolean(true);
mudTools = config.get("Crafting Settings", "Enable Mud Tool/Armor Crafting", true).getBoolean(true);
altarCrafting = config.get("Crafting Settings", "Enable Altar Items Crafting", true).getBoolean(true);
scytheCrafting = config.get("Crafting Settings", "Enable Scythe Crafting", true).getBoolean(true);
staffCrafting = config.get("Crafting Settings", "Enable Ancient Staff Crafting", true).getBoolean(true);
enderporterCrafting = config.get("Crafting Settings", "Enable Enderporter Crafting", true).getBoolean(true);
dartCrafting = config.get("Crafting Settings", "Enable Dartblower/Dart Crafting", true).getBoolean(true);
flowerbandCrafting = config.get("Crafting Settings", "Enable Flower Band Crafting", true).getBoolean(true);
//Hard-Coded Colors
skyColors = config.get("Hard-Coded Colors", "Enable Sky Colors", true).getBoolean(false);
promisedLandSkyColor = config.get("Hard-Coded Colors", "Promised Land Sky Color", 50175, null).getInt();
FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Misc Config!");
}
catch (Exception e)
{
FMLLog.log(Level.SEVERE, e, "Biomes O Plenty has had a problem loading its configuration");
}
finally
{
if (config.hasChanged()) {
config.save();
}
}
}
}
}