Commit graph

2039 commits

Author SHA1 Message Date
Adubbz
ee221165bc Commented out the Promised Land biomes and the teleported to the dimension for now, need to redo the current biome system to support dimension-specific biomes 2014-01-29 14:30:13 +11:00
Adubbz
efeb19f4ae Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2014-01-29 14:27:11 +11:00
Adubbz
3d85b36a46 Biome Finder complete. 2014-01-29 14:27:02 +11:00
Adubbz
ce8e333252 Committing my changes as a fallback 2014-01-29 13:43:13 +11:00
Adubbz
4e6a53f687 Merge pull request #177 from Vexatos/patch-1
Update de_DE.lang
2014-01-28 14:42:24 -08:00
Vexatos
02a776a850 Update de_DE.lang 2014-01-28 17:44:33 +01:00
Matt Caughey
cbade96c3c Fixed the Sacred Springs' color, changed formatting for Biome Radar tooltip 2014-01-28 10:04:56 -05:00
Adubbz
80b1be1bde Fixed up biome essence colouring 2014-01-28 23:27:51 +11:00
Adubbz
247b77c512 Mostly finished the biome finder, just rendering stuff now 2014-01-28 23:17:08 +11:00
Matt Caughey
6ac4c0d0c5 Added color support for biome essence 2014-01-27 12:18:28 -05:00
Matt Caughey
a6d8a57889 Tweaked biome essence loot weights 2014-01-27 07:01:16 -05:00
Adubbz
24b2ee3335 Fixed a bug with biome essence loot 2014-01-27 22:40:46 +11:00
Adubbz
9cfd40dadf Changed biome scrolls to biome essence, made it spawn in various structures 2014-01-27 20:55:05 +11:00
Adubbz
ffe8f4aefc Fixed NPEs on launch with the Promised Land 2014-01-27 15:44:19 +11:00
Adubbz
e8509ae4bf Merge pull request #175 from fabricator77/master
Re-implement Promisedland dimension.
2014-01-26 19:41:10 -08:00
Adubbz
49f06ca7b2 Reverted build.gradle back to the way it was 2014-01-27 11:16:54 +11:00
Adubbz
a4a5d2e39f Replaced some double quotes with singles (I doubt it'll change anything) 2014-01-27 10:43:02 +11:00
Adubbz
1be46476bd Update build.gradle 2014-01-27 10:34:26 +11:00
Adubbz
19031ac463 Let's try this... 2014-01-27 10:31:31 +11:00
fabricator77
79526b7a03 Re-implement Promisedland dimension.
Summary of changes:
Commented out lighting API, for performance reasons
Relocate portal generation to WorldGenPromisedLandPortal, removes
duplicate code.
Simplified multi-biome layer generation code.
Re-activate teleport code

Notes: tree/grass generated commented out due to  vanilla crash bug, see
BiomeGenPromisedLand*** super.decorate calls
A number of customBiomeDecorator calls to be re-implemented, left
commented out for now.
2014-01-27 02:55:34 +10:30
Adubbz
a1561f2cf1 Ugh, i don't know 2014-01-26 18:02:49 +11:00
Adubbz
5969b756a5 And apparently the POM is broken 2014-01-26 17:25:19 +11:00
Adubbz
6732e61ec6 Updated the forge version in build.properties. Hopefully fixes #174 2014-01-26 17:16:57 +11:00
Adubbz
a5c9258bfe Fixed an issue where the biome finder would point to 0, 0 until relogging 2014-01-26 10:26:30 +11:00
Matt Caughey
8c4ece8b59 Improved the Biome Radar texture, added the enchantment effect to the Biome Scrolls 2014-01-25 08:08:37 -05:00
Adubbz
810c364ecc Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2014-01-25 23:05:21 +11:00
Adubbz
79d1f90628 Removed Reflection for the TemptEventHandler, Added a "No biome found" state for the biome finder and prevented it from being used multiple times (until the biome on it has been changed) 2014-01-25 23:03:45 +11:00
Adubbz
55c98c02cc Merge pull request #173 from VeryBigBro/patch-1
Update ru_RU.lang
2014-01-24 22:49:07 -08:00
Anton
391b7067a5 Update ru_RU.lang 2014-01-25 09:18:56 +03:00
Adubbz
e5d63e860c Merge pull request #172 from Vexatos/patch-1
Update de_DE.lang
2014-01-24 21:58:51 -08:00
Vexatos
bd3682a191 Update de_DE.lang 2014-01-25 06:14:57 +01:00
Adubbz
82d5eb3657 Added the basics for biome scrolls, made the position of the biome to find sync on player connection 2014-01-25 12:56:15 +11:00
Matt Caughey
9dc2ce6811 Added crafting recipe for the Biome Radar 2014-01-24 10:53:53 -05:00
Adubbz
b9d7f223f4 Made the biome check relative to the player's position and choose the closest biome that it can find 2014-01-25 00:14:03 +11:00
Matt Caughey
1d3730c93b Changed biome radar texture and name 2014-01-24 07:02:19 -05:00
Adubbz
bc8b5fc074 Lots of changes including adding support for biome-specific bonemeal flowers and starting on the Biome Finder Compass 2014-01-24 21:48:58 +11:00
Matt Caughey
8181fed3c7 Added dark oak logs/leaves to a few biomes 2014-01-23 05:16:04 -05:00
Adubbz
14c8f1288e Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2014-01-22 23:53:22 +11:00
Adubbz
b006189bb7 Fixed pickblock on slabs 2014-01-22 23:46:44 +11:00
Matt Caughey
37ec8f5690 Fixed flower weights so Adubbz would shut up 2014-01-22 06:39:05 -05:00
Matt Caughey
0c08ba9cf5 Made poison ivy spawn the poison potion particle randomly 2014-01-21 04:58:42 -05:00
Matt Caughey
c169a2029e Made reeds look nicer 2014-01-21 01:17:19 -05:00
Matt Caughey
d578f9919a Fixed trees in the Mystic Grove and Ominous Woods, tweaked foliage colors/textures 2014-01-20 21:55:00 -05:00
Matt Caughey
01784f1eff Started adding new vanilla flowers to our biomes 2014-01-20 18:26:05 -05:00
Matt Caughey
ec1a525a6f Tweaked the Lush Desert 2014-01-20 01:36:10 -05:00
Matt Caughey
3c99b92488 Fixed high grass gen in the Highland 2014-01-20 01:05:13 -05:00
Adubbz
bce3c97c8a And now servers should be able to run (I actually tested it this time >_>) 2014-01-19 22:27:54 +11:00
Adubbz
37a924d61c Added SideOnly annotations for the Guis to fix issues on servers 2014-01-19 22:17:11 +11:00
Adubbz
3d6ba54fab This is the end 2014-01-19 21:32:16 +11:00
Adubbz
f83a8f581e Reenabled the changelog. *Crosses fingers* 2014-01-19 21:07:04 +11:00