package biomesoplenty.configuration; import java.io.File; import java.util.logging.Level; import net.minecraftforge.common.Configuration; import net.minecraftforge.common.Property; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.FMLLog; public class BOPConfiguration { public static File mainConfigFile; public static File biomeGenConfigFile; public static File terrainGenConfigFile; public static File idConfigFile; public static File miscConfigFile; public static void init(String configpath) { mainConfigFile = new File(configpath + "main.cfg"); biomeGenConfigFile = new File(configpath + "biomegen.cfg"); terrainGenConfigFile = new File(configpath + "terraingen.cfg"); idConfigFile = new File(configpath + "ids.cfg"); miscConfigFile = new File(configpath + "misc.cfg"); BOPConfiguration.Main.init(mainConfigFile); BOPConfiguration.BiomeGen.init(biomeGenConfigFile); BOPConfiguration.TerrainGen.init(terrainGenConfigFile); BOPConfiguration.IDs.init(idConfigFile); BOPConfiguration.Misc.init(miscConfigFile); } public static class Main { public static Configuration config; // Configuration variables public static boolean realisticTrees; public static Property seenVersion; public static Property seenWorldTypeMsg; public static void init(File configFile) { config = new Configuration(configFile); try { config.load(); //realisticTrees = config.get("Biome Settings", "Realistic Trees", true).getBoolean(true); realisticTrees = false; seenVersion = config.get("Vars", "Seen Version", "null"); seenWorldTypeMsg = config.get("Vars", "Seen WorldType Msg", false); FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Main Config!"); } catch (Exception e) { FMLLog.log(Level.SEVERE, e, "Biomes O Plenty has had a problem loading its configuration"); } finally { if (config.hasChanged()) { config.save(); } } } } public static class BiomeGen { public static Configuration config; public static boolean alpsGen; public static boolean arcticGen; public static boolean autumnHillsGen; public static boolean badlandsGen; public static boolean bambooForestGen; public static boolean bayouGen; public static boolean birchForestGen; public static boolean bogGen; public static boolean borealForestGen; public static boolean brushlandGen; public static boolean canyonGen; public static boolean chaparralGen; public static boolean cherryBlossomGroveGen; public static boolean coniferousForestGen; public static boolean coniferousForestSnowGen; public static boolean cragGen; public static boolean deadForestGen; public static boolean deadForestSnowGen; public static boolean deadSwampGen; public static boolean deadlandsGen; public static boolean deciduousForestGen; public static boolean dunesGen; public static boolean fenGen; public static boolean fieldGen; public static boolean frostForestGen; public static boolean fungiForestGen; public static boolean gardenGen; public static boolean glacierGen; public static boolean grasslandGen; public static boolean groveGen; public static boolean heathlandGen; public static boolean highlandGen; public static boolean hotSpringsGen; public static boolean icyHillsGen; public static boolean jadeCliffsGen; public static boolean lushDesertGen; public static boolean lushSwampGen; public static boolean mangroveGen; public static boolean mapleWoodsGen; public static boolean marshGen; public static boolean meadowGen; public static boolean mesaGen; public static boolean moorGen; public static boolean mountainGen; // public static boolean mushroomIslandGen; public static boolean mysticGroveGen; public static boolean oasisGen; public static boolean oceanGen; public static boolean ominousWoodsGen; public static boolean orchardGen; public static boolean originValleyGen; public static boolean outbackGen; public static boolean overgrownGreensGen; public static boolean pastureGen; public static boolean polarGen; public static boolean prairieGen; public static boolean quagmireGen; public static boolean rainforestGen; public static boolean redwoodForestGen; public static boolean sacredSpringsGen; public static boolean savannaGen; public static boolean scrublandGen; public static boolean seasonalForestGen; public static boolean shieldGen; public static boolean shrublandGen; public static boolean silkgladesGen; public static boolean sludgepitGen; public static boolean spruceWoodsGen; public static boolean steppeGen; public static boolean temperateRainforestGen; public static boolean thicketGen; public static boolean timberGen; public static boolean tropicalRainforestGen; public static boolean tropicsGen; public static boolean tundraGen; public static boolean volcanoGen; public static boolean wastelandGen; public static boolean wetlandGen; public static boolean woodlandGen; // Vanilla biomes public static boolean plainsGen; public static boolean desertGen; public static boolean extremeHillsGen; public static boolean forestGen; public static boolean taigaGen; public static boolean swamplandGen; public static boolean jungleGen; // Nether biomes public static boolean undergardenGen; public static boolean corruptedSandsGen; public static boolean phantasmagoricInfernoGen; public static boolean boneyardGen; //Beach variations public static boolean gravelBeachGen; public static boolean overgrownBeachGen; public static void init(File configFile) { config = new Configuration(configFile); try { config.load(); //Biome generation alpsGen = config.get("Biomes To Generate", "Alps", true).getBoolean(false); arcticGen = config.get("Biomes To Generate", "Arctic", true).getBoolean(false); autumnHillsGen = config.get("Biomes To Generate", "AutumnHills", false).getBoolean(false); badlandsGen = config.get("Biomes To Generate", "Badlands", true).getBoolean(false); bambooForestGen = config.get("Biomes To Generate", "BambooForest", true).getBoolean(false); bayouGen = config.get("Biomes To Generate", "Bayou", true).getBoolean(false); birchForestGen = config.get("Biomes To Generate", "BirchForest", true).getBoolean(false); bogGen = config.get("Biomes To Generate", "Bog", true).getBoolean(false); borealForestGen = config.get("Biomes To Generate", "BorealForest", true).getBoolean(false); brushlandGen = config.get("Biomes To Generate", "Brushland", true).getBoolean(false); canyonGen = config.get("Biomes To Generate", "Canyon", true).getBoolean(false); chaparralGen = config.get("Biomes To Generate", "Chaparral", true).getBoolean(false); cherryBlossomGroveGen = config.get("Biomes To Generate", "CherryBlossomGrove", true).getBoolean(false); coniferousForestGen = config.get("Biomes To Generate", "ConiferousForest", true).getBoolean(false); coniferousForestSnowGen = config.get("Biomes To Generate", "ConiferousForestSnow", true).getBoolean(false); cragGen = config.get("Biomes To Generate", "Crag", true).getBoolean(false); deadForestGen = config.get("Biomes To Generate", "DeadForest", true).getBoolean(false); deadForestSnowGen = config.get("Biomes To Generate", "DeadForestSnow", true).getBoolean(false); deadSwampGen = config.get("Biomes To Generate", "DeadSwamp", true).getBoolean(false); deadlandsGen = config.get("Biomes To Generate", "Deadlands", true).getBoolean(false); deciduousForestGen = config.get("Biomes To Generate", "DeciduousForest", true).getBoolean(false); dunesGen = config.get("Biomes To Generate", "Dunes", true).getBoolean(false); fenGen = config.get("Biomes To Generate", "Fen", true).getBoolean(false); fieldGen = config.get("Biomes To Generate", "Field", true).getBoolean(false); frostForestGen = config.get("Biomes To Generate", "FrostForest", true).getBoolean(false); fungiForestGen = config.get("Biomes To Generate", "FungiForest", true).getBoolean(false); gardenGen = config.get("Biomes To Generate", "Garden", true).getBoolean(false); glacierGen = config.get("Biomes To Generate", "Glacier", true).getBoolean(false); grasslandGen = config.get("Biomes To Generate", "Grassland", true).getBoolean(false); groveGen = config.get("Biomes To Generate", "Grove", true).getBoolean(false); heathlandGen = config.get("Biomes To Generate", "Heathland", true).getBoolean(false); highlandGen = config.get("Biomes To Generate", "Highland", true).getBoolean(false); hotSpringsGen = config.get("Biomes To Generate", "HotSprings", true).getBoolean(false); icyHillsGen = config.get("Biomes To Generate", "IcyHills", true).getBoolean(false); jadeCliffsGen = config.get("Biomes To Generate", "JadeCliffs", true).getBoolean(false); lushDesertGen = config.get("Biomes To Generate", "LushDesert", true).getBoolean(false); lushSwampGen = config.get("Biomes To Generate", "LushSwamp", true).getBoolean(false); mangroveGen = config.get("Biomes To Generate", "Mangrove", true).getBoolean(false); mapleWoodsGen = config.get("Biomes To Generate", "MapleWoods", true).getBoolean(false); marshGen = config.get("Biomes To Generate", "Marsh", true).getBoolean(false); meadowGen = config.get("Biomes To Generate", "Meadow", true).getBoolean(false); mesaGen = config.get("Biomes To Generate", "Mesa", true).getBoolean(false); moorGen = config.get("Biomes To Generate", "Moor", true).getBoolean(false); mountainGen = config.get("Biomes To Generate", "Mountain", true).getBoolean(false); // mushroomIslandGen = config.get("Biomes To Generate", "MushroomIsland", true).getBoolean(false); mysticGroveGen = config.get("Biomes To Generate", "MysticGrove", true).getBoolean(false); oasisGen = config.get("Biomes To Generate", "Oasis", true).getBoolean(false); ominousWoodsGen = config.get("Biomes To Generate", "OminousWoods", true).getBoolean(false); orchardGen = config.get("Biomes To Generate", "Orchard", true).getBoolean(false); originValleyGen = config.get("Biomes To Generate", "OriginValley", true).getBoolean(false); outbackGen = config.get("Biomes To Generate", "Outback", true).getBoolean(false); overgrownGreensGen = config.get("Biomes To Generate", "OvergrownGreens", false).getBoolean(false); pastureGen = config.get("Biomes To Generate", "Pasture", true).getBoolean(false); polarGen = config.get("Biomes To Generate", "Polar", true).getBoolean(false); prairieGen = config.get("Biomes To Generate", "Prairie", true).getBoolean(false); quagmireGen = config.get("Biomes To Generate", "Quagmire", true).getBoolean(false); rainforestGen = config.get("Biomes To Generate", "Rainforest", true).getBoolean(false); redwoodForestGen = config.get("Biomes To Generate", "RedwoodForest", true).getBoolean(false); sacredSpringsGen = config.get("Biomes To Generate", "SacredSprings", true).getBoolean(false); savannaGen = config.get("Biomes To Generate", "Savanna", true).getBoolean(false); scrublandGen = config.get("Biomes To Generate", "Scrubland", true).getBoolean(false); seasonalForestGen = config.get("Biomes To Generate", "SeasonalForest", true).getBoolean(false); shieldGen = config.get("Biomes To Generate", "Shield", true).getBoolean(false); shrublandGen = config.get("Biomes To Generate", "Shrubland", true).getBoolean(false); silkgladesGen = config.get("Biomes To Generate", "Silkglades", false).getBoolean(false); sludgepitGen = config.get("Biomes To Generate", "Sludgepit", true).getBoolean(false); spruceWoodsGen = config.get("Biomes To Generate", "SpruceWoods", true).getBoolean(false); steppeGen = config.get("Biomes To Generate", "Steppe", true).getBoolean(false); temperateRainforestGen = config.get("Biomes To Generate", "TemperateRainforest", true).getBoolean(false); thicketGen = config.get("Biomes To Generate", "Thicket", true).getBoolean(false); timberGen = config.get("Biomes To Generate", "Timber", true).getBoolean(false); tropicalRainforestGen = config.get("Biomes To Generate", "TropicalRainforest", true).getBoolean(false); tropicsGen = config.get("Biomes To Generate", "Tropics", true).getBoolean(false); tundraGen = config.get("Biomes To Generate", "Tundra", true).getBoolean(false); volcanoGen = config.get("Biomes To Generate", "Volcano", true).getBoolean(false); wastelandGen = config.get("Biomes To Generate", "Wasteland", true).getBoolean(false); wetlandGen = config.get("Biomes To Generate", "Wetland", true).getBoolean(false); woodlandGen = config.get("Biomes To Generate", "Woodland", true).getBoolean(false); // Vanilla biomes desertGen = config.get("Vanilla Biomes To Generate", "Desert", true).getBoolean(true); extremeHillsGen = config.get("Vanilla Biomes To Generate", "ExtremeHills", true).getBoolean(true); forestGen = config.get("Vanilla Biomes To Generate", "Forest", true).getBoolean(true); jungleGen = config.get("Vanilla Biomes To Generate", "Jungle", true).getBoolean(true); oceanGen = config.get("Vanilla Biomes To Generate", "Ocean", true).getBoolean(false); plainsGen = config.get("Vanilla Biomes To Generate", "Plains", true).getBoolean(true); swamplandGen = config.get("Vanilla Biomes To Generate", "Swampland", true).getBoolean(true); taigaGen = config.get("Vanilla Biomes To Generate", "Taiga", true).getBoolean(true); // Nether biomes undergardenGen = config.get("Nether Biomes To Generate", "Undergarden", true).getBoolean(true); corruptedSandsGen = config.get("Nether Biomes To Generate", "CorruptedSands", true).getBoolean(true); phantasmagoricInfernoGen = config.get("Nether Biomes To Generate", "PhantasmagoricInferno", true).getBoolean(true); boneyardGen = config.get("Nether Biomes To Generate", "Boneyard", true).getBoolean(true); // Beach variations gravelBeachGen = config.get("Beach Variations To Generate", "Gravel Beach", true).getBoolean(true); overgrownBeachGen = config.get("Beach Variations To Generate", "Overgrown Beach", false).getBoolean(true); FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Biome Gen Config!"); } catch (Exception e) { FMLLog.log(Level.SEVERE, e, "Biomes O Plenty has had a problem loading its configuration"); } finally { if (config.hasChanged()) { config.save(); } } } } public static class TerrainGen { public static Configuration config; public static double biomeSize; public static boolean addToDefault; public static boolean vanillaEnhanced; public static boolean netherOverride; public static boolean pumpkinGen; public static boolean poisonIvyGen; public static boolean thornGen; public static boolean springWaterGen; public static boolean poisonWaterGen; public static boolean quicksandGen; public static boolean exposedStone; public static int villageDistance; // Village biomes public static boolean alpsVillage; public static boolean arcticVillage; public static boolean autumnHillsVillage; public static boolean badlandsVillage; public static boolean bambooForestVillage; public static boolean bayouVillage; public static boolean birchForestVillage; public static boolean bogVillage; public static boolean borealForestVillage; public static boolean brushlandVillage; public static boolean canyonVillage; public static boolean chaparralVillage; public static boolean cherryBlossomGroveVillage; public static boolean coniferousForestVillage; public static boolean coniferousForestSnowVillage; public static boolean cragVillage; public static boolean deadForestVillage; public static boolean deadForestSnowVillage; public static boolean deadSwampVillage; public static boolean deadlandsVillage; public static boolean deciduousForestVillage; public static boolean dunesVillage; public static boolean fenVillage; public static boolean fieldVillage; public static boolean frostForestVillage; public static boolean fungiForestVillage; public static boolean gardenVillage; public static boolean glacierVillage; public static boolean grasslandVillage; public static boolean groveVillage; public static boolean heathlandVillage; public static boolean highlandVillage; public static boolean hotSpringsVillage; public static boolean icyHillsVillage; public static boolean jadeCliffsVillage; public static boolean lushDesertVillage; public static boolean lushSwampVillage; public static boolean mangroveVillage; public static boolean mapleWoodsVillage; public static boolean marshVillage; public static boolean meadowVillage; public static boolean mesaVillage; public static boolean moorVillage; public static boolean mountainVillage; // public static boolean mushroomIslandVillage; public static boolean mysticGroveVillage; public static boolean oasisVillage; public static boolean ominousWoodsVillage; public static boolean orchardVillage; public static boolean originValleyVillage; public static boolean outbackVillage; public static boolean overgrownGreensVillage; public static boolean pastureVillage; public static boolean polarVillage; public static boolean prairieVillage; public static boolean quagmireVillage; public static boolean rainforestVillage; public static boolean redwoodForestVillage; public static boolean sacredSpringsVillage; public static boolean savannaVillage; public static boolean scrublandVillage; public static boolean seasonalForestVillage; public static boolean shieldVillage; public static boolean shrublandVillage; public static boolean silkgladesVillage; public static boolean sludgepitVillage; public static boolean spruceWoodsVillage; public static boolean steppeVillage; public static boolean temperateRainforestVillage; public static boolean thicketVillage; public static boolean timberVillage; public static boolean tropicalRainforestVillage; public static boolean tropicsVillage; public static boolean tundraVillage; public static boolean volcanoVillage; public static boolean wastelandVillage; public static boolean wetlandVillage; public static boolean woodlandVillage; public static boolean plainsVillage; public static boolean desertVillage; public static boolean extremeHillsVillage; public static boolean forestVillage; public static boolean taigaVillage; public static boolean swamplandVillage; public static boolean jungleVillage; public static void init(File configFile) { config = new Configuration(configFile); try { config.load(); biomeSize = config.get("Biomes O\' Plenty World Type Settings", "Biome Size", 4.0, "Default World Type has 4. Large Biomes World Type has 6.").getDouble(4.0); addToDefault = config.get("Biome Settings", "Add Biomes To Default World", false).getBoolean(true); vanillaEnhanced = config.get("Biome Settings", "Enhanced Vanilla Biomes", true).getBoolean(false); netherOverride = config.get("Dimension Settings", "Enable Nether Override", true).getBoolean(true); pumpkinGen = config.get("Decoration Settings", "Generate Pumpkins Without Faces", true).getBoolean(true); poisonIvyGen = config.get("Decoration Settings", "Generate Poison Ivy", true).getBoolean(true); thornGen = config.get("Decoration Settings", "Generate Thorns", true).getBoolean(true); springWaterGen = config.get("Decoration Settings", "Generate Hot Springs", true).getBoolean(true); poisonWaterGen = config.get("Decoration Settings", "Generate Poison Pools", true).getBoolean(true); quicksandGen = config.get("Decoration Settings", "Generate Quicksand", true).getBoolean(true); exposedStone = config.get("Decoration Settings", "Generate Sections Of Exposed Stone", true).getBoolean(true); villageDistance = config.get("Biomes O\' Plenty World Type Settings", "Distance between villages", 32, "In Vanilla it is set to 32").getInt(); if (villageDistance < 8) { villageDistance = 8; } // Biomes with villages alpsVillage = config.get("Allow Villages", "Alps", false).getBoolean(false); arcticVillage = config.get("Allow Villages", "Arctic", true).getBoolean(false); autumnHillsVillage = config.get("Allow Villages", "AutumnHills", false).getBoolean(false); badlandsVillage = config.get("Allow Villages", "Badlands", false).getBoolean(false); bambooForestVillage = config.get("Allow Villages", "BambooForest", false).getBoolean(false); bayouVillage = config.get("Allow Villages", "Bayou", false).getBoolean(false); birchForestVillage = config.get("Allow Villages", "BirchForest", false).getBoolean(false); bogVillage = config.get("Allow Villages", "Bog", false).getBoolean(false); borealForestVillage = config.get("Allow Villages", "BorealForest", false).getBoolean(false); brushlandVillage = config.get("Allow Villages", "Brushland", true).getBoolean(false); canyonVillage = config.get("Allow Villages", "Canyon", false).getBoolean(false); chaparralVillage = config.get("Allow Villages", "Chaparral", true).getBoolean(false); cherryBlossomGroveVillage = config.get("Allow Villages", "CherryBlossomGrove", false).getBoolean(false); coniferousForestVillage = config.get("Allow Villages", "ConiferousForest", false).getBoolean(false); coniferousForestSnowVillage = config.get("Allow Villages", "ConiferousForestSnow", false).getBoolean(false); cragVillage = config.get("Allow Villages", "Crag", false).getBoolean(false); deadForestVillage = config.get("Allow Villages", "DeadForest", false).getBoolean(false); deadForestSnowVillage = config.get("Allow Villages", "DeadForestSnow", false).getBoolean(false); deadSwampVillage = config.get("Allow Villages", "DeadSwamp", false).getBoolean(false); deadlandsVillage = config.get("Allow Villages", "Deadlands", false).getBoolean(false); deciduousForestVillage = config.get("Allow Villages", "DeciduousForest", false).getBoolean(false); dunesVillage = config.get("Allow Villages", "Dunes", false).getBoolean(false); fenVillage = config.get("Allow Villages", "Fen", false).getBoolean(false); fieldVillage = config.get("Allow Villages", "Field", true).getBoolean(false); frostForestVillage = config.get("Allow Villages", "FrostForest", false).getBoolean(false); fungiForestVillage = config.get("Allow Villages", "FungiForest", false).getBoolean(false); gardenVillage = config.get("Allow Villages", "Garden", false).getBoolean(false); glacierVillage = config.get("Allow Villages", "Glacier", false).getBoolean(false); grasslandVillage = config.get("Allow Villages", "Grassland", true).getBoolean(false); groveVillage = config.get("Allow Villages", "Grove", true).getBoolean(false); heathlandVillage = config.get("Allow Villages", "Heathland", true).getBoolean(false); highlandVillage = config.get("Allow Villages", "Highland", false).getBoolean(false); hotSpringsVillage = config.get("Allow Villages", "HotSprings", false).getBoolean(false); icyHillsVillage = config.get("Allow Villages", "IcyHills", false).getBoolean(false); jadeCliffsVillage = config.get("Allow Villages", "JadeCliffs", false).getBoolean(false); lushDesertVillage = config.get("Allow Villages", "LushDesert", false).getBoolean(false); lushSwampVillage = config.get("Allow Villages", "LushSwamp", false).getBoolean(false); mangroveVillage = config.get("Allow Villages", "Mangrove", false).getBoolean(false); mapleWoodsVillage = config.get("Allow Villages", "MapleWoods", false).getBoolean(false); marshVillage = config.get("Allow Villages", "Marsh", false).getBoolean(false); meadowVillage = config.get("Allow Villages", "Meadow", true).getBoolean(false); mesaVillage = config.get("Allow Villages", "Mesa", false).getBoolean(false); moorVillage = config.get("Allow Villages", "Moor", false).getBoolean(false); mountainVillage = config.get("Allow Villages", "Mountain", false).getBoolean(false); // mushroomIslandVillage = config.get("Allow Villages", "MushroomIsland", false).getBoolean(false); mysticGroveVillage = config.get("Allow Villages", "MysticGrove", false).getBoolean(false); oasisVillage = config.get("Allow Villages", "Oasis", false).getBoolean(false); ominousWoodsVillage = config.get("Allow Villages", "OminousWoods", false).getBoolean(false); orchardVillage = config.get("Allow Villages", "Orchard", false).getBoolean(false); originValleyVillage = config.get("Allow Villages", "OriginValley", false).getBoolean(false); outbackVillage = config.get("Allow Villages", "Outback", true).getBoolean(false); overgrownGreensVillage = config.get("Allow Villages", "OvergrownGreens", true).getBoolean(false); pastureVillage = config.get("Allow Villages", "Pasture", false).getBoolean(false); polarVillage = config.get("Allow Villages", "Polar", false).getBoolean(false); prairieVillage = config.get("Allow Villages", "Prairie", true).getBoolean(false); quagmireVillage = config.get("Allow Villages", "Quagmire", false).getBoolean(false); rainforestVillage = config.get("Allow Villages", "Rainforest", false).getBoolean(false); redwoodForestVillage = config.get("Allow Villages", "RedwoodForest", false).getBoolean(false); sacredSpringsVillage = config.get("Allow Villages", "SacredSprings", false).getBoolean(false); savannaVillage = config.get("Allow Villages", "Savanna", true).getBoolean(false); scrublandVillage = config.get("Allow Villages", "Scrubland", true).getBoolean(false); seasonalForestVillage = config.get("Allow Villages", "SeasonalForest", false).getBoolean(false); shieldVillage = config.get("Allow Villages", "Shield", false).getBoolean(false); shrublandVillage = config.get("Allow Villages", "Shrubland", true).getBoolean(false); silkgladesVillage = config.get("Allow Villages", "Silkgladess", false).getBoolean(false); sludgepitVillage = config.get("Allow Villages", "Sludgepit", false).getBoolean(false); spruceWoodsVillage = config.get("Allow Villages", "SpruceWoods", false).getBoolean(false); steppeVillage = config.get("Allow Villages", "Steppe", true).getBoolean(false); temperateRainforestVillage = config.get("Allow Villages", "TemperateRainforest", false).getBoolean(false); thicketVillage = config.get("Allow Villages", "Thicket", false).getBoolean(false); timberVillage = config.get("Allow Villages", "Timber", false).getBoolean(false); tropicalRainforestVillage = config.get("Allow Villages", "TropicalRainforest", true).getBoolean(false); tropicsVillage = config.get("Allow Villages", "Tropics", false).getBoolean(false); tundraVillage = config.get("Allow Villages", "Tundra", true).getBoolean(false); volcanoVillage = config.get("Allow Villages", "Volcano", false).getBoolean(false); wastelandVillage = config.get("Allow Villages", "Wasteland", false).getBoolean(false); wetlandVillage = config.get("Allow Villages", "Wetland", false).getBoolean(false); woodlandVillage = config.get("Allow Villages", "Woodland", false).getBoolean(false); // Vanilla biomes desertVillage = config.get("Allow Villages", "Desert", true).getBoolean(true); extremeHillsVillage = config.get("Allow Villages", "ExtremeHills", false).getBoolean(false); forestVillage = config.get("Allow Villages", "Forest", false).getBoolean(false); jungleVillage = config.get("Allow Villages", "Jungle", false).getBoolean(false); plainsVillage = config.get("Allow Villages", "Plains", true).getBoolean(true); swamplandVillage = config.get("Allow Villages", "Swampland", false).getBoolean(false); taigaVillage = config.get("Allow Villages", "Taiga", false).getBoolean(false); FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Terrain Gen Config!"); } catch (Exception e) { FMLLog.log(Level.SEVERE, e, "Biomes O Plenty has had a problem loading its configuration"); } finally { if (config.hasChanged()) { config.save(); } } } } public static class IDs { public static Configuration config; public static int promisedLandDimID; //Block IDS public static int mudID; public static int driedDirtID; public static int redRockID; public static int ashID; public static int ashStoneID; public static int hardIceID; public static int originGrassID; public static int longGrassID; public static int hardSandID; public static int hardDirtID; public static int holyGrassID; public static int holyDirtID; public static int holyStoneID; public static int cragRockID; public static int plantsID; public static int flowersID; public static int mushroomsID; public static int coralID; public static int willowID; public static int ivyID; public static int leaves1ID; public static int leaves2ID; public static int foliageID; public static int leavesFruitID; public static int leavesFruit2ID; public static int bambooID; public static int mudBrickBlockID; public static int mudBrickStairsID; public static int stoneDoubleSlabID; public static int stoneSingleSlabID; public static int treeMossID; public static int logs1ID; public static int logs2ID; public static int logs3ID; public static int logs4ID; public static int petalsID; public static int saplingsID; public static int colourizedSaplingsID; public static int redCobbleStairsID; public static int redBrickStairsID; public static int holyCobbleStairsID; public static int holyBrickStairsID; public static int promisedLandPortalID; public static int amethystOreID; public static int mossID; public static int puddleID; public static int planksID; public static int woodenDoubleSlab1ID; public static int woodenSingleSlab1ID; public static int woodenDoubleSlab2ID; public static int woodenSingleSlab2ID; public static int acaciaStairsID; public static int cherryStairsID; public static int darkStairsID; public static int firStairsID; public static int holyStairsID; public static int magicStairsID; public static int mangroveStairsID; public static int palmStairsID; public static int redwoodStairsID; public static int willowStairsID; public static int pineStairsID; public static int hellBarkStairsID; public static int jacarandaStairsID; public static int colourizedLeavesID; public static int crystalID; public static int cloudID; public static int bonesID; public static int glassID; public static int altarID; public static int graveID; //Item IDs public static int foodID; public static int ancientStaffID; public static int enderporterID; public static int bopDiscID; public static int bopDiscMudID; public static int miscItemsID; public static int mudballID; public static int dartBlowerID; public static int dartID; public static int soulManipulatorID; public static int bopBucketID; public static int swordMudID; public static int shovelMudID; public static int pickaxeMudID; public static int axeMudID; public static int hoeMudID; public static int helmetMudID; public static int chestplateMudID; public static int leggingsMudID; public static int bootsMudID; public static int swordAmethystID; public static int shovelAmethystID; public static int pickaxeAmethystID; public static int axeAmethystID; public static int hoeAmethystID; public static int helmetAmethystID; public static int chestplateAmethystID; public static int leggingsAmethystID; public static int bootsAmethystID; public static int scytheWoodID; public static int scytheStoneID; public static int scytheIronID; public static int scytheGoldID; public static int scytheDiamondID; public static int scytheMudID; public static int scytheAmethystID; public static int flowerBandID; public static int wadingBootsID; public static int flippersID; //Liquid IDs public static int springWaterStillID; public static int liquidPoisonStillID; //Biome IDs public static int alpsID; public static int alpsForestID; public static int alpsBaseID; public static int arcticID; public static int autumnHillsID; public static int badlandsID; public static int bambooForestID; public static int bayouID; public static int beachGravelID; public static int beachOvergrownID; public static int birchForestID; public static int bogID; public static int borealForestID; public static int brushlandID; public static int canyonID; public static int canyonRavineID; public static int chaparralID; public static int cherryBlossomGroveID; public static int coniferousForestID; public static int coniferousForestSnowID; public static int cragID; public static int deadForestID; public static int deadForestSnowID; public static int deadSwampID; public static int deadlandsID; public static int deciduousForestID; public static int dunesID; public static int fenID; public static int fieldID; public static int fieldForestID; public static int frostForestID; public static int fungiForestID; public static int gardenID; public static int glacierID; public static int grasslandID; public static int groveID; public static int heathlandID; public static int highlandID; public static int hotSpringsID; public static int icyHillsID; public static int jadeCliffsID; public static int lushDesertID; public static int lushSwampID; public static int mangroveID; public static int mapleWoodsID; public static int marshID; public static int meadowID; public static int meadowForestID; public static int mesaID; public static int moorID; public static int mountainID; public static int mysticGroveID; public static int netherBaseID; public static int netherGardenID; public static int netherDesertID; public static int netherLavaID; public static int netherBoneID; public static int oasisID; public static int oceanAbyssID; public static int oceanCoralID; public static int oceanKelpID; public static int ominousWoodsID; public static int ominousWoodsThickID; public static int orchardID; public static int originValleyID; public static int outbackID; public static int overgrownGreensID; public static int pastureID; public static int pastureMeadowID; public static int pastureThinID; public static int polarID; public static int prairieID; public static int promisedLandForestID; public static int promisedLandPlainsID; public static int promisedLandSwampID; public static int quagmireID; public static int rainforestID; public static int redwoodForestID; public static int reefID; public static int sacredSpringsID; public static int savannaID; public static int savannaPlateauID; public static int scrublandID; public static int seasonalForestID; public static int seasonalSpruceForestID; public static int shieldID; public static int shoreID; public static int shrublandID; public static int shrublandForestID; public static int silkgladesID; public static int sludgepitID; public static int spruceWoodsID; public static int steppeID; public static int temperateRainforestID; public static int thicketID; public static int timberID; public static int timberThinID; public static int tropicalRainforestID; public static int tropicsID; public static int tundraID; public static int volcanoID; public static int wastelandID; public static int wetlandID; public static int woodlandID; public static int plainsNewID; public static int desertNewID; public static int extremeHillsNewID; public static int extremeHillsEdgeNewID; public static int forestNewID; public static int forestHillsNewID; public static int taigaNewID; public static int taigaHillsNewID; public static int swamplandNewID; public static int jungleNewID; public static int jungleHillsNewID; public static int entityMudballID; public static int entityDartID; public static int entityPoisonDartID; public static int jungleSpiderID; public static int rosesterID; public static int globID; public static int phantomID; public static void init(File configFile) { config = new Configuration(configFile); try { config.load(); promisedLandDimID = config.get("Dimension Settings", "Promised Land Dimension ID", 20, null).getInt(); // Get Terrain Block ID's mudID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Mud ID", 160, null).getInt(); driedDirtID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Dried Dirt ID", 161, null).getInt(); redRockID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Red Rock ID", 162, null).getInt(); ashID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Ash Block ID", 163, null).getInt(); ashStoneID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Ash Stone ID", 164, null).getInt(); hardIceID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Hard Ice ID", 165, null).getInt(); originGrassID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Origin Grass ID", 166, null).getInt(); hardSandID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Hard Sand ID", 167, null).getInt(); hardDirtID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Hard Dirt ID", 168, null).getInt(); holyGrassID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Holy Grass ID", 169, null).getInt(); holyDirtID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Holy Dirt ID", 170, null).getInt(); holyStoneID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Skystone ID", 171, null).getInt(); cragRockID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Crag Rock ID", 172, null).getInt(); longGrassID = config.getTerrainBlock("Terrain Block IDs - MUST BE BELOW 255", "Long Grass ID", 173, null).getInt(); // Get Crafted Block ID's plantsID = config.getBlock("Plant ID", 1920, null).getInt(); flowersID = config.getBlock("Flower ID", 1921, null).getInt(); willowID = config.getBlock("Willow ID", 1922, null).getInt(); leaves1ID = config.getBlock("Leaf Block ID 1", 1923, null).getInt(); leaves2ID = config.getBlock("Leaf Block ID 2", 1924, null).getInt(); foliageID = config.getBlock("Foliage ID", 1925, null).getInt(); leavesFruitID = config.getBlock("Fruit Leaf Block ID", 1926, null).getInt(); bambooID = config.getBlock("Bamboo ID", 1927, null).getInt(); mudBrickBlockID = config.getBlock("Mud Bricks ID", 1928, null).getInt(); mudBrickStairsID = config.getBlock("Mud Brick Stairs ID", 1929, null).getInt(); stoneDoubleSlabID = config.getBlock("Stone Double Slab ID", 1930, null).getInt(); stoneSingleSlabID = config.getBlock("Stone Single Slab ID", 1931, null).getInt(); treeMossID = config.getBlock("Tree Moss ID", 1932, null).getInt(); logs1ID = config.getBlock("Log Block ID 1", 1933, null).getInt(); logs2ID = config.getBlock("Log Block ID 2", 1934, null).getInt(); logs3ID = config.getBlock("Log Block ID 3", 1935, null).getInt(); petalsID = config.getBlock("Petal ID", 1936, null).getInt(); saplingsID = config.getBlock("Sapling ID", 1937, null).getInt(); colourizedSaplingsID = config.getBlock("Colourized Sapling ID", 1938, null).getInt(); redCobbleStairsID = config.getBlock("Red Cobble Stairs ID", 1939, null).getInt(); redBrickStairsID = config.getBlock("Red Brick Stairs ID", 1940, null).getInt(); promisedLandPortalID = config.getBlock("Promised Land Portal ID", 1941, null).getInt(); amethystOreID = config.getBlock("Amethyst Ore ID", 1942, null).getInt(); ivyID = config.getBlock("Ivy ID", 1943, null).getInt(); mossID = config.getBlock("Moss ID", 1944, null).getInt(); planksID = config.getBlock("Planks ID", 1947, null).getInt(); woodenDoubleSlab1ID = config.getBlock("Wooden Double Slab 1 ID", 1948, null).getInt(); woodenSingleSlab1ID = config.getBlock("Wooden Single Slab 1 ID", 1949, null).getInt(); woodenDoubleSlab2ID = config.getBlock("Wooden Double Slab 2 ID", 1950, null).getInt(); woodenSingleSlab2ID = config.getBlock("Wooden Single Slab 2 ID", 1951, null).getInt(); acaciaStairsID = config.getBlock("Acacia Stairs ID", 1952, null).getInt(); cherryStairsID = config.getBlock("Cherry Stairs ID", 1953, null).getInt(); darkStairsID = config.getBlock("Dark Stairs ID", 1954, null).getInt(); firStairsID = config.getBlock("Fir Stairs ID", 1955, null).getInt(); holyStairsID = config.getBlock("Holy Stairs ID", 1956, null).getInt(); magicStairsID = config.getBlock("Magic Stairs ID", 1957, null).getInt(); mangroveStairsID = config.getBlock("Mangrove Stairs ID", 1958, null).getInt(); palmStairsID = config.getBlock("Palm Stairs ID", 1959, null).getInt(); redwoodStairsID = config.getBlock("Redwood Stairs ID", 1960, null).getInt(); willowStairsID = config.getBlock("Willow Stairs ID", 1961, null).getInt(); colourizedLeavesID = config.getBlock("Colourized Leaves ID", 1962, null).getInt(); crystalID = config.getBlock("Crystal ID", 1963, null).getInt(); cloudID = config.getBlock("Cloud ID", 1964, null).getInt(); holyCobbleStairsID = config.getBlock("Skystone Cobble Stairs ID", 1965, null).getInt(); holyBrickStairsID = config.getBlock("Skystone Brick Stairs ID", 1966, null).getInt(); mushroomsID = config.getBlock("Mushroom ID", 1967, null).getInt(); bonesID = config.getBlock("Bones ID", 1968, null).getInt(); coralID = config.getBlock("Coral ID", 1969, null).getInt(); //1970, 1971, 1972 & 1973 used by Liquids logs4ID = config.getBlock("Log Block ID 4", 1974, null).getInt(); pineStairsID = config.getBlock("Pine Stairs ID", 1975, null).getInt(); hellBarkStairsID = config.getBlock("Hell Bark Stairs ID", 1976, null).getInt(); jacarandaStairsID = config.getBlock("Jacaranda ID", 1977, null).getInt(); glassID = config.getBlock("Glass ID", 1978, null).getInt(); altarID = config.getBlock("Altar ID", 1979, null).getInt(); puddleID = config.getBlock("Puddle ID", 1980, null).getInt(); graveID = config.getBlock("Grave ID", 1981, null).getInt(); leavesFruit2ID = config.getBlock("Fruit Leaf Block 2 ID", 1982, null).getInt(); // Get Item ID's foodID = config.getItem("Food ID", 21003, null).getInt(); ancientStaffID = config.getItem("Ancient Staff ID", 21006).getInt(); enderporterID = config.getItem("Enderporter ID", 21007).getInt(); miscItemsID = config.getItem("Misc Items ID", 21010).getInt(); mudballID = config.getItem("Mud Ball ID", 21011).getInt(); dartBlowerID = config.getItem("Dart Blower ID", 21012).getInt(); dartID = config.getItem("Dart ID", 21013).getInt(); bopDiscID = config.getItem("Traversia Music Disc ID", 21019, null).getInt(); bopDiscMudID = config.getItem("Muddy Music Disc ID", 21020, null).getInt(); swordMudID = config.getItem("Muddy Sword ID", 21060, null).getInt(); shovelMudID = config.getItem("Muddy Shovel ID", 21061, null).getInt(); pickaxeMudID = config.getItem("Muddy Pickaxe ID", 21062, null).getInt(); axeMudID = config.getItem("Muddy Axe ID", 21063, null).getInt(); hoeMudID = config.getItem("Muddy Hoe ID", 21064, null).getInt(); helmetMudID = config.getItem("Muddy Helmet ID", 21065, null).getInt(); chestplateMudID = config.getItem("Muddy Chestplate ID", 21066, null).getInt(); leggingsMudID = config.getItem("Muddy Leggings ID", 21067, null).getInt(); bootsMudID = config.getItem("Muddy Boots ID", 21068, null).getInt(); swordAmethystID = config.getItem("Amethyst Sword ID", 21069, null).getInt(); shovelAmethystID = config.getItem("Amethyst Shovel ID", 21070, null).getInt(); pickaxeAmethystID = config.getItem("Amethyst Pickaxe ID", 21071, null).getInt(); axeAmethystID = config.getItem("Amethyst Axe ID", 21072, null).getInt(); hoeAmethystID = config.getItem("Amethyst Hoe ID", 21073, null).getInt(); helmetAmethystID = config.getItem("Amethyst Helmet ID", 21074, null).getInt(); chestplateAmethystID = config.getItem("Amethyst Chestplate ID", 21075, null).getInt(); leggingsAmethystID = config.getItem("Amethyst Leggings ID", 21076, null).getInt(); bootsAmethystID = config.getItem("Amethyst Boots ID", 21077, null).getInt(); flowerBandID = config.getItem("Flower Band ID", 21078, null).getInt(); bopBucketID = config.getItem("Spring Water Bucket ID", 21079, null).getInt(); soulManipulatorID = config.getItem("Soul Manipulator ID", 21080).getInt(); scytheWoodID = config.getItem("Wood Scythe ID", 21081).getInt(); scytheStoneID = config.getItem("Stone Scythe ID", 21082).getInt(); scytheIronID = config.getItem("Iron Scythe ID", 21083).getInt(); scytheGoldID = config.getItem("Gold Scythe ID", 21084).getInt(); scytheDiamondID = config.getItem("Diamond Scythe ID", 21085).getInt(); scytheMudID = config.getItem("Mud Scythe ID", 21086).getInt(); scytheAmethystID = config.getItem("Amethyst Scythe ID", 21087).getInt(); wadingBootsID = config.getItem("Wading Boots ID", 21088).getInt(); flippersID = config.getItem("Flippers ID", 21089).getInt(); //Liquid Ids springWaterStillID = config.get("Liquid IDs", "Spring Water Still ID (ID before this must be free!)", 1971, null).getInt(); liquidPoisonStillID = config.get("Liquid IDs", "Liquid Poison Still ID (ID before this must be free!)", 1973, null).getInt(); //Mob IDs jungleSpiderID = config.get("Mob IDs", "Jungle Spider ID", 101, null).getInt(); rosesterID = config.get("Mob IDs", "Rosester ID", 102, null).getInt(); globID = config.get("Mob IDs", "Glob ID", 106, null).getInt(); phantomID = config.get("Mob IDs", "Phantom ID", 107, null).getInt(); //Projectile IDs entityMudballID = config.get("Entity IDs", "Mudball ID", 103, null).getInt();; entityDartID = config.get("Entity IDs", "Dart ID", 104, null).getInt();; entityPoisonDartID = config.get("Entity IDs", "Poison Dart ID", 105, null).getInt();; FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generating Biome ID's"); //23-79 ExtraBiomesXL autumnHillsID = config.get("Biome IDs", "Autumn Hills ID", 33).getInt(); overgrownGreensID = config.get("Biome IDs", "Overgrown Greens ID", 34).getInt(); forestHillsNewID = config.get("Biome IDs", "Forest Hills (Sub-Biome) ID", 35).getInt(); taigaHillsNewID = config.get("Biome IDs", "Taiga Hills (Sub-Biome) ID", 36).getInt(); jungleHillsNewID = config.get("Biome IDs", "Jungle Hills (Sub-Biome) ID", 37).getInt(); silkgladesID = config.get("Biome IDs", "Silkglades ID", 38).getInt(); savannaPlateauID = config.get("Biome IDs", "Savanna Plateau (Sub-Biome) ID", 39).getInt(); fieldForestID = config.get("Biome IDs", "Forested Field (Sub-Biome) ID", 40).getInt(); seasonalSpruceForestID = config.get("Biome IDs", "Seasonal Spruce Forest (Sub-Biome) ID", 41).getInt(); alpsBaseID = config.get("Biome IDs", "Alps Forest (Sub-Biome) ID", 42).getInt(); alpsForestID = config.get("Biome IDs", "Alps Mountainside (Sub-Biome) ID", 43).getInt(); timberThinID = config.get("Biome IDs", "Thinned Timber (Sub-Biome) ID", 44).getInt(); pastureThinID = config.get("Biome IDs", "Thinned Pasture (Sub-Biome) ID", 45).getInt(); pastureMeadowID = config.get("Biome IDs", "Pasture Meadow (Sub-Biome) ID", 46).getInt(); ominousWoodsThickID = config.get("Biome IDs", "Thick Ominous Woods (Sub-Biome) ID", 47).getInt(); shrublandForestID = config.get("Biome IDs", "Thick Shrubland (Sub-Biome) ID", 48).getInt(); canyonRavineID = config.get("Biome IDs", "Canyon Ravine (Sub-Biome) ID", 49).getInt(); meadowForestID = config.get("Biome IDs", "Meadow Forest (Sub-Biome) ID", 50).getInt(); oceanAbyssID = config.get("Biome IDs", "Oceanic Abyss (Ocean) ID", 57).getInt(); oceanCoralID = config.get("Biome IDs", "Coral Reef (Ocean) ID", 58).getInt(); oceanKelpID = config.get("Biome IDs", "Kelp Forest (Ocean) ID", 59).getInt(); beachGravelID = config.get("Biome IDs", "Gravel Beach ID", 60).getInt(); beachOvergrownID = config.get("Biome IDs", "Overgrown Beach ID", 61).getInt(); promisedLandForestID = config.get("Biome IDs", "Wonderous Woods (Promised Land) ID", 62).getInt(); promisedLandPlainsID = config.get("Biome IDs", "Majestic Meadow (Promised Land) ID", 63).getInt(); promisedLandSwampID = config.get("Biome IDs", "Blessed Bog (Promised Land) ID", 64).getInt(); netherBaseID = config.get("Biome IDs", "Nether Base (Nether) ID", 65).getInt(); netherGardenID = config.get("Biome IDs", "Undergarden (Nether) ID", 66).getInt(); netherDesertID = config.get("Biome IDs", "Corrupted Sands (Nether) ID", 67).getInt(); netherLavaID = config.get("Biome IDs", "Phantasmagoric Inferno (Nether) ID", 68).getInt(); netherBoneID = config.get("Biome IDs", "Boneyard (Nether) ID", 69).getInt(); //70-87 Twilight Forest //80-159 Better World Generation 4 //160-161 BuildCraft Oil Fields //162-169 Thaumcraft alpsID = config.get("Biome IDs", "Alps ID", 170).getInt(); arcticID = config.get("Biome IDs", "Arctic ID", 171).getInt(); badlandsID = config.get("Biome IDs", "Badlands ID", 172).getInt(); bambooForestID = config.get("Biome IDs", "Bamboo Forest ID", 173).getInt(); bayouID = config.get("Biome IDs", "Bayou ID", 174).getInt(); birchForestID = config.get("Biome IDs", "Birch Forest ID", 175).getInt(); bogID = config.get("Biome IDs", "Bog ID", 176).getInt(); borealForestID = config.get("Biome IDs", "Boreal Forest ID", 177).getInt(); brushlandID = config.get("Biome IDs", "Brushland ID", 178).getInt(); canyonID = config.get("Biome IDs", "Canyon ID", 179).getInt(); chaparralID = config.get("Biome IDs", "Chaparral ID", 180).getInt(); cherryBlossomGroveID = config.get("Biome IDs", "Cherry Blossom Grove ID", 181).getInt(); coniferousForestID = config.get("Biome IDs", "Coniferous Forest ID", 182).getInt(); coniferousForestSnowID = config.get("Biome IDs", "Coniferous Forest (Snow) ID", 183).getInt(); cragID = config.get("Biome IDs", "Crag ID", 184).getInt(); deadForestID = config.get("Biome IDs", "Dead Forest ID", 185).getInt(); deadForestSnowID = config.get("Biome IDs", "Dead Forest (Snow) ID", 186).getInt(); deadSwampID = config.get("Biome IDs", "Dead Swamp ID", 187).getInt(); deadlandsID = config.get("Biome IDs", "Deadlands ID", 188).getInt(); deciduousForestID = config.get("Biome IDs", "Deciduous Forest ID", 189).getInt(); dunesID = config.get("Biome IDs", "Dunes ID", 190).getInt(); fenID = config.get("Biome IDs", "Fen ID", 191).getInt(); fieldID = config.get("Biome IDs", "Field ID", 192).getInt(); frostForestID = config.get("Biome IDs", "Frost Forest ID", 193).getInt(); fungiForestID = config.get("Biome IDs", "Fungi Forest ID", 194).getInt(); gardenID = config.get("Biome IDs", "Garden ID", 195).getInt(); glacierID = config.get("Biome IDs", "Glacier ID", 196).getInt(); grasslandID = config.get("Biome IDs", "Grassland ID", 197).getInt(); groveID = config.get("Biome IDs", "Grove ID", 198).getInt(); heathlandID = config.get("Biome IDs", "Heathland ID", 199).getInt(); highlandID = config.get("Biome IDs", "Highland ID", 200).getInt(); hotSpringsID = config.get("Biome IDs", "Hot Springs ID", 201).getInt(); icyHillsID = config.get("Biome IDs", "Icy Hills ID", 202).getInt(); jadeCliffsID = config.get("Biome IDs", "Jade Cliffs ID", 203).getInt(); lushDesertID = config.get("Biome IDs", "Lush Desert ID", 204).getInt(); lushSwampID = config.get("Biome IDs", "Lush Swamp ID", 205).getInt(); mangroveID = config.get("Biome IDs", "Mangrove ID", 206).getInt(); //207-209 left for Mo Creatures mapleWoodsID = config.get("Biome IDs", "Maple Woods ID", 210).getInt(); marshID = config.get("Biome IDs", "Marsh ID", 211).getInt(); meadowID = config.get("Biome IDs", "Meadow ID", 212).getInt(); mesaID = config.get("Biome IDs", "Mesa ID", 213).getInt(); moorID = config.get("Biome IDs", "Moor ID", 214).getInt(); mountainID = config.get("Biome IDs", "Mountain ID", 215).getInt(); mysticGroveID = config.get("Biome IDs", "Mystic Grove ID", 216).getInt(); oasisID = config.get("Biome IDs", "Oasis ID", 217).getInt(); ominousWoodsID = config.get("Biome IDs", "Ominous Woods ID", 218).getInt(); orchardID = config.get("Biome IDs", "Orchard ID", 219).getInt(); originValleyID = config.get("Biome IDs", "Origin Valley ID", 220).getInt(); outbackID = config.get("Biome IDs", "Outback ID", 221).getInt(); pastureID = config.get("Biome IDs", "Pasture ID", 222).getInt(); polarID = config.get("Biome IDs", "Polar ID", 223).getInt(); prairieID = config.get("Biome IDs", "Prairie ID", 224).getInt(); quagmireID = config.get("Biome IDs", "Quagmire ID", 225).getInt(); rainforestID = config.get("Biome IDs", "Rainforest ID", 226).getInt(); redwoodForestID = config.get("Biome IDs", "Redwood Forest ID", 227).getInt(); sacredSpringsID = config.get("Biome IDs", "Sacred Springs ID", 228).getInt(); savannaID = config.get("Biome IDs", "Savanna ID", 229).getInt(); scrublandID = config.get("Biome IDs", "Scrubland ID", 230).getInt(); seasonalForestID = config.get("Biome IDs", "Seasonal Forest ID", 231).getInt(); shieldID = config.get("Biome IDs", "Shield ID", 232).getInt(); shoreID = config.get("Biome IDs", "Shore ID", 233).getInt(); shrublandID = config.get("Biome IDs", "Shrubland ID", 234).getInt(); sludgepitID = config.get("Biome IDs", "Sludgepit ID", 235).getInt(); spruceWoodsID = config.get("Biome IDs", "Spruce Woods ID", 236).getInt(); steppeID = config.get("Biome IDs", "Steppe ID", 237).getInt(); temperateRainforestID = config.get("Biome IDs", "Temperate Rainforest ID", 238).getInt(); thicketID = config.get("Biome IDs", "Thicket ID", 239).getInt(); timberID = config.get("Biome IDs", "Timber ID", 240).getInt(); tropicalRainforestID = config.get("Biome IDs", "Tropical Rainforest ID", 241).getInt(); tropicsID = config.get("Biome IDs", "Tropics ID", 242).getInt(); tundraID = config.get("Biome IDs", "Tundra ID", 243).getInt(); volcanoID = config.get("Biome IDs", "Volcano ID", 244).getInt(); wastelandID = config.get("Biome IDs", "Wasteland ID", 245).getInt(); wetlandID = config.get("Biome IDs", "Wetland ID", 246).getInt(); woodlandID = config.get("Biome IDs", "Woodland ID", 247).getInt(); plainsNewID = config.get("Biome IDs", "Plains (New) ID", 248).getInt(); desertNewID = config.get("Biome IDs", "Desert (New) ID", 249).getInt(); forestNewID = config.get("Biome IDs", "Forest (New) ID", 250).getInt(); taigaNewID = config.get("Biome IDs", "Taiga (New) ID", 251).getInt(); swamplandNewID = config.get("Biome IDs", "Swampland (New) ID", 252).getInt(); extremeHillsNewID = config.get("Biome IDs", "Extreme Hills (New) ID", 253).getInt(); jungleNewID = config.get("Biome IDs", "Jungle (New) ID", 254).getInt(); FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated IDs Config!"); } catch (Exception e) { FMLLog.log(Level.SEVERE, e, "Biomes O Plenty has had a problem loading its configuration"); } finally { if (config.hasChanged()) { config.save(); } } } } public static class Misc { public static Configuration config; public static boolean skyColors; public static boolean achievements; public static boolean dungeonLoot; public static boolean rainCreatesPuddles; public static boolean amethystTools; public static boolean mudTools; public static boolean altarCrafting; public static boolean scytheCrafting; public static boolean staffCrafting; public static boolean enderporterCrafting; public static boolean dartCrafting; public static boolean flowerbandCrafting; public static boolean hotSpringsRegeneration; public static int promisedLandSkyColor; public static void init(File configFile) { config = new Configuration(configFile); try { config.load(); achievements = config.get("Miscellanious Settings", "Add Biomes O\' Plenty Achievements", true).getBoolean(false); dungeonLoot = config.get("Miscellanious Settings", "Add Custom Dungeon Loot", true).getBoolean(false); rainCreatesPuddles = config.get("Miscellanious Settings", "Enable Puddles During Rain", true).getBoolean(true); hotSpringsRegeneration = config.get("Miscellanious Settings", "Enable Spring Water Regeneration Effect", true).getBoolean(true); amethystTools = config.get("Crafting Settings", "Enable Amethyst Tool/Armor Crafting", true).getBoolean(true); mudTools = config.get("Crafting Settings", "Enable Mud Tool/Armor Crafting", true).getBoolean(true); altarCrafting = config.get("Crafting Settings", "Enable Altar Items Crafting", true).getBoolean(true); scytheCrafting = config.get("Crafting Settings", "Enable Scythe Crafting", true).getBoolean(true); staffCrafting = config.get("Crafting Settings", "Enable Ancient Staff Crafting", true).getBoolean(true); enderporterCrafting = config.get("Crafting Settings", "Enable Enderporter Crafting", true).getBoolean(true); dartCrafting = config.get("Crafting Settings", "Enable Dartblower/Dart Crafting", true).getBoolean(true); flowerbandCrafting = config.get("Crafting Settings", "Enable Flower Band Crafting", true).getBoolean(true); //Hard-Coded Colors skyColors = config.get("Hard-Coded Colors", "Enable Sky Colors", true).getBoolean(false); promisedLandSkyColor = config.get("Hard-Coded Colors", "Promised Land Sky Color", 50175, null).getInt(); FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Misc Config!"); } catch (Exception e) { FMLLog.log(Level.SEVERE, e, "Biomes O Plenty has had a problem loading its configuration"); } finally { if (config.hasChanged()) { config.save(); } } } } }