Commit Graph

146 Commits

Author SHA1 Message Date
Amnet 39cda1715b Updated some temperatures and humidities for Forestry. 2013-06-02 11:50:56 +02:00
Matt Caughey d5c74e4575 Added bamboo thatching > bamboo recipe. Tweaked some stuff with Liquid Poison. 2013-06-01 17:57:41 -04:00
Matt Caughey 3b628c1231 Tweaked the beach variations. 2013-05-31 16:22:04 -04:00
Adubbz 0098a9c978 Liquids are now backwards compatible with the current system and now work with BC pumps 2013-05-31 21:42:41 +10:00
Adubbz 7bf9aec53a Cleanup 2013-05-31 20:34:02 +10:00
Matt Caughey a770b850cb Tweaked some textures, as well as spring water steam particles. 2013-05-30 16:41:03 -04:00
Amnet 0fabcdd564 Moved the forge fluids API in an appropriate package. 2013-05-30 11:41:07 +02:00
Matt Caughey a63ec77330 Improved the Mangrove biome. 2013-05-29 23:04:52 -04:00
Amnet fa8fd56815 Started working on the Promised Land portal rework - ancient staff is
getting depleted after use and needs charging with another nether star.
2013-05-30 01:24:58 +02:00
Adubbz b6d7fa7b1d Organise imports, merged the Fluids API into BOP (No longer requires a custom Forge, we can remove the files when the Liquid API is in Forge proper) 2013-05-29 11:05:27 +10:00
Adubbz cf47ff9e3b Merge branch 'master' of https://github.com/ted80/BiomesOPlenty into liquidsapi 2013-05-29 07:10:07 +10:00
Matt Caughey 31246c579f Added Spring Water and Liquid Poison ponds to certain biomes. 2013-05-28 17:04:03 -04:00
Matt Caughey 5146469d47 Reverted the Tropical Rainforest/Rainforest switch 2013-05-28 14:49:14 -04:00
Matt Caughey 8919484b7c Swapped the Rainforest and Tropical Rainforest biomes. 2013-05-28 14:42:09 -04:00
Adubbz f7b6be1c78 Switched to using the new Liquids API, hopefully also fixed the liquid lag in the Hot Springs 2013-05-28 21:22:54 +10:00
Matt Caughey 1994b2cb03 Added Hot Springs biome and Jacaranda trees. 2013-05-26 15:36:28 -04:00
Adubbz ead9eb8539 Added recipes for the new slabs and stairs 2013-05-26 17:24:04 +10:00
Adubbz 6eda158465 Added Pine, Hell Bark and Jacaranda stairs 2013-05-26 17:23:41 +10:00
Adubbz 3befd832b3 Added Pine, Hell Bark and Jacaranda slabs 2013-05-26 17:22:52 +10:00
Adubbz 854873aac1 Added Pine, Hellbark and Jacaranda saplings 2013-05-26 17:21:06 +10:00
Adubbz 49ee409d91 Added the new planks and logs to the Ore Dictionary 2013-05-26 17:19:26 +10:00
Adubbz 3a415cce9c Added Pine, Hellbark and Jacaranda Leaves 2013-05-26 17:15:11 +10:00
Matt Caughey eac11b1c1b Added Hellbark leaves 2013-05-25 19:46:48 -04:00
Matt Caughey 1fb3a79fbc Tweaked the Canyon a bit. Tweaked the hard dirt, aloe, and fir leaf textures. 2013-05-25 19:11:48 -04:00
Adubbz 541c35f80b Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-26 08:32:44 +10:00
Adubbz 4b29a47402 Started on adding new logs 2013-05-26 08:32:23 +10:00
Matt Caughey 3575ee78a6 Added pine trees 2013-05-25 17:31:11 -04:00
Matt Caughey 5fa698833b Gave a particle effect to the Deathbloom, and made it apply the Wither effect upon contact. Added status effect icons. 2013-05-25 14:13:33 -04:00
Amnet 7da5a98dc5 Added Paralysis Potion Effect - currently applied when using poison
darts.
2013-05-25 18:02:56 +02:00
Adubbz ab70482b37 Liquid poison, tweaks and made BOP buckets use metadata 2013-05-25 23:22:37 +10:00
Amnet 8cf4592350 Redid slightly the way potion array is extended. 2013-05-25 12:08:07 +02:00
Adubbz 66239a8687 Created a Potions API 2013-05-25 19:33:37 +10:00
Adubbz 219cdaca8f Created a Liquids API 2013-05-25 19:25:46 +10:00
Adubbz 167c9cb52c Finished off the custom Potion Effect for Spring Water, just needs an Icon now 2013-05-25 18:57:21 +10:00
Adubbz e2a0160088 Added Spring Water Buckets and tweaked Spring Water 2013-05-25 14:08:06 +10:00
Adubbz 091448efbe Started working on Spring Water 2013-05-25 12:33:57 +10:00
Adubbz 506f3d96b5 Gave Bone Segments conversion recipes to Bonemeal (with a high efficiency version using a TE pulveriser) and gave them TC aspects 2013-05-25 09:41:10 +10:00
Matt Caughey b4e20e899f Added Timber biome 2013-05-24 17:41:13 -04:00
Matt Caughey e650ecd2b2 Changes to the Deadlands and how Smoldering Grass generates. 2013-05-24 16:51:25 -04:00
Matt Caughey e77aee5360 Overhauled the Bog biome. Changed the Swampwoods to the Sludgepit, and made it the same as the old Bog.
Added placeholders for Ocean sub-biomes.
2013-05-24 13:54:27 -04:00
Matt Caughey 97965c1abc Added beach variation placeholders. 2013-05-24 11:45:47 -04:00
Matt Caughey bd4431b0b8 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-24 10:36:13 -04:00
Matt Caughey e89d9e15ac Changed some biomes. Added a "base" Nether biome, similar to the vanilla Nether. 2013-05-24 10:36:00 -04:00
Adubbz bc57d5b1d9 Cleaning up, gave the rotated Small and Medium Bone Segments their correct names 2013-05-24 19:59:55 +10:00
Matt Caughey 485176c63e Reworked a few biomes, including names and IDs. 2013-05-23 16:22:58 -04:00
Matt Caughey d02ea93141 More work on kelp 2013-05-23 11:20:06 -04:00
Adubbz 79628f1ecd Finished bone blocks 2013-05-23 19:06:58 +10:00
Matt Caughey 4bf8c5bdbe Started work on seaweed/coral blocks. 2013-05-22 23:30:41 -04:00
Adubbz d22edc35f3 Fixed Bone Segment naming 2013-05-23 06:29:39 +10:00
Adubbz d9b3519b65 Started on Bone Segments, currently the metdata isn't playing nicely for some reason :/ 2013-05-23 06:08:28 +10:00