Amnet
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5a96e56158
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A little fix for the previous commit
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2013-04-16 10:45:18 +02:00 |
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Amnet
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74472de756
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Renamed packages - I think it's better that way.
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2013-04-16 10:19:59 +02:00 |
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Adubbz
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a20d5759e3
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Package rename, added mcmod.info and the logo file to the repo, gave proper credit in the Readme.md and mcmod.info
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2013-04-16 16:43:45 +10:00 |
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Amnet
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82a2579b61
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Plants and grass.
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2013-04-16 01:55:45 +02:00 |
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ted
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ecb6faaf8f
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Update Wanted Future Mod Compatibility
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2013-04-15 17:11:51 +03:00 |
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Adubbz
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872b9955c1
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Shutting eclipse git up about random files
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2013-04-15 20:55:41 +10:00 |
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Adubbz
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df017f2843
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Moved the Wanted Future Mod Compatibility file to a better location
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2013-04-15 20:51:09 +10:00 |
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Adubbz
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a0c7e13a3f
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Added a list for mod compatibility wanted in the future
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2013-04-15 20:47:34 +10:00 |
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Amnet
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1cfa192433
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Started API for blocks.
Logs, Planks, Slabs, Stairs, Leaves and Flowers are working.
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2013-04-15 12:11:10 +02:00 |
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Amnet
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f430e8dd3d
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Compressed Logs and Slabs.
Reworked stairs a bit, still need some fixing.
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2013-04-15 01:11:00 +02:00 |
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Adubbz
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0337edec5e
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Changed default ids to be compatible with mocreatures
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2013-04-14 11:54:06 +10:00 |
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Amnet
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b942946df1
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Compressing Leaves
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2013-04-14 02:23:46 +02:00 |
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Amnet
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2c931fa8f4
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Compression continues - Flowers
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2013-04-14 00:16:42 +02:00 |
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Amnet
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cd8dac3c8c
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Started slowly working on compressing blocks to use less IDs.
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2013-04-13 17:07:23 +02:00 |
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Amnet
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72bfd8af9d
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Changed various things to use IShearable.
Also some grass now can be replaced with blocks just like the vanilla
one.
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2013-04-13 03:58:30 +02:00 |
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Amnet
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c8f9b76d3c
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Fixed sapling bugs
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2013-04-11 21:17:31 +02:00 |
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ted
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ed477e7e3f
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Changed default biome ids
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2013-04-11 20:59:29 +03:00 |
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Adubbz
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5c696f3744
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Merged remote-tracking branch 'origin/master'
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2013-04-11 16:16:24 +10:00 |
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Adubbz
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0d05a11810
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Bamboo leaves now drop bamboo saplings
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2013-04-11 10:20:43 +10:00 |
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Adubbz
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604d875f22
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Added bamboo saplings, bonemeal now creates the appropriate giant flowers when used on red and yellow flowers
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2013-04-11 08:15:14 +10:00 |
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Amnet
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ae8be6fed8
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Removed wrong recipe for mossy cobblestone.
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2013-04-10 17:24:42 +02:00 |
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Amnet
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f1e6102888
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Refactored code a little - moved stuff around/removed some
warnings/changed some names.
Corrected Forestry Integration part.
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2013-04-10 17:13:12 +02:00 |
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Adubbz
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813c7b8ffc
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Made Amnet's change actually work :P
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2013-04-10 22:42:11 +10:00 |
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Amnet
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0bc2d498f8
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Merge remote-tracking branch 'origin/master'
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2013-04-10 08:09:59 +02:00 |
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Amnet
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90586fd7f6
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Quick change so there is no need to include the Forestry API in the
released version.
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2013-04-10 08:09:16 +02:00 |
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Adubbz
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d5ec702afb
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Fixed server crash with mudballs for real this time
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2013-04-10 15:33:51 +10:00 |
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Adubbz
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1e3eab38b0
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Fixed server crash with mudballs, fixed forestry beehive spawning as well as giving biomes appropriate temperatures
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2013-04-10 13:35:11 +10:00 |
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Adubbz
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94bab1f63f
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Fixed an odd few optional compile errors, because, why not?
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2013-04-10 11:14:41 +10:00 |
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Amnet
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794b53ae55
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Beginnings of an API - Biomes done
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2013-04-09 23:26:24 +02:00 |
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ted
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fe26d931a1
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Update README.md
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2013-04-09 21:49:45 +03:00 |
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Amnet
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2ec8927bf9
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Fixed a bug with Promised Lands not using the ID from the config file
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2013-04-09 17:25:04 +02:00 |
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Amnet
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518e3c19a7
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Fixed placing Moss, TreeMoss and Willow.
TreeMoss and Willow are now using IShearable interface.
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2013-04-09 16:55:50 +02:00 |
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Adubbz
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14148242ad
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Cured tree cancer. i.e. Fixed trees not generating in the Mystic grove
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2013-04-09 08:12:56 +10:00 |
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Amnet
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d54ad4acd6
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Changed previous fix by Adubbz for slabs.
Now it's done using ItemBlocks.
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2013-04-08 21:27:45 +02:00 |
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Adubbz
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63f4f7abf6
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Fixed crash on right clicking on slabs with nothing in your hand
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2013-04-07 18:22:52 +10:00 |
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Amnet
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9b2eb5f2c5
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Adding Leaves, Saplings, Stairs and Slabs to Ore Dictionary
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2013-04-07 01:52:09 +02:00 |
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Amnet
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d6afcf50d2
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Fixed the textures for logs to display according to their orientation
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2013-04-07 00:41:24 +02:00 |
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Adubbz
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9b2ad6f701
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Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
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2013-04-07 08:24:10 +10:00 |
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Adubbz
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ae0e250891
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Made the enderporter only work in the overworld
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2013-04-07 08:23:37 +10:00 |
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Amnet
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c3e23b87bc
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Changed the leaves blocks to use the IShearable interface.
It fixed shears not being damaged when used on leaves.
Still have no idea why they don't drop instantly when using shears.
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2013-04-06 22:01:43 +02:00 |
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Adubbz
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7bea89c24f
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Fixed bonemeal and holy grass dependancies on Holy and Magic saplings
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2013-04-06 23:01:50 +11:00 |
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Adubbz
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8c1984c967
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Bonemeal now only reacts to mangrove saplings when they are on sand
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2013-04-06 22:40:41 +11:00 |
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Amnet
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ba1c173093
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New Feature
Mud balls can now be fired from dispensers.
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2013-04-06 13:18:23 +02:00 |
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Amnet
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87d9ec872b
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New Feature
Mud balls can now be fired from dispensers.
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2013-04-06 13:11:55 +02:00 |
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Adubbz
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a4893c788c
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Fixed bonemeal on Origin Saplings
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2013-04-06 22:10:16 +11:00 |
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Adubbz
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872b13a632
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Resources now only install client-side, added the workaround for the level-type BIOMESOP being broken in SMP
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2013-04-06 19:34:17 +11:00 |
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Adubbz
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bd18ea4a78
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Beat Amnet to giving mud balls proper particles :)
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2013-04-06 19:12:51 +11:00 |
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Adubbz
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fb19fd7ca6
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Entities get the slowness potion effect when hit by mudballs (just how Foristride wanted :D)
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2013-04-06 09:21:36 +11:00 |
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Adubbz
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bc3d8a2c44
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Merged and fixed Amnet's features
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2013-04-06 08:37:26 +11:00 |
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Adubbz
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aaf7cae4d3
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Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
Conflicts:
src/minecraft/tdwp_ftw/biomesop/mod_BiomesOPlenty.java
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2013-04-06 08:19:36 +11:00 |
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