Commit graph

706 commits

Author SHA1 Message Date
Adubbz
8f7c37384f Divided IGenerator into IGeneratorController and IGeneratorDelegate, to clarify generators belonging to another (e.g. GeneratorWeighted has 'sub' generators which it randomly picks from) 2015-04-09 10:58:27 +10:00
Adubbz
ab961ba89b Began work on the Origin Valley, trees currently generate 2015-04-08 22:53:06 +10:00
Adubbz
3a24ac037f Fixed leaves failing to render certain sides 2015-04-08 22:50:42 +10:00
Adubbz
3f8b64ec5e Prevented model/rendering registration from occurring on the server, fixes crashing 2015-04-08 08:55:35 +10:00
Adubbz
197f584c21 Added the crag 2015-04-07 23:48:31 +10:00
Adubbz
f1c400ed11 Added the arctic biome 2015-04-07 23:28:02 +10:00
Adubbz
01e8c27573 Re-added the title panorama - My eyes couldn't take Vanilla's any longer 2015-04-07 22:40:46 +10:00
Adubbz
2ef892aa30 Moved the progress stats to a command rather than hover text 2015-04-07 21:27:34 +10:00
Adubbz
1479ee8a61 Added stat counters for biomes and items 2015-04-07 20:43:37 +10:00
Adubbz
8b9080067d Switched biomes over to use Guava's Optional, in turn removing BiomeConfigurationHandler 2015-04-07 20:07:41 +10:00
Adubbz
35864315b9 Added /bop stripchunk for testing ore generation and other underground stuff 2015-04-07 15:46:06 +10:00
Adubbz
a3bb33d3aa Biomes with id -1 are no longer added to the generation lists 2015-04-07 11:42:59 +10:00
Adubbz
587a34337d Fixed biome registration not occurring on first run 2015-04-07 11:31:05 +10:00
Adubbz
981ccdc2ca Added configurable emerald generation to the alps, removed unnecessary generics for IGenerator 2015-04-07 09:19:05 +10:00
Cheeserolls
ec4bac4004 Add berries 2015-04-06 21:23:40 +01:00
Cheeserolls
66c6cc3a10 Fix some more TODOs, change "hell_bark" wood to "hellbark" for consistency with tree naming 2015-04-06 20:47:45 +01:00
Cheeserolls
3cdf9d9721 Fix BOP leaves dropping too much fruit 2015-04-06 20:19:19 +01:00
Cheeserolls
34840dc692 Fix a few minor TODOs in the blocks 2015-04-06 19:57:02 +01:00
Cheeserolls
d6d75d7e40 Further simplify code for blocks with pages of variants. Remove test blocks 2015-04-06 19:29:24 +01:00
Cheeserolls
918dbdd5ff Overhaul system for dividing classes with lots of variants up into smaller "pages" - no longer uses generic enums with names like A,B,C,D - now uses meaningful names, new system also allows for filtering the enums to allow removal of (for example) giant_flower_planks 2015-04-06 17:16:23 +01:00
Cheeserolls
1597322d1c Remove unused imports 2015-04-06 14:10:14 +01:00
Cheeserolls
10fbe01806 Implement non-rendering properties on certain blocks, makes the blokstate files a lot simpler 2015-04-06 13:44:59 +01:00
Adubbz
7ace8f34f7 Hooked up generator stages with the appropriate events 2015-04-06 15:45:11 +10:00
Adubbz
7d5446375c Added cheeserolls to the authorList 2015-04-06 14:00:25 +10:00
Adubbz
cacfe8d374 Overhauled the config system for decoration, still a few things to do before it can be put into use 2015-04-06 13:47:19 +10:00
Cheeserolls
b586a2862c Add wading boots 2015-04-05 23:39:20 +01:00
Cheeserolls
674d21ad35 Fix typo in red flower petal enum 2015-04-05 14:42:21 +01:00
Cheeserolls
2413786922 Add honey block 2015-04-05 14:37:18 +01:00
Cheeserolls
2afb01bccd Add big flower petals 2015-04-05 13:43:46 +01:00
Cheeserolls
582606826e Add BOP wood slabs 2015-04-05 12:48:25 +01:00
Cheeserolls
2530ec7159 Add missing @Override tag 2015-04-05 11:56:27 +01:00
Cheeserolls
02d17fa03e Fix BOP door hardness and drops 2015-04-05 11:46:24 +01:00
Cheeserolls
7846b72311 Code cleanup - ProperCase for tree/wood enums 2015-04-05 11:46:24 +01:00
Adubbz
666c3b2e3f Fixed the graphics level for leaves 2015-04-05 13:28:51 +10:00
Adubbz
a6e5aed868 Merge branch 'BOP-1.8-3.0.x' of https://github.com/Glitchfiend/BiomesOPlenty into BOP-1.8-3.0.x 2015-04-05 11:29:21 +10:00
Adubbz
eb78d15c08 Cleaned up model registration 2015-04-05 11:28:59 +10:00
Cheeserolls
5779f77fa9 Fix incorrect leaf metadata 2015-04-05 01:13:57 +01:00
Cheeserolls
666b3f2424 Remove BlockModifiers - not as useful as hoped 2015-04-04 23:51:58 +01:00
Cheeserolls
3f8fb9405b Combine wood/leaf/sapling blocks where possible - frees up 56 block ids 2015-04-04 23:43:02 +01:00
Cheeserolls
1b9ff1169a Further tightening up of blockstate utility code and better handling of missing default block state 2015-04-04 14:47:37 +01:00
Cheeserolls
101e305bce Make block registration a bit more robust 2015-04-04 14:11:25 +01:00
Cheeserolls
7e7e0f5c7f Code cleanup - add missing @Override tags and remove unused imports 2015-04-04 13:13:27 +01:00
Adubbz
1ca26f4f1c Merge branch 'BOP-1.8-3.0.x' of https://github.com/Glitchfiend/BiomesOPlenty into BOP-1.8-3.0.x 2015-04-04 14:14:14 +11:00
Adubbz
3545c39c32 Fixed stair lighting issues - Caught this literally 3 seconds before you left cheeserolls 2015-04-04 14:13:40 +11:00
Cheeserolls
c8e097ee37 Correct utterly shameful uppercase letter sin 2015-04-04 02:18:29 +01:00
Cheeserolls
68e56e5324 Scrap concept of "named states", go back to looping through properties for block sub-types 2015-04-03 22:32:02 +01:00
Cheeserolls
8ca7e90be0 Fix item rendering for blocks with a tinted model but non-tinted item (flax and berry_bush) 2015-04-03 18:47:55 +01:00
Cheeserolls
c2b80ce5fd Add double-height decorations (flax) 2015-04-03 18:33:58 +01:00
Cheeserolls
a3c8dddaf2 Add BOP saplings 2015-04-03 03:33:38 +01:00
Cheeserolls
353582ad3b Add BOP leaves 2015-04-03 01:30:57 +01:00