Matt Caughey
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d73cb58325
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Biome tweaks
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2013-07-04 02:04:12 -04:00 |
Adubbz
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5353092025
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Tweaked Spring Water so that the Saturation effect acts similar to the old Nourishment effect
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2013-07-03 18:20:14 +10:00 |
Matt Caughey
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43707ca191
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Changed the spring water to give the new vanilla Saturation effect instead of the Nourishment effect.
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2013-07-03 03:39:56 -04:00 |
Adubbz
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58db4a15d1
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Switched all of the BiomesOPlenty: textures to use their lowercase alternative (biomesoplenty:)
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2013-07-03 16:01:28 +10:00 |
Adubbz
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9257b7a0db
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Fixed some potion effects being applied
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2013-07-03 11:25:33 +10:00 |
Adubbz
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0098a9c978
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Liquids are now backwards compatible with the current system and now work with BC pumps
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2013-05-31 21:42:41 +10:00 |
Adubbz
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7bf9aec53a
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Cleanup
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2013-05-31 20:34:02 +10:00 |
Matt Caughey
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a770b850cb
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Tweaked some textures, as well as spring water steam particles.
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2013-05-30 16:41:03 -04:00 |
Amnet
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0fabcdd564
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Moved the forge fluids API in an appropriate package.
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2013-05-30 11:41:07 +02:00 |
Adubbz
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6527afb90a
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Added steam particles, layering is a bit funky with dandelion particles but oh well
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2013-05-30 18:18:07 +10:00 |
Adubbz
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b6d7fa7b1d
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Organise imports, merged the Fluids API into BOP (No longer requires a custom Forge, we can remove the files when the Liquid API is in Forge proper)
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2013-05-29 11:05:27 +10:00 |
Adubbz
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f7b6be1c78
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Switched to using the new Liquids API, hopefully also fixed the liquid lag in the Hot Springs
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2013-05-28 21:22:54 +10:00 |