Commit Graph

1877 Commits

Author SHA1 Message Date
Amnet f05287a236 Tweaked the generation of Cattail. 2013-04-25 12:49:08 +02:00
Amnet fb1c0b362a Added configurable spawn distance between villages in BOP World Type
Added more biomes to spawn villages in
2013-04-25 12:38:55 +02:00
Amnet 5e6c5f4d06 Added hardcoded foliage colors 2013-04-25 08:35:53 +02:00
Amnet 26c8eb2679 Fixed how the saplings grow 2013-04-25 01:31:48 +02:00
Amnet ff149f05a0 Fixed mudballs in dispensers (had to move to separate ID)
Added seeds on destroying our grasses
Added carrots / potatoes dropped on destroying sprouts (1% chance)
Added golem compatibility with our apple leaves for Thaumcraft
Added random drop of apples when destroying apple leaves
Added flowers to plants created on bonemeal use
Changed recipe for Bamboo Thatching
Added bamboo usable as sticks
2013-04-25 00:45:57 +02:00
Adubbz 10326d1396 Added the Thaumcraft API, started Thaumcraft integration and created a way of referencing BOP blocks easily 2013-04-24 13:13:22 +10:00
Adubbz 9b237e283c Added the names of the remaining blocks. Guess how many there are? Hint: It's a lot 2013-04-24 07:16:34 +10:00
Adubbz 2e69ff3714 Renamed duplicte saplings 2013-04-24 07:04:57 +10:00
Adubbz e23d1cec4b Revert naming change to planks, inconsistant plus breaks textures 2013-04-24 06:49:47 +10:00
Amnet 5e19939047 Reduced IDs a little more. 2013-04-23 15:03:29 +02:00
Amnet c853d692a1 Cleaned up configuration. Some refactoting. 2013-04-23 12:35:29 +02:00
Adubbz 4387e43847 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-23 11:56:43 +10:00
Adubbz 91cb34fd1f Added a few more blocks to the 0.5.2 conversion patch 2013-04-23 11:54:33 +10:00
Adubbz 79e9289b50 Added and changed a few Biome Dictionary types 2013-04-23 11:54:03 +10:00
Adubbz 1f3643e829 Fixed spelling derp 2013-04-23 11:53:21 +10:00
Amnet 00bc9eeddf Turning back on beaches in origin valley. 2013-04-23 01:37:49 +02:00
Adubbz dadd93a36d Fixed up some leaf ids, still a whole lot more to go 2013-04-23 09:07:26 +10:00
Adubbz 0fbefb770b Added conversion instructions for Midas Gold, gave Wanted Future Mod Compatibility a less stupid name 2013-04-23 08:55:15 +10:00
Adubbz 59065717a4 Started a Midas Gold world conversion patch 2013-04-23 08:40:28 +10:00
Adubbz d08203a9b4 Updated changelog 2013-04-23 08:24:39 +10:00
Adubbz b7c71ba3a8 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-23 08:21:13 +10:00
Adubbz f0d7ba6ee4 Gave the different types of Autumn and Cherry leaves different names 2013-04-23 08:20:28 +10:00
ted d6880c78b7 Added Biome Dictionary 2013-04-22 23:46:38 +03:00
Adubbz 9013e314a3 Added the option to disable ocean generation 2013-04-23 06:28:21 +10:00
ted 874824f924 Update README.md 2013-04-22 22:03:50 +03:00
Amnet 8abccb9e3f Some fixes here and there. Refactoring the code. 2013-04-22 18:14:07 +02:00
Adubbz d8131a04db Removed debug from testing the fix for resources on the desktop 2013-04-22 22:49:30 +10:00
Adubbz b00f7e71dd Fixed missing texture error 2013-04-22 22:48:57 +10:00
Adubbz 2a6f6c3951 Biomes O Plenty flowers can now be used with Forestry bees. (May only be for bees that need normal flowers though, couldn't find anywhere for custom flower types (desert, hell etc)) 2013-04-22 22:33:07 +10:00
Adubbz 0af3f744ef Made BoP saplings work in the Forestry fermenter 2013-04-22 21:00:57 +10:00
Amnet 1d49f953bb Nerfed the growth rate of apples.
Divided integration to different files.
2013-04-22 11:45:37 +02:00
Adubbz be1a80107a Removed a bunch of side-onlys that were causing a server crash 2013-04-22 16:51:39 +10:00
Adubbz 1e20a0e961 Fixed an issue causing sound files to be created on the desktop 2013-04-22 12:21:54 +10:00
Adubbz fa80c61faa Updated changelog, hopefully didn't miss anything 2013-04-22 11:37:44 +10:00
Adubbz e7edbaff83 Updated version number, shut SourceTree up about needing to push changes that have already occured 2013-04-22 11:16:28 +10:00
Adubbz 22bd696c59 Update Wanted Future Mod Compatibility 2013-04-22 11:15:29 +10:00
Adubbz 34533a2c02 Cleaned up the Block IDs in the config file 2013-04-22 11:13:36 +10:00
Adubbz 352b0d09b7 Added thermal expansion sawmill compatibility, moved BWG compatibility to the correct place 2013-04-22 11:11:56 +10:00
Amnet d33d7d4fbf Fixed willow generation. 2013-04-21 23:17:30 +02:00
Amnet d4dcf00f9f Items done 2013-04-21 22:18:43 +02:00
Amnet 904181c734 Clearing up some items (Bamboo, Moss) 2013-04-21 17:20:28 +02:00
Amnet dcdd216e63 Everything should now generate properly. 2013-04-21 14:58:50 +02:00
Amnet f581bdc38b Done all the placement requirements for flowers, plants and grass. 2013-04-20 22:38:33 +02:00
Amnet 5a8adb1dc8 Fixed fancy/fast graphic on leaves.
Added decay to them - apple leaves always decay, even when placed by
players (intentional).
2013-04-20 20:46:27 +02:00
ted80-PC 2051109dd9 fixed bwg4 support 2013-04-20 19:35:17 +02:00
Amnet 29706fbd03 Fixed placing of plants.
Fixed texture icons for barley and cattail.
2013-04-20 16:42:46 +02:00
Amnet 42a6f82010 Fixed wood names.
Fixed bonemeal use.
2013-04-20 14:18:54 +02:00
ted80-PC f1fabb9da2 tried adding bwg4 api but it doesn't work :( 2013-04-20 13:55:39 +02:00
Adubbz f62d7ae8a5 Adjusted high grass texture 2013-04-20 14:56:31 +10:00
Amnet e9abae1e5c Fixed the bounding boxes for high grass and rendering of the leaves. 2013-04-20 05:21:46 +02:00