Commit graph

118 commits

Author SHA1 Message Date
Adubbz
2bbdfdf4ea Fixed obfuscated mappings 2013-10-17 20:22:29 +11:00
Adubbz
6a64b26885 Foliage, Grass and Water biome colours now smoothly transition from one biome to another. This smoothness is 100% configurable and is separate for each type (One value for Foliage, one for Grass and one for Water). 2013-10-17 18:32:13 +11:00
Adubbz
6fc4422b66 Spring cleaning 2013-10-16 16:33:43 +11:00
Adubbz
3e8fda0f26 Completely ripped out the MFR API as it is no longer needed (BOP integration is now in MFR itself) 2013-10-16 16:29:49 +11:00
Amnet
937374350a Hopefully fixing the phantoms suffocating players in walls. 2013-10-11 17:52:13 +02:00
Amnet
b66dceb7e3 Added a possibility to disable mobs. 2013-10-11 16:28:13 +02:00
Amnet
4ae30209d2 Disabled MFR and TE mod cross integration to prevent crashes. 2013-10-10 11:06:29 +02:00
samrg472
9cde7c5ba5 Restore compatibility with MFR, fixes #86 2013-10-04 21:03:38 -04:00
Amnet
15ea622866 Updated ore dictionary entries for mod cross integration. 2013-10-02 00:30:53 +02:00
Matt Caughey
ed600efd33 Fixed palm trees not generating in spaces with foliage/flowers. Made sunflowers not generate unless both spaces are empty. 2013-09-30 05:16:08 -04:00
Matt Caughey
23cc2df6ed Tweaked the Tropics more 2013-09-29 22:36:35 -04:00
Adubbz
e61e91ff08 Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2013-09-30 11:41:48 +10:00
Adubbz
66f7ed4338 Increased Phantom spawn rates 2013-09-30 11:41:33 +10:00
Matt Caughey
096c3a995e Tweaked the Tropics biome 2013-09-29 07:46:20 -04:00
ted80-PC
c98636b6de Random palm trees 2013-09-29 12:50:35 +02:00
ted80-PC
2e6207e73d Random pine trees 2013-09-29 11:16:32 +02:00
Matt Caughey
9b97f207ca Added a Sacred Oak sapling 2013-09-28 18:53:14 -04:00
Matt Caughey
600781cb18 Fixed massive tree trunks again 2013-09-28 07:25:23 -04:00
Matt Caughey
ac220d1f89 Fixed tree trunks 2013-09-28 06:51:39 -04:00
Matt Caughey
cbf3a77863 Attempt as massive oak trees 2013-09-28 06:33:51 -04:00
Matt Caughey
ca2783b4f0 Tweaked some achievement icons 2013-09-28 00:13:03 -04:00
Matt Caughey
518f0528d0 Tweaked the Wasteland a bit and changed max/min height of the Marsh 2013-09-27 23:37:16 -04:00
Matt Caughey
56e4a7deca Made reeds generate based on the distance to land rather than the depth of the water 2013-09-27 21:42:34 -04:00
Matt Caughey
0050fcff48 Tweaked reed gen again. Removed sand bordering water in the Coniferous Forest. 2013-09-27 17:27:39 -04:00
Matt Caughey
435a20c2b3 Added reeds to more biomes 2013-09-27 16:58:55 -04:00
Matt Caughey
c1fdf456c1 Redwood Forest tweaks 2013-09-27 16:31:57 -04:00
Matt Caughey
47bd4d85ac Added a redwood shrub thing to Redwood Forests 2013-09-27 02:41:54 -04:00
Adubbz
acb1fb352b Revert "Test run of a new version checker for Forge"
This reverts commit df2a2c78d0.
2013-09-26 13:50:38 +10:00
Adubbz
df2a2c78d0 Test run of a new version checker for Forge 2013-09-26 12:16:33 +10:00
Adubbz
04d3792b02 Switched to the vanilla localisation system. Note to localisation helpers: I did already convert all of the current localizations, however i can't guarantee i haven't stuffed anything up by mistake. If i have, feel free to submit a pull request. 2013-09-25 20:49:56 +10:00
Amnet
3dd2e0d069 Added checks for Forge version to fix serverside crashes. 2013-09-25 08:58:30 +02:00
Amnet
a2cc2b1ad0 Backwards compatibility to 1.6.2. 2013-09-25 00:19:09 +02:00
Adubbz
67b15ddfee New bamboo rendering 2013-09-24 17:53:43 +10:00
Matt Caughey
2278082d41 Removed short grass from the Marsh 2013-09-23 21:38:15 -04:00
Matt Caughey
bbdf2bafb6 Tweaked reed item texture 2013-09-23 20:52:02 -04:00
Matt Caughey
4c4bbca9a6 Tweaked reed gen further 2013-09-23 20:34:29 -04:00
Matt Caughey
1147f017a3 Tweaked reed gen 2013-09-23 20:20:50 -04:00
Matt Caughey
cfbb6e527a Added reed gen 2013-09-23 19:55:28 -04:00
Adubbz
e2547f6f1d Fixed crash bug with reeds 2013-09-24 09:32:22 +10:00
Adubbz
05945b7bcd Take 2 at reeds 2013-09-24 09:14:59 +10:00
Adubbz
1fc72b635f Fixed reed rendering 2013-09-24 08:55:39 +10:00
Matt Caughey
306770be61 Changed reeds to river cane, started adding proper reeds 2013-09-23 15:02:46 -04:00
Matt Caughey
2109287bee Added mud to Marshes 2013-09-23 12:19:52 -04:00
Matt Caughey
5de8e60389 Added wheat grass and damp grass to biomes that didn't have them 2013-09-22 12:06:35 -04:00
Adubbz
4167bd1edd Fixed Forge specific version dependancy 2013-09-22 15:35:37 +10:00
Adubbz
038b2d4ed3 Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2013-09-22 15:06:13 +10:00
Adubbz
071c94750f Updated the mcmod.info and dependancies 2013-09-22 15:06:04 +10:00
Matt Caughey
1d7479a444 Changed which biomes desert temples can spawn in 2013-09-22 00:43:34 -04:00
Matt Caughey
273be2da09 Changed which biomes witch huts and jungle temples can spawn in 2013-09-22 00:36:13 -04:00
Matt Caughey
5c0b3b9d75 Tweaked marsh generation more 2013-09-21 22:26:41 -04:00