Amnet
|
39cda1715b
|
Updated some temperatures and humidities for Forestry.
|
2013-06-02 11:50:56 +02:00 |
Matt Caughey
|
d5c74e4575
|
Added bamboo thatching > bamboo recipe. Tweaked some stuff with Liquid Poison.
|
2013-06-01 17:57:41 -04:00 |
Matt Caughey
|
3b628c1231
|
Tweaked the beach variations.
|
2013-05-31 16:22:04 -04:00 |
Adubbz
|
0098a9c978
|
Liquids are now backwards compatible with the current system and now work with BC pumps
|
2013-05-31 21:42:41 +10:00 |
Adubbz
|
7bf9aec53a
|
Cleanup
|
2013-05-31 20:34:02 +10:00 |
Matt Caughey
|
a770b850cb
|
Tweaked some textures, as well as spring water steam particles.
|
2013-05-30 16:41:03 -04:00 |
Amnet
|
0fabcdd564
|
Moved the forge fluids API in an appropriate package.
|
2013-05-30 11:41:07 +02:00 |
Matt Caughey
|
a63ec77330
|
Improved the Mangrove biome.
|
2013-05-29 23:04:52 -04:00 |
Amnet
|
fa8fd56815
|
Started working on the Promised Land portal rework - ancient staff is
getting depleted after use and needs charging with another nether star.
|
2013-05-30 01:24:58 +02:00 |
Adubbz
|
b6d7fa7b1d
|
Organise imports, merged the Fluids API into BOP (No longer requires a custom Forge, we can remove the files when the Liquid API is in Forge proper)
|
2013-05-29 11:05:27 +10:00 |
Adubbz
|
cf47ff9e3b
|
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty into liquidsapi
|
2013-05-29 07:10:07 +10:00 |
Matt Caughey
|
31246c579f
|
Added Spring Water and Liquid Poison ponds to certain biomes.
|
2013-05-28 17:04:03 -04:00 |
Matt Caughey
|
5146469d47
|
Reverted the Tropical Rainforest/Rainforest switch
|
2013-05-28 14:49:14 -04:00 |
Matt Caughey
|
8919484b7c
|
Swapped the Rainforest and Tropical Rainforest biomes.
|
2013-05-28 14:42:09 -04:00 |
Adubbz
|
f7b6be1c78
|
Switched to using the new Liquids API, hopefully also fixed the liquid lag in the Hot Springs
|
2013-05-28 21:22:54 +10:00 |
Matt Caughey
|
1994b2cb03
|
Added Hot Springs biome and Jacaranda trees.
|
2013-05-26 15:36:28 -04:00 |
Adubbz
|
ead9eb8539
|
Added recipes for the new slabs and stairs
|
2013-05-26 17:24:04 +10:00 |
Adubbz
|
6eda158465
|
Added Pine, Hell Bark and Jacaranda stairs
|
2013-05-26 17:23:41 +10:00 |
Adubbz
|
3befd832b3
|
Added Pine, Hell Bark and Jacaranda slabs
|
2013-05-26 17:22:52 +10:00 |
Adubbz
|
854873aac1
|
Added Pine, Hellbark and Jacaranda saplings
|
2013-05-26 17:21:06 +10:00 |
Adubbz
|
49ee409d91
|
Added the new planks and logs to the Ore Dictionary
|
2013-05-26 17:19:26 +10:00 |
Adubbz
|
3a415cce9c
|
Added Pine, Hellbark and Jacaranda Leaves
|
2013-05-26 17:15:11 +10:00 |
Matt Caughey
|
eac11b1c1b
|
Added Hellbark leaves
|
2013-05-25 19:46:48 -04:00 |
Matt Caughey
|
1fb3a79fbc
|
Tweaked the Canyon a bit. Tweaked the hard dirt, aloe, and fir leaf textures.
|
2013-05-25 19:11:48 -04:00 |
Adubbz
|
541c35f80b
|
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
|
2013-05-26 08:32:44 +10:00 |
Adubbz
|
4b29a47402
|
Started on adding new logs
|
2013-05-26 08:32:23 +10:00 |
Matt Caughey
|
3575ee78a6
|
Added pine trees
|
2013-05-25 17:31:11 -04:00 |
Matt Caughey
|
5fa698833b
|
Gave a particle effect to the Deathbloom, and made it apply the Wither effect upon contact. Added status effect icons.
|
2013-05-25 14:13:33 -04:00 |
Amnet
|
7da5a98dc5
|
Added Paralysis Potion Effect - currently applied when using poison
darts.
|
2013-05-25 18:02:56 +02:00 |
Adubbz
|
ab70482b37
|
Liquid poison, tweaks and made BOP buckets use metadata
|
2013-05-25 23:22:37 +10:00 |
Amnet
|
8cf4592350
|
Redid slightly the way potion array is extended.
|
2013-05-25 12:08:07 +02:00 |
Adubbz
|
66239a8687
|
Created a Potions API
|
2013-05-25 19:33:37 +10:00 |
Adubbz
|
219cdaca8f
|
Created a Liquids API
|
2013-05-25 19:25:46 +10:00 |
Adubbz
|
167c9cb52c
|
Finished off the custom Potion Effect for Spring Water, just needs an Icon now
|
2013-05-25 18:57:21 +10:00 |
Adubbz
|
e2a0160088
|
Added Spring Water Buckets and tweaked Spring Water
|
2013-05-25 14:08:06 +10:00 |
Adubbz
|
091448efbe
|
Started working on Spring Water
|
2013-05-25 12:33:57 +10:00 |
Adubbz
|
506f3d96b5
|
Gave Bone Segments conversion recipes to Bonemeal (with a high efficiency version using a TE pulveriser) and gave them TC aspects
|
2013-05-25 09:41:10 +10:00 |
Matt Caughey
|
b4e20e899f
|
Added Timber biome
|
2013-05-24 17:41:13 -04:00 |
Matt Caughey
|
e650ecd2b2
|
Changes to the Deadlands and how Smoldering Grass generates.
|
2013-05-24 16:51:25 -04:00 |
Matt Caughey
|
e77aee5360
|
Overhauled the Bog biome. Changed the Swampwoods to the Sludgepit, and made it the same as the old Bog.
Added placeholders for Ocean sub-biomes.
|
2013-05-24 13:54:27 -04:00 |
Matt Caughey
|
97965c1abc
|
Added beach variation placeholders.
|
2013-05-24 11:45:47 -04:00 |
Matt Caughey
|
bd4431b0b8
|
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
|
2013-05-24 10:36:13 -04:00 |
Matt Caughey
|
e89d9e15ac
|
Changed some biomes. Added a "base" Nether biome, similar to the vanilla Nether.
|
2013-05-24 10:36:00 -04:00 |
Adubbz
|
bc57d5b1d9
|
Cleaning up, gave the rotated Small and Medium Bone Segments their correct names
|
2013-05-24 19:59:55 +10:00 |
Matt Caughey
|
485176c63e
|
Reworked a few biomes, including names and IDs.
|
2013-05-23 16:22:58 -04:00 |
Matt Caughey
|
d02ea93141
|
More work on kelp
|
2013-05-23 11:20:06 -04:00 |
Adubbz
|
79628f1ecd
|
Finished bone blocks
|
2013-05-23 19:06:58 +10:00 |
Matt Caughey
|
4bf8c5bdbe
|
Started work on seaweed/coral blocks.
|
2013-05-22 23:30:41 -04:00 |
Adubbz
|
d22edc35f3
|
Fixed Bone Segment naming
|
2013-05-23 06:29:39 +10:00 |
Adubbz
|
d9b3519b65
|
Started on Bone Segments, currently the metdata isn't playing nicely for some reason :/
|
2013-05-23 06:08:28 +10:00 |