Matt Caughey
a629c97c7c
Tweaked the Fungi Forest. Fixed high grass generation in the Marsh. Removed Barley from blacksmith chests. Tweaked Poison Ivy texture.
2013-05-07 04:31:34 -04:00
Adubbz
65ff312ae0
Uncommented canBlockStay
2013-05-07 18:27:51 +10:00
Adubbz
043e749df4
Merged Amnet's changes that i missed
2013-05-07 18:24:45 +10:00
Adubbz
40c2847366
Fixed flowers/thorns once and for all
2013-05-07 18:19:09 +10:00
Adubbz
f68fd802b9
Revert "Fixed the world gen for plants and flowers."
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This reverts commit ca5b7b4fe8
.
2013-05-07 17:43:37 +10:00
Matt Caughey
f7ae70170f
Tweaked some biomes. Changed the level of slowness mudballs give when hitting entities.
2013-05-07 00:41:56 -04:00
Amnet
0b8635fbf8
Added foliage offset
2013-05-07 03:06:20 +02:00
Matt Caughey
ac6be03582
Started adding the dart blower. Added poison item.
2013-05-06 21:02:25 -04:00
Amnet
ca5b7b4fe8
Fixed the world gen for plants and flowers.
2013-05-07 02:04:56 +02:00
Matt Caughey
960be72fe9
Changed the default biome size, distance between villages, and what biomes villages can spawn in. Added poison ivy to Ominous Woods.
2013-05-06 06:27:39 -04:00
Matt Caughey
d3af5f7482
Added poison ivy to other biomes
2013-05-06 06:19:33 -04:00
Adubbz
8032a052d5
Removed unecessary { and } use
2013-05-06 20:11:52 +10:00
Adubbz
50969cb1bc
Fixed poison ivy
2013-05-06 20:10:01 +10:00
Adubbz
4293e12f4f
Work on making Posion Ivy actually poison mobs/the player
2013-05-06 20:04:16 +10:00
Matt Caughey
9120596b79
Added poison ivy, changed high grass (top) metadata value from 6 to 7.
2013-05-06 05:21:53 -04:00
Adubbz
b5a8acfae8
Adjusted a few hitboxes. Didn't bother with them all, just the glaringly bad ones.
2013-05-06 18:33:07 +10:00
Adubbz
fd6f243456
Fixed BOPFlower checks on World Gen
2013-05-06 17:41:57 +10:00
Adubbz
dbf3241b55
Moved BOPCrossIntegration to PostInit (Using Annotations this time!)
2013-05-06 17:11:55 +10:00
Matt Caughey
8b54bb7f66
Finished up what needed to be done with the reeds. Added 2 new mushrooms (Portobello and Blue Milk Cap).
2013-05-06 01:58:23 -04:00
Amnet
ebc99f5eb4
Fixed the reeds.
2013-05-05 19:15:49 +02:00
Matt Caughey
8c044949c3
Started adding a new reed plant
2013-05-05 11:45:04 -04:00
Adubbz
62267f5dc8
Merged Forstride's BlockBOPFlower changes
2013-05-05 11:34:32 +10:00
Adubbz
4348490256
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-05-05 11:27:47 +10:00
Adubbz
52cb252d6f
Attempted to properly fix yucca flowers on hard dirt
2013-05-05 11:23:54 +10:00
Matt Caughey
3d4037b544
Made some changes to the Lush Desert
2013-05-04 21:21:08 -04:00
Adubbz
62a45a1baf
Made yuccas properly generate in the Canyon
2013-05-05 10:34:46 +10:00
Matt Caughey
32a2940081
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-05-04 20:06:44 -04:00
Matt Caughey
16eb2a2ea6
Changed around the Canyon biome a bit.
2013-05-04 20:06:17 -04:00
Adubbz
0057913fdd
Adjusted humidity of the Heathland and Fen
2013-05-05 09:56:28 +10:00
Adubbz
705105c3e6
Fixed cattail dupe drops on sheared
2013-05-05 09:52:26 +10:00
Adubbz
09f287dada
Fixed High Cattail pickblock
2013-05-05 09:52:06 +10:00
Adubbz
59717f6170
Fixed willow colouring
2013-05-05 09:51:19 +10:00
Adubbz
c5251b6274
Fire now burns infinitely on ash
2013-05-05 09:50:42 +10:00
Adubbz
07e0611b0a
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-05-04 20:10:08 +10:00
Adubbz
cfe73c2225
Minor tweaks to High Grass and High Cattail
2013-05-04 20:09:29 +10:00
Matt Caughey
561652be8a
Added high cattails to other swampy biomes.
2013-05-04 04:58:05 -04:00
Adubbz
73eca33198
Fixed cattail crash, hitboxes for High Grass and High Cattail no longer take up both blocks
2013-05-04 18:33:28 +10:00
Matt Caughey
357142bd6b
Work in progress high cattails. Ran into a NullPointerException and need some help fixing it.
2013-05-04 02:44:17 -04:00
Matt Caughey
11aaf4091b
Added Yucca flower that generates in desert biomes
2013-05-03 18:28:11 -04:00
Adubbz
a508261cf8
Revert Forstride's derp
2013-05-03 23:00:44 +10:00
Matt Caughey
d880bd5f61
Setting up SourceTree, yet againn
2013-05-03 08:42:16 -04:00
Matt Caughey
bc9bd3bda5
The rudder moves when I turn the wheel.
2013-05-03 06:39:32 -04:00
Adubbz
dffcb15204
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-05-03 17:01:04 +10:00
Adubbz
8d7937def6
Updated to 1.5.2. Not exactly necessary as we are covered by SRG Names, but still a good thing to do
2013-05-03 17:00:20 +10:00
Amnet
53de38ad99
Fixed issue #41 .
2013-05-02 20:29:59 +02:00
Adubbz
524eaf27d7
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-05-01 20:32:45 +10:00
Adubbz
0585d09cbf
Removed useless gitignores and gitattributes, removed new the sky colour from the new Jungle Biome.
2013-05-01 20:26:49 +10:00
Amnet
ca70475c5d
Added the choice of village biomes to the config.
2013-05-01 12:15:03 +02:00
Adubbz
c48d3c8f4d
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-05-01 19:24:25 +10:00
Adubbz
ef4dd081cc
Adjusted Bamboo Forests to Forstride's liking
2013-05-01 19:23:58 +10:00
Amnet
5e1f83ac34
Finished the thaumcraft aspects.
2013-05-01 11:15:16 +02:00
Amnet
86cde9b500
Fixed placing of mangrove and holy saplings.
2013-05-01 10:59:00 +02:00
Amnet
3696e24901
Fixed BOP items.
2013-05-01 02:55:18 +02:00
Amnet
2dc2662e1d
Fixed Red Rock.
2013-05-01 02:39:34 +02:00
Amnet
f9610f1c2c
Fixed the config option for adding biomes to vanilla world types.
2013-05-01 01:06:05 +02:00
Amnet
cc2f9f8f87
Fixed leaves decay.
2013-04-30 18:08:42 +02:00
ted80-PC
8a6422d8af
Added enhanced biomes to bwg4 api
2013-04-30 13:12:01 +02:00
ted
4f85088533
Update BOPConfiguration.java
2013-04-29 21:22:44 +03:00
Amnet
4bb75c9e8a
Fixed my own derp with the recipes using ore dictionary.
2013-04-29 16:06:18 +02:00
Amnet
7dc1a1c442
Merge remote-tracking branch 'origin/master'
2013-04-28 20:06:43 +02:00
Amnet
7c8414581f
Made some crafting recipes obey the Ore Dictionary.
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Fixed the jungle biome issue.
2013-04-28 19:37:12 +02:00
Amnet
325ac1eb0c
Added Witch Huts, Jungle and Desert Temples to some of the biomes in BOP
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World Type.
2013-04-28 13:54:04 +02:00
Adubbz
2d0cdadbd0
Moved all integration to init instead of post init. Post init was just fucking everything up
2013-04-28 15:53:45 +10:00
Adubbz
9d8e5cbca5
Fixed Thaumcraft aspects, huzzah!
2013-04-28 13:09:58 +10:00
Adubbz
26b86f7403
Finished pff the Thaumcraft aspects, may be a few things missing, but it's definately up to a pretty good tsandard
2013-04-28 11:04:17 +10:00
Adubbz
4ec2e3065d
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-04-28 09:45:59 +10:00
Adubbz
4195f72861
Added aspects for some misc blocks
2013-04-28 09:45:39 +10:00
Amnet
9a47fb67c8
Blocks added to Forestry backpacks.
2013-04-28 00:05:54 +02:00
Amnet
9b1041ad63
Fixed adding biomes for world types.
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BOP biomes now accessible in Large Biomes World Type.
Biome size is now specific to only BOP World Type.
2013-04-27 15:37:08 +02:00
Adubbz
52a42f8d3d
Added terrain blocks to the Forestry Global Manager
2013-04-27 17:36:12 +10:00
Adubbz
4920f35504
Updated the name of the BOP record, as per the request of Forstride
2013-04-27 07:40:28 +10:00
Adubbz
14fad6d63a
Added aspects for saplings
2013-04-26 13:21:17 +10:00
Adubbz
780cd313dc
Added aspects to leaves and some random placer items
2013-04-26 12:43:38 +10:00
Adubbz
f4190c9e88
Adjusted changelog, added Thaumcraft aspects to planks
2013-04-26 10:37:49 +10:00
Adubbz
02d3fc104b
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-04-26 06:40:34 +10:00
Adubbz
77a6f3d3ed
Added planks to BlockReferences and started on items in Thaumcraft Integration
2013-04-26 06:39:46 +10:00
Amnet
e206c8a2c2
Finished ID usage reduction.
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Renamed texture files to be more adequate to in-game names.
Added the possibility of having different texture for heart of every
log.
2013-04-25 18:28:57 +02:00
Amnet
f05287a236
Tweaked the generation of Cattail.
2013-04-25 12:49:08 +02:00
Amnet
fb1c0b362a
Added configurable spawn distance between villages in BOP World Type
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Added more biomes to spawn villages in
2013-04-25 12:38:55 +02:00
Amnet
5e6c5f4d06
Added hardcoded foliage colors
2013-04-25 08:35:53 +02:00
Amnet
26c8eb2679
Fixed how the saplings grow
2013-04-25 01:31:48 +02:00
Amnet
ff149f05a0
Fixed mudballs in dispensers (had to move to separate ID)
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Added seeds on destroying our grasses
Added carrots / potatoes dropped on destroying sprouts (1% chance)
Added golem compatibility with our apple leaves for Thaumcraft
Added random drop of apples when destroying apple leaves
Added flowers to plants created on bonemeal use
Changed recipe for Bamboo Thatching
Added bamboo usable as sticks
2013-04-25 00:45:57 +02:00
Adubbz
10326d1396
Added the Thaumcraft API, started Thaumcraft integration and created a way of referencing BOP blocks easily
2013-04-24 13:13:22 +10:00
Adubbz
2e69ff3714
Renamed duplicte saplings
2013-04-24 07:04:57 +10:00
Adubbz
e23d1cec4b
Revert naming change to planks, inconsistant plus breaks textures
2013-04-24 06:49:47 +10:00
Amnet
5e19939047
Reduced IDs a little more.
2013-04-23 15:03:29 +02:00
Amnet
c853d692a1
Cleaned up configuration. Some refactoting.
2013-04-23 12:35:29 +02:00
Adubbz
4387e43847
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-04-23 11:56:43 +10:00
Adubbz
79e9289b50
Added and changed a few Biome Dictionary types
2013-04-23 11:54:03 +10:00
Adubbz
1f3643e829
Fixed spelling derp
2013-04-23 11:53:21 +10:00
Amnet
00bc9eeddf
Turning back on beaches in origin valley.
2013-04-23 01:37:49 +02:00
Adubbz
b7c71ba3a8
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-04-23 08:21:13 +10:00
Adubbz
f0d7ba6ee4
Gave the different types of Autumn and Cherry leaves different names
2013-04-23 08:20:28 +10:00
ted
d6880c78b7
Added Biome Dictionary
2013-04-22 23:46:38 +03:00
Adubbz
9013e314a3
Added the option to disable ocean generation
2013-04-23 06:28:21 +10:00
Amnet
8abccb9e3f
Some fixes here and there. Refactoring the code.
2013-04-22 18:14:07 +02:00
Adubbz
d8131a04db
Removed debug from testing the fix for resources on the desktop
2013-04-22 22:49:30 +10:00
Adubbz
b00f7e71dd
Fixed missing texture error
2013-04-22 22:48:57 +10:00
Adubbz
2a6f6c3951
Biomes O Plenty flowers can now be used with Forestry bees. (May only be for bees that need normal flowers though, couldn't find anywhere for custom flower types (desert, hell etc))
2013-04-22 22:33:07 +10:00
Adubbz
0af3f744ef
Made BoP saplings work in the Forestry fermenter
2013-04-22 21:00:57 +10:00
Amnet
1d49f953bb
Nerfed the growth rate of apples.
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Divided integration to different files.
2013-04-22 11:45:37 +02:00
Adubbz
be1a80107a
Removed a bunch of side-onlys that were causing a server crash
2013-04-22 16:51:39 +10:00
Adubbz
1e20a0e961
Fixed an issue causing sound files to be created on the desktop
2013-04-22 12:21:54 +10:00
Adubbz
e7edbaff83
Updated version number, shut SourceTree up about needing to push changes that have already occured
2013-04-22 11:16:28 +10:00
Adubbz
34533a2c02
Cleaned up the Block IDs in the config file
2013-04-22 11:13:36 +10:00
Adubbz
352b0d09b7
Added thermal expansion sawmill compatibility, moved BWG compatibility to the correct place
2013-04-22 11:11:56 +10:00
Amnet
d33d7d4fbf
Fixed willow generation.
2013-04-21 23:17:30 +02:00
Amnet
d4dcf00f9f
Items done
2013-04-21 22:18:43 +02:00
Amnet
904181c734
Clearing up some items (Bamboo, Moss)
2013-04-21 17:20:28 +02:00
Amnet
dcdd216e63
Everything should now generate properly.
2013-04-21 14:58:50 +02:00
Amnet
f581bdc38b
Done all the placement requirements for flowers, plants and grass.
2013-04-20 22:38:33 +02:00
Amnet
5a8adb1dc8
Fixed fancy/fast graphic on leaves.
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Added decay to them - apple leaves always decay, even when placed by
players (intentional).
2013-04-20 20:46:27 +02:00
ted80-PC
2051109dd9
fixed bwg4 support
2013-04-20 19:35:17 +02:00
Amnet
29706fbd03
Fixed placing of plants.
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Fixed texture icons for barley and cattail.
2013-04-20 16:42:46 +02:00
Amnet
42a6f82010
Fixed wood names.
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Fixed bonemeal use.
2013-04-20 14:18:54 +02:00
ted80-PC
f1fabb9da2
tried adding bwg4 api but it doesn't work :(
2013-04-20 13:55:39 +02:00
Amnet
e9abae1e5c
Fixed the bounding boxes for high grass and rendering of the leaves.
2013-04-20 05:21:46 +02:00
Amnet
8aef7b553c
Cleaning up the code.
2013-04-20 04:23:01 +02:00
Adubbz
8bbc30dd2e
All Biomes O Plenty leaves are now instantly destroyed by shears
2013-04-20 12:07:00 +10:00
Adubbz
4e4fa7b3d3
Added an API for changing the speed of shears against blocks
2013-04-20 11:42:26 +10:00
Amnet
eddef226e0
Finished reducing all the IDs - time to start bugfixing and finishing
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it.
2013-04-20 03:26:09 +02:00
Adubbz
8969a7c963
Removed unecessary code
2013-04-19 19:38:44 +10:00
Adubbz
eb151610f3
Entity API, ditched ModLoader naming scheme for the Biomes O Plenty main class
2013-04-19 19:35:26 +10:00
Adubbz
1e75cdb130
Moved everything else out of mod_BiomesOPlenty.class, all that is remaining is declarations for things that don't really need a seperate class or classes that declare other things
2013-04-19 18:33:35 +10:00
Adubbz
bdfda4dd05
Changed achievements to be enabled by default
2013-04-19 06:21:07 +10:00
Amnet
17cb0310d8
Generic blocks that have one texture file.
2013-04-18 21:29:40 +02:00
Amnet
d94a69b0f3
Fixed registering stuff as furnace fuel
2013-04-18 14:32:48 +02:00
Amnet
60e6067961
Fix for Achievements
2013-04-18 08:42:40 +02:00
Amnet
d1e265039f
Finished up stairs and rocks.
2013-04-18 00:35:17 +02:00
Adubbz
6984125bee
Fixed the blocks, hopefully there are no crashes anymore :)
2013-04-17 10:09:59 +10:00
Adubbz
5d568b5a83
Rough update to Forge 656, only thing that needs work is crashes due to block textures
2013-04-17 09:34:18 +10:00
Amnet
b4200c9a4d
Giant petals, Barley, Cattail, Algae and Clovers
2013-04-17 00:48:15 +02:00
Amnet
8327a881da
Saplings!
2013-04-16 14:57:04 +02:00
Amnet
5a96e56158
A little fix for the previous commit
2013-04-16 10:45:18 +02:00
Amnet
74472de756
Renamed packages - I think it's better that way.
2013-04-16 10:19:59 +02:00