Commit graph

140 commits

Author SHA1 Message Date
Adubbz
2aa56a2dfc Let's ditch those capitals 2013-10-22 17:08:57 +11:00
Adubbz
be07148621 Updated and Re-added MFR Integration 2013-10-22 17:06:54 +11:00
Adubbz
b79c1e28c1 Re-added MFR API 2013-10-22 17:05:01 +11:00
Amnet
e78f941deb Added ATG Integration. 2013-10-21 20:05:20 +02:00
Matt Caughey
d1f970961c Changed the icon for the Sacred Springs achievement 2013-10-21 13:02:22 -04:00
Amnet
5d72571c4a Fixing the sacred oak sapling tree gen. 2013-10-21 18:34:39 +02:00
Matt Caughey
7617d34735 Added Koru world gen 2013-10-20 14:05:23 -04:00
Matt Caughey
de32e46f60 Added Koru fern 2013-10-20 12:42:31 -04:00
Adubbz
257b82dff6 Nag messages can now be translated. Closes #101 2013-10-20 19:07:34 +11:00
Adubbz
83f248e36f Added transformer exclusion 2013-10-19 12:45:44 +11:00
Adubbz
4525c30c59 Another attempt at fixing the sided asm issues 2013-10-19 12:43:51 +11:00
Adubbz
71eff4ee8c Finished moving achievement localizations 2013-10-19 12:03:22 +11:00
Adubbz
87a9c59f6a More localisation moving 2013-10-19 11:58:34 +11:00
Adubbz
24ca794b0e Moved some more achievement localizations 2013-10-19 11:40:20 +11:00
Adubbz
9026d9a3bc Started moving achievement localizations into the lang file 2013-10-19 10:57:56 +11:00
Adubbz
9afaa22ad0 Another attempt at fixing server nonsense 2013-10-19 08:48:57 +11:00
Adubbz
edeff11cbc Hopefully fixed an issue with servers 2013-10-19 08:16:15 +11:00
Adubbz
6f20f2770b Fast graphics no longer use the new smoothing 2013-10-18 18:42:18 +11:00
Adubbz
aafe1d0180 Removed debug messages as it works properly now 2013-10-18 06:23:57 +11:00
Adubbz
b777834787 Added debug console output and more messing with obfuscated names 2013-10-18 06:01:51 +11:00
Adubbz
84ecd43af2 Yay for forgetting to account for things! 2013-10-17 20:40:22 +11:00
Adubbz
658c5b3184 More mapping corrections 2013-10-17 20:30:07 +11:00
Adubbz
2bbdfdf4ea Fixed obfuscated mappings 2013-10-17 20:22:29 +11:00
Adubbz
6a64b26885 Foliage, Grass and Water biome colours now smoothly transition from one biome to another. This smoothness is 100% configurable and is separate for each type (One value for Foliage, one for Grass and one for Water). 2013-10-17 18:32:13 +11:00
Adubbz
6fc4422b66 Spring cleaning 2013-10-16 16:33:43 +11:00
Adubbz
3e8fda0f26 Completely ripped out the MFR API as it is no longer needed (BOP integration is now in MFR itself) 2013-10-16 16:29:49 +11:00
Amnet
937374350a Hopefully fixing the phantoms suffocating players in walls. 2013-10-11 17:52:13 +02:00
Amnet
b66dceb7e3 Added a possibility to disable mobs. 2013-10-11 16:28:13 +02:00
Amnet
4ae30209d2 Disabled MFR and TE mod cross integration to prevent crashes. 2013-10-10 11:06:29 +02:00
samrg472
9cde7c5ba5 Restore compatibility with MFR, fixes #86 2013-10-04 21:03:38 -04:00
Amnet
15ea622866 Updated ore dictionary entries for mod cross integration. 2013-10-02 00:30:53 +02:00
Matt Caughey
ed600efd33 Fixed palm trees not generating in spaces with foliage/flowers. Made sunflowers not generate unless both spaces are empty. 2013-09-30 05:16:08 -04:00
Matt Caughey
23cc2df6ed Tweaked the Tropics more 2013-09-29 22:36:35 -04:00
Adubbz
e61e91ff08 Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2013-09-30 11:41:48 +10:00
Adubbz
66f7ed4338 Increased Phantom spawn rates 2013-09-30 11:41:33 +10:00
Matt Caughey
096c3a995e Tweaked the Tropics biome 2013-09-29 07:46:20 -04:00
ted80-PC
c98636b6de Random palm trees 2013-09-29 12:50:35 +02:00
ted80-PC
2e6207e73d Random pine trees 2013-09-29 11:16:32 +02:00
Matt Caughey
9b97f207ca Added a Sacred Oak sapling 2013-09-28 18:53:14 -04:00
Matt Caughey
600781cb18 Fixed massive tree trunks again 2013-09-28 07:25:23 -04:00
Matt Caughey
ac220d1f89 Fixed tree trunks 2013-09-28 06:51:39 -04:00
Matt Caughey
cbf3a77863 Attempt as massive oak trees 2013-09-28 06:33:51 -04:00
Matt Caughey
ca2783b4f0 Tweaked some achievement icons 2013-09-28 00:13:03 -04:00
Matt Caughey
518f0528d0 Tweaked the Wasteland a bit and changed max/min height of the Marsh 2013-09-27 23:37:16 -04:00
Matt Caughey
56e4a7deca Made reeds generate based on the distance to land rather than the depth of the water 2013-09-27 21:42:34 -04:00
Matt Caughey
0050fcff48 Tweaked reed gen again. Removed sand bordering water in the Coniferous Forest. 2013-09-27 17:27:39 -04:00
Matt Caughey
435a20c2b3 Added reeds to more biomes 2013-09-27 16:58:55 -04:00
Matt Caughey
c1fdf456c1 Redwood Forest tweaks 2013-09-27 16:31:57 -04:00
Matt Caughey
47bd4d85ac Added a redwood shrub thing to Redwood Forests 2013-09-27 02:41:54 -04:00
Adubbz
acb1fb352b Revert "Test run of a new version checker for Forge"
This reverts commit df2a2c78d0.
2013-09-26 13:50:38 +10:00